overte/unpublishedScripts/marketplace/gameTable/snapToGrid.js
2017-04-17 13:16:10 +02:00

120 lines
4.4 KiB
JavaScript

//
// Created by Thijs Wenker on 3/31/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
var _this;
var DO_NOT_SNAP_WHEN_FARTHER_THAN_THIS = 0.25;
function SnapToGrid() {
_this = this;
}
SnapToGrid.prototype = {
preload: function(id) {
_this.entityID = id;
_this.getAnchorPoints();
},
startGrab: function() {
var userData = _this.getCurrentUserData();
if (userData.gameTable.hasOwnProperty('attachedTo') && userData.gameTable.attachedTo !== null) {
Entities.editEntity(userData.gameTable.attachedTo, {
userData: 'available'
});
}
},
releaseGrab: function() {
_this.attachToNearestAnchor();
},
getAnchorPoints: function() {
var availableAnchors = [];
var results = _this.getEntitiesFromGroup('gameTable', 'anchor');
results.forEach(function(item) {
var properties = Entities.getEntityProperties(item, ['position', 'userData']);
if (properties.userData === 'occupied') {
// don't put it on the stack
} else if (properties.userData === 'available') {
availableAnchors.push(properties.position);
}
});
return availableAnchors;
},
attachToNearestAnchor: function() {
var myProps = Entities.getEntityProperties(_this.entityID, ['position', 'dimensions']);
var anchors = _this.getAnchorPoints();
var shortestDistance = DO_NOT_SNAP_WHEN_FARTHER_THAN_THIS;
var nearestAnchor = null;
anchors.forEach(function(anchor) {
var howFar = Vec3.distance(myProps.position, anchor);
if (howFar < shortestDistance) {
shortestDistance = howFar;
nearestAnchor = anchor;
}
});
if (shortestDistance > DO_NOT_SNAP_WHEN_FARTHER_THAN_THIS) {
_this.setCurrentUserData({
attachedTo: null
});
} else {
if (nearestAnchor !== null) {
_this.positionOnAnchor(nearestAnchor, myProps);
_this.setCurrentUserData({
attachedTo: nearestAnchor
});
Entities.editEntity(nearestAnchor, {
userData: 'occupied'
});
} else {
// there is no nearest anchor. perhaps they are all occupied.
_this.setCurrentUserData({
attachedTo: null
});
}
}
},
getEntitiesFromGroup: function(groupName, entityName) {
var position = Entities.getEntityProperties(_this.entityID, 'position').position;
var nearbyEntities = Entities.findEntities(position, 7.5);
var foundItems = [];
nearbyEntities.forEach(function(entityID) {
var description = Entities.getEntityProperties(entityID, 'description').description;
var descriptionSplit = description.split(":");
if (descriptionSplit[1] === groupName && descriptionSplit[2] === entityName) {
foundItems.push(entityID);
}
});
return foundItems;
},
positionOnAnchor: function(anchor, myProps) {
Entities.editEntity(_this.entityID, {
position: {
x: anchor.x,
y: anchor.y + (0.5 * myProps.dimensions.y),
z: anchor.z
}
});
},
setCurrentUserData: function(data) {
var userData = _this.getCurrentUserData();
userData.gameTable = data;
Entities.editEntity(_this.entityID, {
userData: userData
});
},
getCurrentUserData: function() {
var userData = Entities.getEntityProperties(_this.entityID, 'userData').userData;
try {
return JSON.parse(userData);
} catch (e) {
// e;
}
return null;
}
};
});