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59 lines
1.7 KiB
C++
59 lines
1.7 KiB
C++
//
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// Shape.h
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// libraries/shared/src
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//
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// Created by Andrew Meadows on 2014.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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#ifndef hifi_Shape_h
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#define hifi_Shape_h
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#include <glm/glm.hpp>
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#include <glm/gtc/quaternion.hpp>
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class Shape {
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public:
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enum Type{
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UNKNOWN_SHAPE = 0,
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SPHERE_SHAPE,
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CAPSULE_SHAPE,
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PLANE_SHAPE,
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BOX_SHAPE,
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LIST_SHAPE
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};
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Shape() : _type(UNKNOWN_SHAPE), _boundingRadius(0.f), _position(0.f), _rotation() { }
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virtual ~Shape() {}
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int getType() const { return _type; }
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float getBoundingRadius() const { return _boundingRadius; }
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const glm::vec3& getPosition() const { return _position; }
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const glm::quat& getRotation() const { return _rotation; }
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virtual void setPosition(const glm::vec3& position) { _position = position; }
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virtual void setRotation(const glm::quat& rotation) { _rotation = rotation; }
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protected:
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// these ctors are protected (used by derived classes only)
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Shape(Type type) : _type(type), _boundingRadius(0.f), _position(0.f), _rotation() {}
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Shape(Type type, const glm::vec3& position)
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: _type(type), _boundingRadius(0.f), _position(position), _rotation() {}
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Shape(Type type, const glm::vec3& position, const glm::quat& rotation)
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: _type(type), _boundingRadius(0.f), _position(position), _rotation(rotation) {}
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void setBoundingRadius(float radius) { _boundingRadius = radius; }
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int _type;
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float _boundingRadius;
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glm::vec3 _position;
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glm::quat _rotation;
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};
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#endif // hifi_Shape_h
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