overte/examples/headMove.js

140 lines
5.3 KiB
JavaScript

//
// headMove.js
// examples
//
// Created by Philip Rosedale on September 8, 2014
// Copyright 2014 High Fidelity, Inc.
//
// Press the spacebar and move/turn your head to move around.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var debug = false;
var movingWithHead = false;
var headStartPosition, headStartDeltaPitch, headStartFinalPitch, headStartRoll, headStartYaw;
var HEAD_MOVE_DEAD_ZONE = 0.0;
var HEAD_STRAFE_DEAD_ZONE = 0.0;
var HEAD_ROTATE_DEAD_ZONE = 0.0;
var HEAD_THRUST_FWD_SCALE = 12000.0;
var HEAD_THRUST_STRAFE_SCALE = 2000.0;
var HEAD_YAW_RATE = 1.0;
var HEAD_PITCH_RATE = 1.0;
var HEAD_ROLL_THRUST_SCALE = 75.0;
var HEAD_PITCH_LIFT_THRUST = 3.0;
var WALL_BOUNCE = 4000.0;
// If these values are set to something
var maxVelocity = 1.25;
var noFly = true;
//var roomLimits = { xMin: 618, xMax: 635.5, zMin: 528, zMax: 552.5 };
var roomLimits = { xMin: -1, xMax: 0, zMin: 0, zMax: 0 };
function isInRoom(position) {
var BUFFER = 2.0;
if (roomLimits.xMin < 0) {
return false;
}
if ((position.x > (roomLimits.xMin - BUFFER)) &&
(position.x < (roomLimits.xMax + BUFFER)) &&
(position.z > (roomLimits.zMin - BUFFER)) &&
(position.z < (roomLimits.zMax + BUFFER)))
{
return true;
} else {
return false;
}
}
function moveWithHead(deltaTime) {
var thrust = { x: 0, y: 0, z: 0 };
var position = MyAvatar.position;
if (movingWithHead) {
var deltaYaw = MyAvatar.getHeadFinalYaw() - headStartYaw;
var deltaPitch = MyAvatar.getHeadDeltaPitch() - headStartDeltaPitch;
var deltaRoll = MyAvatar.getHeadFinalRoll() - headStartRoll;
var velocity = MyAvatar.getVelocity();
var bodyLocalCurrentHeadVector = Vec3.subtract(MyAvatar.getHeadPosition(), MyAvatar.position);
bodyLocalCurrentHeadVector = Vec3.multiplyQbyV(Quat.angleAxis(-deltaYaw, {x:0, y: 1, z:0}), bodyLocalCurrentHeadVector);
var headDelta = Vec3.subtract(bodyLocalCurrentHeadVector, headStartPosition);
headDelta = Vec3.multiplyQbyV(Quat.inverse(Camera.getOrientation()), headDelta);
headDelta.y = 0.0; // Don't respond to any of the vertical component of head motion
var forward = Quat.getFront(Camera.getOrientation());
var right = Quat.getRight(Camera.getOrientation());
var up = Quat.getUp(Camera.getOrientation());
if (noFly) {
forward.y = 0.0;
forward = Vec3.normalize(forward);
right.y = 0.0;
right = Vec3.normalize(right);
up = { x: 0, y: 1, z: 0};
}
// Thrust based on leaning forward and side-to-side
if (Math.abs(headDelta.z) > HEAD_MOVE_DEAD_ZONE) {
if (Math.abs(Vec3.dot(velocity, forward)) < maxVelocity) {
thrust = Vec3.sum(thrust, Vec3.multiply(forward, -headDelta.z * HEAD_THRUST_FWD_SCALE * deltaTime));
}
}
if (Math.abs(headDelta.x) > HEAD_STRAFE_DEAD_ZONE) {
if (Math.abs(Vec3.dot(velocity, right)) < maxVelocity) {
thrust = Vec3.sum(thrust, Vec3.multiply(right, headDelta.x * HEAD_THRUST_STRAFE_SCALE * deltaTime));
}
}
if (Math.abs(deltaYaw) > HEAD_ROTATE_DEAD_ZONE) {
var orientation = Quat.multiply(Quat.angleAxis((deltaYaw + deltaRoll) * HEAD_YAW_RATE * deltaTime, {x:0, y: 1, z:0}), MyAvatar.orientation);
MyAvatar.orientation = orientation;
}
// Thrust Up/Down based on head pitch
if (!noFly) {
if ((Math.abs(Vec3.dot(velocity, up)) < maxVelocity)) {
thrust = Vec3.sum(thrust, Vec3.multiply({ x:0, y:1, z:0 }, (MyAvatar.getHeadFinalPitch() - headStartFinalPitch) * HEAD_PITCH_LIFT_THRUST * deltaTime));
}
}
// For head trackers, adjust pitch by head pitch
MyAvatar.headPitch += deltaPitch * HEAD_PITCH_RATE * deltaTime;
}
if (isInRoom(position)) {
//print("In room!");
// Impose constraints to keep you in the space
if (position.x < roomLimits.xMin) {
thrust.x += (roomLimits.xMin - position.x) * WALL_BOUNCE * deltaTime;
} else if (position.x > roomLimits.xMax) {
thrust.x += (roomLimits.xMax - position.x) * WALL_BOUNCE * deltaTime;
}
if (position.z < roomLimits.zMin) {
thrust.z += (roomLimits.zMin - position.z) * WALL_BOUNCE * deltaTime;
} else if (position.z > roomLimits.zMax) {
thrust.z += (roomLimits.zMax - position.z) * WALL_BOUNCE * deltaTime;
}
}
// Check against movement box limits
MyAvatar.addThrust(thrust);
}
Controller.keyPressEvent.connect(function(event) {
if (event.text == "SPACE" && !movingWithHead) {
movingWithHead = true;
headStartPosition = Vec3.subtract(MyAvatar.getHeadPosition(), MyAvatar.position);
headStartDeltaPitch = MyAvatar.getHeadDeltaPitch();
headStartFinalPitch = MyAvatar.getHeadFinalPitch();
headStartRoll = MyAvatar.getHeadFinalRoll();
headStartYaw = MyAvatar.getHeadFinalYaw();
}
});
Controller.keyReleaseEvent.connect(function(event) {
if (event.text == "SPACE") {
movingWithHead = false;
}
});
Script.update.connect(moveWithHead);