overte/interface/resources/shaders/occlusion_blur.frag
2014-04-09 09:59:05 -07:00

27 lines
836 B
GLSL

#version 120
//
// occlusion_blur.frag
// fragment shader
//
// Created by Andrzej Kapolka on 8/16/13.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// the original texture
uniform sampler2D originalTexture;
// the scale for the blur kernel
uniform vec2 blurScale;
void main(void) {
vec2 minExtents = gl_TexCoord[0].st + blurScale * vec2(-0.5, -0.5);
vec2 maxExtents = gl_TexCoord[0].st + blurScale * vec2(1.5, 1.5);
gl_FragColor = (texture2D(originalTexture, minExtents) +
texture2D(originalTexture, vec2(maxExtents.s, minExtents.t)) +
texture2D(originalTexture, vec2(minExtents.s, maxExtents.t)) +
texture2D(originalTexture, maxExtents)) * 0.25;
}