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134 lines
No EOL
3.7 KiB
JavaScript
134 lines
No EOL
3.7 KiB
JavaScript
(function() {
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var SEARCH_RADIUS = 100;
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var _this;
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var utilitiesScript = Script.resolvePath('../../../../libraries/utils.js');
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Script.include(utilitiesScript);
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Switch = function() {
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_this = this;
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this.switchSound = SoundCache.getSound("https://hifi-public.s3.amazonaws.com/sounds/Switches%20and%20sliders/lamp_switch_2.wav");
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};
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Switch.prototype = {
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prefix: 'hifi-home-living-room-',
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clickReleaseOnEntity: function(entityID, mouseEvent) {
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if (!mouseEvent.isLeftButton) {
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return;
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}
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this.toggle();
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},
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startNearTrigger: function() {
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this.toggle();
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},
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fanRotationOn: function() {
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var success= Entities.editEntity(_this.fan, {
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angularDamping: 0,
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angularVelocity: {
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x: 0,
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y: 4,
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z: 0
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},
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});
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},
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fanRotationOff: function() {
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Entities.editEntity(_this.fan, {
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angularDamping: 0.5,
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})
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},
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fanSoundOn: function() {
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},
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fanSoundOff: function() {
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},
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ventSoundOn: function() {
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},
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ventSoundOff: function() {
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},
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findFan: function() {
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var found = [];
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var results = Entities.findEntities(this.position, SEARCH_RADIUS);
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results.forEach(function(result) {
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var properties = Entities.getEntityProperties(result);
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if (properties.name === _this.prefix + "ceiling-fan") {
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print("EBL FOUND FAN");
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found.push(result);
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}
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});
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return found[0];
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},
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toggle: function() {
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this.fan = this.findFan();
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this._switch = getEntityCustomData('home-switch', this.entityID, {
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state: 'off'
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});
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print("SWITCH STATE " + JSON.stringify(_this._switch));
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if (this._switch.state === 'off') {
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this.fanRotationOn();
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this.fanSoundOn();
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this.ventSoundOn();
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setEntityCustomData('home-switch', this.entityID, {
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state: 'on'
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});
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} else {
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this.fanRotationOff();
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this.fanSoundOff();
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this.ventSoundOff();
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setEntityCustomData('home-switch', this.entityID, {
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state: 'off'
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});
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}
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this.flipSwitch();
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Audio.playSound(this.switchSound, {
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volume: 0.5,
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position: this.position
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});
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},
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flipSwitch: function() {
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var rotation = Entities.getEntityProperties(this.entityID, "rotation").rotation;
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var axis = {
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x: 0,
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y: 1,
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z: 0
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};
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var dQ = Quat.angleAxis(180, axis);
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rotation = Quat.multiply(rotation, dQ);
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Entities.editEntity(this.entityID, {
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rotation: rotation
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});
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},
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preload: function(entityID) {
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this.entityID = entityID;
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setEntityCustomData('grabbableKey', this.entityID, {
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wantsTrigger: true
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});
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var properties = Entities.getEntityProperties(this.entityID);
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//The light switch is static, so just cache its position once
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this.position = Entities.getEntityProperties(this.entityID, "position").position;
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}
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};
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// entity scripts always need to return a newly constructed object of our type
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return new Switch();
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}); |