// // AvatarRenderer.h // interface // // Created by Jeffrey Ventrella // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // #ifndef __interface__AvatarRenderer__ #define __interface__AvatarRenderer__ #include "Avatar.h" #include class AvatarRenderer { public: AvatarRenderer(); void render(Avatar *avatarToRender, bool lookingInMirror, glm::vec3 cameraPosition ); private: Avatar *avatar; void renderBody(); }; #endif