overte/scripts/system/controllers/teleport.js
Anthony J. Thibault c33f10ca1b Recenter body on teleport, also it works more consistently.
If your avatar happens to be squatting, your body will stand up straight after you teleport.
Also, setting MyAvatar.position can sometimes fail due to the multi-threaded nature of scripting.
Instead, teleport.js uses goToPosition to move the avatar, as a result teleport feels much more responsive now.
2017-04-04 18:05:46 -07:00

555 lines
18 KiB
JavaScript

"use strict";
// Created by james b. pollack @imgntn on 7/2/2016
// Copyright 2016 High Fidelity, Inc.
//
// Creates a beam and target and then teleports you there. Release when its close to you to cancel.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() { // BEGIN LOCAL_SCOPE
var inTeleportMode = false;
var SMOOTH_ARRIVAL_SPACING = 33;
var NUMBER_OF_STEPS = 6;
var TARGET_MODEL_URL = Script.resolvePath("../assets/models/teleport-destination.fbx");
var TOO_CLOSE_MODEL_URL = Script.resolvePath("../assets/models/teleport-cancel.fbx");
var SEAT_MODEL_URL = Script.resolvePath("../assets/models/teleport-seat.fbx");
var TARGET_MODEL_DIMENSIONS = {
x: 1.15,
y: 0.5,
z: 1.15
};
var COLORS_TELEPORT_SEAT = {
red: 255,
green: 0,
blue: 170
}
var COLORS_TELEPORT_CAN_TELEPORT = {
red: 97,
green: 247,
blue: 255
}
var COLORS_TELEPORT_CANNOT_TELEPORT = {
red: 0,
green: 121,
blue: 141
};
var COLORS_TELEPORT_CANCEL = {
red: 255,
green: 184,
blue: 73
};
var TELEPORT_CANCEL_RANGE = 1;
var COOL_IN_DURATION = 500;
const handInfo = {
right: {
controllerInput: Controller.Standard.RightHand
},
left: {
controllerInput: Controller.Standard.LeftHand
}
};
function ThumbPad(hand) {
this.hand = hand;
var _thisPad = this;
this.buttonPress = function(value) {
_thisPad.buttonValue = value;
};
}
function Trigger(hand) {
this.hand = hand;
var _this = this;
this.buttonPress = function(value) {
_this.buttonValue = value;
};
this.down = function() {
var down = _this.buttonValue === 1 ? 1.0 : 0.0;
return down
};
}
var coolInTimeout = null;
var ignoredEntities = [];
var TELEPORTER_STATES = {
IDLE: 'idle',
COOL_IN: 'cool_in',
TARGETTING_INVALID: 'targetting_invalid',
}
var TARGET = {
NONE: 'none', // Not currently targetting anything
INVISIBLE: 'invisible', // The current target is an invvsible surface
INVALID: 'invalid', // The current target is invalid (wall, ceiling, etc.)
SURFACE: 'surface', // The current target is a valid surface
SEAT: 'seat', // The current target is a seat
}
function Teleporter() {
var _this = this;
this.active = false;
this.state = TELEPORTER_STATES.IDLE;
this.currentTarget = TARGET.INVALID;
this.overlayLines = {
left: null,
right: null,
};
this.updateConnected = null;
this.activeHand = null;
this.telporterMappingInternalName = 'Hifi-Teleporter-Internal-Dev-' + Math.random();
this.teleportMappingInternal = Controller.newMapping(this.telporterMappingInternalName);
// Setup overlays
this.cancelOverlay = Overlays.addOverlay("model", {
url: TOO_CLOSE_MODEL_URL,
dimensions: TARGET_MODEL_DIMENSIONS,
visible: false
});
this.targetOverlay = Overlays.addOverlay("model", {
url: TARGET_MODEL_URL,
dimensions: TARGET_MODEL_DIMENSIONS,
visible: false
});
this.seatOverlay = Overlays.addOverlay("model", {
url: SEAT_MODEL_URL,
dimensions: TARGET_MODEL_DIMENSIONS,
visible: false
});
this.enableMappings = function() {
Controller.enableMapping(this.telporterMappingInternalName);
};
this.disableMappings = function() {
Controller.disableMapping(teleporter.telporterMappingInternalName);
};
this.cleanup = function() {
this.disableMappings();
Overlays.deleteOverlay(this.targetOverlay);
this.targetOverlay = null;
Overlays.deleteOverlay(this.cancelOverlay);
this.cancelOverlay = null;
Overlays.deleteOverlay(this.seatOverlay);
this.seatOverlay = null;
this.deleteOverlayBeams();
if (this.updateConnected === true) {
Script.update.disconnect(this, this.update);
}
};
this.enterTeleportMode = function(hand) {
if (inTeleportMode === true) {
return;
}
if (isDisabled === 'both' || isDisabled === hand) {
return;
}
inTeleportMode = true;
if (coolInTimeout !== null) {
Script.clearTimeout(coolInTimeout);
}
this.state = TELEPORTER_STATES.COOL_IN;
coolInTimeout = Script.setTimeout(function() {
if (_this.state === TELEPORTER_STATES.COOL_IN) {
_this.state = TELEPORTER_STATES.TARGETTING;
}
}, COOL_IN_DURATION)
this.activeHand = hand;
this.enableMappings();
Script.update.connect(this, this.update);
this.updateConnected = true;
};
this.exitTeleportMode = function(value) {
if (this.updateConnected === true) {
Script.update.disconnect(this, this.update);
}
this.disableMappings();
this.deleteOverlayBeams();
this.hideTargetOverlay();
this.hideCancelOverlay();
this.updateConnected = null;
this.state = TELEPORTER_STATES.IDLE;
inTeleportMode = false;
};
this.deleteOverlayBeams = function() {
for (key in this.overlayLines) {
if (this.overlayLines[key] !== null) {
Overlays.deleteOverlay(this.overlayLines[key]);
this.overlayLines[key] = null;
}
}
}
this.update = function() {
if (_this.state === TELEPORTER_STATES.IDLE) {
return;
}
// Get current hand pose information so that we can get the direction of the teleport beam
var pose = Controller.getPoseValue(handInfo[_this.activeHand].controllerInput);
var handPosition = pose.valid ? Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, pose.translation), MyAvatar.position) : MyAvatar.getHeadPosition();
var handRotation = pose.valid ? Quat.multiply(MyAvatar.orientation, pose.rotation) :
Quat.multiply(MyAvatar.headOrientation, Quat.angleAxis(-90, {
x: 1,
y: 0,
z: 0
}));
var pickRay = {
origin: handPosition,
direction: Quat.getUp(handRotation),
};
// We do up to 2 ray picks to find a teleport location.
// There are 2 types of teleport locations we are interested in:
// 1. A visible floor. This can be any entity surface that points within some degree of "up"
// 2. A seat. The seat can be visible or invisible.
//
// * In the first pass we pick against visible and invisible entities so that we can find invisible seats.
// We might hit an invisible entity that is not a seat, so we need to do a second pass.
// * In the second pass we pick against visible entities only.
//
var intersection = Entities.findRayIntersection(pickRay, true, [], [this.targetEntity].concat(ignoredEntities), false, true);
var teleportLocationType = getTeleportTargetType(intersection);
if (teleportLocationType === TARGET.INVISIBLE) {
intersection = Entities.findRayIntersection(pickRay, true, [], [this.targetEntity].concat(ignoredEntities), true, true);
teleportLocationType = getTeleportTargetType(intersection);
}
if (teleportLocationType === TARGET.NONE) {
this.hideTargetOverlay();
this.hideCancelOverlay();
this.hideSeatOverlay();
var farPosition = Vec3.sum(pickRay.origin, Vec3.multiply(pickRay.direction, 50));
this.updateLineOverlay(_this.activeHand, pickRay.origin, farPosition, COLORS_TELEPORT_CANNOT_TELEPORT);
} else if (teleportLocationType === TARGET.INVALID || teleportLocationType === TARGET.INVISIBLE) {
this.hideTargetOverlay();
this.hideSeatOverlay();
this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection, COLORS_TELEPORT_CANCEL);
this.updateDestinationOverlay(this.cancelOverlay, intersection);
} else if (teleportLocationType === TARGET.SURFACE) {
if (this.state === TELEPORTER_STATES.COOL_IN) {
this.hideTargetOverlay();
this.hideSeatOverlay();
this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection, COLORS_TELEPORT_CANCEL);
this.updateDestinationOverlay(this.cancelOverlay, intersection);
} else {
this.hideCancelOverlay();
this.hideSeatOverlay();
this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection, COLORS_TELEPORT_CAN_TELEPORT);
this.updateDestinationOverlay(this.targetOverlay, intersection);
}
} else if (teleportLocationType === TARGET.SEAT) {
this.hideCancelOverlay();
this.hideTargetOverlay();
this.updateLineOverlay(_this.activeHand, pickRay.origin, intersection.intersection, COLORS_TELEPORT_SEAT);
this.updateDestinationOverlay(this.seatOverlay, intersection);
}
if (((_this.activeHand == 'left' ? leftPad : rightPad).buttonValue === 0) && inTeleportMode === true) {
this.exitTeleportMode();
this.hideCancelOverlay();
this.hideTargetOverlay();
this.hideSeatOverlay();
if (teleportLocationType === TARGET.NONE || teleportLocationType === TARGET.INVALID || this.state === TELEPORTER_STATES.COOL_IN) {
// Do nothing
} else if (teleportLocationType === TARGET.SEAT) {
Entities.callEntityMethod(intersection.entityID, 'sit');
} else if (teleportLocationType === TARGET.SURFACE) {
var offset = getAvatarFootOffset();
intersection.intersection.y += offset;
MyAvatar.goToLocation(intersection.intersection, false, {x: 0, y: 0, z: 0, w: 1}, false);
HMD.centerUI();
MyAvatar.centerBody();
}
}
};
this.updateLineOverlay = function(hand, closePoint, farPoint, color) {
if (this.overlayLines[hand] === null) {
var lineProperties = {
start: closePoint,
end: farPoint,
color: color,
ignoreRayIntersection: true,
visible: true,
alpha: 1,
solid: true,
drawInFront: true,
glow: 1.0
};
this.overlayLines[hand] = Overlays.addOverlay("line3d", lineProperties);
} else {
var success = Overlays.editOverlay(this.overlayLines[hand], {
start: closePoint,
end: farPoint,
color: color
});
}
};
this.hideCancelOverlay = function() {
Overlays.editOverlay(this.cancelOverlay, { visible: false });
};
this.hideTargetOverlay = function() {
Overlays.editOverlay(this.targetOverlay, { visible: false });
};
this.hideSeatOverlay = function() {
Overlays.editOverlay(this.seatOverlay, { visible: false });
};
this.updateDestinationOverlay = function(overlayID, intersection) {
var rotation = Quat.lookAt(intersection.intersection, MyAvatar.position, Vec3.UP);
var euler = Quat.safeEulerAngles(rotation);
var position = {
x: intersection.intersection.x,
y: intersection.intersection.y + TARGET_MODEL_DIMENSIONS.y / 2,
z: intersection.intersection.z
};
var towardUs = Quat.fromPitchYawRollDegrees(0, euler.y, 0);
Overlays.editOverlay(overlayID, {
visible: true,
position: position,
rotation: towardUs
});
};
}
//related to repositioning the avatar after you teleport
function getAvatarFootOffset() {
var data = getJointData();
var upperLeg, lowerLeg, foot, toe, toeTop;
data.forEach(function(d) {
var jointName = d.joint;
if (jointName === "RightUpLeg") {
upperLeg = d.translation.y;
} else if (jointName === "RightLeg") {
lowerLeg = d.translation.y;
} else if (jointName === "RightFoot") {
foot = d.translation.y;
} else if (jointName === "RightToeBase") {
toe = d.translation.y;
} else if (jointName === "RightToe_End") {
toeTop = d.translation.y;
}
});
var offset = upperLeg + lowerLeg + foot + toe + toeTop;
offset = offset / 100;
return offset;
};
function getJointData() {
var allJointData = [];
var jointNames = MyAvatar.jointNames;
jointNames.forEach(function(joint, index) {
var translation = MyAvatar.getJointTranslation(index);
var rotation = MyAvatar.getJointRotation(index)
allJointData.push({
joint: joint,
index: index,
translation: translation,
rotation: rotation
});
});
return allJointData;
};
var leftPad = new ThumbPad('left');
var rightPad = new ThumbPad('right');
var leftTrigger = new Trigger('left');
var rightTrigger = new Trigger('right');
var mappingName, teleportMapping;
var TELEPORT_DELAY = 0;
function isMoving() {
var LY = Controller.getValue(Controller.Standard.LY);
var LX = Controller.getValue(Controller.Standard.LX);
if (LY !== 0 || LX !== 0) {
return true;
} else {
return false;
}
};
function parseJSON(json) {
try {
return JSON.parse(json);
} catch (e) {
return undefined;
}
}
// When determininig whether you can teleport to a location, the normal of the
// point that is being intersected with is looked at. If this normal is more
// than MAX_ANGLE_FROM_UP_TO_TELEPORT degrees from <0, 1, 0> (straight up), then
// you can't teleport there.
const MAX_ANGLE_FROM_UP_TO_TELEPORT = 70;
function getTeleportTargetType(intersection) {
if (!intersection.intersects) {
return TARGET.NONE;
}
var props = Entities.getEntityProperties(intersection.entityID, ['userData', 'visible']);
var data = parseJSON(props.userData);
if (data !== undefined && data.seat !== undefined) {
var avatarUuid = Uuid.fromString(data.seat.user);
if (Uuid.isNull(avatarUuid) || !AvatarList.getAvatar(avatarUuid)) {
return TARGET.SEAT;
} else {
return TARGET.INVALID;
}
}
if (!props.visible) {
return TARGET.INVISIBLE;
}
var surfaceNormal = intersection.surfaceNormal;
var adj = Math.sqrt(surfaceNormal.x * surfaceNormal.x + surfaceNormal.z * surfaceNormal.z);
var angleUp = Math.atan2(surfaceNormal.y, adj) * (180 / Math.PI);
if (angleUp < (90 - MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
angleUp > (90 + MAX_ANGLE_FROM_UP_TO_TELEPORT) ||
Vec3.distance(MyAvatar.position, intersection.intersection) <= TELEPORT_CANCEL_RANGE) {
return TARGET.INVALID;
} else {
return TARGET.SURFACE;
}
};
function registerMappings() {
mappingName = 'Hifi-Teleporter-Dev-' + Math.random();
teleportMapping = Controller.newMapping(mappingName);
teleportMapping.from(Controller.Standard.RT).peek().to(rightTrigger.buttonPress);
teleportMapping.from(Controller.Standard.LT).peek().to(leftTrigger.buttonPress);
teleportMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(rightPad.buttonPress);
teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftPad.buttonPress);
teleportMapping.from(Controller.Standard.LeftPrimaryThumb)
.to(function(value) {
if (isDisabled === 'left' || isDisabled === 'both') {
return;
}
if (leftTrigger.down()) {
return;
}
if (isMoving() === true) {
return;
}
teleporter.enterTeleportMode('left')
return;
});
teleportMapping.from(Controller.Standard.RightPrimaryThumb)
.to(function(value) {
if (isDisabled === 'right' || isDisabled === 'both') {
return;
}
if (rightTrigger.down()) {
return;
}
if (isMoving() === true) {
return;
}
teleporter.enterTeleportMode('right')
return;
});
};
registerMappings();
var teleporter = new Teleporter();
Controller.enableMapping(mappingName);
function cleanup() {
teleportMapping.disable();
teleporter.cleanup();
}
Script.scriptEnding.connect(cleanup);
var isDisabled = false;
var handleTeleportMessages = function(channel, message, sender) {
var data;
if (sender === MyAvatar.sessionUUID) {
if (channel === 'Hifi-Teleport-Disabler') {
if (message === 'both') {
isDisabled = 'both';
}
if (message === 'left') {
isDisabled = 'left';
}
if (message === 'right') {
isDisabled = 'right'
}
if (message === 'none') {
isDisabled = false;
}
} else if (channel === 'Hifi-Teleport-Ignore-Add' && !Uuid.isNull(message) && ignoredEntities.indexOf(message) === -1) {
ignoredEntities.push(message);
} else if (channel === 'Hifi-Teleport-Ignore-Remove' && !Uuid.isNull(message)) {
var removeIndex = ignoredEntities.indexOf(message);
if (removeIndex > -1) {
ignoredEntities.splice(removeIndex, 1);
}
}
}
}
Messages.subscribe('Hifi-Teleport-Disabler');
Messages.subscribe('Hifi-Teleport-Ignore-Add');
Messages.subscribe('Hifi-Teleport-Ignore-Remove');
Messages.messageReceived.connect(handleTeleportMessages);
}()); // END LOCAL_SCOPE