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286 lines
No EOL
8.8 KiB
JavaScript
286 lines
No EOL
8.8 KiB
JavaScript
// this script creates a pile of playable blocks and displays a target arrangement when you trigger it
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var BLOCK_RED = {
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url: 'atp:/kineticObjects/blocks/planky_red.fbx',
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dimensions: {
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"x": 0.10000000149011612,
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"y": 0.05000000074505806,
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"z": 0.25
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}
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};
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var BLOCK_BLUE = {
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url: 'atp:/kineticObjects/blocks/planky_blue.fbx',
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dimensions: {
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"x": 0.05000000074505806,
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"y": 0.05000000074505806,
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"z": 0.25
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},
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};
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var BLOCK_YELLOW = {
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url: 'atp:/kineticObjects/blocks/planky_yellow.fbx',
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dimensions: {
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"x": 0.029999999329447746,
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"y": 0.05000000074505806,
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"z": 0.25
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}
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};
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var BLOCK_GREEN = {
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url: 'atp:/kineticObjects/blocks/planky_green.fbx',
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dimensions: {
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"x": 0.10000000149011612,
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"y": 0.10000000149011612,
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"z": 0.25
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},
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};
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var BLOCK_NATURAL = {
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url: "atp:/kineticObjects/blocks/planky_natural.fbx",
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dimensions: {
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"x": 0.05,
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"y": 0.05,
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"z": 0.05
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}
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};
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var blocks = [
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BLOCK_RED, BLOCK_BLUE, BLOCK_YELLOW, BLOCK_GREEN, BLOCK_NATURAL
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];
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var arrangements = [{
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name: 'greenhenge',
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blocks: [BLOCK_GREEN, BLOCK_GREEN, BLOCK_YELLOW, BLOCK_YELLOW],
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target: "atp:/blocky/newblocks1.json"
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}, {
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name: 'tallstuff',
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blocks: [BLOCK_RED, BLOCK_RED, BLOCK_RED],
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target: "atp:/blocky/newblocks2.json"
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}, {
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name: 'ostrich',
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blocks: [BLOCK_RED, BLOCK_RED, BLOCK_GREEN, BLOCK_YELLOW, BLOCK_NATURAL],
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target: "atp:/blocky/newblocks5.json"
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}, {
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name: 'fourppl',
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blocks: [BLOCK_BLUE, BLOCK_BLUE, BLOCK_BLUE, BLOCK_BLUE, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL, BLOCK_NATURAL],
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target: "atp:/blocky/newblocks3.json"
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}, {
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name: 'frogguy',
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blocks: [BLOCK_GREEN, BLOCK_GREEN, BLOCK_GREEN, BLOCK_YELLOW, BLOCK_RED, BLOCK_RED, BLOCK_NATURAL, BLOCK_NATURAL],
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target: "atp:/blocky/newblocks4.json"
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}, {
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name: 'dominoes',
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blocks: [BLOCK_RED, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW, BLOCK_YELLOW],
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target: "atp:/blocky/arrangement6B.json"
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}]
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var PLAYABLE_BLOCKS_POSITION = {
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x: 1097.6,
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y: 460.5,
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z: -66.22
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};
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var TARGET_BLOCKS_POSITION = {
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x: 1096.82,
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y: 460.5,
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z: -67.689
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};
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//#debug
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(function() {
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print('BLOCK ENTITY SCRIPT')
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var _this;
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function Blocky() {
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_this = this;
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}
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Blocky.prototype = {
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busy: false,
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debug: false,
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playableBlocks: [],
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targetBlocks: [],
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preload: function(entityID) {
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print('BLOCKY preload')
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this.entityID = entityID;
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Script.update.connect(_this.update);
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},
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createTargetBlocks: function(arrangement) {
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var created = [];
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print('BLOCKY create target blocks')
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var created = [];
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var success = Clipboard.importEntities(arrangement.target);
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if (success === true) {
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created = Clipboard.pasteEntities(TARGET_BLOCKS_POSITION)
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print('created ' + created);
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}
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this.targetBlocks = created;
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print('BLOCKY TARGET BLOCKS:: ' + this.targetBlocks);
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},
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createPlayableBlocks: function(arrangement) {
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print('BLOCKY creating playable blocks' + arrangement.blocks.length);
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arrangement.blocks.forEach(function(block) {
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print('BLOCKY in a block loop')
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var blockProps = {
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name: "home_model_blocky_block",
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type: 'Model',
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collisionSoundURL: "atp:/kineticObjects/blocks/ToyWoodBlock.L.wav",
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dynamic: true,
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collisionless: false,
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gravity: {
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x: 0,
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y: -9.8,
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z: 0
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},
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userData: JSON.stringify({
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grabbableKey: {
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grabbable: true
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},
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hifiHomeKey: {
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reset: true
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}
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}),
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dimensions: block.dimensions,
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modelURL: block.url,
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shapeType: 'box',
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velocity: {
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x: 0,
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y: -0.01,
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z: 0,
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},
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position: PLAYABLE_BLOCKS_POSITION
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}
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var newBlock = Entities.addEntity(blockProps);
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print('BLOCKY made a playable block' + newBlock)
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_this.playableBlocks.push(newBlock);
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print('BLOCKY pushing it into playable blocks');
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})
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print('BLOCKY after going through playable arrangement')
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},
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startNearTrigger: function() {
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print('BLOCKY got a near trigger');
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this.advanceRound();
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},
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advanceRound: function() {
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print('BLOCKY advance round');
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this.busy = true;
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this.cleanup();
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var arrangement = arrangements[Math.floor(Math.random() * arrangements.length)];
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this.createTargetBlocks(arrangement);
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if (this.debug === true) {
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this.debugCreatePlayableBlocks();
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} else {
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this.createPlayableBlocks(arrangement);
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}
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Script.setTimeout(function() {
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_this.busy = false;
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}, 1000)
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},
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findBlocks: function() {
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var found = [];
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var results = Entities.findEntities(MyAvatar.position, 10);
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results.forEach(function(result) {
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var properties = Entities.getEntityProperties(result);
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print('got result props')
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if (properties.name.indexOf('blocky_block') > -1) {
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found.push(result);
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}
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});
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return found;
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},
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cleanup: function() {
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print('BLOCKY cleanup');
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var blocks = this.findBlocks();
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print('BLOCKY cleanup2' + blocks.length)
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blocks.forEach(function(block) {
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Entities.deleteEntity(block);
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})
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print('BLOCKY after find and delete')
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this.targetBlocks.forEach(function(block) {
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Entities.deleteEntity(block);
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});
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this.playableBlocks.forEach(function(block) {
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Entities.deleteEntity(block);
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});
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this.targetBlocks = [];
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this.playableBlocks = [];
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},
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debugCreatePlayableBlocks: function() {
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print('BLOCKY debug create');
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var howMany = 10;
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var i;
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for (i = 0; i < howMany; i++) {
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var block = blocks[Math.floor(Math.random() * blocks.length)];
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var blockProps = {
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name: "home_model_blocky_block",
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type: 'Model',
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collisionSoundURL: "atp:/kineticObjects/blocks/ToyWoodBlock.L.wav",
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dynamic: false,
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collisionless: true,
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userData: JSON.stringify({
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grabbableKey: {
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grabbable: true
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},
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hifiHomeKey: {
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reset: true
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}
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}),
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dimensions: block.dimensions,
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modelURL: block.url,
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shapeType: 'box',
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velocity: {
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x: 0,
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y: -0.01,
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z: 0,
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},
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position: PLAYABLE_BLOCKS_POSITION
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}
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this.playableBlocks.push(Entities.addEntity(blockProps));
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}
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},
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unload: function() {
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this.cleanup();
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Script.update.disconnect(_this.update);
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},
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clickReleaseOnEntity: function() {
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print('BLOCKY click')
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this.startNearTrigger();
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},
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update: function() {
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if (_this.busy === true) {
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return;
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}
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var BEAM_TRIGGER_THRESHOLD = 0.075;
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var BEAM_POSITION = {
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x: 1098.4424,
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y: 460.3090,
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z: -66.2190
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};
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var leftHandPosition = MyAvatar.getLeftPalmPosition();
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var rightHandPosition = MyAvatar.getRightPalmPosition();
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var rightDistance = Vec3.distance(leftHandPosition, BEAM_POSITION)
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var leftDistance = Vec3.distance(rightHandPosition, BEAM_POSITION)
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if (rightDistance < BEAM_TRIGGER_THRESHOLD || leftDistance < BEAM_TRIGGER_THRESHOLD) {
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_this.startNearTrigger();
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}
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}
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}
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return new Blocky();
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}) |