// // debugSubsirfaceScattering.js // // Created by Sam Gateau on 6/6/2016 // Copyright 2016 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or https://www.apache.org/licenses/LICENSE-2.0.html // // Set up the qml ui var qml = Script.resolvePath('subsurfaceScattering.qml'); var window = new OverlayWindow({ title: 'Subsurface Scattering', source: qml, width: 400, height: 350, }); window.setPosition(250, 950); window.closed.connect(function() { Script.stop(); }); var moveDebugCursor = false; Controller.mousePressEvent.connect(function (e) { if (e.isMiddleButton) { moveDebugCursor = true; setDebugCursor(e.x, e.y); } }); Controller.mouseReleaseEvent.connect(function() { moveDebugCursor = false; }); Controller.mouseMoveEvent.connect(function (e) { if (moveDebugCursor) setDebugCursor(e.x, e.y); }); function setDebugCursor(x, y) { nx = (x / Window.innerWidth); ny = 1.0 - ((y) / (Window.innerHeight - 32)); Render.getConfig("RenderMainView").getConfig("DebugScattering").debugCursorTexcoord = { x: nx, y: ny }; }