overte/scripts/developer/tests/scriptableResource/lib.js

98 lines
3.1 KiB
JavaScript

//
// lib.js
// scripts/developer/tests/scriptableResource
//
// Created by Zach Pomerantz on 4/20/16.
// Copyright 2016 High Fidelity, Inc.
//
// Preloads textures to play a simple movie, plays it, and frees those textures.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var NUM_FRAMES = 158; // 158 available
var FRAME_RATE = 30; // 30 default
function getFrame(callback) {
// A model exported from blender with a texture named 'Picture' on one face.
var FRAME_URL = "https://content.overte.org/Developer/Tutorials/pictureFrame/finalFrame.fbx";
var model = ModelCache.prefetch(FRAME_URL);
if (model.state === Resource.State.FINISHED) {
makeFrame(Resource.State.FINISHED);
} else {
model.stateChanged.connect(makeFrame);
}
function makeFrame(state) {
if (state === Resource.State.FAILED) { throw "Failed to load frame"; }
if (state !== Resource.State.FINISHED) { return; }
var pictureFrameProperties = {
name: 'scriptableResourceTest Picture Frame',
type: 'Model',
position: getPosition(),
modelURL: FRAME_URL,
dynamic: true,
};
callback(Entities.addEntity(pictureFrameProperties));
}
function getPosition() {
// Always put it 5 meters in front of you
var position = MyAvatar.position;
var yaw = MyAvatar.bodyYaw + MyAvatar.getHeadFinalYaw();
var rads = (yaw / 180) * Math.PI;
position.y += 0.5;
position.x += - 5 * Math.sin(rads);
position.z += - 5 * Math.cos(rads);
return position;
}
}
function prefetch(callback) {
// A folder full of individual frames.
var MOVIE_URL = Script.getExternalPath(Script.ExternalPaths.HF_Content, "/james/vidtest/");
var frames = [];
var numLoading = 0;
for (var i = 1; i <= NUM_FRAMES; ++i) {
var padded = pad(i, 3);
var filepath = MOVIE_URL + padded + '.jpg';
var texture = TextureCache.prefetch(filepath);
frames.push(texture);
if (texture.state !== Resource.State.FINISHED) {
numLoading++;
texture.stateChanged.connect(function(state) {
if (state === Resource.State.FAILED || state === Resource.State.FINISHED) {
--numLoading;
if (!numLoading) { callback(frames); }
}
});
}
}
if (!numLoading) { callback(frames); }
function pad(num, size) { // left-pad num with zeros until it is size digits
var s = num.toString();
while (s.length < size) { s = "0" + s; }
return s;
}
}
function play(model, frames, callback) {
var frame = 0;
var movieInterval = Script.setInterval(function() {
Entities.editEntity(model, { textures: JSON.stringify({ Picture: frames[frame].url }) });
if (++frame >= frames.length) {
Script.clearInterval(movieInterval);
callback();
}
}, 1000 / FRAME_RATE);
}