overte/interface/resources/shaders/metavoxel_heightfield_base.frag
2014-09-04 17:17:44 -07:00

24 lines
640 B
GLSL

#version 120
//
// metavoxel_heightfield_base.frag
// fragment shader
//
// Created by Andrzej Kapolka on 8/20/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// the diffuse texture
uniform sampler2D diffuseMap;
// the interpolated normal
varying vec4 normal;
void main(void) {
// compute the base color based on OpenGL lighting model
gl_FragData[0] = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].st);
gl_FragData[1] = normalize(normal) * 0.5 + vec4(0.5, 0.5, 0.5, 1.0);
}