mirror of
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3626 lines
145 KiB
C++
3626 lines
145 KiB
C++
//
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// Application.cpp
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// interface
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//
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// Created by Andrzej Kapolka on 5/10/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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#ifdef WIN32
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#include <Systime.h>
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#endif
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#include <sstream>
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#include <stdlib.h>
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#include <cmath>
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#include <math.h>
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#include <glm/glm.hpp>
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#include <glm/gtx/component_wise.hpp>
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#include <glm/gtx/quaternion.hpp>
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#include <glm/gtx/vector_angle.hpp>
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// include this before QGLWidget, which includes an earlier version of OpenGL
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#include "InterfaceConfig.h"
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#include <QActionGroup>
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#include <QColorDialog>
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#include <QDesktopWidget>
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#include <QCheckBox>
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#include <QImage>
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#include <QKeyEvent>
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#include <QMainWindow>
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#include <QMenuBar>
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#include <QMouseEvent>
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#include <QNetworkAccessManager>
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#include <QNetworkReply>
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#include <QNetworkDiskCache>
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#include <QOpenGLFramebufferObject>
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#include <QObject>
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#include <QWheelEvent>
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#include <QSettings>
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#include <QShortcut>
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#include <QTimer>
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#include <QUrl>
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#include <QtDebug>
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#include <QFileDialog>
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#include <QDesktopServices>
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#include <QXmlStreamReader>
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#include <QXmlStreamAttributes>
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#include <QMediaPlayer>
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#include <QMimeData>
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#include <QMessageBox>
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#include <AccountManager.h>
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#include <AudioInjector.h>
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#include <Logging.h>
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#include <OctalCode.h>
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#include <PacketHeaders.h>
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#include <ParticlesScriptingInterface.h>
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#include <PerfStat.h>
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#include <ResourceCache.h>
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#include <UUID.h>
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#include <OctreeSceneStats.h>
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#include <LocalVoxelsList.h>
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#include "Application.h"
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#include "ClipboardScriptingInterface.h"
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#include "InterfaceVersion.h"
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#include "Menu.h"
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#include "MenuScriptingInterface.h"
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#include "Util.h"
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#include "devices/OculusManager.h"
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#include "devices/TV3DManager.h"
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#include "renderer/ProgramObject.h"
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#include "ui/TextRenderer.h"
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#include "InfoView.h"
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#include "ui/Snapshot.h"
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using namespace std;
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// Starfield information
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static unsigned STARFIELD_NUM_STARS = 50000;
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static unsigned STARFIELD_SEED = 1;
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static const int BANDWIDTH_METER_CLICK_MAX_DRAG_LENGTH = 6; // farther dragged clicks are ignored
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const int IDLE_SIMULATE_MSECS = 16; // How often should call simulate and other stuff
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// in the idle loop? (60 FPS is default)
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static QTimer* idleTimer = NULL;
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const int STARTUP_JITTER_SAMPLES = NETWORK_BUFFER_LENGTH_SAMPLES_PER_CHANNEL / 2;
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// Startup optimistically with small jitter buffer that
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// will start playback on the second received audio packet.
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const int MIRROR_VIEW_TOP_PADDING = 5;
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const int MIRROR_VIEW_LEFT_PADDING = 10;
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const int MIRROR_VIEW_WIDTH = 265;
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const int MIRROR_VIEW_HEIGHT = 215;
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const float MIRROR_FULLSCREEN_DISTANCE = 0.35f;
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const float MIRROR_REARVIEW_DISTANCE = 0.65f;
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const float MIRROR_REARVIEW_BODY_DISTANCE = 2.3f;
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const float MIRROR_FIELD_OF_VIEW = 30.0f;
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const QString CHECK_VERSION_URL = "http://highfidelity.io/latestVersion.xml";
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const QString SKIP_FILENAME = QStandardPaths::writableLocation(QStandardPaths::DataLocation) + "/hifi.skipversion";
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const int STATS_PELS_PER_LINE = 20;
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const QString CUSTOM_URL_SCHEME = "hifi:";
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void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) {
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if (message.size() > 0) {
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QString dateString = QDateTime::currentDateTime().toTimeSpec(Qt::LocalTime).toString(Qt::ISODate);
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QString formattedMessage = QString("[%1] %2\n").arg(dateString).arg(message);
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fprintf(stdout, "%s", qPrintable(formattedMessage));
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Application::getInstance()->getLogger()->addMessage(qPrintable(formattedMessage));
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}
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}
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QString& Application::resourcesPath() {
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#ifdef Q_OS_MAC
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static QString staticResourcePath = QCoreApplication::applicationDirPath() + "/../Resources/";
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#elif defined Q_OS_LINUX
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static QString staticResourcePath = "resources/";
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#else
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static QString staticResourcePath = QCoreApplication::applicationDirPath() + "/resources/";
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#endif
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return staticResourcePath;
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}
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Application::Application(int& argc, char** argv, timeval &startup_time) :
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QApplication(argc, argv),
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_window(new QMainWindow(desktop())),
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_glWidget(new GLCanvas()),
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_statsExpanded(false),
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_nodeThread(new QThread(this)),
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_datagramProcessor(),
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_frameCount(0),
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_fps(120.0f),
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_justStarted(true),
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_voxelImporter(NULL),
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_wantToKillLocalVoxels(false),
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_audioScope(256, 200, true),
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_myAvatar(),
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_mirrorViewRect(QRect(MIRROR_VIEW_LEFT_PADDING, MIRROR_VIEW_TOP_PADDING, MIRROR_VIEW_WIDTH, MIRROR_VIEW_HEIGHT)),
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_mouseX(0),
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_mouseY(0),
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_lastMouseMove(usecTimestampNow()),
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_mouseHidden(false),
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_seenMouseMove(false),
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_touchAvgX(0.0f),
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_touchAvgY(0.0f),
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_isTouchPressed(false),
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_mousePressed(false),
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_audio(&_audioScope, STARTUP_JITTER_SAMPLES),
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_enableProcessVoxelsThread(true),
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_voxelProcessor(),
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_voxelHideShowThread(&_voxels),
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_packetsPerSecond(0),
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_bytesPerSecond(0),
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_recentMaxPackets(0),
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_resetRecentMaxPacketsSoon(true),
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_logger(new FileLogger(this))
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{
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// read the ApplicationInfo.ini file for Name/Version/Domain information
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QSettings applicationInfo(Application::resourcesPath() + "info/ApplicationInfo.ini", QSettings::IniFormat);
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// set the associated application properties
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applicationInfo.beginGroup("INFO");
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qDebug() << "[VERSION] Build sequence: " << qPrintable(applicationVersion());
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setApplicationName(applicationInfo.value("name").toString());
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setApplicationVersion(BUILD_VERSION);
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setOrganizationName(applicationInfo.value("organizationName").toString());
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setOrganizationDomain(applicationInfo.value("organizationDomain").toString());
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QSettings::setDefaultFormat(QSettings::IniFormat);
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_myAvatar = _avatarManager.getMyAvatar();
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_applicationStartupTime = startup_time;
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QFontDatabase::addApplicationFont(Application::resourcesPath() + "styles/Inconsolata.otf");
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_window->setWindowTitle("Interface");
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qInstallMessageHandler(messageHandler);
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// call Menu getInstance static method to set up the menu
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_window->setMenuBar(Menu::getInstance());
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unsigned int listenPort = 0; // bind to an ephemeral port by default
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const char** constArgv = const_cast<const char**>(argv);
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const char* portStr = getCmdOption(argc, constArgv, "--listenPort");
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if (portStr) {
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listenPort = atoi(portStr);
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}
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// start the nodeThread so its event loop is running
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_nodeThread->start();
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// make sure the node thread is given highest priority
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_nodeThread->setPriority(QThread::TimeCriticalPriority);
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// put the NodeList and datagram processing on the node thread
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NodeList* nodeList = NodeList::createInstance(NodeType::Agent, listenPort);
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nodeList->moveToThread(_nodeThread);
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_datagramProcessor.moveToThread(_nodeThread);
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// connect the DataProcessor processDatagrams slot to the QUDPSocket readyRead() signal
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connect(&nodeList->getNodeSocket(), SIGNAL(readyRead()), &_datagramProcessor, SLOT(processDatagrams()));
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// put the audio processing on a separate thread
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QThread* audioThread = new QThread(this);
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_audio.moveToThread(audioThread);
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connect(audioThread, SIGNAL(started()), &_audio, SLOT(start()));
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audioThread->start();
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connect(&nodeList->getDomainInfo(), SIGNAL(hostnameChanged(const QString&)), SLOT(domainChanged(const QString&)));
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connect(&nodeList->getDomainInfo(), SIGNAL(connectedToDomain(const QString&)), SLOT(connectedToDomain(const QString&)));
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connect(nodeList, &NodeList::nodeAdded, this, &Application::nodeAdded);
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connect(nodeList, &NodeList::nodeKilled, this, &Application::nodeKilled);
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connect(nodeList, SIGNAL(nodeKilled(SharedNodePointer)), SLOT(nodeKilled(SharedNodePointer)));
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connect(nodeList, SIGNAL(nodeAdded(SharedNodePointer)), &_voxels, SLOT(nodeAdded(SharedNodePointer)));
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connect(nodeList, SIGNAL(nodeKilled(SharedNodePointer)), &_voxels, SLOT(nodeKilled(SharedNodePointer)));
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connect(nodeList, &NodeList::uuidChanged, this, &Application::updateWindowTitle);
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connect(nodeList, &NodeList::limitOfSilentDomainCheckInsReached, nodeList, &NodeList::reset);
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// connect to appropriate slots on AccountManager
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AccountManager& accountManager = AccountManager::getInstance();
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connect(&accountManager, &AccountManager::authRequired, Menu::getInstance(), &Menu::loginForCurrentDomain);
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connect(&accountManager, &AccountManager::usernameChanged, this, &Application::updateWindowTitle);
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// set the account manager's root URL and trigger a login request if we don't have the access token
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accountManager.setAuthURL(DEFAULT_NODE_AUTH_URL);
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// once the event loop has started, check and signal for an access token
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QMetaObject::invokeMethod(&accountManager, "checkAndSignalForAccessToken", Qt::QueuedConnection);
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_settings = new QSettings(this);
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// Check to see if the user passed in a command line option for loading a local
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// Voxel File.
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_voxelsFilename = getCmdOption(argc, constArgv, "-i");
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#ifdef _WIN32
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WSADATA WsaData;
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int wsaresult = WSAStartup(MAKEWORD(2,2), &WsaData);
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#endif
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// tell the NodeList instance who to tell the domain server we care about
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nodeList->addSetOfNodeTypesToNodeInterestSet(NodeSet() << NodeType::AudioMixer << NodeType::AvatarMixer
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<< NodeType::VoxelServer << NodeType::ParticleServer
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<< NodeType::MetavoxelServer);
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// connect to the packet sent signal of the _voxelEditSender and the _particleEditSender
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connect(&_voxelEditSender, &VoxelEditPacketSender::packetSent, this, &Application::packetSent);
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connect(&_particleEditSender, &ParticleEditPacketSender::packetSent, this, &Application::packetSent);
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// move the silentNodeTimer to the _nodeThread
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QTimer* silentNodeTimer = new QTimer();
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connect(silentNodeTimer, SIGNAL(timeout()), nodeList, SLOT(removeSilentNodes()));
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silentNodeTimer->moveToThread(_nodeThread);
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silentNodeTimer->start(NODE_SILENCE_THRESHOLD_USECS / 1000);
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// send the identity packet for our avatar each second to our avatar mixer
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QTimer* identityPacketTimer = new QTimer();
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connect(identityPacketTimer, &QTimer::timeout, _myAvatar, &MyAvatar::sendIdentityPacket);
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identityPacketTimer->start(AVATAR_IDENTITY_PACKET_SEND_INTERVAL_MSECS);
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// send the billboard packet for our avatar every few seconds
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QTimer* billboardPacketTimer = new QTimer();
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connect(billboardPacketTimer, &QTimer::timeout, _myAvatar, &MyAvatar::sendBillboardPacket);
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billboardPacketTimer->start(AVATAR_BILLBOARD_PACKET_SEND_INTERVAL_MSECS);
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QString cachePath = QStandardPaths::writableLocation(QStandardPaths::DataLocation);
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_networkAccessManager = new QNetworkAccessManager(this);
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QNetworkDiskCache* cache = new QNetworkDiskCache(_networkAccessManager);
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cache->setCacheDirectory(!cachePath.isEmpty() ? cachePath : "interfaceCache");
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_networkAccessManager->setCache(cache);
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ResourceCache::setNetworkAccessManager(_networkAccessManager);
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ResourceCache::setRequestLimit(3);
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_window->setCentralWidget(_glWidget);
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restoreSizeAndPosition();
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_window->setVisible(true);
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_glWidget->setFocusPolicy(Qt::StrongFocus);
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_glWidget->setFocus();
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// enable mouse tracking; otherwise, we only get drag events
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_glWidget->setMouseTracking(true);
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// initialization continues in initializeGL when OpenGL context is ready
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// Tell our voxel edit sender about our known jurisdictions
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_voxelEditSender.setVoxelServerJurisdictions(&_voxelServerJurisdictions);
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_particleEditSender.setServerJurisdictions(&_particleServerJurisdictions);
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Particle::setVoxelEditPacketSender(&_voxelEditSender);
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Particle::setParticleEditPacketSender(&_particleEditSender);
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// For now we're going to set the PPS for outbound packets to be super high, this is
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// probably not the right long term solution. But for now, we're going to do this to
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// allow you to move a particle around in your hand
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_particleEditSender.setPacketsPerSecond(3000); // super high!!
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// Set the sixense filtering
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_sixenseManager.setFilter(Menu::getInstance()->isOptionChecked(MenuOption::FilterSixense));
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checkVersion();
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_overlays.init(_glWidget); // do this before scripts load
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LocalVoxelsList::getInstance()->addPersistantTree(DOMAIN_TREE_NAME, _voxels.getTree());
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LocalVoxelsList::getInstance()->addPersistantTree(CLIPBOARD_TREE_NAME, &_clipboard);
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// do this as late as possible so that all required subsystems are inialized
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loadScripts();
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}
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Application::~Application() {
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qInstallMessageHandler(NULL);
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// make sure we don't call the idle timer any more
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delete idleTimer;
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Menu::getInstance()->saveSettings();
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_rearMirrorTools->saveSettings(_settings);
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_sharedVoxelSystem.changeTree(new VoxelTree);
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if (_voxelImporter) {
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_voxelImporter->saveSettings(_settings);
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delete _voxelImporter;
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}
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_settings->sync();
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// let the avatar mixer know we're out
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MyAvatar::sendKillAvatar();
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// ask the datagram processing thread to quit and wait until it is done
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_nodeThread->quit();
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_nodeThread->wait();
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// ask the audio thread to quit and wait until it is done
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_audio.thread()->quit();
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_audio.thread()->wait();
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_voxelProcessor.terminate();
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_voxelHideShowThread.terminate();
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_voxelEditSender.terminate();
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_particleEditSender.terminate();
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storeSizeAndPosition();
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saveScripts();
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VoxelTreeElement::removeDeleteHook(&_voxels); // we don't need to do this processing on shutdown
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Menu::getInstance()->deleteLater();
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_myAvatar = NULL;
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delete _glWidget;
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AccountManager::getInstance().destroy();
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}
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void Application::restoreSizeAndPosition() {
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QSettings* settings = new QSettings(this);
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QRect available = desktop()->availableGeometry();
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settings->beginGroup("Window");
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int x = (int)loadSetting(settings, "x", 0);
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int y = (int)loadSetting(settings, "y", 0);
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_window->move(x, y);
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int width = (int)loadSetting(settings, "width", available.width());
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int height = (int)loadSetting(settings, "height", available.height());
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_window->resize(width, height);
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settings->endGroup();
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}
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void Application::storeSizeAndPosition() {
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QSettings* settings = new QSettings(this);
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settings->beginGroup("Window");
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settings->setValue("width", _window->rect().width());
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settings->setValue("height", _window->rect().height());
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settings->setValue("x", _window->pos().x());
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settings->setValue("y", _window->pos().y());
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settings->endGroup();
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}
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void Application::initializeGL() {
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qDebug( "Created Display Window.");
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// initialize glut for shape drawing; Qt apparently initializes it on OS X
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#ifndef __APPLE__
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static bool isInitialized = false;
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if (isInitialized) {
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return;
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} else {
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isInitialized = true;
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}
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int argc = 0;
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glutInit(&argc, 0);
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#endif
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#ifdef WIN32
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GLenum err = glewInit();
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if (GLEW_OK != err) {
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/* Problem: glewInit failed, something is seriously wrong. */
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qDebug("Error: %s\n", glewGetErrorString(err));
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}
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qDebug("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION));
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#endif
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// Before we render anything, let's set up our viewFrustumOffsetCamera with a sufficiently large
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// field of view and near and far clip to make it interesting.
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//viewFrustumOffsetCamera.setFieldOfView(90.0);
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_viewFrustumOffsetCamera.setNearClip(0.1f);
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_viewFrustumOffsetCamera.setFarClip(500.0f * TREE_SCALE);
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initDisplay();
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qDebug( "Initialized Display.");
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init();
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qDebug( "init() complete.");
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// create thread for parsing of voxel data independent of the main network and rendering threads
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_voxelProcessor.initialize(_enableProcessVoxelsThread);
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_voxelEditSender.initialize(_enableProcessVoxelsThread);
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_voxelHideShowThread.initialize(_enableProcessVoxelsThread);
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_particleEditSender.initialize(_enableProcessVoxelsThread);
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if (_enableProcessVoxelsThread) {
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qDebug("Voxel parsing thread created.");
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}
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// call our timer function every second
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QTimer* timer = new QTimer(this);
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connect(timer, SIGNAL(timeout()), SLOT(timer()));
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timer->start(1000);
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// call our idle function whenever we can
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idleTimer = new QTimer(this);
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connect(idleTimer, SIGNAL(timeout()), SLOT(idle()));
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idleTimer->start(0);
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_idleLoopStdev.reset();
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if (_justStarted) {
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float startupTime = (usecTimestampNow() - usecTimestamp(&_applicationStartupTime)) / 1000000.0;
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_justStarted = false;
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qDebug("Startup time: %4.2f seconds.", startupTime);
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const char LOGSTASH_INTERFACE_START_TIME_KEY[] = "interface-start-time";
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// ask the Logstash class to record the startup time
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Logging::stashValue(STAT_TYPE_TIMER, LOGSTASH_INTERFACE_START_TIME_KEY, startupTime);
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}
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// update before the first render
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update(0.0f);
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InfoView::showFirstTime();
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}
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void Application::paintGL() {
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PerformanceWarning::setSuppressShortTimings(Menu::getInstance()->isOptionChecked(MenuOption::SuppressShortTimings));
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bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
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PerformanceWarning warn(showWarnings, "Application::paintGL()");
|
|
|
|
glEnable(GL_LINE_SMOOTH);
|
|
|
|
if (OculusManager::isConnected()) {
|
|
_myCamera.setUpShift(0.0f);
|
|
_myCamera.setDistance(0.0f);
|
|
_myCamera.setTightness(0.0f); // Camera is directly connected to head without smoothing
|
|
_myCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition());
|
|
_myCamera.setTargetRotation(_myAvatar->getHead()->getOrientation());
|
|
|
|
} else if (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON) {
|
|
_myCamera.setTightness(0.0f); // In first person, camera follows (untweaked) head exactly without delay
|
|
_myCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition());
|
|
_myCamera.setTargetRotation(_myAvatar->getHead()->getCameraOrientation());
|
|
|
|
} else if (_myCamera.getMode() == CAMERA_MODE_THIRD_PERSON) {
|
|
_myCamera.setTightness(0.0f); // Camera is directly connected to head without smoothing
|
|
_myCamera.setTargetPosition(_myAvatar->getUprightHeadPosition());
|
|
_myCamera.setTargetRotation(_myAvatar->getHead()->getCameraOrientation());
|
|
|
|
} else if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
_myCamera.setTightness(0.0f);
|
|
float headHeight = _myAvatar->getHead()->calculateAverageEyePosition().y - _myAvatar->getPosition().y;
|
|
_myCamera.setDistance(MIRROR_FULLSCREEN_DISTANCE * _myAvatar->getScale());
|
|
_myCamera.setTargetPosition(_myAvatar->getPosition() + glm::vec3(0, headHeight, 0));
|
|
_myCamera.setTargetRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI, 0.0f)));
|
|
}
|
|
|
|
// Update camera position
|
|
_myCamera.update( 1.f/_fps );
|
|
|
|
|
|
// Note: whichCamera is used to pick between the normal camera myCamera for our
|
|
// main camera, vs, an alternate camera. The alternate camera we support right now
|
|
// is the viewFrustumOffsetCamera. But theoretically, we could use this same mechanism
|
|
// to add other cameras.
|
|
//
|
|
// Why have two cameras? Well, one reason is that because in the case of the renderViewFrustum()
|
|
// code, we want to keep the state of "myCamera" intact, so we can render what the view frustum of
|
|
// myCamera is. But we also want to do meaningful camera transforms on OpenGL for the offset camera
|
|
Camera whichCamera = _myCamera;
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayFrustum)) {
|
|
|
|
ViewFrustumOffset viewFrustumOffset = Menu::getInstance()->getViewFrustumOffset();
|
|
|
|
// set the camera to third-person view but offset so we can see the frustum
|
|
_viewFrustumOffsetCamera.setTargetPosition(_myCamera.getTargetPosition());
|
|
_viewFrustumOffsetCamera.setTargetRotation(_myCamera.getTargetRotation() * glm::quat(glm::radians(glm::vec3(
|
|
viewFrustumOffset.pitch, viewFrustumOffset.yaw, viewFrustumOffset.roll))));
|
|
_viewFrustumOffsetCamera.setUpShift(viewFrustumOffset.up);
|
|
_viewFrustumOffsetCamera.setDistance(viewFrustumOffset.distance);
|
|
_viewFrustumOffsetCamera.initialize(); // force immediate snap to ideal position and orientation
|
|
_viewFrustumOffsetCamera.update(1.f/_fps);
|
|
whichCamera = _viewFrustumOffsetCamera;
|
|
}
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Shadows)) {
|
|
updateShadowMap();
|
|
}
|
|
|
|
if (OculusManager::isConnected()) {
|
|
OculusManager::display(whichCamera);
|
|
} else if (TV3DManager::isConnected()) {
|
|
_glowEffect.prepare();
|
|
TV3DManager::display(whichCamera);
|
|
_glowEffect.render();
|
|
} else {
|
|
_glowEffect.prepare();
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
displaySide(whichCamera);
|
|
glPopMatrix();
|
|
|
|
_glowEffect.render();
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
|
renderRearViewMirror(_mirrorViewRect);
|
|
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
|
_rearMirrorTools->render(true);
|
|
}
|
|
|
|
displayOverlay();
|
|
}
|
|
|
|
_frameCount++;
|
|
}
|
|
|
|
void Application::resetCamerasOnResizeGL(Camera& camera, int width, int height) {
|
|
if (OculusManager::isConnected()) {
|
|
OculusManager::configureCamera(camera, width, height);
|
|
} else if (TV3DManager::isConnected()) {
|
|
TV3DManager::configureCamera(camera, width, height);
|
|
} else {
|
|
camera.setAspectRatio((float)width / height);
|
|
camera.setFieldOfView(Menu::getInstance()->getFieldOfView());
|
|
}
|
|
}
|
|
|
|
void Application::resizeGL(int width, int height) {
|
|
resetCamerasOnResizeGL(_viewFrustumOffsetCamera, width, height);
|
|
resetCamerasOnResizeGL(_myCamera, width, height);
|
|
|
|
glViewport(0, 0, width, height); // shouldn't this account for the menu???
|
|
|
|
updateProjectionMatrix();
|
|
glLoadIdentity();
|
|
}
|
|
|
|
void Application::updateProjectionMatrix() {
|
|
updateProjectionMatrix(_myCamera);
|
|
}
|
|
|
|
void Application::updateProjectionMatrix(Camera& camera, bool updateViewFrustum) {
|
|
glMatrixMode(GL_PROJECTION);
|
|
glLoadIdentity();
|
|
|
|
float left, right, bottom, top, nearVal, farVal;
|
|
glm::vec4 nearClipPlane, farClipPlane;
|
|
|
|
// Tell our viewFrustum about this change, using the application camera
|
|
if (updateViewFrustum) {
|
|
loadViewFrustum(camera, _viewFrustum);
|
|
computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
|
|
|
// If we're in Display Frustum mode, then we want to use the slightly adjust near/far clip values of the
|
|
// _viewFrustumOffsetCamera, so that we can see more of the application content in the application's frustum
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayFrustum)) {
|
|
nearVal = _viewFrustumOffsetCamera.getNearClip();
|
|
farVal = _viewFrustumOffsetCamera.getFarClip();
|
|
}
|
|
} else {
|
|
ViewFrustum tempViewFrustum;
|
|
loadViewFrustum(camera, tempViewFrustum);
|
|
tempViewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
|
}
|
|
glFrustum(left, right, bottom, top, nearVal, farVal);
|
|
|
|
// save matrix
|
|
glGetFloatv(GL_PROJECTION_MATRIX, (GLfloat*)&_projectionMatrix);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
}
|
|
|
|
void Application::controlledBroadcastToNodes(const QByteArray& packet, const NodeSet& destinationNodeTypes) {
|
|
foreach(NodeType_t type, destinationNodeTypes) {
|
|
// Intercept data to voxel server when voxels are disabled
|
|
if (type == NodeType::VoxelServer && !Menu::getInstance()->isOptionChecked(MenuOption::Voxels)) {
|
|
continue;
|
|
}
|
|
|
|
// Perform the broadcast for one type
|
|
int nReceivingNodes = NodeList::getInstance()->broadcastToNodes(packet, NodeSet() << type);
|
|
|
|
// Feed number of bytes to corresponding channel of the bandwidth meter, if any (done otherwise)
|
|
BandwidthMeter::ChannelIndex channel;
|
|
switch (type) {
|
|
case NodeType::Agent:
|
|
case NodeType::AvatarMixer:
|
|
channel = BandwidthMeter::AVATARS;
|
|
break;
|
|
case NodeType::VoxelServer:
|
|
channel = BandwidthMeter::VOXELS;
|
|
break;
|
|
default:
|
|
continue;
|
|
}
|
|
_bandwidthMeter.outputStream(channel).updateValue(nReceivingNodes * packet.size());
|
|
}
|
|
}
|
|
|
|
bool Application::event(QEvent* event) {
|
|
|
|
// handle custom URL
|
|
if (event->type() == QEvent::FileOpen) {
|
|
QFileOpenEvent* fileEvent = static_cast<QFileOpenEvent*>(event);
|
|
if (!fileEvent->url().isEmpty() && fileEvent->url().toLocalFile().startsWith(CUSTOM_URL_SCHEME)) {
|
|
QString destination = fileEvent->url().toLocalFile().remove(CUSTOM_URL_SCHEME);
|
|
QStringList urlParts = destination.split('/', QString::SkipEmptyParts);
|
|
|
|
if (urlParts.count() > 1) {
|
|
// if url has 2 or more parts, the first one is domain name
|
|
Menu::getInstance()->goToDomain(urlParts[0]);
|
|
|
|
// location coordinates
|
|
Menu::getInstance()->goToDestination(urlParts[1]);
|
|
if (urlParts.count() > 2) {
|
|
|
|
// location orientation
|
|
Menu::getInstance()->goToOrientation(urlParts[2]);
|
|
}
|
|
} else if (urlParts.count() == 1) {
|
|
|
|
// location coordinates
|
|
Menu::getInstance()->goToDestination(urlParts[0]);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
return QApplication::event(event);
|
|
}
|
|
|
|
void Application::keyPressEvent(QKeyEvent* event) {
|
|
|
|
_controllerScriptingInterface.emitKeyPressEvent(event); // send events to any registered scripts
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isKeyCaptured(event)) {
|
|
return;
|
|
}
|
|
|
|
if (activeWindow() == _window) {
|
|
bool isShifted = event->modifiers().testFlag(Qt::ShiftModifier);
|
|
bool isMeta = event->modifiers().testFlag(Qt::ControlModifier);
|
|
switch (event->key()) {
|
|
break;
|
|
case Qt::Key_BracketLeft:
|
|
case Qt::Key_BracketRight:
|
|
case Qt::Key_BraceLeft:
|
|
case Qt::Key_BraceRight:
|
|
case Qt::Key_ParenLeft:
|
|
case Qt::Key_ParenRight:
|
|
case Qt::Key_Less:
|
|
case Qt::Key_Greater:
|
|
case Qt::Key_Comma:
|
|
case Qt::Key_Period:
|
|
Menu::getInstance()->handleViewFrustumOffsetKeyModifier(event->key());
|
|
break;
|
|
case Qt::Key_Apostrophe:
|
|
_audioScope.inputPaused = !_audioScope.inputPaused;
|
|
break;
|
|
case Qt::Key_L:
|
|
if (isShifted) {
|
|
Menu::getInstance()->triggerOption(MenuOption::LodTools);
|
|
} else if (isMeta) {
|
|
Menu::getInstance()->triggerOption(MenuOption::Log);
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_E:
|
|
if (!_myAvatar->getDriveKeys(UP)) {
|
|
_myAvatar->jump();
|
|
}
|
|
_myAvatar->setDriveKeys(UP, 1.f);
|
|
break;
|
|
|
|
case Qt::Key_Asterisk:
|
|
Menu::getInstance()->triggerOption(MenuOption::Stars);
|
|
break;
|
|
|
|
case Qt::Key_C:
|
|
_myAvatar->setDriveKeys(DOWN, 1.f);
|
|
break;
|
|
|
|
case Qt::Key_W:
|
|
_myAvatar->setDriveKeys(FWD, 1.f);
|
|
break;
|
|
|
|
case Qt::Key_S:
|
|
if (isShifted && isMeta) {
|
|
Menu::getInstance()->triggerOption(MenuOption::SuppressShortTimings);
|
|
} else if (!isShifted && isMeta) {
|
|
takeSnapshot();
|
|
} else {
|
|
_myAvatar->setDriveKeys(BACK, 1.f);
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_Space:
|
|
resetSensors();
|
|
break;
|
|
|
|
case Qt::Key_G:
|
|
if (isShifted) {
|
|
Menu::getInstance()->triggerOption(MenuOption::Gravity);
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_A:
|
|
if (isShifted) {
|
|
Menu::getInstance()->triggerOption(MenuOption::Atmosphere);
|
|
} else {
|
|
_myAvatar->setDriveKeys(ROT_LEFT, 1.f);
|
|
}
|
|
break;
|
|
|
|
case Qt::Key_D:
|
|
_myAvatar->setDriveKeys(ROT_RIGHT, 1.f);
|
|
break;
|
|
|
|
case Qt::Key_Return:
|
|
case Qt::Key_Enter:
|
|
Menu::getInstance()->triggerOption(MenuOption::Chat);
|
|
break;
|
|
|
|
case Qt::Key_Up:
|
|
_myAvatar->setDriveKeys(isShifted ? UP : FWD, 1.f);
|
|
break;
|
|
|
|
case Qt::Key_Down:
|
|
_myAvatar->setDriveKeys(isShifted ? DOWN : BACK, 1.f);
|
|
break;
|
|
|
|
case Qt::Key_Left:
|
|
_myAvatar->setDriveKeys(isShifted ? LEFT : ROT_LEFT, 1.f);
|
|
break;
|
|
|
|
case Qt::Key_Right:
|
|
_myAvatar->setDriveKeys(isShifted ? RIGHT : ROT_RIGHT, 1.f);
|
|
break;
|
|
|
|
case Qt::Key_I:
|
|
if (isShifted) {
|
|
_myCamera.setEyeOffsetOrientation(glm::normalize(
|
|
glm::quat(glm::vec3(0.002f, 0, 0)) * _myCamera.getEyeOffsetOrientation()));
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0.001, 0));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
|
|
case Qt::Key_K:
|
|
if (isShifted) {
|
|
_myCamera.setEyeOffsetOrientation(glm::normalize(
|
|
glm::quat(glm::vec3(-0.002f, 0, 0)) * _myCamera.getEyeOffsetOrientation()));
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, -0.001, 0));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
|
|
case Qt::Key_J:
|
|
if (isShifted) {
|
|
_viewFrustum.setFocalLength(_viewFrustum.getFocalLength() - 0.1f);
|
|
if (TV3DManager::isConnected()) {
|
|
TV3DManager::configureCamera(_myCamera, _glWidget->width(),_glWidget->height());
|
|
}
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(-0.001, 0, 0));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
|
|
case Qt::Key_M:
|
|
if (isShifted) {
|
|
_viewFrustum.setFocalLength(_viewFrustum.getFocalLength() + 0.1f);
|
|
if (TV3DManager::isConnected()) {
|
|
TV3DManager::configureCamera(_myCamera, _glWidget->width(),_glWidget->height());
|
|
}
|
|
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0.001, 0, 0));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
|
|
case Qt::Key_U:
|
|
if (isShifted) {
|
|
_myCamera.setEyeOffsetOrientation(glm::normalize(
|
|
glm::quat(glm::vec3(0, 0, -0.002f)) * _myCamera.getEyeOffsetOrientation()));
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0, -0.001));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
|
|
case Qt::Key_Y:
|
|
if (isShifted) {
|
|
_myCamera.setEyeOffsetOrientation(glm::normalize(
|
|
glm::quat(glm::vec3(0, 0, 0.002f)) * _myCamera.getEyeOffsetOrientation()));
|
|
} else {
|
|
_myCamera.setEyeOffsetPosition(_myCamera.getEyeOffsetPosition() + glm::vec3(0, 0, 0.001));
|
|
}
|
|
updateProjectionMatrix();
|
|
break;
|
|
case Qt::Key_H:
|
|
if (isShifted) {
|
|
Menu::getInstance()->triggerOption(MenuOption::Mirror);
|
|
} else {
|
|
Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
|
|
}
|
|
break;
|
|
case Qt::Key_F:
|
|
if (isShifted) {
|
|
Menu::getInstance()->triggerOption(MenuOption::DisplayFrustum);
|
|
}
|
|
break;
|
|
case Qt::Key_V:
|
|
if (isShifted) {
|
|
Menu::getInstance()->triggerOption(MenuOption::Voxels);
|
|
}
|
|
break;
|
|
case Qt::Key_P:
|
|
Menu::getInstance()->triggerOption(MenuOption::FirstPerson);
|
|
break;
|
|
case Qt::Key_R:
|
|
if (isShifted) {
|
|
Menu::getInstance()->triggerOption(MenuOption::FrustumRenderMode);
|
|
}
|
|
break;
|
|
break;
|
|
case Qt::Key_Slash:
|
|
Menu::getInstance()->triggerOption(MenuOption::Stats);
|
|
break;
|
|
case Qt::Key_Plus:
|
|
_myAvatar->increaseSize();
|
|
break;
|
|
case Qt::Key_Minus:
|
|
_myAvatar->decreaseSize();
|
|
break;
|
|
case Qt::Key_Equal:
|
|
_myAvatar->resetSize();
|
|
break;
|
|
|
|
case Qt::Key_At:
|
|
Menu::getInstance()->goTo();
|
|
break;
|
|
default:
|
|
event->ignore();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::keyReleaseEvent(QKeyEvent* event) {
|
|
|
|
_controllerScriptingInterface.emitKeyReleaseEvent(event); // send events to any registered scripts
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isKeyCaptured(event)) {
|
|
return;
|
|
}
|
|
|
|
|
|
if (activeWindow() == _window) {
|
|
switch (event->key()) {
|
|
case Qt::Key_E:
|
|
_myAvatar->setDriveKeys(UP, 0.f);
|
|
break;
|
|
|
|
case Qt::Key_C:
|
|
_myAvatar->setDriveKeys(DOWN, 0.f);
|
|
break;
|
|
|
|
case Qt::Key_W:
|
|
_myAvatar->setDriveKeys(FWD, 0.f);
|
|
break;
|
|
|
|
case Qt::Key_S:
|
|
_myAvatar->setDriveKeys(BACK, 0.f);
|
|
break;
|
|
|
|
case Qt::Key_A:
|
|
_myAvatar->setDriveKeys(ROT_LEFT, 0.f);
|
|
break;
|
|
|
|
case Qt::Key_D:
|
|
_myAvatar->setDriveKeys(ROT_RIGHT, 0.f);
|
|
break;
|
|
|
|
case Qt::Key_Up:
|
|
_myAvatar->setDriveKeys(FWD, 0.f);
|
|
_myAvatar->setDriveKeys(UP, 0.f);
|
|
break;
|
|
|
|
case Qt::Key_Down:
|
|
_myAvatar->setDriveKeys(BACK, 0.f);
|
|
_myAvatar->setDriveKeys(DOWN, 0.f);
|
|
break;
|
|
|
|
case Qt::Key_Left:
|
|
_myAvatar->setDriveKeys(LEFT, 0.f);
|
|
_myAvatar->setDriveKeys(ROT_LEFT, 0.f);
|
|
break;
|
|
|
|
case Qt::Key_Right:
|
|
_myAvatar->setDriveKeys(RIGHT, 0.f);
|
|
_myAvatar->setDriveKeys(ROT_RIGHT, 0.f);
|
|
break;
|
|
|
|
default:
|
|
event->ignore();
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::mouseMoveEvent(QMouseEvent* event) {
|
|
_controllerScriptingInterface.emitMouseMoveEvent(event); // send events to any registered scripts
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isMouseCaptured()) {
|
|
return;
|
|
}
|
|
|
|
|
|
_lastMouseMove = usecTimestampNow();
|
|
if (_mouseHidden) {
|
|
getGLWidget()->setCursor(Qt::ArrowCursor);
|
|
_mouseHidden = false;
|
|
_seenMouseMove = true;
|
|
}
|
|
|
|
_mouseX = event->x();
|
|
_mouseY = event->y();
|
|
}
|
|
|
|
void Application::mousePressEvent(QMouseEvent* event) {
|
|
_controllerScriptingInterface.emitMousePressEvent(event); // send events to any registered scripts
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isMouseCaptured()) {
|
|
return;
|
|
}
|
|
|
|
|
|
if (activeWindow() == _window) {
|
|
if (event->button() == Qt::LeftButton) {
|
|
_mouseX = event->x();
|
|
_mouseY = event->y();
|
|
_mouseDragStartedX = _mouseX;
|
|
_mouseDragStartedY = _mouseY;
|
|
_mousePressed = true;
|
|
|
|
if (_audio.mousePressEvent(_mouseX, _mouseY)) {
|
|
// stop propagation
|
|
return;
|
|
}
|
|
|
|
if (_rearMirrorTools->mousePressEvent(_mouseX, _mouseY)) {
|
|
// stop propagation
|
|
return;
|
|
}
|
|
|
|
} else if (event->button() == Qt::RightButton) {
|
|
// right click items here
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::mouseReleaseEvent(QMouseEvent* event) {
|
|
_controllerScriptingInterface.emitMouseReleaseEvent(event); // send events to any registered scripts
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isMouseCaptured()) {
|
|
return;
|
|
}
|
|
|
|
if (activeWindow() == _window) {
|
|
if (event->button() == Qt::LeftButton) {
|
|
_mouseX = event->x();
|
|
_mouseY = event->y();
|
|
_mousePressed = false;
|
|
checkBandwidthMeterClick();
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
|
|
checkStatsClick();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::touchUpdateEvent(QTouchEvent* event) {
|
|
TouchEvent thisEvent(*event, _lastTouchEvent);
|
|
_controllerScriptingInterface.emitTouchUpdateEvent(thisEvent); // send events to any registered scripts
|
|
_lastTouchEvent = thisEvent;
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isTouchCaptured()) {
|
|
return;
|
|
}
|
|
|
|
bool validTouch = false;
|
|
if (activeWindow() == _window) {
|
|
const QList<QTouchEvent::TouchPoint>& tPoints = event->touchPoints();
|
|
_touchAvgX = 0.0f;
|
|
_touchAvgY = 0.0f;
|
|
int numTouches = tPoints.count();
|
|
if (numTouches > 1) {
|
|
for (int i = 0; i < numTouches; ++i) {
|
|
_touchAvgX += tPoints[i].pos().x();
|
|
_touchAvgY += tPoints[i].pos().y();
|
|
}
|
|
_touchAvgX /= (float)(numTouches);
|
|
_touchAvgY /= (float)(numTouches);
|
|
validTouch = true;
|
|
}
|
|
}
|
|
if (!_isTouchPressed) {
|
|
_touchDragStartedAvgX = _touchAvgX;
|
|
_touchDragStartedAvgY = _touchAvgY;
|
|
}
|
|
_isTouchPressed = validTouch;
|
|
}
|
|
|
|
void Application::touchBeginEvent(QTouchEvent* event) {
|
|
TouchEvent thisEvent(*event); // on touch begin, we don't compare to last event
|
|
_controllerScriptingInterface.emitTouchBeginEvent(thisEvent); // send events to any registered scripts
|
|
|
|
_lastTouchEvent = thisEvent; // and we reset our last event to this event before we call our update
|
|
touchUpdateEvent(event);
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isTouchCaptured()) {
|
|
return;
|
|
}
|
|
|
|
// put any application specific touch behavior below here..
|
|
_lastTouchAvgX = _touchAvgX;
|
|
_lastTouchAvgY = _touchAvgY;
|
|
|
|
}
|
|
|
|
void Application::touchEndEvent(QTouchEvent* event) {
|
|
TouchEvent thisEvent(*event, _lastTouchEvent);
|
|
_controllerScriptingInterface.emitTouchEndEvent(thisEvent); // send events to any registered scripts
|
|
_lastTouchEvent = thisEvent;
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isTouchCaptured()) {
|
|
return;
|
|
}
|
|
|
|
// put any application specific touch behavior below here..
|
|
_touchDragStartedAvgX = _touchAvgX;
|
|
_touchDragStartedAvgY = _touchAvgY;
|
|
_isTouchPressed = false;
|
|
|
|
}
|
|
|
|
void Application::wheelEvent(QWheelEvent* event) {
|
|
|
|
_controllerScriptingInterface.emitWheelEvent(event); // send events to any registered scripts
|
|
|
|
// if one of our scripts have asked to capture this event, then stop processing it
|
|
if (_controllerScriptingInterface.isWheelCaptured()) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
void Application::dropEvent(QDropEvent *event) {
|
|
QString snapshotPath;
|
|
const QMimeData *mimeData = event->mimeData();
|
|
foreach (QUrl url, mimeData->urls()) {
|
|
if (url.url().toLower().endsWith(SNAPSHOT_EXTENSION)) {
|
|
snapshotPath = url.url().remove("file://");
|
|
break;
|
|
}
|
|
}
|
|
|
|
SnapshotMetaData* snapshotData = Snapshot::parseSnapshotData(snapshotPath);
|
|
if (snapshotData) {
|
|
if (!snapshotData->getDomain().isEmpty()) {
|
|
Menu::getInstance()->goToDomain(snapshotData->getDomain());
|
|
}
|
|
|
|
_myAvatar->setPosition(snapshotData->getLocation());
|
|
_myAvatar->setOrientation(snapshotData->getOrientation());
|
|
} else {
|
|
QMessageBox msgBox;
|
|
msgBox.setText("No location details were found in this JPG, try dragging in an authentic Hifi snapshot.");
|
|
msgBox.setStandardButtons(QMessageBox::Ok);
|
|
msgBox.exec();
|
|
}
|
|
}
|
|
|
|
void Application::sendPingPackets() {
|
|
QByteArray pingPacket = NodeList::getInstance()->constructPingPacket();
|
|
controlledBroadcastToNodes(pingPacket, NodeSet() << NodeType::VoxelServer
|
|
<< NodeType::ParticleServer
|
|
<< NodeType::AudioMixer << NodeType::AvatarMixer
|
|
<< NodeType::MetavoxelServer);
|
|
}
|
|
|
|
// Every second, check the frame rates and other stuff
|
|
void Application::timer() {
|
|
gettimeofday(&_timerEnd, NULL);
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::TestPing)) {
|
|
sendPingPackets();
|
|
}
|
|
|
|
_fps = (float)_frameCount / ((float)diffclock(&_timerStart, &_timerEnd) / 1000.f);
|
|
|
|
_packetsPerSecond = (float) _datagramProcessor.getPacketCount() / ((float)diffclock(&_timerStart, &_timerEnd) / 1000.f);
|
|
_bytesPerSecond = (float) _datagramProcessor.getByteCount() / ((float)diffclock(&_timerStart, &_timerEnd) / 1000.f);
|
|
_frameCount = 0;
|
|
|
|
_datagramProcessor.resetCounters();
|
|
|
|
gettimeofday(&_timerStart, NULL);
|
|
|
|
// ask the node list to check in with the domain server
|
|
NodeList::getInstance()->sendDomainServerCheckIn();
|
|
|
|
|
|
}
|
|
|
|
void Application::idle() {
|
|
// Normally we check PipelineWarnings, but since idle will often take more than 10ms we only show these idle timing
|
|
// details if we're in ExtraDebugging mode. However, the ::update() and it's subcomponents will show their timing
|
|
// details normally.
|
|
bool showWarnings = getLogger()->extraDebugging();
|
|
PerformanceWarning warn(showWarnings, "Application::idle()");
|
|
|
|
timeval check;
|
|
gettimeofday(&check, NULL);
|
|
|
|
// Only run simulation code if more than IDLE_SIMULATE_MSECS have passed since last time we ran
|
|
|
|
double timeSinceLastUpdate = diffclock(&_lastTimeUpdated, &check);
|
|
if (timeSinceLastUpdate > IDLE_SIMULATE_MSECS) {
|
|
{
|
|
PerformanceWarning warn(showWarnings, "Application::idle()... update()");
|
|
const float BIGGEST_DELTA_TIME_SECS = 0.25f;
|
|
update(glm::clamp((float)timeSinceLastUpdate / 1000.f, 0.f, BIGGEST_DELTA_TIME_SECS));
|
|
}
|
|
{
|
|
PerformanceWarning warn(showWarnings, "Application::idle()... updateGL()");
|
|
_glWidget->updateGL();
|
|
}
|
|
{
|
|
PerformanceWarning warn(showWarnings, "Application::idle()... rest of it");
|
|
_lastTimeUpdated = check;
|
|
_idleLoopStdev.addValue(timeSinceLastUpdate);
|
|
|
|
// Record standard deviation and reset counter if needed
|
|
const int STDEV_SAMPLES = 500;
|
|
if (_idleLoopStdev.getSamples() > STDEV_SAMPLES) {
|
|
_idleLoopMeasuredJitter = _idleLoopStdev.getStDev();
|
|
_idleLoopStdev.reset();
|
|
}
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::BuckyBalls)) {
|
|
_buckyBalls.simulate(timeSinceLastUpdate / 1000.f, Application::getInstance()->getAvatar()->getHandData());
|
|
}
|
|
|
|
// After finishing all of the above work, restart the idle timer, allowing 2ms to process events.
|
|
idleTimer->start(2);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::checkBandwidthMeterClick() {
|
|
// ... to be called upon button release
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Bandwidth) &&
|
|
glm::compMax(glm::abs(glm::ivec2(_mouseX - _mouseDragStartedX, _mouseY - _mouseDragStartedY)))
|
|
<= BANDWIDTH_METER_CLICK_MAX_DRAG_LENGTH
|
|
&& _bandwidthMeter.isWithinArea(_mouseX, _mouseY, _glWidget->width(), _glWidget->height())) {
|
|
|
|
// The bandwidth meter is visible, the click didn't get dragged too far and
|
|
// we actually hit the bandwidth meter
|
|
Menu::getInstance()->bandwidthDetails();
|
|
}
|
|
}
|
|
|
|
void Application::setFullscreen(bool fullscreen) {
|
|
_window->setWindowState(fullscreen ? (_window->windowState() | Qt::WindowFullScreen) :
|
|
(_window->windowState() & ~Qt::WindowFullScreen));
|
|
}
|
|
|
|
void Application::setEnable3DTVMode(bool enable3DTVMode) {
|
|
resizeGL(_glWidget->width(),_glWidget->height());
|
|
}
|
|
|
|
|
|
void Application::setRenderVoxels(bool voxelRender) {
|
|
_voxelEditSender.setShouldSend(voxelRender);
|
|
if (!voxelRender) {
|
|
doKillLocalVoxels();
|
|
}
|
|
}
|
|
|
|
void Application::doKillLocalVoxels() {
|
|
_wantToKillLocalVoxels = true;
|
|
}
|
|
|
|
void Application::removeVoxel(glm::vec3 position,
|
|
float scale) {
|
|
VoxelDetail voxel;
|
|
voxel.x = position.x / TREE_SCALE;
|
|
voxel.y = position.y / TREE_SCALE;
|
|
voxel.z = position.z / TREE_SCALE;
|
|
voxel.s = scale / TREE_SCALE;
|
|
_voxelEditSender.sendVoxelEditMessage(PacketTypeVoxelErase, voxel);
|
|
|
|
// delete it locally to see the effect immediately (and in case no voxel server is present)
|
|
_voxels.getTree()->deleteVoxelAt(voxel.x, voxel.y, voxel.z, voxel.s);
|
|
}
|
|
|
|
|
|
void Application::makeVoxel(glm::vec3 position,
|
|
float scale,
|
|
unsigned char red,
|
|
unsigned char green,
|
|
unsigned char blue,
|
|
bool isDestructive) {
|
|
VoxelDetail voxel;
|
|
voxel.x = position.x / TREE_SCALE;
|
|
voxel.y = position.y / TREE_SCALE;
|
|
voxel.z = position.z / TREE_SCALE;
|
|
voxel.s = scale / TREE_SCALE;
|
|
voxel.red = red;
|
|
voxel.green = green;
|
|
voxel.blue = blue;
|
|
PacketType message = isDestructive ? PacketTypeVoxelSetDestructive : PacketTypeVoxelSet;
|
|
_voxelEditSender.sendVoxelEditMessage(message, voxel);
|
|
|
|
// create the voxel locally so it appears immediately
|
|
_voxels.getTree()->createVoxel(voxel.x, voxel.y, voxel.z, voxel.s,
|
|
voxel.red, voxel.green, voxel.blue,
|
|
isDestructive);
|
|
}
|
|
|
|
glm::vec3 Application::getMouseVoxelWorldCoordinates(const VoxelDetail& mouseVoxel) {
|
|
return glm::vec3((mouseVoxel.x + mouseVoxel.s / 2.f) * TREE_SCALE, (mouseVoxel.y + mouseVoxel.s / 2.f) * TREE_SCALE,
|
|
(mouseVoxel.z + mouseVoxel.s / 2.f) * TREE_SCALE);
|
|
}
|
|
|
|
struct SendVoxelsOperationArgs {
|
|
const unsigned char* newBaseOctCode;
|
|
};
|
|
|
|
bool Application::sendVoxelsOperation(OctreeElement* element, void* extraData) {
|
|
VoxelTreeElement* voxel = (VoxelTreeElement*)element;
|
|
SendVoxelsOperationArgs* args = (SendVoxelsOperationArgs*)extraData;
|
|
if (voxel->isColored()) {
|
|
const unsigned char* nodeOctalCode = voxel->getOctalCode();
|
|
unsigned char* codeColorBuffer = NULL;
|
|
int codeLength = 0;
|
|
int bytesInCode = 0;
|
|
int codeAndColorLength;
|
|
|
|
// If the newBase is NULL, then don't rebase
|
|
if (args->newBaseOctCode) {
|
|
codeColorBuffer = rebaseOctalCode(nodeOctalCode, args->newBaseOctCode, true);
|
|
codeLength = numberOfThreeBitSectionsInCode(codeColorBuffer);
|
|
bytesInCode = bytesRequiredForCodeLength(codeLength);
|
|
codeAndColorLength = bytesInCode + SIZE_OF_COLOR_DATA;
|
|
} else {
|
|
codeLength = numberOfThreeBitSectionsInCode(nodeOctalCode);
|
|
bytesInCode = bytesRequiredForCodeLength(codeLength);
|
|
codeAndColorLength = bytesInCode + SIZE_OF_COLOR_DATA;
|
|
codeColorBuffer = new unsigned char[codeAndColorLength];
|
|
memcpy(codeColorBuffer, nodeOctalCode, bytesInCode);
|
|
}
|
|
|
|
// copy the colors over
|
|
codeColorBuffer[bytesInCode + RED_INDEX] = voxel->getColor()[RED_INDEX];
|
|
codeColorBuffer[bytesInCode + GREEN_INDEX] = voxel->getColor()[GREEN_INDEX];
|
|
codeColorBuffer[bytesInCode + BLUE_INDEX] = voxel->getColor()[BLUE_INDEX];
|
|
getInstance()->_voxelEditSender.queueVoxelEditMessage(PacketTypeVoxelSetDestructive,
|
|
codeColorBuffer, codeAndColorLength);
|
|
|
|
delete[] codeColorBuffer;
|
|
}
|
|
return true; // keep going
|
|
}
|
|
|
|
void Application::exportVoxels(const VoxelDetail& sourceVoxel) {
|
|
QString desktopLocation = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
|
|
QString suggestedName = desktopLocation.append("/voxels.svo");
|
|
|
|
QString fileNameString = QFileDialog::getSaveFileName(_glWidget, tr("Export Voxels"), suggestedName,
|
|
tr("Sparse Voxel Octree Files (*.svo)"));
|
|
QByteArray fileNameAscii = fileNameString.toLocal8Bit();
|
|
const char* fileName = fileNameAscii.data();
|
|
|
|
VoxelTreeElement* selectedNode = _voxels.getTree()->getVoxelAt(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s);
|
|
if (selectedNode) {
|
|
VoxelTree exportTree;
|
|
getVoxelTree()->copySubTreeIntoNewTree(selectedNode, &exportTree, true);
|
|
exportTree.writeToSVOFile(fileName);
|
|
}
|
|
|
|
// restore the main window's active state
|
|
_window->activateWindow();
|
|
}
|
|
|
|
void Application::importVoxels() {
|
|
if (!_voxelImporter) {
|
|
_voxelImporter = new VoxelImporter(_window);
|
|
_voxelImporter->loadSettings(_settings);
|
|
}
|
|
|
|
if (!_voxelImporter->exec()) {
|
|
qDebug() << "[DEBUG] Import succeeded." << endl;
|
|
} else {
|
|
qDebug() << "[DEBUG] Import failed." << endl;
|
|
if (_sharedVoxelSystem.getTree() == _voxelImporter->getVoxelTree()) {
|
|
_sharedVoxelSystem.killLocalVoxels();
|
|
_sharedVoxelSystem.changeTree(&_clipboard);
|
|
}
|
|
}
|
|
|
|
// restore the main window's active state
|
|
_window->activateWindow();
|
|
}
|
|
|
|
void Application::cutVoxels(const VoxelDetail& sourceVoxel) {
|
|
copyVoxels(sourceVoxel);
|
|
deleteVoxelAt(sourceVoxel);
|
|
}
|
|
|
|
void Application::copyVoxels(const VoxelDetail& sourceVoxel) {
|
|
// switch to and clear the clipboard first...
|
|
_sharedVoxelSystem.killLocalVoxels();
|
|
if (_sharedVoxelSystem.getTree() != &_clipboard) {
|
|
_clipboard.eraseAllOctreeElements();
|
|
_sharedVoxelSystem.changeTree(&_clipboard);
|
|
}
|
|
|
|
// then copy onto it if there is something to copy
|
|
VoxelTreeElement* selectedNode = _voxels.getTree()->getVoxelAt(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s);
|
|
if (selectedNode) {
|
|
getVoxelTree()->copySubTreeIntoNewTree(selectedNode, _sharedVoxelSystem.getTree(), true);
|
|
_sharedVoxelSystem.forceRedrawEntireTree();
|
|
}
|
|
}
|
|
|
|
void Application::pasteVoxelsToOctalCode(const unsigned char* octalCodeDestination) {
|
|
// Recurse the clipboard tree, where everything is root relative, and send all the colored voxels to
|
|
// the server as an set voxel message, this will also rebase the voxels to the new location
|
|
SendVoxelsOperationArgs args;
|
|
args.newBaseOctCode = octalCodeDestination;
|
|
_sharedVoxelSystem.getTree()->recurseTreeWithOperation(sendVoxelsOperation, &args);
|
|
|
|
// Switch back to clipboard if it was an import
|
|
if (_sharedVoxelSystem.getTree() != &_clipboard) {
|
|
_sharedVoxelSystem.killLocalVoxels();
|
|
_sharedVoxelSystem.changeTree(&_clipboard);
|
|
}
|
|
|
|
_voxelEditSender.releaseQueuedMessages();
|
|
}
|
|
|
|
void Application::pasteVoxels(const VoxelDetail& sourceVoxel) {
|
|
unsigned char* calculatedOctCode = NULL;
|
|
VoxelTreeElement* selectedNode = _voxels.getTree()->getVoxelAt(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s);
|
|
|
|
// we only need the selected voxel to get the newBaseOctCode, which we can actually calculate from the
|
|
// voxel size/position details. If we don't have an actual selectedNode then use the mouseVoxel to create a
|
|
// target octalCode for where the user is pointing.
|
|
const unsigned char* octalCodeDestination;
|
|
if (selectedNode) {
|
|
octalCodeDestination = selectedNode->getOctalCode();
|
|
} else {
|
|
octalCodeDestination = calculatedOctCode = pointToVoxel(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s);
|
|
}
|
|
|
|
pasteVoxelsToOctalCode(octalCodeDestination);
|
|
|
|
if (calculatedOctCode) {
|
|
delete[] calculatedOctCode;
|
|
}
|
|
}
|
|
|
|
void Application::nudgeVoxelsByVector(const VoxelDetail& sourceVoxel, const glm::vec3& nudgeVec) {
|
|
VoxelTreeElement* nodeToNudge = _voxels.getTree()->getVoxelAt(sourceVoxel.x, sourceVoxel.y, sourceVoxel.z, sourceVoxel.s);
|
|
if (nodeToNudge) {
|
|
_voxels.getTree()->nudgeSubTree(nodeToNudge, nudgeVec, _voxelEditSender);
|
|
}
|
|
}
|
|
|
|
void Application::initDisplay() {
|
|
glEnable(GL_BLEND);
|
|
glBlendFuncSeparate(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_CONSTANT_ALPHA, GL_ONE);
|
|
glShadeModel(GL_SMOOTH);
|
|
glEnable(GL_LIGHTING);
|
|
glEnable(GL_LIGHT0);
|
|
glEnable(GL_DEPTH_TEST);
|
|
}
|
|
|
|
void Application::init() {
|
|
_sharedVoxelSystemViewFrustum.setPosition(glm::vec3(TREE_SCALE / 2.0f,
|
|
TREE_SCALE / 2.0f,
|
|
3.0f * TREE_SCALE / 2.0f));
|
|
_sharedVoxelSystemViewFrustum.setNearClip(TREE_SCALE / 2.0f);
|
|
_sharedVoxelSystemViewFrustum.setFarClip(3.0f * TREE_SCALE / 2.0f);
|
|
_sharedVoxelSystemViewFrustum.setFieldOfView(90.f);
|
|
_sharedVoxelSystemViewFrustum.setOrientation(glm::quat());
|
|
_sharedVoxelSystemViewFrustum.calculate();
|
|
_sharedVoxelSystem.setViewFrustum(&_sharedVoxelSystemViewFrustum);
|
|
|
|
VoxelTreeElement::removeUpdateHook(&_sharedVoxelSystem);
|
|
|
|
// Cleanup of the original shared tree
|
|
_sharedVoxelSystem.init();
|
|
VoxelTree* tmpTree = _sharedVoxelSystem.getTree();
|
|
_sharedVoxelSystem.changeTree(&_clipboard);
|
|
delete tmpTree;
|
|
|
|
_environment.init();
|
|
|
|
_glowEffect.init();
|
|
_ambientOcclusionEffect.init();
|
|
_voxelShader.init();
|
|
_pointShader.init();
|
|
|
|
_mouseX = _glWidget->width() / 2;
|
|
_mouseY = _glWidget->height() / 2;
|
|
QCursor::setPos(_mouseX, _mouseY);
|
|
|
|
// TODO: move _myAvatar out of Application. Move relevant code to MyAvataar or AvatarManager
|
|
_avatarManager.init();
|
|
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
|
|
_myCamera.setModeShiftPeriod(1.0f);
|
|
|
|
_mirrorCamera.setMode(CAMERA_MODE_MIRROR);
|
|
_mirrorCamera.setModeShiftPeriod(0.0f);
|
|
|
|
OculusManager::connect();
|
|
if (OculusManager::isConnected()) {
|
|
QMetaObject::invokeMethod(Menu::getInstance()->getActionForOption(MenuOption::Fullscreen),
|
|
"trigger",
|
|
Qt::QueuedConnection);
|
|
}
|
|
|
|
TV3DManager::connect();
|
|
if (TV3DManager::isConnected()) {
|
|
QMetaObject::invokeMethod(Menu::getInstance()->getActionForOption(MenuOption::Fullscreen),
|
|
"trigger",
|
|
Qt::QueuedConnection);
|
|
}
|
|
|
|
gettimeofday(&_timerStart, NULL);
|
|
gettimeofday(&_lastTimeUpdated, NULL);
|
|
|
|
Menu::getInstance()->loadSettings();
|
|
if (Menu::getInstance()->getAudioJitterBufferSamples() != 0) {
|
|
_audio.setJitterBufferSamples(Menu::getInstance()->getAudioJitterBufferSamples());
|
|
}
|
|
qDebug("Loaded settings");
|
|
|
|
// fire off an immediate domain-server check in now that settings are loaded
|
|
NodeList::getInstance()->sendDomainServerCheckIn();
|
|
|
|
// Set up VoxelSystem after loading preferences so we can get the desired max voxel count
|
|
_voxels.setMaxVoxels(Menu::getInstance()->getMaxVoxels());
|
|
_voxels.setUseVoxelShader(false);
|
|
_voxels.setVoxelsAsPoints(false);
|
|
_voxels.setDisableFastVoxelPipeline(false);
|
|
_voxels.init();
|
|
|
|
_particles.init();
|
|
_particles.setViewFrustum(getViewFrustum());
|
|
|
|
_metavoxels.init();
|
|
|
|
_particleCollisionSystem.init(&_particleEditSender, _particles.getTree(), _voxels.getTree(), &_audio, &_avatarManager);
|
|
|
|
// connect the _particleCollisionSystem to our script engine's ParticleScriptingInterface
|
|
connect(&_particleCollisionSystem,
|
|
SIGNAL(particleCollisionWithVoxel(const ParticleID&, const VoxelDetail&, const glm::vec3&)),
|
|
ScriptEngine::getParticlesScriptingInterface(),
|
|
SLOT(forwardParticleCollisionWithVoxel(const ParticleID&, const VoxelDetail&, const glm::vec3&)));
|
|
|
|
connect(&_particleCollisionSystem,
|
|
SIGNAL(particleCollisionWithParticle(const ParticleID&, const ParticleID&, const glm::vec3&)),
|
|
ScriptEngine::getParticlesScriptingInterface(),
|
|
SLOT(forwardParticleCollisionWithParticle(const ParticleID&, const ParticleID&, const glm::vec3&)));
|
|
|
|
_audio.init(_glWidget);
|
|
|
|
_rearMirrorTools = new RearMirrorTools(_glWidget, _mirrorViewRect, _settings);
|
|
|
|
connect(_rearMirrorTools, SIGNAL(closeView()), SLOT(closeMirrorView()));
|
|
connect(_rearMirrorTools, SIGNAL(restoreView()), SLOT(restoreMirrorView()));
|
|
connect(_rearMirrorTools, SIGNAL(shrinkView()), SLOT(shrinkMirrorView()));
|
|
connect(_rearMirrorTools, SIGNAL(resetView()), SLOT(resetSensors()));
|
|
}
|
|
|
|
void Application::closeMirrorView() {
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
|
Menu::getInstance()->triggerOption(MenuOption::Mirror);;
|
|
}
|
|
}
|
|
|
|
void Application::restoreMirrorView() {
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
|
Menu::getInstance()->triggerOption(MenuOption::Mirror);;
|
|
}
|
|
|
|
if (!Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
|
Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
|
|
}
|
|
}
|
|
|
|
void Application::shrinkMirrorView() {
|
|
if (!Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
|
Menu::getInstance()->triggerOption(MenuOption::Mirror);;
|
|
}
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
|
Menu::getInstance()->triggerOption(MenuOption::FullscreenMirror);
|
|
}
|
|
}
|
|
|
|
const float HEAD_SPHERE_RADIUS = 0.07f;
|
|
|
|
bool Application::isLookingAtMyAvatar(Avatar* avatar) {
|
|
glm::vec3 theirLookat = avatar->getHead()->getLookAtPosition();
|
|
glm::vec3 myHeadPosition = _myAvatar->getHead()->getPosition();
|
|
|
|
if (pointInSphere(theirLookat, myHeadPosition, HEAD_SPHERE_RADIUS * _myAvatar->getScale())) {
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
void Application::updateLOD() {
|
|
// adjust it unless we were asked to disable this feature
|
|
if (!Menu::getInstance()->isOptionChecked(MenuOption::DisableAutoAdjustLOD)) {
|
|
Menu::getInstance()->autoAdjustLOD(_fps);
|
|
}
|
|
}
|
|
|
|
void Application::updateMouseRay() {
|
|
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateMouseRay()");
|
|
|
|
// make sure the frustum is up-to-date
|
|
loadViewFrustum(_myCamera, _viewFrustum);
|
|
|
|
// if the mouse pointer isn't visible, act like it's at the center of the screen
|
|
float x = 0.5f, y = 0.5f;
|
|
if (!_mouseHidden) {
|
|
x = _mouseX / (float)_glWidget->width();
|
|
y = _mouseY / (float)_glWidget->height();
|
|
}
|
|
_viewFrustum.computePickRay(x, y, _mouseRayOrigin, _mouseRayDirection);
|
|
|
|
// adjust for mirroring
|
|
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
glm::vec3 mouseRayOffset = _mouseRayOrigin - _viewFrustum.getPosition();
|
|
_mouseRayOrigin -= 2.0f * (_viewFrustum.getDirection() * glm::dot(_viewFrustum.getDirection(), mouseRayOffset) +
|
|
_viewFrustum.getRight() * glm::dot(_viewFrustum.getRight(), mouseRayOffset));
|
|
_mouseRayDirection -= 2.0f * (_viewFrustum.getDirection() * glm::dot(_viewFrustum.getDirection(), _mouseRayDirection) +
|
|
_viewFrustum.getRight() * glm::dot(_viewFrustum.getRight(), _mouseRayDirection));
|
|
}
|
|
|
|
// tell my avatar if the mouse is being pressed...
|
|
_myAvatar->setMousePressed(_mousePressed);
|
|
|
|
// tell my avatar the posiion and direction of the ray projected ino the world based on the mouse position
|
|
_myAvatar->setMouseRay(_mouseRayOrigin, _mouseRayDirection);
|
|
}
|
|
|
|
void Application::updateFaceshift() {
|
|
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateFaceshift()");
|
|
|
|
// Update faceshift
|
|
_faceshift.update();
|
|
|
|
// Copy angular velocity if measured by faceshift, to the head
|
|
if (_faceshift.isActive()) {
|
|
_myAvatar->getHead()->setAngularVelocity(_faceshift.getHeadAngularVelocity());
|
|
}
|
|
}
|
|
|
|
void Application::updateVisage() {
|
|
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateVisage()");
|
|
|
|
// Update Visage
|
|
_visage.update();
|
|
}
|
|
|
|
void Application::updateMyAvatarLookAtPosition() {
|
|
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateMyAvatarLookAtPosition()");
|
|
|
|
glm::vec3 lookAtSpot;
|
|
if (_myCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
lookAtSpot = _myCamera.getPosition();
|
|
|
|
} else {
|
|
// look in direction of the mouse ray, but use distance from intersection, if any
|
|
float distance = TREE_SCALE;
|
|
if (_myAvatar->getLookAtTargetAvatar()) {
|
|
distance = glm::distance(_mouseRayOrigin,
|
|
static_cast<Avatar*>(_myAvatar->getLookAtTargetAvatar())->getHead()->calculateAverageEyePosition());
|
|
}
|
|
const float FIXED_MIN_EYE_DISTANCE = 0.3f;
|
|
float minEyeDistance = FIXED_MIN_EYE_DISTANCE + (_myCamera.getMode() == CAMERA_MODE_FIRST_PERSON ? 0.0f :
|
|
glm::distance(_mouseRayOrigin, _myAvatar->getHead()->calculateAverageEyePosition()));
|
|
lookAtSpot = _mouseRayOrigin + _mouseRayDirection * qMax(minEyeDistance, distance);
|
|
}
|
|
bool trackerActive = false;
|
|
float eyePitch, eyeYaw;
|
|
if (_faceshift.isActive()) {
|
|
eyePitch = _faceshift.getEstimatedEyePitch();
|
|
eyeYaw = _faceshift.getEstimatedEyeYaw();
|
|
trackerActive = true;
|
|
|
|
} else if (_visage.isActive()) {
|
|
eyePitch = _visage.getEstimatedEyePitch();
|
|
eyeYaw = _visage.getEstimatedEyeYaw();
|
|
trackerActive = true;
|
|
}
|
|
if (trackerActive) {
|
|
// deflect using Faceshift gaze data
|
|
glm::vec3 origin = _myAvatar->getHead()->calculateAverageEyePosition();
|
|
float pitchSign = (_myCamera.getMode() == CAMERA_MODE_MIRROR) ? -1.0f : 1.0f;
|
|
float deflection = Menu::getInstance()->getFaceshiftEyeDeflection();
|
|
lookAtSpot = origin + _myCamera.getRotation() * glm::quat(glm::radians(glm::vec3(
|
|
eyePitch * pitchSign * deflection, eyeYaw * deflection, 0.0f))) *
|
|
glm::inverse(_myCamera.getRotation()) * (lookAtSpot - origin);
|
|
}
|
|
_myAvatar->getHead()->setLookAtPosition(lookAtSpot);
|
|
}
|
|
|
|
void Application::updateHandAndTouch(float deltaTime) {
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateHandAndTouch()");
|
|
|
|
// Update from Touch
|
|
if (_isTouchPressed) {
|
|
_lastTouchAvgX = _touchAvgX;
|
|
_lastTouchAvgY = _touchAvgY;
|
|
}
|
|
}
|
|
|
|
void Application::updateLeap(float deltaTime) {
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateLeap()");
|
|
}
|
|
|
|
void Application::updateSixense(float deltaTime) {
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateSixense()");
|
|
|
|
_sixenseManager.update(deltaTime);
|
|
}
|
|
|
|
void Application::updateSerialDevices(float deltaTime) {
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateSerialDevices()");
|
|
}
|
|
|
|
void Application::updateThreads(float deltaTime) {
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateThreads()");
|
|
|
|
// parse voxel packets
|
|
if (!_enableProcessVoxelsThread) {
|
|
_voxelProcessor.threadRoutine();
|
|
_voxelHideShowThread.threadRoutine();
|
|
_voxelEditSender.threadRoutine();
|
|
_particleEditSender.threadRoutine();
|
|
}
|
|
}
|
|
|
|
void Application::updateMetavoxels(float deltaTime) {
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateMetavoxels()");
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Metavoxels)) {
|
|
_metavoxels.simulate(deltaTime);
|
|
}
|
|
}
|
|
|
|
void Application::cameraMenuChanged() {
|
|
float modeShiftPeriod = (_myCamera.getMode() == CAMERA_MODE_MIRROR) ? 0.0f : 1.0f;
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::FullscreenMirror)) {
|
|
if (_myCamera.getMode() != CAMERA_MODE_MIRROR) {
|
|
_myCamera.setMode(CAMERA_MODE_MIRROR);
|
|
_myCamera.setModeShiftPeriod(0.0f);
|
|
}
|
|
} else if (Menu::getInstance()->isOptionChecked(MenuOption::FirstPerson)) {
|
|
if (_myCamera.getMode() != CAMERA_MODE_FIRST_PERSON) {
|
|
_myCamera.setMode(CAMERA_MODE_FIRST_PERSON);
|
|
_myCamera.setModeShiftPeriod(modeShiftPeriod);
|
|
}
|
|
} else {
|
|
if (_myCamera.getMode() != CAMERA_MODE_THIRD_PERSON) {
|
|
_myCamera.setMode(CAMERA_MODE_THIRD_PERSON);
|
|
_myCamera.setModeShiftPeriod(modeShiftPeriod);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::updateCamera(float deltaTime) {
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateCamera()");
|
|
|
|
if (!OculusManager::isConnected() && !TV3DManager::isConnected()) {
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::OffAxisProjection)) {
|
|
float xSign = _myCamera.getMode() == CAMERA_MODE_MIRROR ? 1.0f : -1.0f;
|
|
if (_faceshift.isActive()) {
|
|
const float EYE_OFFSET_SCALE = 0.025f;
|
|
glm::vec3 position = _faceshift.getHeadTranslation() * EYE_OFFSET_SCALE;
|
|
_myCamera.setEyeOffsetPosition(glm::vec3(position.x * xSign, position.y, -position.z));
|
|
updateProjectionMatrix();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::updateDialogs(float deltaTime) {
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateDialogs()");
|
|
|
|
// Update bandwidth dialog, if any
|
|
BandwidthDialog* bandwidthDialog = Menu::getInstance()->getBandwidthDialog();
|
|
if (bandwidthDialog) {
|
|
bandwidthDialog->update();
|
|
}
|
|
|
|
OctreeStatsDialog* octreeStatsDialog = Menu::getInstance()->getOctreeStatsDialog();
|
|
if (octreeStatsDialog) {
|
|
octreeStatsDialog->update();
|
|
}
|
|
}
|
|
|
|
void Application::updateAudio(float deltaTime) {
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateAudio()");
|
|
|
|
// Update audio stats for procedural sounds
|
|
_audio.setLastAcceleration(_myAvatar->getThrust());
|
|
_audio.setLastVelocity(_myAvatar->getVelocity());
|
|
}
|
|
|
|
void Application::updateCursor(float deltaTime) {
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateCursor()");
|
|
|
|
// watch mouse position, if it hasn't moved, hide the cursor
|
|
bool underMouse = _glWidget->underMouse();
|
|
if (!_mouseHidden) {
|
|
quint64 now = usecTimestampNow();
|
|
int elapsed = now - _lastMouseMove;
|
|
const int HIDE_CURSOR_TIMEOUT = 1 * 1000 * 1000; // 1 second
|
|
if (elapsed > HIDE_CURSOR_TIMEOUT && (underMouse || !_seenMouseMove)) {
|
|
getGLWidget()->setCursor(Qt::BlankCursor);
|
|
_mouseHidden = true;
|
|
}
|
|
} else {
|
|
// if the mouse is hidden, but we're not inside our window, then consider ourselves to be moving
|
|
if (!underMouse && _seenMouseMove) {
|
|
_lastMouseMove = usecTimestampNow();
|
|
getGLWidget()->setCursor(Qt::ArrowCursor);
|
|
_mouseHidden = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::update(float deltaTime) {
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::update()");
|
|
|
|
updateLOD();
|
|
|
|
// check what's under the mouse and update the mouse voxel
|
|
updateMouseRay();
|
|
|
|
updateFaceshift();
|
|
updateVisage();
|
|
_myAvatar->updateLookAtTargetAvatar();
|
|
updateMyAvatarLookAtPosition();
|
|
|
|
updateHandAndTouch(deltaTime); // Update state for touch sensors
|
|
updateLeap(deltaTime); // Leap finger-sensing device
|
|
updateSixense(deltaTime); // Razer Hydra controllers
|
|
updateSerialDevices(deltaTime); // Read serial port interface devices
|
|
updateMyAvatar(deltaTime); // Sample hardware, update view frustum if needed, and send avatar data to mixer/nodes
|
|
updateThreads(deltaTime); // If running non-threaded, then give the threads some time to process...
|
|
_avatarManager.updateOtherAvatars(deltaTime); //loop through all the other avatars and simulate them...
|
|
updateMetavoxels(deltaTime); // update metavoxels
|
|
updateCamera(deltaTime); // handle various camera tweaks like off axis projection
|
|
updateDialogs(deltaTime); // update various stats dialogs if present
|
|
updateAudio(deltaTime); // Update audio stats for procedural sounds
|
|
updateCursor(deltaTime); // Handle cursor updates
|
|
|
|
_particles.update(); // update the particles...
|
|
_particleCollisionSystem.update(); // collide the particles...
|
|
|
|
_overlays.update(deltaTime);
|
|
|
|
// let external parties know we're updating
|
|
emit simulating(deltaTime);
|
|
}
|
|
|
|
void Application::updateMyAvatar(float deltaTime) {
|
|
bool showWarnings = Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings);
|
|
PerformanceWarning warn(showWarnings, "Application::updateMyAvatar()");
|
|
|
|
_myAvatar->update(deltaTime);
|
|
|
|
// send head/hand data to the avatar mixer and voxel server
|
|
QByteArray packet = byteArrayWithPopulatedHeader(PacketTypeAvatarData);
|
|
packet.append(_myAvatar->toByteArray());
|
|
|
|
controlledBroadcastToNodes(packet, NodeSet() << NodeType::AvatarMixer);
|
|
|
|
// Update _viewFrustum with latest camera and view frustum data...
|
|
// NOTE: we get this from the view frustum, to make it simpler, since the
|
|
// loadViewFrumstum() method will get the correct details from the camera
|
|
// We could optimize this to not actually load the viewFrustum, since we don't
|
|
// actually need to calculate the view frustum planes to send these details
|
|
// to the server.
|
|
loadViewFrustum(_myCamera, _viewFrustum);
|
|
|
|
// Update my voxel servers with my current voxel query...
|
|
queryOctree(NodeType::VoxelServer, PacketTypeVoxelQuery, _voxelServerJurisdictions);
|
|
queryOctree(NodeType::ParticleServer, PacketTypeParticleQuery, _particleServerJurisdictions);
|
|
}
|
|
|
|
void Application::queryOctree(NodeType_t serverType, PacketType packetType, NodeToJurisdictionMap& jurisdictions) {
|
|
|
|
// if voxels are disabled, then don't send this at all...
|
|
if (!Menu::getInstance()->isOptionChecked(MenuOption::Voxels)) {
|
|
return;
|
|
}
|
|
|
|
//qDebug() << ">>> inside... queryOctree()... _viewFrustum.getFieldOfView()=" << _viewFrustum.getFieldOfView();
|
|
|
|
bool wantExtraDebugging = getLogger()->extraDebugging();
|
|
|
|
// These will be the same for all servers, so we can set them up once and then reuse for each server we send to.
|
|
_octreeQuery.setWantLowResMoving(true);
|
|
_octreeQuery.setWantColor(true);
|
|
_octreeQuery.setWantDelta(true);
|
|
_octreeQuery.setWantOcclusionCulling(false);
|
|
_octreeQuery.setWantCompression(true);
|
|
|
|
_octreeQuery.setCameraPosition(_viewFrustum.getPosition());
|
|
_octreeQuery.setCameraOrientation(_viewFrustum.getOrientation());
|
|
_octreeQuery.setCameraFov(_viewFrustum.getFieldOfView());
|
|
_octreeQuery.setCameraAspectRatio(_viewFrustum.getAspectRatio());
|
|
_octreeQuery.setCameraNearClip(_viewFrustum.getNearClip());
|
|
_octreeQuery.setCameraFarClip(_viewFrustum.getFarClip());
|
|
_octreeQuery.setCameraEyeOffsetPosition(_viewFrustum.getEyeOffsetPosition());
|
|
_octreeQuery.setOctreeSizeScale(Menu::getInstance()->getVoxelSizeScale());
|
|
_octreeQuery.setBoundaryLevelAdjust(Menu::getInstance()->getBoundaryLevelAdjust());
|
|
|
|
unsigned char queryPacket[MAX_PACKET_SIZE];
|
|
|
|
// Iterate all of the nodes, and get a count of how many voxel servers we have...
|
|
int totalServers = 0;
|
|
int inViewServers = 0;
|
|
int unknownJurisdictionServers = 0;
|
|
|
|
foreach (const SharedNodePointer& node, NodeList::getInstance()->getNodeHash()) {
|
|
// only send to the NodeTypes that are serverType
|
|
if (node->getActiveSocket() && node->getType() == serverType) {
|
|
totalServers++;
|
|
|
|
// get the server bounds for this server
|
|
QUuid nodeUUID = node->getUUID();
|
|
|
|
// if we haven't heard from this voxel server, go ahead and send it a query, so we
|
|
// can get the jurisdiction...
|
|
if (jurisdictions.find(nodeUUID) == jurisdictions.end()) {
|
|
unknownJurisdictionServers++;
|
|
} else {
|
|
const JurisdictionMap& map = (jurisdictions)[nodeUUID];
|
|
|
|
unsigned char* rootCode = map.getRootOctalCode();
|
|
|
|
if (rootCode) {
|
|
VoxelPositionSize rootDetails;
|
|
voxelDetailsForCode(rootCode, rootDetails);
|
|
AABox serverBounds(glm::vec3(rootDetails.x, rootDetails.y, rootDetails.z), rootDetails.s);
|
|
serverBounds.scale(TREE_SCALE);
|
|
|
|
ViewFrustum::location serverFrustumLocation = _viewFrustum.boxInFrustum(serverBounds);
|
|
|
|
if (serverFrustumLocation != ViewFrustum::OUTSIDE) {
|
|
inViewServers++;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (wantExtraDebugging) {
|
|
qDebug("Servers: total %d, in view %d, unknown jurisdiction %d",
|
|
totalServers, inViewServers, unknownJurisdictionServers);
|
|
}
|
|
|
|
int perServerPPS = 0;
|
|
const int SMALL_BUDGET = 10;
|
|
int perUnknownServer = SMALL_BUDGET;
|
|
int totalPPS = Menu::getInstance()->getMaxVoxelPacketsPerSecond();
|
|
|
|
// determine PPS based on number of servers
|
|
if (inViewServers >= 1) {
|
|
// set our preferred PPS to be exactly evenly divided among all of the voxel servers... and allocate 1 PPS
|
|
// for each unknown jurisdiction server
|
|
perServerPPS = (totalPPS / inViewServers) - (unknownJurisdictionServers * perUnknownServer);
|
|
} else {
|
|
if (unknownJurisdictionServers > 0) {
|
|
perUnknownServer = (totalPPS / unknownJurisdictionServers);
|
|
}
|
|
}
|
|
|
|
if (wantExtraDebugging) {
|
|
qDebug("perServerPPS: %d perUnknownServer: %d", perServerPPS, perUnknownServer);
|
|
}
|
|
|
|
NodeList* nodeList = NodeList::getInstance();
|
|
|
|
foreach (const SharedNodePointer& node, nodeList->getNodeHash()) {
|
|
// only send to the NodeTypes that are serverType
|
|
if (node->getActiveSocket() && node->getType() == serverType) {
|
|
|
|
|
|
// get the server bounds for this server
|
|
QUuid nodeUUID = node->getUUID();
|
|
|
|
bool inView = false;
|
|
bool unknownView = false;
|
|
|
|
// if we haven't heard from this voxel server, go ahead and send it a query, so we
|
|
// can get the jurisdiction...
|
|
if (jurisdictions.find(nodeUUID) == jurisdictions.end()) {
|
|
unknownView = true; // assume it's in view
|
|
if (wantExtraDebugging) {
|
|
qDebug() << "no known jurisdiction for node " << *node << ", assume it's visible.";
|
|
}
|
|
} else {
|
|
const JurisdictionMap& map = (jurisdictions)[nodeUUID];
|
|
|
|
unsigned char* rootCode = map.getRootOctalCode();
|
|
|
|
if (rootCode) {
|
|
VoxelPositionSize rootDetails;
|
|
voxelDetailsForCode(rootCode, rootDetails);
|
|
AABox serverBounds(glm::vec3(rootDetails.x, rootDetails.y, rootDetails.z), rootDetails.s);
|
|
serverBounds.scale(TREE_SCALE);
|
|
|
|
ViewFrustum::location serverFrustumLocation = _viewFrustum.boxInFrustum(serverBounds);
|
|
if (serverFrustumLocation != ViewFrustum::OUTSIDE) {
|
|
inView = true;
|
|
} else {
|
|
inView = false;
|
|
}
|
|
} else {
|
|
if (wantExtraDebugging) {
|
|
qDebug() << "Jurisdiction without RootCode for node " << *node << ". That's unusual!";
|
|
}
|
|
}
|
|
}
|
|
|
|
if (inView) {
|
|
_octreeQuery.setMaxOctreePacketsPerSecond(perServerPPS);
|
|
} else if (unknownView) {
|
|
if (wantExtraDebugging) {
|
|
qDebug() << "no known jurisdiction for node " << *node << ", give it budget of "
|
|
<< perUnknownServer << " to send us jurisdiction.";
|
|
}
|
|
|
|
// set the query's position/orientation to be degenerate in a manner that will get the scene quickly
|
|
// If there's only one server, then don't do this, and just let the normal voxel query pass through
|
|
// as expected... this way, we will actually get a valid scene if there is one to be seen
|
|
if (totalServers > 1) {
|
|
_octreeQuery.setCameraPosition(glm::vec3(-0.1,-0.1,-0.1));
|
|
const glm::quat OFF_IN_NEGATIVE_SPACE = glm::quat(-0.5, 0, -0.5, 1.0);
|
|
_octreeQuery.setCameraOrientation(OFF_IN_NEGATIVE_SPACE);
|
|
_octreeQuery.setCameraNearClip(0.1f);
|
|
_octreeQuery.setCameraFarClip(0.1f);
|
|
if (wantExtraDebugging) {
|
|
qDebug() << "Using 'minimal' camera position for node" << *node;
|
|
}
|
|
} else {
|
|
if (wantExtraDebugging) {
|
|
qDebug() << "Using regular camera position for node" << *node;
|
|
}
|
|
}
|
|
_octreeQuery.setMaxOctreePacketsPerSecond(perUnknownServer);
|
|
} else {
|
|
_octreeQuery.setMaxOctreePacketsPerSecond(0);
|
|
}
|
|
// set up the packet for sending...
|
|
unsigned char* endOfQueryPacket = queryPacket;
|
|
|
|
// insert packet type/version and node UUID
|
|
endOfQueryPacket += populatePacketHeader(reinterpret_cast<char*>(endOfQueryPacket), packetType);
|
|
|
|
// encode the query data...
|
|
endOfQueryPacket += _octreeQuery.getBroadcastData(endOfQueryPacket);
|
|
|
|
int packetLength = endOfQueryPacket - queryPacket;
|
|
|
|
// make sure we still have an active socket
|
|
nodeList->writeDatagram(reinterpret_cast<const char*>(queryPacket), packetLength, node);
|
|
|
|
// Feed number of bytes to corresponding channel of the bandwidth meter
|
|
_bandwidthMeter.outputStream(BandwidthMeter::VOXELS).updateValue(packetLength);
|
|
}
|
|
}
|
|
}
|
|
|
|
/////////////////////////////////////////////////////////////////////////////////////
|
|
// loadViewFrustum()
|
|
//
|
|
// Description: this will load the view frustum bounds for EITHER the head
|
|
// or the "myCamera".
|
|
//
|
|
void Application::loadViewFrustum(Camera& camera, ViewFrustum& viewFrustum) {
|
|
// We will use these below, from either the camera or head vectors calculated above
|
|
glm::vec3 position(camera.getPosition());
|
|
float fov = camera.getFieldOfView(); // degrees
|
|
float nearClip = camera.getNearClip();
|
|
float farClip = camera.getFarClip();
|
|
float aspectRatio = camera.getAspectRatio();
|
|
|
|
glm::quat rotation = camera.getRotation();
|
|
|
|
// Set the viewFrustum up with the correct position and orientation of the camera
|
|
viewFrustum.setPosition(position);
|
|
viewFrustum.setOrientation(rotation);
|
|
|
|
// Also make sure it's got the correct lens details from the camera
|
|
viewFrustum.setAspectRatio(aspectRatio);
|
|
viewFrustum.setFieldOfView(fov); // degrees
|
|
viewFrustum.setNearClip(nearClip);
|
|
viewFrustum.setFarClip(farClip);
|
|
viewFrustum.setEyeOffsetPosition(camera.getEyeOffsetPosition());
|
|
viewFrustum.setEyeOffsetOrientation(camera.getEyeOffsetOrientation());
|
|
|
|
// Ask the ViewFrustum class to calculate our corners
|
|
viewFrustum.calculate();
|
|
}
|
|
|
|
glm::vec3 Application::getSunDirection() {
|
|
return glm::normalize(_environment.getClosestData(_myCamera.getPosition()).getSunLocation() - _myCamera.getPosition());
|
|
}
|
|
|
|
void Application::updateShadowMap() {
|
|
QOpenGLFramebufferObject* fbo = _textureCache.getShadowFramebufferObject();
|
|
fbo->bind();
|
|
glEnable(GL_DEPTH_TEST);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
glViewport(0, 0, fbo->width(), fbo->height());
|
|
|
|
glm::vec3 lightDirection = -getSunDirection();
|
|
glm::quat rotation = glm::inverse(rotationBetween(IDENTITY_FRONT, lightDirection));
|
|
glm::vec3 translation = glm::vec3();
|
|
float nearScale = 0.0f;
|
|
const float MAX_SHADOW_DISTANCE = 2.0f;
|
|
float farScale = (MAX_SHADOW_DISTANCE - _viewFrustum.getNearClip()) / (_viewFrustum.getFarClip() - _viewFrustum.getNearClip());
|
|
loadViewFrustum(_myCamera, _viewFrustum);
|
|
glm::vec3 points[] = {
|
|
rotation * (glm::mix(_viewFrustum.getNearTopLeft(), _viewFrustum.getFarTopLeft(), nearScale) + translation),
|
|
rotation * (glm::mix(_viewFrustum.getNearTopRight(), _viewFrustum.getFarTopRight(), nearScale) + translation),
|
|
rotation * (glm::mix(_viewFrustum.getNearBottomLeft(), _viewFrustum.getFarBottomLeft(), nearScale) + translation),
|
|
rotation * (glm::mix(_viewFrustum.getNearBottomRight(), _viewFrustum.getFarBottomRight(), nearScale) + translation),
|
|
rotation * (glm::mix(_viewFrustum.getNearTopLeft(), _viewFrustum.getFarTopLeft(), farScale) + translation),
|
|
rotation * (glm::mix(_viewFrustum.getNearTopRight(), _viewFrustum.getFarTopRight(), farScale) + translation),
|
|
rotation * (glm::mix(_viewFrustum.getNearBottomLeft(), _viewFrustum.getFarBottomLeft(), farScale) + translation),
|
|
rotation * (glm::mix(_viewFrustum.getNearBottomRight(), _viewFrustum.getFarBottomRight(), farScale) + translation) };
|
|
glm::vec3 minima(FLT_MAX, FLT_MAX, FLT_MAX), maxima(-FLT_MAX, -FLT_MAX, -FLT_MAX);
|
|
for (size_t i = 0; i < sizeof(points) / sizeof(points[0]); i++) {
|
|
minima = glm::min(minima, points[i]);
|
|
maxima = glm::max(maxima, points[i]);
|
|
}
|
|
|
|
// stretch out our extents in z so that we get all of the avatars
|
|
minima.z -= _viewFrustum.getFarClip() * 0.5f;
|
|
maxima.z += _viewFrustum.getFarClip() * 0.5f;
|
|
|
|
// save the combined matrix for rendering
|
|
_shadowMatrix = glm::transpose(glm::translate(glm::vec3(0.5f, 0.5f, 0.5f)) * glm::scale(glm::vec3(0.5f, 0.5f, 0.5f)) *
|
|
glm::ortho(minima.x, maxima.x, minima.y, maxima.y, -maxima.z, -minima.z) *
|
|
glm::mat4_cast(rotation) * glm::translate(translation));
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glOrtho(minima.x, maxima.x, minima.y, maxima.y, -maxima.z, -minima.z);
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
glPushMatrix();
|
|
glLoadIdentity();
|
|
glm::vec3 axis = glm::axis(rotation);
|
|
glRotatef(glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
|
|
|
|
// store view matrix without translation, which we'll use for precision-sensitive objects
|
|
glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat*)&_untranslatedViewMatrix);
|
|
_viewMatrixTranslation = translation;
|
|
|
|
glTranslatef(translation.x, translation.y, translation.z);
|
|
|
|
_avatarManager.renderAvatars(true);
|
|
_particles.render();
|
|
|
|
glPopMatrix();
|
|
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPopMatrix();
|
|
|
|
glMatrixMode(GL_MODELVIEW);
|
|
|
|
fbo->release();
|
|
|
|
glViewport(0, 0, _glWidget->width(), _glWidget->height());
|
|
}
|
|
|
|
const GLfloat WHITE_SPECULAR_COLOR[] = { 1.0f, 1.0f, 1.0f, 1.0f };
|
|
const GLfloat NO_SPECULAR_COLOR[] = { 0.0f, 0.0f, 0.0f, 1.0f };
|
|
|
|
void Application::setupWorldLight() {
|
|
|
|
// Setup 3D lights (after the camera transform, so that they are positioned in world space)
|
|
glEnable(GL_COLOR_MATERIAL);
|
|
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
|
|
|
|
glm::vec3 sunDirection = getSunDirection();
|
|
GLfloat light_position0[] = { sunDirection.x, sunDirection.y, sunDirection.z, 0.0 };
|
|
glLightfv(GL_LIGHT0, GL_POSITION, light_position0);
|
|
GLfloat ambient_color[] = { 0.7f, 0.7f, 0.8f };
|
|
glLightfv(GL_LIGHT0, GL_AMBIENT, ambient_color);
|
|
GLfloat diffuse_color[] = { 0.8f, 0.7f, 0.7f };
|
|
glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse_color);
|
|
|
|
glLightfv(GL_LIGHT0, GL_SPECULAR, WHITE_SPECULAR_COLOR);
|
|
glMaterialfv(GL_FRONT, GL_SPECULAR, WHITE_SPECULAR_COLOR);
|
|
glMateriali(GL_FRONT, GL_SHININESS, 96);
|
|
}
|
|
|
|
QImage Application::renderAvatarBillboard() {
|
|
_textureCache.getPrimaryFramebufferObject()->bind();
|
|
|
|
glDisable(GL_BLEND);
|
|
|
|
const int BILLBOARD_SIZE = 64;
|
|
renderRearViewMirror(QRect(0, _glWidget->height() - BILLBOARD_SIZE, BILLBOARD_SIZE, BILLBOARD_SIZE), true);
|
|
|
|
QImage image(BILLBOARD_SIZE, BILLBOARD_SIZE, QImage::Format_ARGB32);
|
|
glReadPixels(0, 0, BILLBOARD_SIZE, BILLBOARD_SIZE, GL_BGRA, GL_UNSIGNED_BYTE, image.bits());
|
|
|
|
glEnable(GL_BLEND);
|
|
|
|
_textureCache.getPrimaryFramebufferObject()->release();
|
|
|
|
return image;
|
|
}
|
|
|
|
void Application::displaySide(Camera& whichCamera, bool selfAvatarOnly) {
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide()");
|
|
// transform by eye offset
|
|
|
|
// flip x if in mirror mode (also requires reversing winding order for backface culling)
|
|
if (whichCamera.getMode() == CAMERA_MODE_MIRROR) {
|
|
glScalef(-1.0f, 1.0f, 1.0f);
|
|
glFrontFace(GL_CW);
|
|
|
|
} else {
|
|
glFrontFace(GL_CCW);
|
|
}
|
|
|
|
glm::vec3 eyeOffsetPos = whichCamera.getEyeOffsetPosition();
|
|
glm::quat eyeOffsetOrient = whichCamera.getEyeOffsetOrientation();
|
|
glm::vec3 eyeOffsetAxis = glm::axis(eyeOffsetOrient);
|
|
glRotatef(-glm::degrees(glm::angle(eyeOffsetOrient)), eyeOffsetAxis.x, eyeOffsetAxis.y, eyeOffsetAxis.z);
|
|
glTranslatef(-eyeOffsetPos.x, -eyeOffsetPos.y, -eyeOffsetPos.z);
|
|
|
|
// transform view according to whichCamera
|
|
// could be myCamera (if in normal mode)
|
|
// or could be viewFrustumOffsetCamera if in offset mode
|
|
|
|
glm::quat rotation = whichCamera.getRotation();
|
|
glm::vec3 axis = glm::axis(rotation);
|
|
glRotatef(-glm::degrees(glm::angle(rotation)), axis.x, axis.y, axis.z);
|
|
|
|
// store view matrix without translation, which we'll use for precision-sensitive objects
|
|
glGetFloatv(GL_MODELVIEW_MATRIX, (GLfloat*)&_untranslatedViewMatrix);
|
|
_viewMatrixTranslation = -whichCamera.getPosition();
|
|
|
|
glTranslatef(_viewMatrixTranslation.x, _viewMatrixTranslation.y, _viewMatrixTranslation.z);
|
|
|
|
// Setup 3D lights (after the camera transform, so that they are positioned in world space)
|
|
setupWorldLight();
|
|
|
|
if (!selfAvatarOnly && Menu::getInstance()->isOptionChecked(MenuOption::Stars)) {
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
|
"Application::displaySide() ... stars...");
|
|
if (!_stars.isStarsLoaded()) {
|
|
_stars.generate(STARFIELD_NUM_STARS, STARFIELD_SEED);
|
|
}
|
|
// should be the first rendering pass - w/o depth buffer / lighting
|
|
|
|
// compute starfield alpha based on distance from atmosphere
|
|
float alpha = 1.0f;
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Atmosphere)) {
|
|
const EnvironmentData& closestData = _environment.getClosestData(whichCamera.getPosition());
|
|
float height = glm::distance(whichCamera.getPosition(), closestData.getAtmosphereCenter());
|
|
if (height < closestData.getAtmosphereInnerRadius()) {
|
|
alpha = 0.0f;
|
|
|
|
} else if (height < closestData.getAtmosphereOuterRadius()) {
|
|
alpha = (height - closestData.getAtmosphereInnerRadius()) /
|
|
(closestData.getAtmosphereOuterRadius() - closestData.getAtmosphereInnerRadius());
|
|
}
|
|
}
|
|
|
|
// finally render the starfield
|
|
_stars.render(whichCamera.getFieldOfView(), whichCamera.getAspectRatio(), whichCamera.getNearClip(), alpha);
|
|
}
|
|
|
|
// draw the sky dome
|
|
if (!selfAvatarOnly && Menu::getInstance()->isOptionChecked(MenuOption::Atmosphere)) {
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
|
"Application::displaySide() ... atmosphere...");
|
|
_environment.renderAtmospheres(whichCamera);
|
|
}
|
|
|
|
glEnable(GL_LIGHTING);
|
|
glEnable(GL_DEPTH_TEST);
|
|
|
|
if (!selfAvatarOnly) {
|
|
// draw a red sphere
|
|
float originSphereRadius = 0.05f;
|
|
glColor3f(1,0,0);
|
|
glPushMatrix();
|
|
glutSolidSphere(originSphereRadius, 15, 15);
|
|
glPopMatrix();
|
|
|
|
// disable specular lighting for ground and voxels
|
|
glMaterialfv(GL_FRONT, GL_SPECULAR, NO_SPECULAR_COLOR);
|
|
|
|
// Draw voxels
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Voxels)) {
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
|
"Application::displaySide() ... voxels...");
|
|
_voxels.render();
|
|
}
|
|
|
|
// also, metavoxels
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Metavoxels)) {
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
|
"Application::displaySide() ... metavoxels...");
|
|
_metavoxels.render();
|
|
}
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::BuckyBalls)) {
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
|
"Application::displaySide() ... bucky balls...");
|
|
_buckyBalls.render();
|
|
}
|
|
|
|
// render particles...
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Particles)) {
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
|
"Application::displaySide() ... particles...");
|
|
_particles.render();
|
|
}
|
|
|
|
// render the ambient occlusion effect if enabled
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::AmbientOcclusion)) {
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
|
"Application::displaySide() ... AmbientOcclusion...");
|
|
_ambientOcclusionEffect.render();
|
|
}
|
|
|
|
// restore default, white specular
|
|
glMaterialfv(GL_FRONT, GL_SPECULAR, WHITE_SPECULAR_COLOR);
|
|
}
|
|
|
|
bool mirrorMode = (whichCamera.getInterpolatedMode() == CAMERA_MODE_MIRROR);
|
|
_avatarManager.renderAvatars(mirrorMode, selfAvatarOnly);
|
|
|
|
if (!selfAvatarOnly) {
|
|
// Render the world box
|
|
if (whichCamera.getMode() != CAMERA_MODE_MIRROR && Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
|
|
renderWorldBox();
|
|
}
|
|
|
|
// brad's frustum for debugging
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::DisplayFrustum) && whichCamera.getMode() != CAMERA_MODE_MIRROR) {
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
|
"Application::displaySide() ... renderViewFrustum...");
|
|
renderViewFrustum(_viewFrustum);
|
|
}
|
|
|
|
// render voxel fades if they exist
|
|
if (_voxelFades.size() > 0) {
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings),
|
|
"Application::displaySide() ... voxel fades...");
|
|
for(std::vector<VoxelFade>::iterator fade = _voxelFades.begin(); fade != _voxelFades.end();) {
|
|
fade->render();
|
|
if(fade->isDone()) {
|
|
fade = _voxelFades.erase(fade);
|
|
} else {
|
|
++fade;
|
|
}
|
|
}
|
|
}
|
|
|
|
// give external parties a change to hook in
|
|
emit renderingInWorldInterface();
|
|
|
|
// render JS/scriptable overlays
|
|
_overlays.render3D();
|
|
}
|
|
}
|
|
|
|
void Application::loadTranslatedViewMatrix(const glm::vec3& translation) {
|
|
glLoadMatrixf((const GLfloat*)&_untranslatedViewMatrix);
|
|
glTranslatef(translation.x + _viewMatrixTranslation.x, translation.y + _viewMatrixTranslation.y,
|
|
translation.z + _viewMatrixTranslation.z);
|
|
}
|
|
|
|
void Application::getModelViewMatrix(glm::dmat4* modelViewMatrix) {
|
|
(*modelViewMatrix) =_untranslatedViewMatrix;
|
|
(*modelViewMatrix)[3] = _untranslatedViewMatrix * glm::vec4(_viewMatrixTranslation, 1);
|
|
}
|
|
|
|
void Application::getProjectionMatrix(glm::dmat4* projectionMatrix) {
|
|
*projectionMatrix = _projectionMatrix;
|
|
}
|
|
|
|
void Application::computeOffAxisFrustum(float& left, float& right, float& bottom, float& top, float& nearVal,
|
|
float& farVal, glm::vec4& nearClipPlane, glm::vec4& farClipPlane) const {
|
|
|
|
_viewFrustum.computeOffAxisFrustum(left, right, bottom, top, nearVal, farVal, nearClipPlane, farClipPlane);
|
|
}
|
|
|
|
const float WHITE_TEXT[] = { 0.93f, 0.93f, 0.93f };
|
|
|
|
void Application::displayOverlay() {
|
|
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displayOverlay()");
|
|
|
|
// Render 2D overlay: I/O level bar graphs and text
|
|
glMatrixMode(GL_PROJECTION);
|
|
glPushMatrix();
|
|
|
|
glLoadIdentity();
|
|
gluOrtho2D(0, _glWidget->width(), _glWidget->height(), 0);
|
|
glDisable(GL_DEPTH_TEST);
|
|
glDisable(GL_LIGHTING);
|
|
|
|
// Display a single screen-size quad to create an alpha blended 'collision' flash
|
|
if (_audio.getCollisionFlashesScreen()) {
|
|
float collisionSoundMagnitude = _audio.getCollisionSoundMagnitude();
|
|
const float VISIBLE_COLLISION_SOUND_MAGNITUDE = 0.5f;
|
|
if (collisionSoundMagnitude > VISIBLE_COLLISION_SOUND_MAGNITUDE) {
|
|
renderCollisionOverlay(_glWidget->width(), _glWidget->height(), _audio.getCollisionSoundMagnitude());
|
|
}
|
|
}
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
|
|
_audio.renderMuteIcon(1, _glWidget->height() - 50);
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Oscilloscope)) {
|
|
int oscilloscopeTop = _glWidget->height() - 135;
|
|
_audioScope.render(25, oscilloscopeTop);
|
|
}
|
|
}
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::HeadMouse)) {
|
|
_myAvatar->renderHeadMouse();
|
|
}
|
|
|
|
// Display stats and log text onscreen
|
|
glLineWidth(1.0f);
|
|
glPointSize(1.0f);
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Stats)) {
|
|
// Onscreen text about position, servers, etc
|
|
displayStats();
|
|
// Bandwidth meter
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Bandwidth)) {
|
|
displayStatsBackground(0x33333399, _glWidget->width() - 296, _glWidget->height() - 68, 296, 68);
|
|
_bandwidthMeter.render(_glWidget->width(), _glWidget->height());
|
|
}
|
|
}
|
|
|
|
// Show on-screen msec timer
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::FrameTimer)) {
|
|
char frameTimer[10];
|
|
quint64 mSecsNow = floor(usecTimestampNow() / 1000.0 + 0.5);
|
|
sprintf(frameTimer, "%d\n", (int)(mSecsNow % 1000));
|
|
int timerBottom =
|
|
(Menu::getInstance()->isOptionChecked(MenuOption::Stats) &&
|
|
Menu::getInstance()->isOptionChecked(MenuOption::Bandwidth))
|
|
? 80 : 20;
|
|
drawText(_glWidget->width() - 100, _glWidget->height() - timerBottom, 0.30f, 1.0f, 0.f, frameTimer, WHITE_TEXT);
|
|
}
|
|
|
|
_overlays.render2D();
|
|
|
|
glPopMatrix();
|
|
}
|
|
|
|
// translucent background box that makes stats more readable
|
|
void Application::displayStatsBackground(unsigned int rgba, int x, int y, int width, int height) {
|
|
glBegin(GL_QUADS);
|
|
glColor4f(((rgba >> 24) & 0xff) / 255.0f,
|
|
((rgba >> 16) & 0xff) / 255.0f,
|
|
((rgba >> 8) & 0xff) / 255.0f,
|
|
(rgba & 0xff) / 255.0f);
|
|
glVertex3f(x, y, 0);
|
|
glVertex3f(x + width, y, 0);
|
|
glVertex3f(x + width, y + height, 0);
|
|
glVertex3f(x , y + height, 0);
|
|
glEnd();
|
|
glColor4f(1, 1, 1, 1);
|
|
}
|
|
|
|
// display expanded or contracted stats
|
|
|
|
void Application::displayStats() {
|
|
unsigned int backgroundColor = 0x33333399;
|
|
int verticalOffset = 0, horizontalOffset = 0, lines = 0;
|
|
bool mirrorEnabled = Menu::getInstance()->isOptionChecked(MenuOption::Mirror);
|
|
|
|
QLocale locale(QLocale::English);
|
|
std::stringstream voxelStats;
|
|
|
|
glPointSize(1.0f);
|
|
|
|
// we need to take one avatar out so we don't include ourselves
|
|
int totalAvatars = _avatarManager.size() - 1;
|
|
int totalServers = NodeList::getInstance()->size();
|
|
|
|
if (mirrorEnabled) {
|
|
horizontalOffset += MIRROR_VIEW_WIDTH + MIRROR_VIEW_LEFT_PADDING * 2;
|
|
}
|
|
|
|
lines = _statsExpanded ? 5 : 3;
|
|
displayStatsBackground(backgroundColor, horizontalOffset, 0, 165, lines * STATS_PELS_PER_LINE + 10);
|
|
horizontalOffset += 5;
|
|
|
|
char serverNodes[30];
|
|
sprintf(serverNodes, "Servers: %d", totalServers);
|
|
char avatarNodes[30];
|
|
sprintf(avatarNodes, "Avatars: %d", totalAvatars);
|
|
char framesPerSecond[30];
|
|
sprintf(framesPerSecond, "Framerate: %3.0f FPS", _fps);
|
|
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, serverNodes, WHITE_TEXT);
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, avatarNodes, WHITE_TEXT);
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, framesPerSecond, WHITE_TEXT);
|
|
|
|
if (_statsExpanded) {
|
|
char packetsPerSecond[30];
|
|
sprintf(packetsPerSecond, "Pkts/sec: %d", _packetsPerSecond);
|
|
char averageMegabitsPerSecond[30];
|
|
sprintf(averageMegabitsPerSecond, "Mbps: %3.2f", (float)_bytesPerSecond * 8.f / 1000000.f);
|
|
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, packetsPerSecond, WHITE_TEXT);
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, averageMegabitsPerSecond, WHITE_TEXT);
|
|
}
|
|
|
|
verticalOffset = 0;
|
|
horizontalOffset += 161;
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::TestPing)) {
|
|
int pingAudio = 0, pingAvatar = 0, pingVoxel = 0, pingVoxelMax = 0;
|
|
|
|
NodeList* nodeList = NodeList::getInstance();
|
|
SharedNodePointer audioMixerNode = nodeList->soloNodeOfType(NodeType::AudioMixer);
|
|
SharedNodePointer avatarMixerNode = nodeList->soloNodeOfType(NodeType::AvatarMixer);
|
|
|
|
pingAudio = audioMixerNode ? audioMixerNode->getPingMs() : 0;
|
|
pingAvatar = avatarMixerNode ? avatarMixerNode->getPingMs() : 0;
|
|
|
|
// Now handle voxel servers, since there could be more than one, we average their ping times
|
|
unsigned long totalPingVoxel = 0;
|
|
int voxelServerCount = 0;
|
|
|
|
foreach (const SharedNodePointer& node, nodeList->getNodeHash()) {
|
|
if (node->getType() == NodeType::VoxelServer) {
|
|
totalPingVoxel += node->getPingMs();
|
|
voxelServerCount++;
|
|
if (pingVoxelMax < node->getPingMs()) {
|
|
pingVoxelMax = node->getPingMs();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (voxelServerCount) {
|
|
pingVoxel = totalPingVoxel/voxelServerCount;
|
|
}
|
|
|
|
lines = _statsExpanded ? 4 : 3;
|
|
displayStatsBackground(backgroundColor, horizontalOffset, 0, 175, lines * STATS_PELS_PER_LINE + 10);
|
|
horizontalOffset += 5;
|
|
|
|
char audioJitter[30];
|
|
sprintf(audioJitter,
|
|
"Buffer msecs %.1f",
|
|
(float) (_audio.getNetworkBufferLengthSamplesPerChannel() + (float) _audio.getJitterBufferSamples()) /
|
|
(float)_audio.getNetworkSampleRate() * 1000.f);
|
|
drawText(30, _glWidget->height() - 22, 0.10f, 0.f, 2.f, audioJitter, WHITE_TEXT);
|
|
|
|
|
|
char audioPing[30];
|
|
sprintf(audioPing, "Audio ping: %d", pingAudio);
|
|
|
|
|
|
char avatarPing[30];
|
|
sprintf(avatarPing, "Avatar ping: %d", pingAvatar);
|
|
char voxelAvgPing[30];
|
|
sprintf(voxelAvgPing, "Voxel avg ping: %d", pingVoxel);
|
|
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, audioPing, WHITE_TEXT);
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, avatarPing, WHITE_TEXT);
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, voxelAvgPing, WHITE_TEXT);
|
|
|
|
if (_statsExpanded) {
|
|
char voxelMaxPing[30];
|
|
sprintf(voxelMaxPing, "Voxel max ping: %d", pingVoxelMax);
|
|
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, voxelMaxPing, WHITE_TEXT);
|
|
}
|
|
|
|
verticalOffset = 0;
|
|
horizontalOffset += 171;
|
|
}
|
|
|
|
glm::vec3 avatarPos = _myAvatar->getPosition();
|
|
|
|
lines = _statsExpanded ? 4 : 3;
|
|
displayStatsBackground(backgroundColor, horizontalOffset, 0, _glWidget->width() - (mirrorEnabled ? 301 : 411) - horizontalOffset, lines * STATS_PELS_PER_LINE + 10);
|
|
horizontalOffset += 5;
|
|
|
|
char avatarPosition[200];
|
|
if (mirrorEnabled) {
|
|
// shorthand formatting
|
|
sprintf(avatarPosition, "Pos: %.0f,%.0f,%.0f", avatarPos.x, avatarPos.y, avatarPos.z);
|
|
} else {
|
|
// longhand way
|
|
sprintf(avatarPosition, "Position: %.1f, %.1f, %.1f", avatarPos.x, avatarPos.y, avatarPos.z);
|
|
}
|
|
char avatarVelocity[30];
|
|
sprintf(avatarVelocity, "Velocity: %.1f", glm::length(_myAvatar->getVelocity()));
|
|
char avatarBodyYaw[30];
|
|
sprintf(avatarBodyYaw, "Yaw: %.1f", _myAvatar->getBodyYaw());
|
|
char avatarMixerStats[200];
|
|
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, avatarPosition, WHITE_TEXT);
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, avatarVelocity, WHITE_TEXT);
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, avatarBodyYaw, WHITE_TEXT);
|
|
|
|
if (_statsExpanded) {
|
|
SharedNodePointer avatarMixer = NodeList::getInstance()->soloNodeOfType(NodeType::AvatarMixer);
|
|
if (avatarMixer) {
|
|
sprintf(avatarMixerStats, "Avatar Mixer: %.f kbps, %.f pps",
|
|
roundf(avatarMixer->getAverageKilobitsPerSecond()),
|
|
roundf(avatarMixer->getAveragePacketsPerSecond()));
|
|
} else {
|
|
sprintf(avatarMixerStats, "No Avatar Mixer");
|
|
}
|
|
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, avatarMixerStats, WHITE_TEXT);
|
|
}
|
|
|
|
verticalOffset = 0;
|
|
horizontalOffset = _glWidget->width() - (mirrorEnabled ? 300 : 410);
|
|
|
|
lines = _statsExpanded ? 11 : 3;
|
|
displayStatsBackground(backgroundColor, horizontalOffset, 0, _glWidget->width() - horizontalOffset, lines * STATS_PELS_PER_LINE + 10);
|
|
horizontalOffset += 5;
|
|
|
|
if (_statsExpanded) {
|
|
// Local Voxel Memory Usage
|
|
voxelStats.str("");
|
|
voxelStats << "Voxels Memory Nodes: " << VoxelTreeElement::getTotalMemoryUsage() / 1000000.f << "MB";
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, (char*)voxelStats.str().c_str(), WHITE_TEXT);
|
|
|
|
voxelStats.str("");
|
|
voxelStats <<
|
|
"Geometry RAM: " << _voxels.getVoxelMemoryUsageRAM() / 1000000.f << "MB / " <<
|
|
"VBO: " << _voxels.getVoxelMemoryUsageVBO() / 1000000.f << "MB";
|
|
if (_voxels.hasVoxelMemoryUsageGPU()) {
|
|
voxelStats << " / GPU: " << _voxels.getVoxelMemoryUsageGPU() / 1000000.f << "MB";
|
|
}
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, (char*)voxelStats.str().c_str(), WHITE_TEXT);
|
|
|
|
// Voxel Rendering
|
|
voxelStats.str("");
|
|
voxelStats.precision(4);
|
|
voxelStats << "Voxel Rendering Slots Max: " << _voxels.getMaxVoxels() / 1000.f << "K";
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, (char*)voxelStats.str().c_str(), WHITE_TEXT);
|
|
}
|
|
|
|
voxelStats.str("");
|
|
voxelStats.precision(4);
|
|
voxelStats << "Drawn: " << _voxels.getVoxelsWritten() / 1000.f << "K " <<
|
|
"Abandoned: " << _voxels.getAbandonedVoxels() / 1000.f << "K ";
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, (char*)voxelStats.str().c_str(), WHITE_TEXT);
|
|
|
|
// iterate all the current voxel stats, and list their sending modes, and total voxel counts
|
|
std::stringstream sendingMode("");
|
|
sendingMode << "Octree Sending Mode: [";
|
|
int serverCount = 0;
|
|
int movingServerCount = 0;
|
|
unsigned long totalNodes = 0;
|
|
unsigned long totalInternal = 0;
|
|
unsigned long totalLeaves = 0;
|
|
for(NodeToOctreeSceneStatsIterator i = _octreeServerSceneStats.begin(); i != _octreeServerSceneStats.end(); i++) {
|
|
//const QUuid& uuid = i->first;
|
|
OctreeSceneStats& stats = i->second;
|
|
serverCount++;
|
|
if (_statsExpanded) {
|
|
if (serverCount > 1) {
|
|
sendingMode << ",";
|
|
}
|
|
if (stats.isMoving()) {
|
|
sendingMode << "M";
|
|
movingServerCount++;
|
|
} else {
|
|
sendingMode << "S";
|
|
}
|
|
}
|
|
|
|
// calculate server node totals
|
|
totalNodes += stats.getTotalElements();
|
|
if (_statsExpanded) {
|
|
totalInternal += stats.getTotalInternal();
|
|
totalLeaves += stats.getTotalLeaves();
|
|
}
|
|
}
|
|
if (_statsExpanded) {
|
|
if (serverCount == 0) {
|
|
sendingMode << "---";
|
|
}
|
|
sendingMode << "] " << serverCount << " servers";
|
|
if (movingServerCount > 0) {
|
|
sendingMode << " <SCENE NOT STABLE>";
|
|
} else {
|
|
sendingMode << " <SCENE STABLE>";
|
|
}
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, (char*)sendingMode.str().c_str(), WHITE_TEXT);
|
|
}
|
|
|
|
// Incoming packets
|
|
int voxelPacketsToProcess = _voxelProcessor.packetsToProcessCount();
|
|
if (_statsExpanded) {
|
|
voxelStats.str("");
|
|
QString packetsString = locale.toString((int)voxelPacketsToProcess);
|
|
QString maxString = locale.toString((int)_recentMaxPackets);
|
|
voxelStats << "Voxel Packets to Process: " << packetsString.toLocal8Bit().constData()
|
|
<< " [Recent Max: " << maxString.toLocal8Bit().constData() << "]";
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, (char*)voxelStats.str().c_str(), WHITE_TEXT);
|
|
}
|
|
|
|
if (_resetRecentMaxPacketsSoon && voxelPacketsToProcess > 0) {
|
|
_recentMaxPackets = 0;
|
|
_resetRecentMaxPacketsSoon = false;
|
|
}
|
|
if (voxelPacketsToProcess == 0) {
|
|
_resetRecentMaxPacketsSoon = true;
|
|
} else {
|
|
if (voxelPacketsToProcess > _recentMaxPackets) {
|
|
_recentMaxPackets = voxelPacketsToProcess;
|
|
}
|
|
}
|
|
|
|
verticalOffset += (_statsExpanded ? STATS_PELS_PER_LINE : 0);
|
|
|
|
QString serversTotalString = locale.toString((uint)totalNodes); // consider adding: .rightJustified(10, ' ');
|
|
|
|
// Server Voxels
|
|
voxelStats.str("");
|
|
voxelStats << "Server voxels: " << serversTotalString.toLocal8Bit().constData();
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, (char*)voxelStats.str().c_str(), WHITE_TEXT);
|
|
|
|
if (_statsExpanded) {
|
|
QString serversInternalString = locale.toString((uint)totalInternal);
|
|
QString serversLeavesString = locale.toString((uint)totalLeaves);
|
|
|
|
voxelStats.str("");
|
|
voxelStats <<
|
|
"Internal: " << serversInternalString.toLocal8Bit().constData() << " " <<
|
|
"Leaves: " << serversLeavesString.toLocal8Bit().constData() << "";
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, (char*)voxelStats.str().c_str(), WHITE_TEXT);
|
|
}
|
|
|
|
unsigned long localTotal = VoxelTreeElement::getNodeCount();
|
|
QString localTotalString = locale.toString((uint)localTotal); // consider adding: .rightJustified(10, ' ');
|
|
|
|
// Local Voxels
|
|
voxelStats.str("");
|
|
voxelStats << "Local voxels: " << localTotalString.toLocal8Bit().constData();
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, (char*)voxelStats.str().c_str(), WHITE_TEXT);
|
|
|
|
if (_statsExpanded) {
|
|
unsigned long localInternal = VoxelTreeElement::getInternalNodeCount();
|
|
unsigned long localLeaves = VoxelTreeElement::getLeafNodeCount();
|
|
QString localInternalString = locale.toString((uint)localInternal);
|
|
QString localLeavesString = locale.toString((uint)localLeaves);
|
|
|
|
voxelStats.str("");
|
|
voxelStats <<
|
|
"Internal: " << localInternalString.toLocal8Bit().constData() << " " <<
|
|
"Leaves: " << localLeavesString.toLocal8Bit().constData() << "";
|
|
verticalOffset += STATS_PELS_PER_LINE;
|
|
drawText(horizontalOffset, verticalOffset, 0.10f, 0.f, 2.f, (char*)voxelStats.str().c_str(), WHITE_TEXT);
|
|
}
|
|
}
|
|
|
|
// called on mouse click release
|
|
// check for clicks over stats in order to expand or contract them
|
|
void Application::checkStatsClick() {
|
|
if (0 != glm::compMax(glm::abs(glm::ivec2(_mouseX - _mouseDragStartedX, _mouseY - _mouseDragStartedY)))) {
|
|
// not worried about dragging on stats
|
|
return;
|
|
}
|
|
|
|
int statsHeight = 0, statsWidth = 0, statsX = 0, statsY = 0, lines = 0;
|
|
|
|
if (Menu::getInstance()->isOptionChecked(MenuOption::Mirror)) {
|
|
statsX += MIRROR_VIEW_WIDTH;
|
|
}
|
|
|
|
// top-left stats click
|
|
lines = _statsExpanded ? 5 : 3;
|
|
statsHeight = lines * STATS_PELS_PER_LINE + 10;
|
|
statsWidth = 165;
|
|
if (_mouseX > statsX && _mouseX < statsX + statsWidth && _mouseY > statsY && _mouseY < statsY + statsHeight) {
|
|
toggleStatsExpanded();
|
|
return;
|
|
}
|
|
|
|
// ping stats click
|
|
lines = _statsExpanded ? 4 : 3;
|
|
statsX += statsWidth;
|
|
statsHeight = lines * STATS_PELS_PER_LINE + 10;
|
|
statsWidth = 175;
|
|
if (_mouseX > statsX && _mouseX < statsX + statsWidth && _mouseY > statsY && _mouseY < statsY + statsHeight) {
|
|
toggleStatsExpanded();
|
|
return;
|
|
}
|
|
|
|
// top-center stats panel click
|
|
lines = _statsExpanded ? 4 : 3;
|
|
statsX += statsWidth;
|
|
statsHeight = lines * STATS_PELS_PER_LINE + 10;
|
|
statsWidth = _glWidget->width() - 411 - statsX;
|
|
if (_mouseX > statsX && _mouseX < statsX + statsWidth && _mouseY > statsY && _mouseY < statsY + statsHeight) {
|
|
toggleStatsExpanded();
|
|
return;
|
|
}
|
|
|
|
// top-right stats click
|
|
lines = _statsExpanded ? 11 : 3;
|
|
statsX = _glWidget->width() - 410;
|
|
statsHeight = lines * STATS_PELS_PER_LINE + 10;
|
|
statsWidth = _glWidget->width() - statsX;
|
|
if (_mouseX > statsX && _mouseX < statsX + statsWidth && _mouseY > statsY && _mouseY < statsY + statsHeight) {
|
|
toggleStatsExpanded();
|
|
return;
|
|
}
|
|
}
|
|
|
|
void Application::toggleStatsExpanded() {
|
|
_statsExpanded = !_statsExpanded;
|
|
}
|
|
|
|
glm::vec2 Application::getScaledScreenPoint(glm::vec2 projectedPoint) {
|
|
float horizontalScale = _glWidget->width() / 2.0f;
|
|
float verticalScale = _glWidget->height() / 2.0f;
|
|
|
|
// -1,-1 is 0,windowHeight
|
|
// 1,1 is windowWidth,0
|
|
|
|
// -1,1 1,1
|
|
// +-----------------------+
|
|
// | | |
|
|
// | | |
|
|
// | -1,0 | |
|
|
// |-----------+-----------|
|
|
// | 0,0 |
|
|
// | | |
|
|
// | | |
|
|
// | | |
|
|
// +-----------------------+
|
|
// -1,-1 1,-1
|
|
|
|
glm::vec2 screenPoint((projectedPoint.x + 1.0) * horizontalScale,
|
|
((projectedPoint.y + 1.0) * -verticalScale) + _glWidget->height());
|
|
|
|
return screenPoint;
|
|
}
|
|
|
|
void Application::renderRearViewMirror(const QRect& region, bool billboard) {
|
|
bool eyeRelativeCamera = false;
|
|
if (billboard) {
|
|
_mirrorCamera.setFieldOfView(BILLBOARD_FIELD_OF_VIEW); // degees
|
|
_mirrorCamera.setDistance(BILLBOARD_DISTANCE * _myAvatar->getScale());
|
|
_mirrorCamera.setTargetPosition(_myAvatar->getPosition());
|
|
|
|
} else if (_rearMirrorTools->getZoomLevel() == BODY) {
|
|
_mirrorCamera.setFieldOfView(MIRROR_FIELD_OF_VIEW); // degrees
|
|
_mirrorCamera.setDistance(MIRROR_REARVIEW_BODY_DISTANCE * _myAvatar->getScale());
|
|
_mirrorCamera.setTargetPosition(_myAvatar->getChestPosition());
|
|
|
|
} else { // HEAD zoom level
|
|
_mirrorCamera.setFieldOfView(MIRROR_FIELD_OF_VIEW); // degrees
|
|
_mirrorCamera.setDistance(MIRROR_REARVIEW_DISTANCE * _myAvatar->getScale());
|
|
if (_myAvatar->getSkeletonModel().isActive() && _myAvatar->getHead()->getFaceModel().isActive()) {
|
|
// as a hack until we have a better way of dealing with coordinate precision issues, reposition the
|
|
// face/body so that the average eye position lies at the origin
|
|
eyeRelativeCamera = true;
|
|
_mirrorCamera.setTargetPosition(glm::vec3());
|
|
|
|
} else {
|
|
_mirrorCamera.setTargetPosition(_myAvatar->getHead()->calculateAverageEyePosition());
|
|
}
|
|
}
|
|
_mirrorCamera.setAspectRatio((float)region.width() / region.height());
|
|
|
|
_mirrorCamera.setTargetRotation(_myAvatar->getWorldAlignedOrientation() * glm::quat(glm::vec3(0.0f, PI, 0.0f)));
|
|
_mirrorCamera.update(1.0f/_fps);
|
|
|
|
// set the bounds of rear mirror view
|
|
glViewport(region.x(), _glWidget->height() - region.y() - region.height(), region.width(), region.height());
|
|
glScissor(region.x(), _glWidget->height() - region.y() - region.height(), region.width(), region.height());
|
|
bool updateViewFrustum = false;
|
|
updateProjectionMatrix(_mirrorCamera, updateViewFrustum);
|
|
glEnable(GL_SCISSOR_TEST);
|
|
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
|
|
|
// render rear mirror view
|
|
glPushMatrix();
|
|
if (eyeRelativeCamera) {
|
|
// save absolute translations
|
|
glm::vec3 absoluteSkeletonTranslation = _myAvatar->getSkeletonModel().getTranslation();
|
|
glm::vec3 absoluteFaceTranslation = _myAvatar->getHead()->getFaceModel().getTranslation();
|
|
|
|
// get the eye positions relative to the neck and use them to set the face translation
|
|
glm::vec3 leftEyePosition, rightEyePosition;
|
|
_myAvatar->getHead()->getFaceModel().setTranslation(glm::vec3());
|
|
_myAvatar->getHead()->getFaceModel().getEyePositions(leftEyePosition, rightEyePosition);
|
|
_myAvatar->getHead()->getFaceModel().setTranslation((leftEyePosition + rightEyePosition) * -0.5f);
|
|
|
|
// get the neck position relative to the body and use it to set the skeleton translation
|
|
glm::vec3 neckPosition;
|
|
_myAvatar->getSkeletonModel().setTranslation(glm::vec3());
|
|
_myAvatar->getSkeletonModel().getNeckPosition(neckPosition);
|
|
_myAvatar->getSkeletonModel().setTranslation(_myAvatar->getHead()->getFaceModel().getTranslation() -
|
|
neckPosition);
|
|
|
|
displaySide(_mirrorCamera, true);
|
|
|
|
// restore absolute translations
|
|
_myAvatar->getSkeletonModel().setTranslation(absoluteSkeletonTranslation);
|
|
_myAvatar->getHead()->getFaceModel().setTranslation(absoluteFaceTranslation);
|
|
} else {
|
|
displaySide(_mirrorCamera, true);
|
|
}
|
|
glPopMatrix();
|
|
|
|
if (!billboard) {
|
|
_rearMirrorTools->render(false);
|
|
}
|
|
|
|
// reset Viewport and projection matrix
|
|
glViewport(0, 0, _glWidget->width(), _glWidget->height());
|
|
glDisable(GL_SCISSOR_TEST);
|
|
updateProjectionMatrix(_myCamera, updateViewFrustum);
|
|
}
|
|
|
|
// renderViewFrustum()
|
|
//
|
|
// Description: this will render the view frustum bounds for EITHER the head
|
|
// or the "myCamera".
|
|
//
|
|
// Frustum rendering mode. For debug purposes, we allow drawing the frustum in a couple of different ways.
|
|
// We can draw it with each of these parts:
|
|
// * Origin Direction/Up/Right vectors - these will be drawn at the point of the camera
|
|
// * Near plane - this plane is drawn very close to the origin point.
|
|
// * Right/Left planes - these two planes are drawn between the near and far planes.
|
|
// * Far plane - the plane is drawn in the distance.
|
|
// Modes - the following modes, will draw the following parts.
|
|
// * All - draws all the parts listed above
|
|
// * Planes - draws the planes but not the origin vectors
|
|
// * Origin Vectors - draws the origin vectors ONLY
|
|
// * Near Plane - draws only the near plane
|
|
// * Far Plane - draws only the far plane
|
|
void Application::renderViewFrustum(ViewFrustum& viewFrustum) {
|
|
// Load it with the latest details!
|
|
loadViewFrustum(_myCamera, viewFrustum);
|
|
|
|
glm::vec3 position = viewFrustum.getOffsetPosition();
|
|
glm::vec3 direction = viewFrustum.getOffsetDirection();
|
|
glm::vec3 up = viewFrustum.getOffsetUp();
|
|
glm::vec3 right = viewFrustum.getOffsetRight();
|
|
|
|
// Get ready to draw some lines
|
|
glDisable(GL_LIGHTING);
|
|
glColor4f(1.0, 1.0, 1.0, 1.0);
|
|
glLineWidth(1.0);
|
|
glBegin(GL_LINES);
|
|
|
|
if (Menu::getInstance()->getFrustumDrawMode() == FRUSTUM_DRAW_MODE_ALL
|
|
|| Menu::getInstance()->getFrustumDrawMode() == FRUSTUM_DRAW_MODE_VECTORS) {
|
|
// Calculate the origin direction vectors
|
|
glm::vec3 lookingAt = position + (direction * 0.2f);
|
|
glm::vec3 lookingAtUp = position + (up * 0.2f);
|
|
glm::vec3 lookingAtRight = position + (right * 0.2f);
|
|
|
|
// Looking At = white
|
|
glColor3f(1,1,1);
|
|
glVertex3f(position.x, position.y, position.z);
|
|
glVertex3f(lookingAt.x, lookingAt.y, lookingAt.z);
|
|
|
|
// Looking At Up = purple
|
|
glColor3f(1,0,1);
|
|
glVertex3f(position.x, position.y, position.z);
|
|
glVertex3f(lookingAtUp.x, lookingAtUp.y, lookingAtUp.z);
|
|
|
|
// Looking At Right = cyan
|
|
glColor3f(0,1,1);
|
|
glVertex3f(position.x, position.y, position.z);
|
|
glVertex3f(lookingAtRight.x, lookingAtRight.y, lookingAtRight.z);
|
|
}
|
|
|
|
if (Menu::getInstance()->getFrustumDrawMode() == FRUSTUM_DRAW_MODE_ALL
|
|
|| Menu::getInstance()->getFrustumDrawMode() == FRUSTUM_DRAW_MODE_PLANES
|
|
|| Menu::getInstance()->getFrustumDrawMode() == FRUSTUM_DRAW_MODE_NEAR_PLANE) {
|
|
// Drawing the bounds of the frustum
|
|
// viewFrustum.getNear plane - bottom edge
|
|
glColor3f(1,0,0);
|
|
glVertex3f(viewFrustum.getNearBottomLeft().x, viewFrustum.getNearBottomLeft().y, viewFrustum.getNearBottomLeft().z);
|
|
glVertex3f(viewFrustum.getNearBottomRight().x, viewFrustum.getNearBottomRight().y, viewFrustum.getNearBottomRight().z);
|
|
|
|
// viewFrustum.getNear plane - top edge
|
|
glVertex3f(viewFrustum.getNearTopLeft().x, viewFrustum.getNearTopLeft().y, viewFrustum.getNearTopLeft().z);
|
|
glVertex3f(viewFrustum.getNearTopRight().x, viewFrustum.getNearTopRight().y, viewFrustum.getNearTopRight().z);
|
|
|
|
// viewFrustum.getNear plane - right edge
|
|
glVertex3f(viewFrustum.getNearBottomRight().x, viewFrustum.getNearBottomRight().y, viewFrustum.getNearBottomRight().z);
|
|
glVertex3f(viewFrustum.getNearTopRight().x, viewFrustum.getNearTopRight().y, viewFrustum.getNearTopRight().z);
|
|
|
|
// viewFrustum.getNear plane - left edge
|
|
glVertex3f(viewFrustum.getNearBottomLeft().x, viewFrustum.getNearBottomLeft().y, viewFrustum.getNearBottomLeft().z);
|
|
glVertex3f(viewFrustum.getNearTopLeft().x, viewFrustum.getNearTopLeft().y, viewFrustum.getNearTopLeft().z);
|
|
}
|
|
|
|
if (Menu::getInstance()->getFrustumDrawMode() == FRUSTUM_DRAW_MODE_ALL
|
|
|| Menu::getInstance()->getFrustumDrawMode() == FRUSTUM_DRAW_MODE_PLANES
|
|
|| Menu::getInstance()->getFrustumDrawMode() == FRUSTUM_DRAW_MODE_FAR_PLANE) {
|
|
// viewFrustum.getFar plane - bottom edge
|
|
glColor3f(0,1,0);
|
|
glVertex3f(viewFrustum.getFarBottomLeft().x, viewFrustum.getFarBottomLeft().y, viewFrustum.getFarBottomLeft().z);
|
|
glVertex3f(viewFrustum.getFarBottomRight().x, viewFrustum.getFarBottomRight().y, viewFrustum.getFarBottomRight().z);
|
|
|
|
// viewFrustum.getFar plane - top edge
|
|
glVertex3f(viewFrustum.getFarTopLeft().x, viewFrustum.getFarTopLeft().y, viewFrustum.getFarTopLeft().z);
|
|
glVertex3f(viewFrustum.getFarTopRight().x, viewFrustum.getFarTopRight().y, viewFrustum.getFarTopRight().z);
|
|
|
|
// viewFrustum.getFar plane - right edge
|
|
glVertex3f(viewFrustum.getFarBottomRight().x, viewFrustum.getFarBottomRight().y, viewFrustum.getFarBottomRight().z);
|
|
glVertex3f(viewFrustum.getFarTopRight().x, viewFrustum.getFarTopRight().y, viewFrustum.getFarTopRight().z);
|
|
|
|
// viewFrustum.getFar plane - left edge
|
|
glVertex3f(viewFrustum.getFarBottomLeft().x, viewFrustum.getFarBottomLeft().y, viewFrustum.getFarBottomLeft().z);
|
|
glVertex3f(viewFrustum.getFarTopLeft().x, viewFrustum.getFarTopLeft().y, viewFrustum.getFarTopLeft().z);
|
|
}
|
|
|
|
if (Menu::getInstance()->getFrustumDrawMode() == FRUSTUM_DRAW_MODE_ALL
|
|
|| Menu::getInstance()->getFrustumDrawMode() == FRUSTUM_DRAW_MODE_PLANES) {
|
|
// RIGHT PLANE IS CYAN
|
|
// right plane - bottom edge - viewFrustum.getNear to distant
|
|
glColor3f(0,1,1);
|
|
glVertex3f(viewFrustum.getNearBottomRight().x, viewFrustum.getNearBottomRight().y, viewFrustum.getNearBottomRight().z);
|
|
glVertex3f(viewFrustum.getFarBottomRight().x, viewFrustum.getFarBottomRight().y, viewFrustum.getFarBottomRight().z);
|
|
|
|
// right plane - top edge - viewFrustum.getNear to distant
|
|
glVertex3f(viewFrustum.getNearTopRight().x, viewFrustum.getNearTopRight().y, viewFrustum.getNearTopRight().z);
|
|
glVertex3f(viewFrustum.getFarTopRight().x, viewFrustum.getFarTopRight().y, viewFrustum.getFarTopRight().z);
|
|
|
|
// LEFT PLANE IS BLUE
|
|
// left plane - bottom edge - viewFrustum.getNear to distant
|
|
glColor3f(0,0,1);
|
|
glVertex3f(viewFrustum.getNearBottomLeft().x, viewFrustum.getNearBottomLeft().y, viewFrustum.getNearBottomLeft().z);
|
|
glVertex3f(viewFrustum.getFarBottomLeft().x, viewFrustum.getFarBottomLeft().y, viewFrustum.getFarBottomLeft().z);
|
|
|
|
// left plane - top edge - viewFrustum.getNear to distant
|
|
glVertex3f(viewFrustum.getNearTopLeft().x, viewFrustum.getNearTopLeft().y, viewFrustum.getNearTopLeft().z);
|
|
glVertex3f(viewFrustum.getFarTopLeft().x, viewFrustum.getFarTopLeft().y, viewFrustum.getFarTopLeft().z);
|
|
|
|
// focal plane - bottom edge
|
|
glColor3f(1.0f, 0.0f, 1.0f);
|
|
float focalProportion = (viewFrustum.getFocalLength() - viewFrustum.getNearClip()) /
|
|
(viewFrustum.getFarClip() - viewFrustum.getNearClip());
|
|
glm::vec3 focalBottomLeft = glm::mix(viewFrustum.getNearBottomLeft(), viewFrustum.getFarBottomLeft(), focalProportion);
|
|
glm::vec3 focalBottomRight = glm::mix(viewFrustum.getNearBottomRight(),
|
|
viewFrustum.getFarBottomRight(), focalProportion);
|
|
glVertex3f(focalBottomLeft.x, focalBottomLeft.y, focalBottomLeft.z);
|
|
glVertex3f(focalBottomRight.x, focalBottomRight.y, focalBottomRight.z);
|
|
|
|
// focal plane - top edge
|
|
glm::vec3 focalTopLeft = glm::mix(viewFrustum.getNearTopLeft(), viewFrustum.getFarTopLeft(), focalProportion);
|
|
glm::vec3 focalTopRight = glm::mix(viewFrustum.getNearTopRight(), viewFrustum.getFarTopRight(), focalProportion);
|
|
glVertex3f(focalTopLeft.x, focalTopLeft.y, focalTopLeft.z);
|
|
glVertex3f(focalTopRight.x, focalTopRight.y, focalTopRight.z);
|
|
|
|
// focal plane - left edge
|
|
glVertex3f(focalBottomLeft.x, focalBottomLeft.y, focalBottomLeft.z);
|
|
glVertex3f(focalTopLeft.x, focalTopLeft.y, focalTopLeft.z);
|
|
|
|
// focal plane - right edge
|
|
glVertex3f(focalBottomRight.x, focalBottomRight.y, focalBottomRight.z);
|
|
glVertex3f(focalTopRight.x, focalTopRight.y, focalTopRight.z);
|
|
}
|
|
glEnd();
|
|
glEnable(GL_LIGHTING);
|
|
|
|
if (Menu::getInstance()->getFrustumDrawMode() == FRUSTUM_DRAW_MODE_ALL
|
|
|| Menu::getInstance()->getFrustumDrawMode() == FRUSTUM_DRAW_MODE_KEYHOLE) {
|
|
// Draw the keyhole
|
|
float keyholeRadius = viewFrustum.getKeyholeRadius();
|
|
if (keyholeRadius > 0.0f) {
|
|
glPushMatrix();
|
|
glColor4f(1, 1, 0, 1);
|
|
glTranslatef(position.x, position.y, position.z); // where we actually want it!
|
|
glutWireSphere(keyholeRadius, 20, 20);
|
|
glPopMatrix();
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::deleteVoxels(const VoxelDetail& voxel) {
|
|
deleteVoxelAt(voxel);
|
|
}
|
|
|
|
void Application::deleteVoxelAt(const VoxelDetail& voxel) {
|
|
if (voxel.s != 0) {
|
|
// sending delete to the server is sufficient, server will send new version so we see updates soon enough
|
|
_voxelEditSender.sendVoxelEditMessage(PacketTypeVoxelErase, voxel);
|
|
|
|
// delete it locally to see the effect immediately (and in case no voxel server is present)
|
|
_voxels.getTree()->deleteVoxelAt(voxel.x, voxel.y, voxel.z, voxel.s);
|
|
}
|
|
}
|
|
|
|
|
|
void Application::resetSensors() {
|
|
_mouseX = _glWidget->width() / 2;
|
|
_mouseY = _glWidget->height() / 2;
|
|
|
|
_faceshift.reset();
|
|
_visage.reset();
|
|
|
|
if (OculusManager::isConnected()) {
|
|
OculusManager::reset();
|
|
}
|
|
|
|
QCursor::setPos(_mouseX, _mouseY);
|
|
_myAvatar->reset();
|
|
|
|
QMetaObject::invokeMethod(&_audio, "reset", Qt::QueuedConnection);
|
|
}
|
|
|
|
static void setShortcutsEnabled(QWidget* widget, bool enabled) {
|
|
foreach (QAction* action, widget->actions()) {
|
|
QKeySequence shortcut = action->shortcut();
|
|
if (!shortcut.isEmpty() && (shortcut[0] & (Qt::CTRL | Qt::ALT | Qt::META)) == 0) {
|
|
// it's a shortcut that may coincide with a "regular" key, so switch its context
|
|
action->setShortcutContext(enabled ? Qt::WindowShortcut : Qt::WidgetShortcut);
|
|
}
|
|
}
|
|
foreach (QObject* child, widget->children()) {
|
|
if (child->isWidgetType()) {
|
|
setShortcutsEnabled(static_cast<QWidget*>(child), enabled);
|
|
}
|
|
}
|
|
}
|
|
|
|
void Application::setMenuShortcutsEnabled(bool enabled) {
|
|
setShortcutsEnabled(_window->menuBar(), enabled);
|
|
}
|
|
|
|
void Application::updateWindowTitle(){
|
|
|
|
QString buildVersion = " (build " + applicationVersion() + ")";
|
|
NodeList* nodeList = NodeList::getInstance();
|
|
|
|
QString username = AccountManager::getInstance().getUsername();
|
|
QString title = QString() + (!username.isEmpty() ? username + " " : QString()) + nodeList->getSessionUUID().toString()
|
|
+ " @ " + nodeList->getDomainInfo().getHostname() + buildVersion;
|
|
|
|
qDebug("Application title set to: %s", title.toStdString().c_str());
|
|
_window->setWindowTitle(title);
|
|
}
|
|
|
|
void Application::domainChanged(const QString& domainHostname) {
|
|
updateWindowTitle();
|
|
|
|
// reset the environment so that we don't erroneously end up with multiple
|
|
_environment.resetToDefault();
|
|
|
|
// reset our node to stats and node to jurisdiction maps... since these must be changing...
|
|
_voxelServerJurisdictions.clear();
|
|
_octreeServerSceneStats.clear();
|
|
_particleServerJurisdictions.clear();
|
|
|
|
// reset the particle renderer
|
|
_particles.clear();
|
|
}
|
|
|
|
void Application::connectedToDomain(const QString& hostname) {
|
|
AccountManager& accountManager = AccountManager::getInstance();
|
|
|
|
if (accountManager.isLoggedIn()) {
|
|
// update our domain-server with the data-server we're logged in with
|
|
|
|
QString domainPutJsonString = "{\"address\":{\"domain\":\"" + hostname + "\"}}";
|
|
|
|
accountManager.authenticatedRequest("/api/v1/users/address", QNetworkAccessManager::PutOperation,
|
|
JSONCallbackParameters(), domainPutJsonString.toUtf8());
|
|
}
|
|
}
|
|
|
|
void Application::nodeAdded(SharedNodePointer node) {
|
|
if (node->getType() == NodeType::AvatarMixer) {
|
|
// new avatar mixer, send off our identity packet right away
|
|
_myAvatar->sendIdentityPacket();
|
|
}
|
|
}
|
|
|
|
void Application::nodeKilled(SharedNodePointer node) {
|
|
if (node->getType() == NodeType::VoxelServer) {
|
|
QUuid nodeUUID = node->getUUID();
|
|
// see if this is the first we've heard of this node...
|
|
if (_voxelServerJurisdictions.find(nodeUUID) != _voxelServerJurisdictions.end()) {
|
|
unsigned char* rootCode = _voxelServerJurisdictions[nodeUUID].getRootOctalCode();
|
|
VoxelPositionSize rootDetails;
|
|
voxelDetailsForCode(rootCode, rootDetails);
|
|
|
|
printf("voxel server going away...... v[%f, %f, %f, %f]\n",
|
|
rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s);
|
|
|
|
// Add the jurisditionDetails object to the list of "fade outs"
|
|
if (!Menu::getInstance()->isOptionChecked(MenuOption::DontFadeOnVoxelServerChanges)) {
|
|
VoxelFade fade(VoxelFade::FADE_OUT, NODE_KILLED_RED, NODE_KILLED_GREEN, NODE_KILLED_BLUE);
|
|
fade.voxelDetails = rootDetails;
|
|
const float slightly_smaller = 0.99f;
|
|
fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller;
|
|
_voxelFades.push_back(fade);
|
|
}
|
|
|
|
// If the voxel server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server
|
|
_voxelServerJurisdictions.erase(_voxelServerJurisdictions.find(nodeUUID));
|
|
}
|
|
|
|
// also clean up scene stats for that server
|
|
_octreeSceneStatsLock.lockForWrite();
|
|
if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) {
|
|
_octreeServerSceneStats.erase(nodeUUID);
|
|
}
|
|
_octreeSceneStatsLock.unlock();
|
|
|
|
} else if (node->getType() == NodeType::ParticleServer) {
|
|
QUuid nodeUUID = node->getUUID();
|
|
// see if this is the first we've heard of this node...
|
|
if (_particleServerJurisdictions.find(nodeUUID) != _particleServerJurisdictions.end()) {
|
|
unsigned char* rootCode = _particleServerJurisdictions[nodeUUID].getRootOctalCode();
|
|
VoxelPositionSize rootDetails;
|
|
voxelDetailsForCode(rootCode, rootDetails);
|
|
|
|
printf("particle server going away...... v[%f, %f, %f, %f]\n",
|
|
rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s);
|
|
|
|
// Add the jurisditionDetails object to the list of "fade outs"
|
|
if (!Menu::getInstance()->isOptionChecked(MenuOption::DontFadeOnVoxelServerChanges)) {
|
|
VoxelFade fade(VoxelFade::FADE_OUT, NODE_KILLED_RED, NODE_KILLED_GREEN, NODE_KILLED_BLUE);
|
|
fade.voxelDetails = rootDetails;
|
|
const float slightly_smaller = 0.99f;
|
|
fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller;
|
|
_voxelFades.push_back(fade);
|
|
}
|
|
|
|
// If the voxel server is going away, remove it from our jurisdiction map so we don't send voxels to a dead server
|
|
_particleServerJurisdictions.erase(_particleServerJurisdictions.find(nodeUUID));
|
|
}
|
|
|
|
// also clean up scene stats for that server
|
|
_octreeSceneStatsLock.lockForWrite();
|
|
if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) {
|
|
_octreeServerSceneStats.erase(nodeUUID);
|
|
}
|
|
_octreeSceneStatsLock.unlock();
|
|
|
|
} else if (node->getType() == NodeType::AvatarMixer) {
|
|
// our avatar mixer has gone away - clear the hash of avatars
|
|
_avatarManager.clearOtherAvatars();
|
|
}
|
|
}
|
|
|
|
void Application::trackIncomingVoxelPacket(const QByteArray& packet, const SharedNodePointer& sendingNode, bool wasStatsPacket) {
|
|
|
|
// Attempt to identify the sender from it's address.
|
|
if (sendingNode) {
|
|
QUuid nodeUUID = sendingNode->getUUID();
|
|
|
|
// now that we know the node ID, let's add these stats to the stats for that node...
|
|
_octreeSceneStatsLock.lockForWrite();
|
|
if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) {
|
|
OctreeSceneStats& stats = _octreeServerSceneStats[nodeUUID];
|
|
stats.trackIncomingOctreePacket(packet, wasStatsPacket, sendingNode->getClockSkewUsec());
|
|
}
|
|
_octreeSceneStatsLock.unlock();
|
|
}
|
|
}
|
|
|
|
int Application::parseOctreeStats(const QByteArray& packet, const SharedNodePointer& sendingNode) {
|
|
|
|
// But, also identify the sender, and keep track of the contained jurisdiction root for this server
|
|
|
|
// parse the incoming stats datas stick it in a temporary object for now, while we
|
|
// determine which server it belongs to
|
|
OctreeSceneStats temp;
|
|
int statsMessageLength = temp.unpackFromMessage(reinterpret_cast<const unsigned char*>(packet.data()), packet.size());
|
|
|
|
// quick fix for crash... why would voxelServer be NULL?
|
|
if (sendingNode) {
|
|
QUuid nodeUUID = sendingNode->getUUID();
|
|
|
|
// now that we know the node ID, let's add these stats to the stats for that node...
|
|
_octreeSceneStatsLock.lockForWrite();
|
|
if (_octreeServerSceneStats.find(nodeUUID) != _octreeServerSceneStats.end()) {
|
|
_octreeServerSceneStats[nodeUUID].unpackFromMessage(reinterpret_cast<const unsigned char*>(packet.data()),
|
|
packet.size());
|
|
} else {
|
|
_octreeServerSceneStats[nodeUUID] = temp;
|
|
}
|
|
_octreeSceneStatsLock.unlock();
|
|
|
|
VoxelPositionSize rootDetails;
|
|
voxelDetailsForCode(temp.getJurisdictionRoot(), rootDetails);
|
|
|
|
// see if this is the first we've heard of this node...
|
|
NodeToJurisdictionMap* jurisdiction = NULL;
|
|
if (sendingNode->getType() == NodeType::VoxelServer) {
|
|
jurisdiction = &_voxelServerJurisdictions;
|
|
} else {
|
|
jurisdiction = &_particleServerJurisdictions;
|
|
}
|
|
|
|
|
|
if (jurisdiction->find(nodeUUID) == jurisdiction->end()) {
|
|
printf("stats from new server... v[%f, %f, %f, %f]\n",
|
|
rootDetails.x, rootDetails.y, rootDetails.z, rootDetails.s);
|
|
|
|
// Add the jurisditionDetails object to the list of "fade outs"
|
|
if (!Menu::getInstance()->isOptionChecked(MenuOption::DontFadeOnVoxelServerChanges)) {
|
|
VoxelFade fade(VoxelFade::FADE_OUT, NODE_ADDED_RED, NODE_ADDED_GREEN, NODE_ADDED_BLUE);
|
|
fade.voxelDetails = rootDetails;
|
|
const float slightly_smaller = 0.99f;
|
|
fade.voxelDetails.s = fade.voxelDetails.s * slightly_smaller;
|
|
_voxelFades.push_back(fade);
|
|
}
|
|
}
|
|
// store jurisdiction details for later use
|
|
// This is bit of fiddling is because JurisdictionMap assumes it is the owner of the values used to construct it
|
|
// but OctreeSceneStats thinks it's just returning a reference to it's contents. So we need to make a copy of the
|
|
// details from the OctreeSceneStats to construct the JurisdictionMap
|
|
JurisdictionMap jurisdictionMap;
|
|
jurisdictionMap.copyContents(temp.getJurisdictionRoot(), temp.getJurisdictionEndNodes());
|
|
(*jurisdiction)[nodeUUID] = jurisdictionMap;
|
|
}
|
|
return statsMessageLength;
|
|
}
|
|
|
|
void Application::packetSent(quint64 length) {
|
|
_bandwidthMeter.outputStream(BandwidthMeter::VOXELS).updateValue(length);
|
|
}
|
|
|
|
void Application::loadScripts() {
|
|
// loads all saved scripts
|
|
QSettings* settings = new QSettings(this);
|
|
int size = settings->beginReadArray("Settings");
|
|
|
|
for (int i = 0; i < size; ++i){
|
|
settings->setArrayIndex(i);
|
|
QString string = settings->value("script").toString();
|
|
loadScript(string);
|
|
}
|
|
|
|
settings->endArray();
|
|
}
|
|
|
|
void Application::saveScripts() {
|
|
// saves all current running scripts
|
|
QSettings* settings = new QSettings(this);
|
|
settings->beginWriteArray("Settings");
|
|
for (int i = 0; i < _activeScripts.size(); ++i){
|
|
settings->setArrayIndex(i);
|
|
settings->setValue("script", _activeScripts.at(i));
|
|
}
|
|
|
|
settings->endArray();
|
|
}
|
|
|
|
void Application::stopAllScripts() {
|
|
// stops all current running scripts
|
|
QList<QAction*> scriptActions = Menu::getInstance()->getActiveScriptsMenu()->actions();
|
|
foreach (QAction* scriptAction, scriptActions) {
|
|
scriptAction->activate(QAction::Trigger);
|
|
qDebug() << "stopping script..." << scriptAction->text();
|
|
}
|
|
_activeScripts.clear();
|
|
}
|
|
|
|
void Application::reloadAllScripts() {
|
|
// remember all the current scripts so we can reload them
|
|
QStringList reloadList = _activeScripts;
|
|
// reloads all current running scripts
|
|
QList<QAction*> scriptActions = Menu::getInstance()->getActiveScriptsMenu()->actions();
|
|
foreach (QAction* scriptAction, scriptActions) {
|
|
scriptAction->activate(QAction::Trigger);
|
|
qDebug() << "stopping script..." << scriptAction->text();
|
|
}
|
|
|
|
// NOTE: we don't need to clear the _activeScripts list because that is handled on script shutdown.
|
|
|
|
foreach (QString scriptName, reloadList){
|
|
qDebug() << "reloading script..." << scriptName;
|
|
loadScript(scriptName);
|
|
}
|
|
}
|
|
|
|
void Application::uploadFST() {
|
|
_fstReader.zip();
|
|
}
|
|
|
|
void Application::removeScriptName(const QString& fileNameString) {
|
|
_activeScripts.removeOne(fileNameString);
|
|
}
|
|
|
|
void Application::cleanupScriptMenuItem(const QString& scriptMenuName) {
|
|
Menu::getInstance()->removeAction(Menu::getInstance()->getActiveScriptsMenu(), scriptMenuName);
|
|
}
|
|
|
|
void Application::loadScript(const QString& fileNameString) {
|
|
QByteArray fileNameAscii = fileNameString.toLocal8Bit();
|
|
const char* fileName = fileNameAscii.data();
|
|
|
|
std::ifstream file(fileName, std::ios::in|std::ios::binary|std::ios::ate);
|
|
if(!file.is_open()) {
|
|
qDebug("Error loading file %s", fileName);
|
|
return;
|
|
}
|
|
qDebug("Loading file %s...", fileName);
|
|
_activeScripts.append(fileNameString);
|
|
|
|
// get file length....
|
|
unsigned long fileLength = file.tellg();
|
|
file.seekg( 0, std::ios::beg );
|
|
|
|
// read the entire file into a buffer, WHAT!? Why not.
|
|
char* entireFile = new char[fileLength+1];
|
|
file.read((char*)entireFile, fileLength);
|
|
file.close();
|
|
|
|
entireFile[fileLength] = 0;// null terminate
|
|
QString script(entireFile);
|
|
delete[] entireFile;
|
|
|
|
// start the script on a new thread...
|
|
bool wantMenuItems = true; // tells the ScriptEngine object to add menu items for itself
|
|
|
|
ScriptEngine* scriptEngine = new ScriptEngine(script, wantMenuItems, fileName, &_controllerScriptingInterface);
|
|
|
|
// add a stop menu item
|
|
Menu::getInstance()->addActionToQMenuAndActionHash(Menu::getInstance()->getActiveScriptsMenu(),
|
|
scriptEngine->getScriptMenuName(), 0, scriptEngine, SLOT(stop()));
|
|
|
|
// setup the packet senders and jurisdiction listeners of the script engine's scripting interfaces so
|
|
// we can use the same ones from the application.
|
|
scriptEngine->getVoxelsScriptingInterface()->setPacketSender(&_voxelEditSender);
|
|
scriptEngine->getVoxelsScriptingInterface()->setVoxelTree(_voxels.getTree());
|
|
scriptEngine->getParticlesScriptingInterface()->setPacketSender(&_particleEditSender);
|
|
scriptEngine->getParticlesScriptingInterface()->setParticleTree(_particles.getTree());
|
|
|
|
// hook our avatar object into this script engine
|
|
scriptEngine->setAvatarData(_myAvatar, "MyAvatar"); // leave it as a MyAvatar class to expose thrust features
|
|
|
|
CameraScriptableObject* cameraScriptable = new CameraScriptableObject(&_myCamera, &_viewFrustum);
|
|
scriptEngine->registerGlobalObject("Camera", cameraScriptable);
|
|
connect(scriptEngine, SIGNAL(finished(const QString&)), cameraScriptable, SLOT(deleteLater()));
|
|
|
|
ClipboardScriptingInterface* clipboardScriptable = new ClipboardScriptingInterface();
|
|
scriptEngine->registerGlobalObject("Clipboard", clipboardScriptable);
|
|
connect(scriptEngine, SIGNAL(finished(const QString&)), clipboardScriptable, SLOT(deleteLater()));
|
|
|
|
scriptEngine->registerGlobalObject("Overlays", &_overlays);
|
|
scriptEngine->registerGlobalObject("Menu", MenuScriptingInterface::getInstance());
|
|
|
|
QThread* workerThread = new QThread(this);
|
|
|
|
// when the worker thread is started, call our engine's run..
|
|
connect(workerThread, &QThread::started, scriptEngine, &ScriptEngine::run);
|
|
|
|
// when the thread is terminated, add both scriptEngine and thread to the deleteLater queue
|
|
connect(scriptEngine, SIGNAL(finished(const QString&)), scriptEngine, SLOT(deleteLater()));
|
|
connect(workerThread, SIGNAL(finished()), workerThread, SLOT(deleteLater()));
|
|
connect(scriptEngine, SIGNAL(finished(const QString&)), this, SLOT(removeScriptName(const QString&)));
|
|
connect(scriptEngine, SIGNAL(cleanupMenuItem(const QString&)), this, SLOT(cleanupScriptMenuItem(const QString&)));
|
|
|
|
// when the application is about to quit, stop our script engine so it unwinds properly
|
|
connect(this, SIGNAL(aboutToQuit()), scriptEngine, SLOT(stop()));
|
|
|
|
scriptEngine->moveToThread(workerThread);
|
|
|
|
// Starts an event loop, and emits workerThread->started()
|
|
workerThread->start();
|
|
|
|
// restore the main window's active state
|
|
_window->activateWindow();
|
|
}
|
|
|
|
void Application::loadDialog() {
|
|
// shut down and stop any existing script
|
|
QString desktopLocation = QStandardPaths::writableLocation(QStandardPaths::DesktopLocation);
|
|
QString suggestedName = desktopLocation.append("/script.js");
|
|
|
|
QString fileNameString = QFileDialog::getOpenFileName(_glWidget, tr("Open Script"), suggestedName,
|
|
tr("JavaScript Files (*.js)"));
|
|
|
|
loadScript(fileNameString);
|
|
}
|
|
|
|
void Application::toggleLogDialog() {
|
|
if (! _logDialog) {
|
|
_logDialog = new LogDialog(_glWidget, getLogger());
|
|
_logDialog->show();
|
|
} else {
|
|
_logDialog->close();
|
|
}
|
|
}
|
|
|
|
void Application::initAvatarAndViewFrustum() {
|
|
updateMyAvatar(0.f);
|
|
}
|
|
|
|
void Application::checkVersion() {
|
|
QNetworkRequest latestVersionRequest((QUrl(CHECK_VERSION_URL)));
|
|
latestVersionRequest.setAttribute(QNetworkRequest::CacheLoadControlAttribute, QNetworkRequest::PreferCache);
|
|
connect(Application::getInstance()->getNetworkAccessManager()->get(latestVersionRequest), SIGNAL(finished()), SLOT(parseVersionXml()));
|
|
}
|
|
|
|
void Application::parseVersionXml() {
|
|
|
|
#ifdef Q_OS_WIN32
|
|
QString operatingSystem("win");
|
|
#endif
|
|
|
|
#ifdef Q_OS_MAC
|
|
QString operatingSystem("mac");
|
|
#endif
|
|
|
|
#ifdef Q_OS_LINUX
|
|
QString operatingSystem("ubuntu");
|
|
#endif
|
|
|
|
QString releaseDate;
|
|
QString releaseNotes;
|
|
QString latestVersion;
|
|
QUrl downloadUrl;
|
|
QObject* sender = QObject::sender();
|
|
|
|
QXmlStreamReader xml(qobject_cast<QNetworkReply*>(sender));
|
|
while (!xml.atEnd() && !xml.hasError()) {
|
|
QXmlStreamReader::TokenType token = xml.readNext();
|
|
|
|
if (token == QXmlStreamReader::StartElement) {
|
|
if (xml.name() == "ReleaseDate") {
|
|
xml.readNext();
|
|
releaseDate = xml.text().toString();
|
|
}
|
|
if (xml.name() == "ReleaseNotes") {
|
|
xml.readNext();
|
|
releaseNotes = xml.text().toString();
|
|
}
|
|
if (xml.name() == "Version") {
|
|
xml.readNext();
|
|
latestVersion = xml.text().toString();
|
|
}
|
|
if (xml.name() == operatingSystem) {
|
|
xml.readNext();
|
|
downloadUrl = QUrl(xml.text().toString());
|
|
}
|
|
}
|
|
}
|
|
if (!shouldSkipVersion(latestVersion) && applicationVersion() != latestVersion) {
|
|
new UpdateDialog(_glWidget, releaseNotes, latestVersion, downloadUrl);
|
|
}
|
|
sender->deleteLater();
|
|
}
|
|
|
|
bool Application::shouldSkipVersion(QString latestVersion) {
|
|
QFile skipFile(SKIP_FILENAME);
|
|
skipFile.open(QIODevice::ReadWrite);
|
|
QString skipVersion(skipFile.readAll());
|
|
return (skipVersion == latestVersion || applicationVersion() == "dev");
|
|
}
|
|
|
|
void Application::skipVersion(QString latestVersion) {
|
|
QFile skipFile(SKIP_FILENAME);
|
|
skipFile.open(QIODevice::WriteOnly | QIODevice::Truncate);
|
|
skipFile.seek(0);
|
|
skipFile.write(latestVersion.toStdString().c_str());
|
|
}
|
|
|
|
void Application::takeSnapshot() {
|
|
QMediaPlayer* player = new QMediaPlayer();
|
|
QFileInfo inf = QFileInfo(Application::resourcesPath() + "sounds/snap.wav");
|
|
player->setMedia(QUrl::fromLocalFile(inf.absoluteFilePath()));
|
|
player->play();
|
|
|
|
Snapshot::saveSnapshot(_glWidget, _myAvatar);
|
|
}
|