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73 lines
No EOL
1.7 KiB
JavaScript
73 lines
No EOL
1.7 KiB
JavaScript
//
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// lightModifierTestScene.js
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//
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// Created by James Pollack @imgntn on 12/15/2015
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// Copyright 2015 High Fidelity, Inc.
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//
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// Given a selected light, instantiate some entities that represent various values you can dynamically adjust.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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var PARENT_SCRIPT_URL = Script.resolvePath('lightParent.js?' + Math.random(0 - 100));
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var basePosition, avatarRot;
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avatarRot = Quat.fromPitchYawRollDegrees(0, MyAvatar.bodyYaw, 0.0);
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basePosition = Vec3.sum(MyAvatar.position, Vec3.multiply(0, Quat.getUp(avatarRot)));
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var light;
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function createLight() {
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var position = basePosition;
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position.y += 2;
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var lightTransform = evalLightWorldTransform(position, avatarRot);
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var lightProperties = {
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name: 'Hifi-Spotlight',
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type: "Light",
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isSpotlight: true,
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dimensions: {
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x: 2,
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y: 2,
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z: 8
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},
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color: {
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red: 255,
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green: 0,
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blue: 255
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},
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intensity: 0.035,
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exponent: 1,
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cutoff: 30,
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lifetime: -1,
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position: lightTransform.p,
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rotation: lightTransform.q
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};
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light = Entities.addEntity(lightProperties);
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}
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function evalLightWorldTransform(modelPos, modelRot) {
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var MODEL_LIGHT_POSITION = {
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x: 0,
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y: -0.3,
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z: 0
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};
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var MODEL_LIGHT_ROTATION = Quat.angleAxis(-90, {
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x: 1,
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y: 0,
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z: 0
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});
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return {
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p: Vec3.sum(modelPos, Vec3.multiplyQbyV(modelRot, MODEL_LIGHT_POSITION)),
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q: Quat.multiply(modelRot, MODEL_LIGHT_ROTATION)
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};
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}
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function cleanup() {
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Entities.deleteEntity(light);
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}
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Script.scriptEnding.connect(cleanup);
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createLight(); |