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120 lines
4.4 KiB
JavaScript
120 lines
4.4 KiB
JavaScript
//
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// Created by Thijs Wenker on 3/31/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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var _this;
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var DO_NOT_SNAP_WHEN_FARTHER_THAN_THIS = 0.25;
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function SnapToGrid() {
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_this = this;
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}
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SnapToGrid.prototype = {
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preload: function(id) {
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_this.entityID = id;
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_this.getAnchorPoints();
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},
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startGrab: function() {
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var userData = _this.getCurrentUserData();
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if (userData.gameTable.hasOwnProperty('attachedTo') && userData.gameTable.attachedTo !== null) {
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Entities.editEntity(userData.gameTable.attachedTo, {
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userData: 'available'
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});
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}
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},
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releaseGrab: function() {
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_this.attachToNearestAnchor();
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},
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getAnchorPoints: function() {
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var availableAnchors = [];
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var results = _this.getEntitiesFromGroup('gameTable', 'anchor');
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results.forEach(function(item) {
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var properties = Entities.getEntityProperties(item, ['position', 'userData']);
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if (properties.userData === 'occupied') {
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// don't put it on the stack
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} else if (properties.userData === 'available') {
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availableAnchors.push(properties.position);
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}
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});
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return availableAnchors;
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},
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attachToNearestAnchor: function() {
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var myProps = Entities.getEntityProperties(_this.entityID, ['position', 'dimensions']);
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var anchors = _this.getAnchorPoints();
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var shortestDistance = DO_NOT_SNAP_WHEN_FARTHER_THAN_THIS;
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var nearestAnchor = null;
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anchors.forEach(function(anchor) {
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var howFar = Vec3.distance(myProps.position, anchor);
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if (howFar < shortestDistance) {
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shortestDistance = howFar;
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nearestAnchor = anchor;
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}
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});
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if (shortestDistance > DO_NOT_SNAP_WHEN_FARTHER_THAN_THIS) {
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_this.setCurrentUserData({
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attachedTo: null
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});
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} else {
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if (nearestAnchor !== null) {
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_this.positionOnAnchor(nearestAnchor, myProps);
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_this.setCurrentUserData({
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attachedTo: nearestAnchor
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});
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Entities.editEntity(nearestAnchor, {
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userData: 'occupied'
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});
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} else {
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// there is no nearest anchor. perhaps they are all occupied.
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_this.setCurrentUserData({
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attachedTo: null
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});
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}
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}
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},
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getEntitiesFromGroup: function(groupName, entityName) {
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var position = Entities.getEntityProperties(_this.entityID, 'position').position;
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var nearbyEntities = Entities.findEntities(position, 7.5);
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var foundItems = [];
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nearbyEntities.forEach(function(entityID) {
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var description = Entities.getEntityProperties(entityID, 'description').description;
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var descriptionSplit = description.split(":");
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if (descriptionSplit[1] === groupName && descriptionSplit[2] === entityName) {
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foundItems.push(entityID);
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}
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});
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return foundItems;
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},
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positionOnAnchor: function(anchor, myProps) {
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Entities.editEntity(_this.entityID, {
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position: {
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x: anchor.x,
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y: anchor.y + (0.5 * myProps.dimensions.y),
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z: anchor.z
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}
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});
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},
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setCurrentUserData: function(data) {
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var userData = _this.getCurrentUserData();
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userData.gameTable = data;
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Entities.editEntity(_this.entityID, {
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userData: userData
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});
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},
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getCurrentUserData: function() {
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var userData = Entities.getEntityProperties(_this.entityID, 'userData').userData;
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try {
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return JSON.parse(userData);
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} catch (e) {
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// e;
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}
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return null;
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}
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};
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});
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