// // ControlledAC.js // examples // // Created by Clément Brisset on 8/28/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/"; // Set the following variables to the values needed var filename = "/Users/clement/Desktop/recording.hfr"; var playFromCurrentLocation = true; var useDisplayName = true; var useAttachments = true; var useAvatarModel = true; // ID of the agent. Two agents can't have the same ID. var id = 0; // Set avatar model URL Avatar.skeletonModelURL = "https://hifi-public.s3.amazonaws.com/marketplace/contents/e21c0b95-e502-4d15-8c41-ea2fc40f1125/3585ddf674869a67d31d5964f7b52de1.fst?1427169998"; // Set position/orientation/scale here if playFromCurrentLocation is true Avatar.position = { x:1, y: 1, z: 1 }; Avatar.orientation = Quat.fromPitchYawRollDegrees(0, 0, 0); Avatar.scale = 1.0; // Those variables MUST be common to every scripts var controlEntitySize = 0.25; var controlEntityPosition = { x: 2000, y: 0, z: 0 }; // Script. DO NOT MODIFY BEYOND THIS LINE. var DO_NOTHING = 0; var PLAY = 1; var PLAY_LOOP = 2; var STOP = 3; var SHOW = 4; var HIDE = 5; var COLORS = []; COLORS[PLAY] = { red: PLAY, green: 0, blue: 0 }; COLORS[PLAY_LOOP] = { red: PLAY_LOOP, green: 0, blue: 0 }; COLORS[STOP] = { red: STOP, green: 0, blue: 0 }; COLORS[SHOW] = { red: SHOW, green: 0, blue: 0 }; COLORS[HIDE] = { red: HIDE, green: 0, blue: 0 }; controlEntityPosition.x += id * controlEntitySize; Avatar.loadRecording(filename); Avatar.setPlayFromCurrentLocation(playFromCurrentLocation); Avatar.setPlayerUseDisplayName(useDisplayName); Avatar.setPlayerUseAttachments(useAttachments); Avatar.setPlayerUseHeadModel(false); Avatar.setPlayerUseSkeletonModel(useAvatarModel); function setupEntityViewer() { var entityViewerOffset = 10; var entityViewerPosition = { x: controlEntityPosition.x - entityViewerOffset, y: controlEntityPosition.y, z: controlEntityPosition.z }; var entityViewerOrientation = Quat.fromPitchYawRollDegrees(0, -90, 0); EntityViewer.setPosition(entityViewerPosition); EntityViewer.setOrientation(entityViewerOrientation); EntityViewer.queryOctree(); } function getAction(controlEntity) { if (controlEntity === null || controlEntity.position.x !== controlEntityPosition.x || controlEntity.position.y !== controlEntityPosition.y || controlEntity.position.z !== controlEntityPosition.z || controlEntity.dimensions.x !== controlEntitySize) { return DO_NOTHING; } for (i in COLORS) { if (controlEntity.color.red === COLORS[i].red && controlEntity.color.green === COLORS[i].green && controlEntity.color.blue === COLORS[i].blue) { Entities.deleteEntity(controlEntity.id); return parseInt(i); } } return DO_NOTHING; } count = 100; // This is necessary to wait for the audio mixer to connect function update(event) { EntityViewer.queryOctree(); if (count > 0) { count--; return; } var controlEntity = Entities.findClosestEntity(controlEntityPosition, controlEntitySize); var action = getAction(Entities.getEntityProperties(controlEntity)); switch(action) { case PLAY: print("Play"); if (!Agent.isAvatar) { Agent.isAvatar = true; } if (!Avatar.isPlaying()) { Avatar.startPlaying(); } Avatar.setPlayerLoop(false); break; case PLAY_LOOP: print("Play loop"); if (!Agent.isAvatar) { Agent.isAvatar = true; } if (!Avatar.isPlaying()) { Avatar.startPlaying(); } Avatar.setPlayerLoop(true); break; case STOP: print("Stop"); if (Avatar.isPlaying()) { Avatar.stopPlaying(); } break; case SHOW: print("Show"); if (!Agent.isAvatar) { Agent.isAvatar = true; } break; case HIDE: print("Hide"); if (Avatar.isPlaying()) { Avatar.stopPlaying(); } Agent.isAvatar = false; break; case DO_NOTHING: break; default: print("Unknown action: " + action); break; } if (Avatar.isPlaying()) { Avatar.play(); } } Script.update.connect(update); setupEntityViewer();