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106 lines
3.3 KiB
JavaScript
106 lines
3.3 KiB
JavaScript
"use strict";
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/* jslint vars: true, plusplus: true, forin: true*/
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/* globals Tablet, Script, AvatarList, Users, Entities, MyAvatar, Camera, Overlays, Vec3, Quat, Controller, print, getControllerWorldLocation */
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/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
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//
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// floatinLantern.js
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//
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// Created by MrRoboman on 17/05/04
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// Copyright 2017 High Fidelity, Inc.
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//
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// Makes floating lanterns rise upon being released and corrects their rotation as the fly.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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(function() {
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var _this;
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var SLOW_SPIN_THRESHOLD = 0.1;
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var ROTATION_COMPLETE_THRESHOLD = 0.01;
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var ROTATION_SPEED = 0.2;
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var HOME_ROTATION = {x: 0, y: 0, z: 0, w: 0};
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floatingLantern = function() {
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_this = this;
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this.updateConnected = false;
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};
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floatingLantern.prototype = {
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preload: function(entityID) {
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this.entityID = entityID;
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},
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unload: function(entityID) {
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this.disconnectUpdate();
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},
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startNearGrab: function() {
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this.disconnectUpdate();
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},
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startDistantGrab: function() {
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this.disconnectUpdate();
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},
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releaseGrab: function() {
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Entities.editEntity(this.entityID, {
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gravity: {
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x: 0,
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y: 0.5,
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z: 0
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}
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});
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},
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update: function(dt) {
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var lanternProps = Entities.getEntityProperties(_this.entityID);
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if (lanternProps && lanternProps.rotation && lanternProps.owningAvatarID === MyAvatar.sessionUUID) {
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var spinningSlowly = (
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Math.abs(lanternProps.angularVelocity.x) < SLOW_SPIN_THRESHOLD &&
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Math.abs(lanternProps.angularVelocity.y) < SLOW_SPIN_THRESHOLD &&
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Math.abs(lanternProps.angularVelocity.z) < SLOW_SPIN_THRESHOLD
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);
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var rotationComplete = (
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Math.abs(lanternProps.rotation.x - HOME_ROTATION.x) < ROTATION_COMPLETE_THRESHOLD &&
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Math.abs(lanternProps.rotation.y - HOME_ROTATION.y) < ROTATION_COMPLETE_THRESHOLD &&
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Math.abs(lanternProps.rotation.z - HOME_ROTATION.z) < ROTATION_COMPLETE_THRESHOLD
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);
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if (spinningSlowly && !rotationComplete) {
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var newRotation = Quat.slerp(lanternProps.rotation, HOME_ROTATION, ROTATION_SPEED * dt);
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Entities.editEntity(_this.entityID, {
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rotation: newRotation,
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angularVelocity: {
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x: 0,
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y: 0,
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z: 0
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}
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});
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}
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}
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},
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connectUpdate: function() {
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if (!this.updateConnected) {
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this.updateConnected = true;
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Script.update.connect(this.update);
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}
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},
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disconnectUpdate: function() {
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if (this.updateConnected) {
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this.updateConnected = false;
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Script.update.disconnect(this.update);
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}
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}
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};
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return new floatingLantern();
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});
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