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25 lines
767 B
GLSL
25 lines
767 B
GLSL
#version 120
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//
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// metavoxel_voxel_cursor.vert
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// vertex shader
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//
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// Created by Andrzej Kapolka on 10/10/14.
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// Copyright 2014 High Fidelity, Inc.
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//
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// Distributed under the Apache License, Version 2.0.
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// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
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//
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void main(void) {
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// compute the view space coordinates
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vec4 viewPosition = gl_ModelViewMatrix * gl_Vertex;
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gl_Position = gl_ProjectionMatrix * viewPosition;
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// generate the texture coordinates from the view position
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gl_TexCoord[0] = vec4(dot(viewPosition, gl_EyePlaneS[4]), dot(viewPosition, gl_EyePlaneT[4]),
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dot(viewPosition, gl_EyePlaneR[4]), 1.0);
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// copy the color for interpolation
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gl_FrontColor = gl_Color;
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}
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