Overte open source virtual worlds platform.
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2013-04-16 12:25:23 -07:00
audio-mixer change signature of parseData to use unsigned char*, include packet header always 2013-04-16 11:51:36 -07:00
avatar-mixer fix broken builds from last commit, pull new avatar data in VoxelAgentData 2013-04-16 11:59:03 -07:00
cmake pass ROOT_DIR to IncludeGLM macro instead of MACRO_DIR, include glm for AM 2013-04-15 16:08:35 -07:00
domain-server remove the unecessary trailing slash when setting root dir 2013-04-15 14:59:48 -07:00
externals/glm
hardware/head_hand
injector remove the unecessary trailing slash when setting root dir 2013-04-15 14:59:48 -07:00
interface resolve conflicts on merge with upstream master 2013-04-16 12:02:33 -07:00
libraries switch Util for SharedUtil in ViewFrustum 2013-04-16 12:25:23 -07:00
space-server remove the unecessary trailing slash when setting root dir 2013-04-15 14:59:48 -07:00
tools
voxel-server fix broken builds from last commit, pull new avatar data in VoxelAgentData 2013-04-16 11:59:03 -07:00
.gitignore
CMakeLists.txt move voxel to voxel-server, use setup project macro 2013-04-12 13:25:59 -07:00
README.md

interface

Test platform for various render and interface tests for next-gen VR system.

CMake

This project uses CMake to generate build files and project files for your platform.

Create a build directory in the root of your checkout and then run the CMake build from there. This will keep the rest of the directory clean, and makes the gitignore a little easier to handle (since we can just ignore build).

mkdir build
cd build
cmake .. -GXcode

Those are the commands used on OS X to run CMake from the build folder and generate XCode project files.