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42 lines
1.2 KiB
JavaScript
42 lines
1.2 KiB
JavaScript
//
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// Created by Thijs Wenker on 3/31/2017
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// Copyright 2017 High Fidelity, Inc.
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//
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// Revision of James B. Pollack's work on GamesTable in 2016
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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(function() {
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var _this;
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var CLICK_SOUND_URL = Script.resolvePath('assets/sfx/woodenTapClick.wav');
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var clickSound;
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function NextGameButton() {
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_this = this;
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}
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NextGameButton.prototype = {
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preload: function(id) {
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_this.entityID = id;
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clickSound = SoundCache.getSound(CLICK_SOUND_URL);
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},
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clickDownOnEntity: function() {
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_this.nextGame();
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},
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startNearTrigger: function() {
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_this.nextGame();
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},
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nextGame: function() {
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var buttonProperties = Entities.getEntityProperties(_this.entityID, ['position', 'parentID']);
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Entities.callEntityMethod(buttonProperties.parentID, 'nextGame');
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Audio.playSound(clickSound, {
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loop: false,
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position: buttonProperties.position,
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volume: 0.4
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});
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}
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};
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return new NextGameButton();
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});
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