overte/scripts/tutorials/entity_scripts/floatingLantern.js
2017-05-12 15:06:22 -07:00

106 lines
3.3 KiB
JavaScript

"use strict";
/* jslint vars: true, plusplus: true, forin: true*/
/* globals Tablet, Script, AvatarList, Users, Entities, MyAvatar, Camera, Overlays, Vec3, Quat, Controller, print, getControllerWorldLocation */
/* eslint indent: ["error", 4, { "outerIIFEBody": 0 }] */
//
// floatinLantern.js
//
// Created by MrRoboman on 17/05/04
// Copyright 2017 High Fidelity, Inc.
//
// Makes floating lanterns rise upon being released and corrects their rotation as the fly.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
(function() {
var _this;
var SLOW_SPIN_THRESHOLD = 0.1;
var ROTATION_COMPLETE_THRESHOLD = 0.01;
var ROTATION_SPEED = 0.2;
var HOME_ROTATION = {x: 0, y: 0, z: 0, w: 0};
floatingLantern = function() {
_this = this;
this.updateConnected = false;
};
floatingLantern.prototype = {
preload: function(entityID) {
this.entityID = entityID;
},
unload: function(entityID) {
this.disconnectUpdate();
},
startNearGrab: function() {
this.disconnectUpdate();
},
startDistantGrab: function() {
this.disconnectUpdate();
},
releaseGrab: function() {
Entities.editEntity(this.entityID, {
gravity: {
x: 0,
y: 0.5,
z: 0
}
});
},
update: function(dt) {
var lanternProps = Entities.getEntityProperties(_this.entityID);
if (lanternProps && lanternProps.rotation && lanternProps.owningAvatarID === MyAvatar.sessionUUID) {
var spinningSlowly = (
Math.abs(lanternProps.angularVelocity.x) < SLOW_SPIN_THRESHOLD &&
Math.abs(lanternProps.angularVelocity.y) < SLOW_SPIN_THRESHOLD &&
Math.abs(lanternProps.angularVelocity.z) < SLOW_SPIN_THRESHOLD
);
var rotationComplete = (
Math.abs(lanternProps.rotation.x - HOME_ROTATION.x) < ROTATION_COMPLETE_THRESHOLD &&
Math.abs(lanternProps.rotation.y - HOME_ROTATION.y) < ROTATION_COMPLETE_THRESHOLD &&
Math.abs(lanternProps.rotation.z - HOME_ROTATION.z) < ROTATION_COMPLETE_THRESHOLD
);
if (spinningSlowly && !rotationComplete) {
var newRotation = Quat.slerp(lanternProps.rotation, HOME_ROTATION, ROTATION_SPEED * dt);
Entities.editEntity(_this.entityID, {
rotation: newRotation,
angularVelocity: {
x: 0,
y: 0,
z: 0
}
});
}
}
},
connectUpdate: function() {
if (!this.updateConnected) {
this.updateConnected = true;
Script.update.connect(this.update);
}
},
disconnectUpdate: function() {
if (this.updateConnected) {
this.updateConnected = false;
Script.update.disconnect(this.update);
}
}
};
return new floatingLantern();
});