// // playSoundLoop.js // examples // // Created by David Rowe on 5/29/14. // Copyright 2014 High Fidelity, Inc. // // This example script plays a sound in a continuous loop. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // var sound = new Sound("https://s3-us-west-1.amazonaws.com/highfidelity-public/sounds/Guitars/Guitar+-+Nylon+A.raw"); var soundPlaying = false; function keyPressEvent(event) { if (event.text === "1") { if (!Audio.isInjectorPlaying(soundPlaying)) { var options = new AudioInjectionOptions(); options.position = MyAvatar.position; options.volume = 0.5; options.loop = true; soundPlaying = Audio.playSound(sound, options); print("Started sound loop"); } else { Audio.stopInjector(soundPlaying); print("Stopped sound loop"); } } } function scriptEnding() { if (Audio.isInjectorPlaying(soundPlaying)) { Audio.stopInjector(soundPlaying); print("Stopped sound loop"); } } // Connect a call back that happens every frame Script.scriptEnding.connect(scriptEnding); Controller.keyPressEvent.connect(keyPressEvent);