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250 lines
8.1 KiB
C++
250 lines
8.1 KiB
C++
//
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// HandData.cpp
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// hifi
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//
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// Created by Stephen Birarda on 5/20/13.
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// Copyright (c) 2013 High Fidelity, Inc. All rights reserved.
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//
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#include "HandData.h"
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#include "AvatarData.h"
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// Glove flags
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#define GLOVE_FLAG_RAVE 0x01
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// When converting between fixed and float, use this as the radix.
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const int fingerVectorRadix = 4;
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HandData::HandData(AvatarData* owningAvatar) :
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_basePosition(0.0f, 0.0f, 0.0f),
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_baseOrientation(0.0f, 0.0f, 0.0f, 1.0f),
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_owningAvatarData(owningAvatar),
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_isRaveGloveActive(false),
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_raveGloveMode(RAVE_GLOVE_EFFECTS_MODE_THROBBING_COLOR)
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{
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// Start with two palms
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addNewPalm();
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addNewPalm();
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}
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PalmData& HandData::addNewPalm() {
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_palms.push_back(PalmData(this));
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return _palms.back();
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}
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PalmData::PalmData(HandData* owningHandData) :
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_rawPosition(0, 0, 0),
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_rawNormal(0, 1, 0),
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_isActive(false),
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_leapID(LEAPID_INVALID),
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_numFramesWithoutData(0),
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_owningHandData(owningHandData)
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{
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for (int i = 0; i < NUM_FINGERS_PER_HAND; ++i) {
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_fingers.push_back(FingerData(this, owningHandData));
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}
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}
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FingerData::FingerData(PalmData* owningPalmData, HandData* owningHandData) :
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_tipRawPosition(0, 0, 0),
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_rootRawPosition(0, 0, 0),
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_isActive(false),
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_leapID(LEAPID_INVALID),
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_numFramesWithoutData(0),
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_owningPalmData(owningPalmData),
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_owningHandData(owningHandData)
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{
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const int standardTrailLength = 30;
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setTrailLength(standardTrailLength);
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}
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int HandData::encodeRemoteData(unsigned char* destinationBuffer) {
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const unsigned char* startPosition = destinationBuffer;
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unsigned char gloveFlags = 0;
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if (isRaveGloveActive())
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gloveFlags |= GLOVE_FLAG_RAVE;
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*destinationBuffer++ = gloveFlags;
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*destinationBuffer++ = getRaveGloveMode();
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unsigned int numHands = 0;
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for (unsigned int handIndex = 0; handIndex < getNumPalms(); ++handIndex) {
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PalmData& palm = getPalms()[handIndex];
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if (palm.isActive()) {
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numHands++;
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}
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}
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*destinationBuffer++ = numHands;
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for (unsigned int handIndex = 0; handIndex < getNumPalms(); ++handIndex) {
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PalmData& palm = getPalms()[handIndex];
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if (palm.isActive()) {
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destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, palm.getRawPosition(), fingerVectorRadix);
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destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, palm.getRawNormal(), fingerVectorRadix);
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unsigned int numFingers = 0;
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for (unsigned int fingerIndex = 0; fingerIndex < palm.getNumFingers(); ++fingerIndex) {
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FingerData& finger = palm.getFingers()[fingerIndex];
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if (finger.isActive()) {
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numFingers++;
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}
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}
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*destinationBuffer++ = numFingers;
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for (unsigned int fingerIndex = 0; fingerIndex < palm.getNumFingers(); ++fingerIndex) {
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FingerData& finger = palm.getFingers()[fingerIndex];
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if (finger.isActive()) {
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destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, finger.getTipRawPosition(), fingerVectorRadix);
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destinationBuffer += packFloatVec3ToSignedTwoByteFixed(destinationBuffer, finger.getRootRawPosition(), fingerVectorRadix);
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}
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}
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}
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}
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// One byte for error checking safety.
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size_t checkLength = destinationBuffer - startPosition;
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*destinationBuffer++ = (unsigned char)checkLength;
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// just a double-check, while tracing a crash.
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// decodeRemoteData(destinationBuffer - (destinationBuffer - startPosition));
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return destinationBuffer - startPosition;
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}
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#define DISABLE_RECEIVE // Temporary measure while a crash is being traced
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int HandData::decodeRemoteData(unsigned char* sourceBuffer) {
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const unsigned char* startPosition = sourceBuffer;
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unsigned char gloveFlags = *sourceBuffer++;
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char effectsMode = *sourceBuffer++;
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unsigned int numHands = *sourceBuffer++;
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for (unsigned int handIndex = 0; handIndex < numHands; ++handIndex) {
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#ifndef DISABLE_RECEIVE
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if (handIndex >= getNumPalms())
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addNewPalm();
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#endif
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if (handIndex < getNumPalms()) {
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PalmData& palm = getPalms()[handIndex];
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glm::vec3 handPosition;
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glm::vec3 handNormal;
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sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, handPosition, fingerVectorRadix);
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sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, handNormal, fingerVectorRadix);
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unsigned int numFingers = *sourceBuffer++;
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#ifndef DISABLE_RECEIVE
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palm.setRawPosition(handPosition);
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palm.setRawNormal(handNormal);
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palm.setActive(true);
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#endif
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for (unsigned int fingerIndex = 0; fingerIndex < numFingers; ++fingerIndex) {
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if (fingerIndex < palm.getNumFingers()) {
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FingerData& finger = palm.getFingers()[fingerIndex];
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glm::vec3 tipPosition;
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glm::vec3 rootPosition;
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sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, tipPosition, fingerVectorRadix);
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sourceBuffer += unpackFloatVec3FromSignedTwoByteFixed(sourceBuffer, rootPosition, fingerVectorRadix);
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#ifndef DISABLE_RECEIVE
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finger.setRawTipPosition(tipPosition);
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finger.setRawRootPosition(rootPosition);
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finger.setActive(true);
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#endif
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}
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}
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// Turn off any fingers which weren't used.
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for (unsigned int fingerIndex = numFingers; fingerIndex < palm.getNumFingers(); ++fingerIndex) {
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FingerData& finger = palm.getFingers()[fingerIndex];
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#ifndef DISABLE_RECEIVE
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finger.setActive(false);
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#endif
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}
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}
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}
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// Turn off any hands which weren't used.
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for (unsigned int handIndex = numHands; handIndex < getNumPalms(); ++handIndex) {
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PalmData& palm = getPalms()[handIndex];
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#ifndef DISABLE_RECEIVE
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palm.setActive(false);
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#endif
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}
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#ifndef DISABLE_RECEIVE
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setRaveGloveActive((gloveFlags & GLOVE_FLAG_RAVE) != 0);
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setRaveGloveMode(effectsMode);
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#endif
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// One byte for error checking safety.
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unsigned char requiredLength = (unsigned char)(sourceBuffer - startPosition);
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unsigned char checkLength = *sourceBuffer++;
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assert(checkLength == requiredLength);
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return sourceBuffer - startPosition;
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}
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void HandData::setFingerTrailLength(unsigned int length) {
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for (size_t i = 0; i < getNumPalms(); ++i) {
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PalmData& palm = getPalms()[i];
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for (size_t f = 0; f < palm.getNumFingers(); ++f) {
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FingerData& finger = palm.getFingers()[f];
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finger.setTrailLength(length);
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}
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}
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}
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void HandData::updateFingerTrails() {
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for (size_t i = 0; i < getNumPalms(); ++i) {
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PalmData& palm = getPalms()[i];
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for (size_t f = 0; f < palm.getNumFingers(); ++f) {
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FingerData& finger = palm.getFingers()[f];
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finger.updateTrail();
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}
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}
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}
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void FingerData::setTrailLength(unsigned int length) {
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_tipTrailPositions.resize(length);
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_tipTrailCurrentStartIndex = 0;
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_tipTrailCurrentValidLength = 0;
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}
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void FingerData::updateTrail() {
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if (_tipTrailPositions.size() == 0)
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return;
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if (_isActive) {
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// Add the next point in the trail.
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_tipTrailCurrentStartIndex--;
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if (_tipTrailCurrentStartIndex < 0)
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_tipTrailCurrentStartIndex = _tipTrailPositions.size() - 1;
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_tipTrailPositions[_tipTrailCurrentStartIndex] = getTipPosition();
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if (_tipTrailCurrentValidLength < _tipTrailPositions.size())
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_tipTrailCurrentValidLength++;
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}
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else {
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// It's not active, so just shorten the trail.
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if (_tipTrailCurrentValidLength > 0)
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_tipTrailCurrentValidLength--;
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}
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}
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int FingerData::getTrailNumPositions() {
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return _tipTrailCurrentValidLength;
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}
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const glm::vec3& FingerData::getTrailPosition(int index) {
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if (index >= _tipTrailCurrentValidLength) {
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static glm::vec3 zero(0,0,0);
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return zero;
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}
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int posIndex = (index + _tipTrailCurrentStartIndex) % _tipTrailCurrentValidLength;
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return _tipTrailPositions[posIndex];
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}
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