set(TARGET_NAME gpu) AUTOSCRIBE_SHADER_LIB(gpu) # use setup_hifi_library macro to setup our project and link appropriate Qt modules setup_hifi_library() link_hifi_libraries(shared) if (APPLE) # link in required OS X frameworks and include the right GL headers find_library(OpenGL OpenGL) target_link_libraries(${TARGET_NAME} ${OpenGL}) elseif (WIN32) add_dependency_external_projects(glew) find_package(GLEW REQUIRED) target_include_directories(${TARGET_NAME} PUBLIC ${GLEW_INCLUDE_DIRS}) target_link_libraries(${TARGET_NAME} ${GLEW_LIBRARIES} opengl32.lib) # try to find the Nsight package and add it to the build if we find it find_package(NSIGHT) if (NSIGHT_FOUND) include_directories(${NSIGHT_INCLUDE_DIRS}) add_definitions(-DNSIGHT_FOUND) target_link_libraries(${TARGET_NAME} "${NSIGHT_LIBRARIES}") endif () elseif (ANDROID) target_link_libraries(${TARGET_NAME} "-lGLESv3" "-lEGL") else () find_package(OpenGL REQUIRED) if (${OPENGL_INCLUDE_DIR}) include_directories(SYSTEM "${OPENGL_INCLUDE_DIR}") endif () target_link_libraries(${TARGET_NAME} "${OPENGL_LIBRARY}") target_include_directories(${TARGET_NAME} PUBLIC ${OPENGL_INCLUDE_DIR}) endif (APPLE)