overte/script-archive/light_modifier/lightModifierTestScene.js
2016-04-26 11:18:22 -07:00

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1.7 KiB
JavaScript

//
// lightModifierTestScene.js
//
// Created by James Pollack @imgntn on 12/15/2015
// Copyright 2015 High Fidelity, Inc.
//
// Given a selected light, instantiate some entities that represent various values you can dynamically adjust.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var PARENT_SCRIPT_URL = Script.resolvePath('lightParent.js?' + Math.random(0 - 100));
var basePosition, avatarRot;
avatarRot = Quat.fromPitchYawRollDegrees(0, MyAvatar.bodyYaw, 0.0);
basePosition = Vec3.sum(MyAvatar.position, Vec3.multiply(0, Quat.getUp(avatarRot)));
var light;
function createLight() {
var position = basePosition;
position.y += 2;
var lightTransform = evalLightWorldTransform(position, avatarRot);
var lightProperties = {
name: 'Hifi-Spotlight',
type: "Light",
isSpotlight: true,
dimensions: {
x: 2,
y: 2,
z: 8
},
color: {
red: 255,
green: 0,
blue: 255
},
intensity: 0.035,
exponent: 1,
cutoff: 30,
lifetime: -1,
position: lightTransform.p,
rotation: lightTransform.q
};
light = Entities.addEntity(lightProperties);
}
function evalLightWorldTransform(modelPos, modelRot) {
var MODEL_LIGHT_POSITION = {
x: 0,
y: -0.3,
z: 0
};
var MODEL_LIGHT_ROTATION = Quat.angleAxis(-90, {
x: 1,
y: 0,
z: 0
});
return {
p: Vec3.sum(modelPos, Vec3.multiplyQbyV(modelRot, MODEL_LIGHT_POSITION)),
q: Quat.multiply(modelRot, MODEL_LIGHT_ROTATION)
};
}
function cleanup() {
Entities.deleteEntity(light);
}
Script.scriptEnding.connect(cleanup);
createLight();