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144 lines
No EOL
4.1 KiB
JavaScript
144 lines
No EOL
4.1 KiB
JavaScript
//
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// bot_randomExpression.js
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// examples
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//
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// Created by Ben Arnold on 7/23/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// This is an example script that demonstrates an NPC avatar with
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// random facial expressions.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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function getRandomFloat(min, max) {
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return Math.random() * (max - min) + min;
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}
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function getRandomInt (min, max) {
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return Math.floor(Math.random() * (max - min + 1)) + min;
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}
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function printVector(string, vector) {
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print(string + " " + vector.x + ", " + vector.y + ", " + vector.z);
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}
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var timePassed = 0.0;
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var updateSpeed = 3.0;
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var X_MIN = 5.0;
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var X_MAX = 15.0;
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var Z_MIN = 5.0;
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var Z_MAX = 15.0;
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var Y_PELVIS = 1.0;
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// pick an integer between 1 and 100 for the body model for this bot
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botNumber = getRandomInt(1, 100);
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newFaceFilePrefix = "ron";
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newBodyFilePrefix = "bot" + botNumber;
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// set the face model fst using the bot number
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// there is no need to change the body model - we're using the default
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Avatar.faceModelURL = Script.getExternalPath(Script.ExternalPaths.Assets, "meshes/" + newFaceFilePrefix + ".fst");
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Avatar.skeletonModelURL = Script.getExternalPath(Script.ExternalPaths.Assets, "meshes/" + newBodyFilePrefix + ".fst");
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Avatar.billboardURL = Script.getExternalPath(Script.ExternalPaths.Assets, "meshes/billboards/bot" + botNumber + ".png");
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Agent.isAvatar = true;
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Agent.isListeningToAudioStream = true;
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// change the avatar's position to the random one
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Avatar.position = { x: getRandomFloat(X_MIN, X_MAX), y: Y_PELVIS, z: getRandomFloat(Z_MIN, Z_MAX) };;
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printVector("New bot, position = ", Avatar.position);
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var allBlendShapes = [];
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var targetBlendCoefficient = [];
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var currentBlendCoefficient = [];
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function addBlendShape(s) {
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allBlendShapes[allBlendShapes.length] = s;
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}
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//It is imperative that the following blendshapes are all present and are in the correct order
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addBlendShape("EyeBlink_L");
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addBlendShape("EyeBlink_R");
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addBlendShape("EyeSquint_L");
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addBlendShape("EyeSquint_R");
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addBlendShape("EyeDown_L");
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addBlendShape("EyeDown_R");
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addBlendShape("EyeIn_L");
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addBlendShape("EyeIn_R");
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addBlendShape("EyeOpen_L");
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addBlendShape("EyeOpen_R");
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addBlendShape("EyeOut_L");
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addBlendShape("EyeOut_R");
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addBlendShape("EyeUp_L");
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addBlendShape("EyeUp_R");
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addBlendShape("BrowsD_L");
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addBlendShape("BrowsD_R");
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addBlendShape("BrowsU_C");
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addBlendShape("BrowsU_L");
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addBlendShape("BrowsU_R");
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addBlendShape("JawFwd");
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addBlendShape("JawLeft");
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addBlendShape("JawOpen");
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addBlendShape("JawChew");
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addBlendShape("JawRight");
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addBlendShape("MouthLeft");
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addBlendShape("MouthRight");
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addBlendShape("MouthFrown_L");
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addBlendShape("MouthFrown_R");
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addBlendShape("MouthSmile_L");
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addBlendShape("MouthSmile_R");
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addBlendShape("MouthDimple_L");
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addBlendShape("MouthDimple_R");
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addBlendShape("LipsStretch_L");
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addBlendShape("LipsStretch_R");
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addBlendShape("LipsUpperClose");
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addBlendShape("LipsLowerClose");
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addBlendShape("LipsUpperUp");
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addBlendShape("LipsLowerDown");
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addBlendShape("LipsUpperOpen");
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addBlendShape("LipsLowerOpen");
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addBlendShape("LipsFunnel");
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addBlendShape("LipsPucker");
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addBlendShape("ChinLowerRaise");
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addBlendShape("ChinUpperRaise");
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addBlendShape("Sneer");
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addBlendShape("Puff");
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addBlendShape("CheekSquint_L");
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addBlendShape("CheekSquint_R");
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for (var i = 0; i < allBlendShapes.length; i++) {
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targetBlendCoefficient[i] = 0;
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currentBlendCoefficient[i] = 0;
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}
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function setRandomExpression() {
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for (var i = 0; i < allBlendShapes.length; i++) {
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targetBlendCoefficient[i] = Math.random();
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}
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}
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var expressionChangeSpeed = 0.1;
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function updateBlendShapes(deltaTime) {
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for (var i = 0; i < allBlendShapes.length; i++) {
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currentBlendCoefficient[i] += (targetBlendCoefficient[i] - currentBlendCoefficient[i]) * expressionChangeSpeed;
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Avatar.setBlendshape(allBlendShapes[i], currentBlendCoefficient[i]);
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}
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}
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function update(deltaTime) {
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timePassed += deltaTime;
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if (timePassed > updateSpeed) {
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timePassed = 0;
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setRandomExpression();
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}
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updateBlendShapes(deltaTime);
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}
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Script.update.connect(update); |