overte/scripts/developer/tests/rapidProceduralChange/timerTest.fs
2016-04-25 17:36:35 -07:00

21 lines
525 B
GLSL

//
// timerTest.fs
// examples/tests/rapidProceduralChange
//
// Created by Eric Levin on 3/9/16.
// Copyright 2016 High Fidelity, Inc.
//
// This fragment shader is designed to test the rapid changing of a uniform on the timer.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
uniform float red;
vec3 getSkyboxColor() {
float blue = red;
blue = (cos(iGlobalTime) + 1) / 2;
return vec3(1.0, 0.0, blue);
}