mirror of
https://github.com/overte-org/overte.git
synced 2025-04-05 20:28:07 +02:00
64 lines
No EOL
2.1 KiB
JavaScript
64 lines
No EOL
2.1 KiB
JavaScript
//
|
|
// simpleBot.js
|
|
// examples
|
|
//
|
|
// Created by Brad Hefta-Gaub on 12/23/16.
|
|
// Copyright 2016 High Fidelity, Inc.
|
|
//
|
|
// Distributed under the Apache License, Version 2.0.
|
|
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
|
//
|
|
|
|
|
|
var OVERTE_PUBLIC_CDN = networkingConstants.PUBLIC_BUCKET_CDN_URL;
|
|
|
|
function getRandomFloat(min, max) {
|
|
return Math.random() * (max - min) + min;
|
|
}
|
|
|
|
function getRandomInt (min, max) {
|
|
return Math.floor(Math.random() * (max - min + 1)) + min;
|
|
}
|
|
|
|
function printVector(string, vector) {
|
|
print(string + " " + vector.x + ", " + vector.y + ", " + vector.z);
|
|
}
|
|
|
|
var timePassed = 0.0;
|
|
var updateSpeed = 3.0;
|
|
|
|
var X_MIN = 5.0;
|
|
var X_MAX = 15.0;
|
|
var Z_MIN = 5.0;
|
|
var Z_MAX = 15.0;
|
|
var Y_PELVIS = 1.0;
|
|
|
|
Agent.isAvatar = true;
|
|
|
|
// change the avatar's position to the random one
|
|
Avatar.position = {x:0,y:1.1,z:0}; // { x: getRandomFloat(X_MIN, X_MAX), y: Y_PELVIS, z: getRandomFloat(Z_MIN, Z_MAX) };;
|
|
printVector("New bot, position = ", Avatar.position);
|
|
|
|
var animationData = {url: "file:///D:/Development/HiFi/hifi/interface/resources/avatar/animations/walk_fwd.fbx", lastFrame: 35};
|
|
//Avatar.startAnimation(animationData.url, animationData.fps || 30, 1, true, false, animationData.firstFrame || 0, animationData.lastFrame);
|
|
//Avatar.skeletonModelURL = "file:///D:/Development/HiFi/hifi/interface/resources/meshes/being_of_light/being_of_light.fbx";
|
|
|
|
var millisecondsToWaitBeforeStarting = 4 * 1000;
|
|
Script.setTimeout(function () {
|
|
print("Starting at", JSON.stringify(Avatar.position));
|
|
Avatar.startAnimation(animationData.url, animationData.fps || 30, 1, true, false, animationData.firstFrame || 0, animationData.lastFrame);
|
|
}, millisecondsToWaitBeforeStarting);
|
|
|
|
|
|
|
|
function update(deltaTime) {
|
|
timePassed += deltaTime;
|
|
if (timePassed > updateSpeed) {
|
|
timePassed = 0;
|
|
var newPosition = Vec3.sum(Avatar.position, { x: getRandomFloat(-0.1, 0.1), y: 0, z: getRandomFloat(-0.1, 0.1) });
|
|
Avatar.position = newPosition;
|
|
Vec3.print("new:", newPosition);
|
|
}
|
|
}
|
|
|
|
Script.update.connect(update); |