// // Balls.h // hifi // // Created by Philip on 4/25/13. // // #ifndef hifi_Physics_h #define hifi_Physics_h void applyStaticFriction(float deltaTime, glm::vec3& velocity, float maxVelocity, float strength); void applyDamping(float deltaTime, glm::vec3& velocity, float linearStrength, float squaredStrength); #endif