// // GenericThread.cpp // libraries/shared/src // // Created by Brad Hefta-Gaub on 8/12/13. // Copyright 2013 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include #include "GenericThread.h" GenericThread::GenericThread() : QObject(), _stopThread(false), _isThreaded(false) // assume non-threaded, must call initialize() { } GenericThread::~GenericThread() { // we only need to call terminate() if we're actually threaded and still running if (isStillRunning() && isThreaded()) { terminate(); } } void GenericThread::initialize(bool isThreaded, QThread::Priority priority) { _isThreaded = isThreaded; if (_isThreaded) { _thread = new QThread(this); // match the thread name to our object name _thread->setObjectName(objectName()); // when the worker thread is started, call our engine's run.. connect(_thread, SIGNAL(started()), this, SLOT(threadRoutine())); this->moveToThread(_thread); // Starts an event loop, and emits _thread->started() _thread->start(); _thread->setPriority(priority); } } void GenericThread::terminate() { if (_isThreaded) { _stopThread = true; terminating(); if (_thread) { _thread->wait(); _thread->deleteLater(); _thread = NULL; } } } void GenericThread::threadRoutine() { while (!_stopThread) { // override this function to do whatever your class actually does, return false to exit thread early if (!process()) { break; } // In non-threaded mode, this will break each time you call it so it's the // callers responsibility to continuously call this method if (!_isThreaded) { break; } } // If we were on a thread, then quit our thread if (_isThreaded && _thread) { _thread->quit(); } emit finished(); }