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fix/shader_cache_crash
overte
/
libraries
/
render-utils
/
src
History
ksuprynowicz
81fde83c35
Removed unused parameter in fetchSplatMap
2025-07-27 10:29:45 +02:00
..
render-utils
material layers part 3: this one actually does something
2025-07-21 22:05:09 -07:00
text
aa_blend.slf
AbstractViewStateInterface.cpp
AbstractViewStateInterface.h
AmbientOcclusionEffect.cpp
AmbientOcclusionEffect.h
AmbientOcclusionStage.cpp
AmbientOcclusionStage.h
AnimDebugDraw.cpp
AnimDebugDraw.h
animdebugdraw.slf
animdebugdraw.slv
AntialiasingEffect.cpp
AntialiasingEffect.h
AssembleLightingStageTask.cpp
AssembleLightingStageTask.h
BackgroundStage.cpp
BackgroundStage.h
Blendshape.slh
BloomApply.shared.slh
BloomApply.slf
BloomEffect.cpp
BloomEffect.h
BloomStage.cpp
BloomStage.h
BloomThreshold.shared.slh
BloomThreshold.slf
CauterizedMeshPartPayload.cpp
CauterizedMeshPartPayload.h
CauterizedModel.cpp
CauterizedModel.h
CullFace.slh
debug_deferred_buffer.slf
debug_deferred_buffer.slv
debug_deferred_buffer_shared.slh
DebugDeferredBuffer.cpp
DebugDeferredBuffer.h
DefaultMaterials.slh
deferred_light.slv
deferred_light_limited.slv
deferred_light_point.slv
deferred_light_spot.slv
DeferredBuffer.slh
DeferredBufferRead.slh
DeferredBufferWrite.slh
DeferredBufferWrite_shared.slh
DeferredFramebuffer.cpp
DeferredFramebuffer.h
DeferredFrameTransform.cpp
DeferredFrameTransform.h
DeferredLighting.slh
DeferredLightingEffect.cpp
DeferredLightingEffect.h
DeferredTransform.slh
DeferredTransform_shared.slh
directional_skybox_light.slf
DrawHaze.cpp
DrawHaze.h
drawWorkloadProxy.slf
drawWorkloadProxy.slv
drawWorkloadView.slf
drawWorkloadView.slv
Fade.slh
Fade_shared.slh
FadeEffect.cpp
FadeEffect.h
FadeEffectJobs.cpp
FadeEffectJobs.h
FadeObjectParams.shared.slh
FboCache.cpp
FboCache.h
FramebufferCache.cpp
FramebufferCache.h
fxaa.slf
fxaa.slv
fxaa_blend.slf
GeometryCache.cpp
GeometryCache.h
GlobalLight.slh
grid.slf
grid.slv
Haze.slf
HazeStage.cpp
HazeStage.h
Highlight.slf
Highlight.slh
Highlight_aabox.slv
Highlight_filled.slf
Highlight_shared.slh
HighlightEffect.cpp
HighlightEffect.h
hmd_ui.slf
hmd_ui.slv
LightAmbient.slh
LightClusterGrid.slh
LightClusterGrid_shared.slh
LightClusters.cpp
LightClusters.h
lightClusters_drawClusterContent.slf
lightClusters_drawClusterContent.slv
lightClusters_drawClusterFromDepth.slf
lightClusters_drawClusterFromDepth.slv
lightClusters_drawGrid.slf
lightClusters_drawGrid.slv
LightDirectional.slh
LightingModel.cpp
LightingModel.h
LightingModel.slh
LightLocal.slh
LightPayload.cpp
LightPayload.h
LightPoint.slh
LightSpot.slh
LightStage.cpp
LightStage.h
local_lights_drawOutline.slf
local_lights_shading.slf
MeshDeformer.slh
MeshPartPayload.cpp
MeshPartPayload.h
MetaModelPayload.cpp
MetaModelPayload.h
Model.cpp
Model.h
model.slf
Removed unused parameter in fetchSplatMap
2025-07-27 10:29:45 +02:00
model.slv
nop.slf
parabola.slf
parabola.slv
PickItemsJob.cpp
PickItemsJob.h
RenderCommonTask.cpp
RenderCommonTask.h
RenderDeferredTask.cpp
RenderDeferredTask.h
RenderForwardTask.cpp
RenderForwardTask.h
RenderHifi.h
RenderHUDLayerTask.cpp
RenderHUDLayerTask.h
RenderPipelines.cpp
Resizeable texture tables, scaling splatmap components to 1.0
2025-07-25 20:58:29 +02:00
RenderPipelines.h
automated render pipelines
2025-04-08 22:53:04 -07:00
RenderPipelinesInit.cpp.in
material layers part 3: this one actually does something
2025-07-21 22:05:09 -07:00
RenderShadowTask.cpp
RenderShadowTask.h
RenderUtilsLogging.cpp
RenderUtilsLogging.h
RenderViewTask.cpp
RenderViewTask.h
sdf_text3D.slf
sdf_text3D.slh
sdf_text3D.slv
ShadingModel.slh
Shadow.slh
ShadowCore.slh
Shadows_shared.slh
simple.slf
simple.slv
simple_procedural.slf
simple_procedural.slv
Skinning.slh
ssao.slh
ssao_bilateralBlur.slf
ssao_bilateralBlur.slv
ssao_buildNormals.slf
ssao_debugOcclusion.slf
ssao_gather.slf
ssao_makeOcclusion.slf
ssao_makePyramid.slf
ssao_mip_depth.slf
ssao_shared.h
standardDrawTexture.slf
standardDrawTextureNoBlend.slf
standardTransformPNTC.slv
stencil_drawMask.slf
StencilMaskPass.cpp
StencilMaskPass.h
SubsurfaceScattering.cpp
SubsurfaceScattering.h
SubsurfaceScattering.slh
subsurfaceScattering_drawScattering.slf
subsurfaceScattering_makeLUT.slf
subsurfaceScattering_makeProfile.slf
subsurfaceScattering_makeSpecularBeckmann.slf
SurfaceGeometry.slh
surfaceGeometry_copyDepth.slf
surfaceGeometry_downsampleDepthNormal.slf
surfaceGeometry_makeCurvature.slf
surfaceGeometry_makeLinearDepth.slf
SurfaceGeometryPass.cpp
SurfaceGeometryPass.h
taa.slf
taa.slh
taa_blend.slf
TextRenderer3D.cpp
TextRenderer3D.h
TextureCache.h
ToneMapAndResampleTask.cpp
ToneMapAndResampleTask.h
toneMapping.slf
TonemappingStage.cpp
TonemappingStage.h
UpdateSceneTask.cpp
UpdateSceneTask.h
VelocityWrite.slh
web_browser.slf
web_browser.slv
support normal mapping for triplanar materials
2025-04-22 22:47:53 -07:00
WorkloadResource.slh
zone_draw.slh
zone_drawAmbient.slf
zone_drawKeyLight.slf
zone_drawSkybox.slf
ZoneRenderer.cpp
ZoneRenderer.h