// // main.cpp // Voxel Server // // Created by Stephen Birara on 03/06/13. // Copyright (c) 2012 High Fidelity, Inc. All rights reserved. // #include #include #include #include #include #include #include #include #include #include "VoxelAgentData.h" #include #include #include #include #ifdef _WIN32 #include "Syssocket.h" #include "Systime.h" #else #include #include #include #endif const char* LOCAL_VOXELS_PERSIST_FILE = "resources/voxels.svo"; const char* VOXELS_PERSIST_FILE = "/etc/highfidelity/voxel-server/resources/voxels.svo"; const long long VOXEL_PERSIST_INTERVAL = 1000 * 30; // every 30 seconds const int VOXEL_LISTEN_PORT = 40106; const int VOXEL_SIZE_BYTES = 3 + (3 * sizeof(float)); const int VOXELS_PER_PACKET = (MAX_PACKET_SIZE - 1) / VOXEL_SIZE_BYTES; const int MIN_BRIGHTNESS = 64; const float DEATH_STAR_RADIUS = 4.0; const float MAX_CUBE = 0.05f; const int VOXEL_SEND_INTERVAL_USECS = 100 * 1000; int PACKETS_PER_CLIENT_PER_INTERVAL = 30; const int MAX_VOXEL_TREE_DEPTH_LEVELS = 4; const int ENVIRONMENT_SEND_INTERVAL_USECS = 1000000; VoxelTree serverTree(true); // this IS a reaveraging tree bool wantVoxelPersist = true; bool wantLocalDomain = false; bool wantColorRandomizer = false; bool debugVoxelSending = false; bool shouldShowAnimationDebug = false; bool wantSearchForColoredNodes = false; EnvironmentData environmentData[3]; void randomlyFillVoxelTree(int levelsToGo, VoxelNode *currentRootNode) { // randomly generate children for this node // the first level of the tree (where levelsToGo = MAX_VOXEL_TREE_DEPTH_LEVELS) has all 8 if (levelsToGo > 0) { bool createdChildren = false; createdChildren = false; for (int i = 0; i < 8; i++) { if (true) { // create a new VoxelNode to put here currentRootNode->addChildAtIndex(i); randomlyFillVoxelTree(levelsToGo - 1, currentRootNode->getChildAtIndex(i)); createdChildren = true; } } if (!createdChildren) { // we didn't create any children for this node, making it a leaf // give it a random color currentRootNode->setRandomColor(MIN_BRIGHTNESS); } else { // set the color value for this node currentRootNode->setColorFromAverageOfChildren(); } } else { // this is a leaf node, just give it a color currentRootNode->setRandomColor(MIN_BRIGHTNESS); } } void eraseVoxelTreeAndCleanupAgentVisitData() { // As our tree to erase all it's voxels ::serverTree.eraseAllVoxels(); // enumerate the agents clean up their marker nodes for (AgentList::iterator agent = AgentList::getInstance()->begin(); agent != AgentList::getInstance()->end(); agent++) { VoxelAgentData* agentData = (VoxelAgentData*) agent->getLinkedData(); if (agentData) { // clean up the agent visit data agentData->nodeBag.deleteAll(); } } } // Version of voxel distributor that sends each LOD level at a time void resInVoxelDistributor(AgentList* agentList, AgentList::iterator& agent, VoxelAgentData* agentData) { ViewFrustum viewFrustum = agentData->getCurrentViewFrustum(); bool searchReset = false; int searchLoops = 0; int searchLevelWas = agentData->getMaxSearchLevel(); long long start = usecTimestampNow(); while (!searchReset && agentData->nodeBag.isEmpty()) { searchLoops++; searchLevelWas = agentData->getMaxSearchLevel(); int maxLevelReached = serverTree.searchForColoredNodes(agentData->getMaxSearchLevel(), serverTree.rootNode, viewFrustum, agentData->nodeBag); agentData->setMaxLevelReached(maxLevelReached); // If nothing got added, then we bump our levels. if (agentData->nodeBag.isEmpty()) { if (agentData->getMaxLevelReached() < agentData->getMaxSearchLevel()) { agentData->resetMaxSearchLevel(); searchReset = true; } else { agentData->incrementMaxSearchLevel(); } } } long long end = usecTimestampNow(); int elapsedmsec = (end - start)/1000; if (elapsedmsec > 100) { if (elapsedmsec > 1000) { int elapsedsec = (end - start)/1000000; printf("WARNING! searchForColoredNodes() took %d seconds to identify %d nodes at level %d in %d loops\n", elapsedsec, agentData->nodeBag.count(), searchLevelWas, searchLoops); } else { printf("WARNING! searchForColoredNodes() took %d milliseconds to identify %d nodes at level %d in %d loops\n", elapsedmsec, agentData->nodeBag.count(), searchLevelWas, searchLoops); } } else if (::debugVoxelSending) { printf("searchForColoredNodes() took %d milliseconds to identify %d nodes at level %d in %d loops\n", elapsedmsec, agentData->nodeBag.count(), searchLevelWas, searchLoops); } // If we have something in our nodeBag, then turn them into packets and send them out... if (!agentData->nodeBag.isEmpty()) { static unsigned char tempOutputBuffer[MAX_VOXEL_PACKET_SIZE - 1]; // save on allocs by making this static int bytesWritten = 0; int packetsSentThisInterval = 0; int truePacketsSent = 0; int trueBytesSent = 0; long long start = usecTimestampNow(); bool shouldSendEnvironments = shouldDo(ENVIRONMENT_SEND_INTERVAL_USECS, VOXEL_SEND_INTERVAL_USECS); while (packetsSentThisInterval < PACKETS_PER_CLIENT_PER_INTERVAL - (shouldSendEnvironments ? 1 : 0)) { if (!agentData->nodeBag.isEmpty()) { VoxelNode* subTree = agentData->nodeBag.extract(); EncodeBitstreamParams params(agentData->getMaxSearchLevel(), &viewFrustum, agentData->getWantColor(), WANT_EXISTS_BITS); bytesWritten = serverTree.encodeTreeBitstream(subTree, &tempOutputBuffer[0], MAX_VOXEL_PACKET_SIZE - 1, agentData->nodeBag, params); if (agentData->getAvailable() >= bytesWritten) { agentData->writeToPacket(&tempOutputBuffer[0], bytesWritten); } else { agentList->getAgentSocket()->send(agent->getActiveSocket(), agentData->getPacket(), agentData->getPacketLength()); trueBytesSent += agentData->getPacketLength(); truePacketsSent++; packetsSentThisInterval++; agentData->resetVoxelPacket(); agentData->writeToPacket(&tempOutputBuffer[0], bytesWritten); } } else { if (agentData->isPacketWaiting()) { agentList->getAgentSocket()->send(agent->getActiveSocket(), agentData->getPacket(), agentData->getPacketLength()); trueBytesSent += agentData->getPacketLength(); truePacketsSent++; agentData->resetVoxelPacket(); } packetsSentThisInterval = PACKETS_PER_CLIENT_PER_INTERVAL; // done for now, no nodes left } } // send the environment packets if (shouldSendEnvironments) { int envPacketLength = 1; *tempOutputBuffer = PACKET_HEADER_ENVIRONMENT_DATA; for (int i = 0; i < sizeof(environmentData) / sizeof(environmentData[0]); i++) { envPacketLength += environmentData[i].getBroadcastData(tempOutputBuffer + envPacketLength); } agentList->getAgentSocket()->send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength); trueBytesSent += envPacketLength; truePacketsSent++; } long long end = usecTimestampNow(); int elapsedmsec = (end - start)/1000; if (elapsedmsec > 100) { if (elapsedmsec > 1000) { int elapsedsec = (end - start)/1000000; printf("WARNING! packetLoop() took %d seconds to generate %d bytes in %d packets at level %d, %d nodes still to send\n", elapsedsec, trueBytesSent, truePacketsSent, searchLevelWas, agentData->nodeBag.count()); } else { printf("WARNING! packetLoop() took %d milliseconds to generate %d bytes in %d packets at level %d, %d nodes still to send\n", elapsedmsec, trueBytesSent, truePacketsSent, searchLevelWas, agentData->nodeBag.count()); } } else if (::debugVoxelSending) { printf("packetLoop() took %d milliseconds to generate %d bytes in %d packets at level %d, %d nodes still to send\n", elapsedmsec, trueBytesSent, truePacketsSent, searchLevelWas, agentData->nodeBag.count()); } // if during this last pass, we emptied our bag, then we want to move to the next level. if (agentData->nodeBag.isEmpty()) { if (agentData->getMaxLevelReached() < agentData->getMaxSearchLevel()) { agentData->resetMaxSearchLevel(); } else { agentData->incrementMaxSearchLevel(); } } } } pthread_mutex_t treeLock; // Version of voxel distributor that sends the deepest LOD level at once void deepestLevelVoxelDistributor(AgentList* agentList, AgentList::iterator& agent, VoxelAgentData* agentData, bool viewFrustumChanged) { pthread_mutex_lock(&::treeLock); int maxLevelReached = 0; long long start = usecTimestampNow(); // FOR NOW... agent tells us if it wants to receive only view frustum deltas bool wantDelta = agentData->getWantDelta(); const ViewFrustum* lastViewFrustum = wantDelta ? &agentData->getLastKnownViewFrustum() : NULL; if (::debugVoxelSending) { printf("deepestLevelVoxelDistributor() viewFrustumChanged=%s, nodeBag.isEmpty=%s, viewSent=%s\n", debug::valueOf(viewFrustumChanged), debug::valueOf(agentData->nodeBag.isEmpty()), debug::valueOf(agentData->getViewSent()) ); } // If the current view frustum has changed OR we have nothing to send, then search against // the current view frustum for things to send. if (viewFrustumChanged || agentData->nodeBag.isEmpty()) { // For now, we're going to disable the "search for colored nodes" because that strategy doesn't work when we support // deletion of nodes. Instead if we just start at the root we get the correct behavior we want. We are keeping this // code for now because we want to be able to go back to it and find a solution to support both. The search method // helps improve overall bitrate performance. if (::wantSearchForColoredNodes) { // If the bag was empty, then send everything in view, not just the delta maxLevelReached = serverTree.searchForColoredNodes(INT_MAX, serverTree.rootNode, agentData->getCurrentViewFrustum(), agentData->nodeBag, wantDelta, lastViewFrustum); // if nothing was found in view, send the root node. if (agentData->nodeBag.isEmpty()){ agentData->nodeBag.insert(serverTree.rootNode); } agentData->setViewSent(false); } else { agentData->nodeBag.insert(serverTree.rootNode); } } long long end = usecTimestampNow(); int elapsedmsec = (end - start)/1000; if (elapsedmsec > 100) { if (elapsedmsec > 1000) { int elapsedsec = (end - start)/1000000; printf("WARNING! searchForColoredNodes() took %d seconds to identify %d nodes at level %d\n", elapsedsec, agentData->nodeBag.count(), maxLevelReached); } else { printf("WARNING! searchForColoredNodes() took %d milliseconds to identify %d nodes at level %d\n", elapsedmsec, agentData->nodeBag.count(), maxLevelReached); } } else if (::debugVoxelSending) { printf("searchForColoredNodes() took %d milliseconds to identify %d nodes at level %d\n", elapsedmsec, agentData->nodeBag.count(), maxLevelReached); } // If we have something in our nodeBag, then turn them into packets and send them out... if (!agentData->nodeBag.isEmpty()) { static unsigned char tempOutputBuffer[MAX_VOXEL_PACKET_SIZE - 1]; // save on allocs by making this static int bytesWritten = 0; int packetsSentThisInterval = 0; int truePacketsSent = 0; int trueBytesSent = 0; long long start = usecTimestampNow(); bool shouldSendEnvironments = shouldDo(ENVIRONMENT_SEND_INTERVAL_USECS, VOXEL_SEND_INTERVAL_USECS); while (packetsSentThisInterval < PACKETS_PER_CLIENT_PER_INTERVAL - (shouldSendEnvironments ? 1 : 0)) { if (!agentData->nodeBag.isEmpty()) { VoxelNode* subTree = agentData->nodeBag.extract(); bool wantOcclusionCulling = agentData->getWantOcclusionCulling(); CoverageMap* coverageMap = wantOcclusionCulling ? &agentData->map : IGNORE_COVERAGE_MAP; EncodeBitstreamParams params(INT_MAX, &agentData->getCurrentViewFrustum(), agentData->getWantColor(), WANT_EXISTS_BITS, DONT_CHOP, wantDelta, lastViewFrustum, wantOcclusionCulling, coverageMap); bytesWritten = serverTree.encodeTreeBitstream(subTree, &tempOutputBuffer[0], MAX_VOXEL_PACKET_SIZE - 1, agentData->nodeBag, params); if (agentData->getAvailable() >= bytesWritten) { agentData->writeToPacket(&tempOutputBuffer[0], bytesWritten); } else { agentList->getAgentSocket()->send(agent->getActiveSocket(), agentData->getPacket(), agentData->getPacketLength()); trueBytesSent += agentData->getPacketLength(); truePacketsSent++; packetsSentThisInterval++; agentData->resetVoxelPacket(); agentData->writeToPacket(&tempOutputBuffer[0], bytesWritten); } } else { if (agentData->isPacketWaiting()) { agentList->getAgentSocket()->send(agent->getActiveSocket(), agentData->getPacket(), agentData->getPacketLength()); trueBytesSent += agentData->getPacketLength(); truePacketsSent++; agentData->resetVoxelPacket(); } packetsSentThisInterval = PACKETS_PER_CLIENT_PER_INTERVAL; // done for now, no nodes left } } // send the environment packet if (shouldSendEnvironments) { int envPacketLength = 1; *tempOutputBuffer = PACKET_HEADER_ENVIRONMENT_DATA; for (int i = 0; i < sizeof(environmentData) / sizeof(environmentData[0]); i++) { envPacketLength += environmentData[i].getBroadcastData(tempOutputBuffer + envPacketLength); } agentList->getAgentSocket()->send(agent->getActiveSocket(), tempOutputBuffer, envPacketLength); trueBytesSent += envPacketLength; truePacketsSent++; } long long end = usecTimestampNow(); int elapsedmsec = (end - start)/1000; if (elapsedmsec > 100) { if (elapsedmsec > 1000) { int elapsedsec = (end - start)/1000000; printf("WARNING! packetLoop() took %d seconds to generate %d bytes in %d packets %d nodes still to send\n", elapsedsec, trueBytesSent, truePacketsSent, agentData->nodeBag.count()); } else { printf("WARNING! packetLoop() took %d milliseconds to generate %d bytes in %d packets, %d nodes still to send\n", elapsedmsec, trueBytesSent, truePacketsSent, agentData->nodeBag.count()); } } else if (::debugVoxelSending) { printf("packetLoop() took %d milliseconds to generate %d bytes in %d packets, %d nodes still to send\n", elapsedmsec, trueBytesSent, truePacketsSent, agentData->nodeBag.count()); } // if after sending packets we've emptied our bag, then we want to remember that we've sent all // the voxels from the current view frustum if (agentData->nodeBag.isEmpty()) { agentData->updateLastKnownViewFrustum(); agentData->setViewSent(true); agentData->map.erase(); } } // end if bag wasn't empty, and so we sent stuff... pthread_mutex_unlock(&::treeLock); } long long lastPersistVoxels = 0; void persistVoxelsWhenDirty() { long long now = usecTimestampNow(); long long sinceLastTime = (now - ::lastPersistVoxels) / 1000; // check the dirty bit and persist here... if (::wantVoxelPersist && ::serverTree.isDirty() && sinceLastTime > VOXEL_PERSIST_INTERVAL) { { PerformanceWarning warn(::shouldShowAnimationDebug, "persistVoxelsWhenDirty() - writeToSVOFile()", ::shouldShowAnimationDebug); printf("saving voxels to file...\n"); serverTree.writeToSVOFile(::wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE); serverTree.clearDirtyBit(); // tree is clean after saving printf("DONE saving voxels to file...\n"); } ::lastPersistVoxels = usecTimestampNow(); } } void *distributeVoxelsToListeners(void *args) { AgentList* agentList = AgentList::getInstance(); timeval lastSendTime; while (true) { gettimeofday(&lastSendTime, NULL); // enumerate the agents to send 3 packets to each for (AgentList::iterator agent = agentList->begin(); agent != agentList->end(); agent++) { VoxelAgentData* agentData = (VoxelAgentData*) agent->getLinkedData(); // Sometimes the agent data has not yet been linked, in which case we can't really do anything if (agentData) { bool viewFrustumChanged = agentData->updateCurrentViewFrustum(); if (::debugVoxelSending) { printf("agentData->updateCurrentViewFrustum() changed=%s\n", debug::valueOf(viewFrustumChanged)); } if (agentData->getWantResIn()) { resInVoxelDistributor(agentList, agent, agentData); } else { deepestLevelVoxelDistributor(agentList, agent, agentData, viewFrustumChanged); } } } // dynamically sleep until we need to fire off the next set of voxels long long usecToSleep = VOXEL_SEND_INTERVAL_USECS - (usecTimestampNow() - usecTimestamp(&lastSendTime)); if (usecToSleep > 0) { usleep(usecToSleep); } else { std::cout << "Last send took too much time, not sleeping!\n"; } } pthread_exit(0); } void attachVoxelAgentDataToAgent(Agent* newAgent) { if (newAgent->getLinkedData() == NULL) { newAgent->setLinkedData(new VoxelAgentData(newAgent)); } } int main(int argc, const char * argv[]) { pthread_mutex_init(&::treeLock, NULL); AgentList* agentList = AgentList::createInstance(AGENT_TYPE_VOXEL_SERVER, VOXEL_LISTEN_PORT); setvbuf(stdout, NULL, _IOLBF, 0); // Handle Local Domain testing with the --local command line const char* local = "--local"; ::wantLocalDomain = cmdOptionExists(argc, argv,local); if (::wantLocalDomain) { printf("Local Domain MODE!\n"); int ip = getLocalAddress(); sprintf(DOMAIN_IP,"%d.%d.%d.%d", (ip & 0xFF), ((ip >> 8) & 0xFF),((ip >> 16) & 0xFF), ((ip >> 24) & 0xFF)); } agentList->linkedDataCreateCallback = &attachVoxelAgentDataToAgent; agentList->startSilentAgentRemovalThread(); srand((unsigned)time(0)); const char* DEBUG_VOXEL_SENDING = "--debugVoxelSending"; ::debugVoxelSending = cmdOptionExists(argc, argv, DEBUG_VOXEL_SENDING); printf("debugVoxelSending=%s\n", debug::valueOf(::debugVoxelSending)); const char* WANT_ANIMATION_DEBUG = "--shouldShowAnimationDebug"; ::shouldShowAnimationDebug = cmdOptionExists(argc, argv, WANT_ANIMATION_DEBUG); printf("shouldShowAnimationDebug=%s\n", debug::valueOf(::shouldShowAnimationDebug)); const char* WANT_COLOR_RANDOMIZER = "--wantColorRandomizer"; ::wantColorRandomizer = cmdOptionExists(argc, argv, WANT_COLOR_RANDOMIZER); printf("wantColorRandomizer=%s\n", debug::valueOf(::wantColorRandomizer)); const char* WANT_SEARCH_FOR_NODES = "--wantSearchForColoredNodes"; ::wantSearchForColoredNodes = cmdOptionExists(argc, argv, WANT_SEARCH_FOR_NODES); printf("wantSearchForColoredNodes=%s\n", debug::valueOf(::wantSearchForColoredNodes)); // By default we will voxel persist, if you want to disable this, then pass in this parameter const char* NO_VOXEL_PERSIST = "--NoVoxelPersist"; if (cmdOptionExists(argc, argv, NO_VOXEL_PERSIST)) { ::wantVoxelPersist = false; } printf("wantVoxelPersist=%s\n", debug::valueOf(::wantVoxelPersist)); // if we want Voxel Persistance, load the local file now... bool persistantFileRead = false; if (::wantVoxelPersist) { printf("loading voxels from file...\n"); persistantFileRead = ::serverTree.readFromSVOFile(::wantLocalDomain ? LOCAL_VOXELS_PERSIST_FILE : VOXELS_PERSIST_FILE); if (persistantFileRead) { PerformanceWarning warn(::shouldShowAnimationDebug, "persistVoxelsWhenDirty() - reaverageVoxelColors()", ::shouldShowAnimationDebug); // after done inserting all these voxels, then reaverage colors serverTree.reaverageVoxelColors(serverTree.rootNode); printf("Voxels reAveraged\n"); } ::serverTree.clearDirtyBit(); // the tree is clean since we just loaded it printf("DONE loading voxels from file... fileRead=%s\n", debug::valueOf(persistantFileRead)); unsigned long nodeCount = ::serverTree.getVoxelCount(); printf("Nodes after loading scene %ld nodes\n", nodeCount); } // Check to see if the user passed in a command line option for loading an old style local // Voxel File. If so, load it now. This is not the same as a voxel persist file const char* INPUT_FILE = "-i"; const char* voxelsFilename = getCmdOption(argc, argv, INPUT_FILE); if (voxelsFilename) { serverTree.readFromSVOFile(voxelsFilename); } // Check to see if the user passed in a command line option for setting packet send rate const char* PACKETS_PER_SECOND = "--packetsPerSecond"; const char* packetsPerSecond = getCmdOption(argc, argv, PACKETS_PER_SECOND); if (packetsPerSecond) { PACKETS_PER_CLIENT_PER_INTERVAL = atoi(packetsPerSecond)/10; if (PACKETS_PER_CLIENT_PER_INTERVAL < 1) { PACKETS_PER_CLIENT_PER_INTERVAL = 1; } printf("packetsPerSecond=%s PACKETS_PER_CLIENT_PER_INTERVAL=%d\n", packetsPerSecond, PACKETS_PER_CLIENT_PER_INTERVAL); } const char* ADD_RANDOM_VOXELS = "--AddRandomVoxels"; if (cmdOptionExists(argc, argv, ADD_RANDOM_VOXELS)) { // create an octal code buffer and load it with 0 so that the recursive tree fill can give // octal codes to the tree nodes that it is creating randomlyFillVoxelTree(MAX_VOXEL_TREE_DEPTH_LEVELS, serverTree.rootNode); } const char* ADD_SCENE = "--AddScene"; bool addScene = cmdOptionExists(argc, argv, ADD_SCENE); const char* NO_ADD_SCENE = "--NoAddScene"; bool noAddScene = cmdOptionExists(argc, argv, NO_ADD_SCENE); if (addScene && noAddScene) { printf("WARNING! --AddScene and --NoAddScene are mutually exclusive. We will honor --NoAddScene\n"); } // We will add a scene if... // 1) we attempted to load a persistant file and it wasn't there // 2) you asked us to add a scene // HOWEVER -- we will NEVER add a scene if you explicitly tell us not to! // // TEMPORARILY DISABLED!!! bool actuallyAddScene = false; // !noAddScene && (addScene || (::wantVoxelPersist && !persistantFileRead)); if (actuallyAddScene) { addSphereScene(&serverTree); } // for now, initialize the environments with fixed values environmentData[1].setID(1); environmentData[1].setGravity(1.0f); environmentData[1].setAtmosphereCenter(glm::vec3(0.5, 0.5, (0.25 - 0.06125)) * (float)TREE_SCALE); environmentData[1].setAtmosphereInnerRadius(0.030625f * TREE_SCALE); environmentData[1].setAtmosphereOuterRadius(0.030625f * TREE_SCALE * 1.05f); environmentData[2].setID(2); environmentData[2].setGravity(1.0f); environmentData[2].setAtmosphereCenter(glm::vec3(0.5f, 0.5f, 0.5f) * (float)TREE_SCALE); environmentData[2].setAtmosphereInnerRadius(0.1875f * TREE_SCALE); environmentData[2].setAtmosphereOuterRadius(0.1875f * TREE_SCALE * 1.05f); environmentData[2].setScatteringWavelengths(glm::vec3(0.475f, 0.570f, 0.650f)); // swaps red and blue pthread_t sendVoxelThread; pthread_create(&sendVoxelThread, NULL, distributeVoxelsToListeners, NULL); sockaddr agentPublicAddress; unsigned char *packetData = new unsigned char[MAX_PACKET_SIZE]; ssize_t receivedBytes; timeval lastDomainServerCheckIn = {}; // loop to send to agents requesting data while (true) { // send a check in packet to the domain server if DOMAIN_SERVER_CHECK_IN_USECS has elapsed if (usecTimestampNow() - usecTimestamp(&lastDomainServerCheckIn) >= DOMAIN_SERVER_CHECK_IN_USECS) { gettimeofday(&lastDomainServerCheckIn, NULL); AgentList::getInstance()->sendDomainServerCheckIn(); } // check to see if we need to persist our voxel state persistVoxelsWhenDirty(); if (agentList->getAgentSocket()->receive(&agentPublicAddress, packetData, &receivedBytes)) { if (packetData[0] == PACKET_HEADER_SET_VOXEL || packetData[0] == PACKET_HEADER_SET_VOXEL_DESTRUCTIVE) { bool destructive = (packetData[0] == PACKET_HEADER_SET_VOXEL_DESTRUCTIVE); PerformanceWarning warn(::shouldShowAnimationDebug, destructive ? "PACKET_HEADER_SET_VOXEL_DESTRUCTIVE" : "PACKET_HEADER_SET_VOXEL", ::shouldShowAnimationDebug); unsigned short int itemNumber = (*((unsigned short int*)&packetData[1])); if (::shouldShowAnimationDebug) { printf("got %s - command from client receivedBytes=%ld itemNumber=%d\n", destructive ? "PACKET_HEADER_SET_VOXEL_DESTRUCTIVE" : "PACKET_HEADER_SET_VOXEL", receivedBytes,itemNumber); } int atByte = sizeof(PACKET_HEADER) + sizeof(itemNumber); unsigned char* voxelData = (unsigned char*)&packetData[atByte]; while (atByte < receivedBytes) { unsigned char octets = (unsigned char)*voxelData; const int COLOR_SIZE_IN_BYTES = 3; int voxelDataSize = bytesRequiredForCodeLength(octets) + COLOR_SIZE_IN_BYTES; int voxelCodeSize = bytesRequiredForCodeLength(octets); // color randomization on insert int colorRandomizer = ::wantColorRandomizer ? randIntInRange (-50, 50) : 0; int red = voxelData[voxelCodeSize + 0]; int green = voxelData[voxelCodeSize + 1]; int blue = voxelData[voxelCodeSize + 2]; if (::shouldShowAnimationDebug) { printf("insert voxels - wantColorRandomizer=%s old r=%d,g=%d,b=%d \n", (::wantColorRandomizer?"yes":"no"),red,green,blue); } red = std::max(0, std::min(255, red + colorRandomizer)); green = std::max(0, std::min(255, green + colorRandomizer)); blue = std::max(0, std::min(255, blue + colorRandomizer)); if (::shouldShowAnimationDebug) { printf("insert voxels - wantColorRandomizer=%s NEW r=%d,g=%d,b=%d \n", (::wantColorRandomizer?"yes":"no"),red,green,blue); } voxelData[voxelCodeSize + 0] = red; voxelData[voxelCodeSize + 1] = green; voxelData[voxelCodeSize + 2] = blue; if (::shouldShowAnimationDebug) { float* vertices = firstVertexForCode(voxelData); printf("inserting voxel at: %f,%f,%f\n", vertices[0], vertices[1], vertices[2]); delete []vertices; } serverTree.readCodeColorBufferToTree(voxelData, destructive); // skip to next voxelData += voxelDataSize; atByte += voxelDataSize; } } if (packetData[0] == PACKET_HEADER_ERASE_VOXEL) { // Send these bits off to the VoxelTree class to process them pthread_mutex_lock(&::treeLock); serverTree.processRemoveVoxelBitstream((unsigned char*)packetData, receivedBytes); pthread_mutex_unlock(&::treeLock); } if (packetData[0] == PACKET_HEADER_Z_COMMAND) { // the Z command is a special command that allows the sender to send the voxel server high level semantic // requests, like erase all, or add sphere scene char* command = (char*) &packetData[1]; // start of the command int commandLength = strlen(command); // commands are null terminated strings int totalLength = sizeof(PACKET_HEADER_Z_COMMAND) + commandLength + 1; // 1 for null termination printf("got Z message len(%ld)= %s\n", receivedBytes, command); bool rebroadcast = true; // by default rebroadcast while (totalLength <= receivedBytes) { if (strcmp(command, ERASE_ALL_COMMAND) == 0) { printf("got Z message == erase all\n"); eraseVoxelTreeAndCleanupAgentVisitData(); rebroadcast = false; } if (strcmp(command, ADD_SCENE_COMMAND) == 0) { printf("got Z message == add scene\n"); addSphereScene(&serverTree); rebroadcast = false; } if (strcmp(command, TEST_COMMAND) == 0) { printf("got Z message == a message, nothing to do, just report\n"); } totalLength += commandLength + 1; // 1 for null termination } if (rebroadcast) { // Now send this to the connected agents so they can also process these messages printf("rebroadcasting Z message to connected agents... agentList.broadcastToAgents()\n"); agentList->broadcastToAgents(packetData, receivedBytes, &AGENT_TYPE_AVATAR, 1); } } // If we got a PACKET_HEADER_HEAD_DATA, then we're talking to an AGENT_TYPE_AVATAR, and we // need to make sure we have it in our agentList. if (packetData[0] == PACKET_HEADER_HEAD_DATA) { uint16_t agentID = 0; unpackAgentId(packetData + sizeof(PACKET_HEADER_HEAD_DATA), &agentID); Agent* agent = agentList->addOrUpdateAgent(&agentPublicAddress, &agentPublicAddress, AGENT_TYPE_AVATAR, agentID); agentList->updateAgentWithData(agent, packetData, receivedBytes); } // If the packet is a ping, let processAgentData handle it. if (packetData[0] == PACKET_HEADER_PING) { agentList->processAgentData(&agentPublicAddress, packetData, receivedBytes); } } } pthread_join(sendVoxelThread, NULL); pthread_mutex_destroy(&::treeLock); return 0; }