overte/libraries/entities-renderer/src/paintStroke_fade.slv
2017-07-19 17:11:06 +02:00

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<@include gpu/Config.slh@>
<$VERSION_HEADER$>
// Generated on <$_SCRIBE_DATE$>
//
// paintStroke_fade.slv
// vertex shader
//
// Created by Olivier Prat on 19/07/17.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
<@include gpu/Inputs.slh@>
<@include gpu/Color.slh@>
<@include gpu/Transform.slh@>
<$declareStandardTransform()$>
// the interpolated normal
out vec3 interpolatedNormal;
//the diffuse texture
out vec2 varTexcoord;
out vec4 varColor;
out vec4 _worldPosition;
void main(void) {
varTexcoord = inTexCoord0.st;
// pass along the diffuse color
varColor = colorToLinearRGBA(inColor);
// standard transform
TransformCamera cam = getTransformCamera();
TransformObject obj = getTransformObject();
<$transformModelToClipPos(cam, obj, inPosition, gl_Position)$>
<$transformModelToEyeDir(cam, obj, inNormal.xyz, interpolatedNormal)$>
<$transformModelToWorldPos(obj, inPosition, _worldPosition)$>
}