set(TARGET_NAME gpu) AUTOSCRIBE_SHADER_LIB(gpu) AUTOSCRIBE_PROGRAM(NAME drawColor VERTEX DrawTransformVertexPosition FRAGMENT DrawColor) AUTOSCRIBE_PROGRAM(NAME drawTransformUnitQuadTextureOpaque VERTEX DrawTransformUnitQuad FRAGMENT DrawTextureOpaque) AUTOSCRIBE_PROGRAM(NAME drawTexture VERTEX DrawUnitQuadTexcoord FRAGMENT DrawTexture) AUTOSCRIBE_PROGRAM(NAME drawUnitQuatTextureOpaque VERTEX DrawUnitQuadTexcoord FRAGMENT DrawTextureOpaque) AUTOSCRIBE_PROGRAM(NAME drawTextureOpaqueTexcoordRect VERTEX DrawTexcoordRectTransformUnitQuad FRAGMENT DrawTextureOpaque) AUTOSCRIBE_PROGRAM(NAME drawNothing VERTEX DrawVertexPosition FRAGMENT DrawNada) set(TARGET_NAME graphics) AUTOSCRIBE_SHADER_LIB(gpu) AUTOSCRIBE_PROGRAM(NAME skybox) set(TARGET_NAME display-plugins) AUTOSCRIBE_SHADER_LIB(display-plugins) AUTOSCRIBE_PROGRAM(NAME InterleavedSrgbToLinear VERTEX gpu::vertex::DrawUnitQuadTexcoord) AUTOSCRIBE_PROGRAM(NAME SrgbToLinear VERTEX gpu::vertex::DrawUnitQuadTexcoord) set(TARGET_NAME procedural) AUTOSCRIBE_SHADER_LIB(gpu graphics) set(TARGET_NAME render) AUTOSCRIBE_SHADER_LIB(gpu graphics) AUTOSCRIBE_PROGRAM(NAME drawCellBounds) AUTOSCRIBE_PROGRAM(NAME drawItemBounds) AUTOSCRIBE_PROGRAM(NAME drawItemStatus) AUTOSCRIBE_PROGRAM(NAME drawLODReticle VERTEX gpu::vertex::DrawTransformUnitQuad) AUTOSCRIBE_PROGRAM(NAME blurGaussianV VERTEX gpu::vertex::DrawUnitQuadTexcoord) AUTOSCRIBE_PROGRAM(NAME blurGaussianH VERTEX gpu::vertex::DrawUnitQuadTexcoord) AUTOSCRIBE_PROGRAM(NAME blurGaussianDepthAwareV VERTEX gpu::vertex::DrawUnitQuadTexcoord) AUTOSCRIBE_PROGRAM(NAME blurGaussianDepthAwareH VERTEX gpu::vertex::DrawUnitQuadTexcoord) set(TARGET_NAME render-utils) AUTOSCRIBE_SHADER_LIB(gpu graphics render) AUTOSCRIBE_PROGRAM(NAME animdebugdraw) AUTOSCRIBE_PROGRAM(NAME bloomThreshold VERTEX gpu::vertex::DrawTransformUnitQuad FRAGMENT BloomThreshold) AUTOSCRIBE_PROGRAM(NAME bloomApply VERTEX gpu::vertex::DrawTransformUnitQuad FRAGMENT BloomApply) AUTOSCRIBE_PROGRAM(NAME directional_ambient_light VERTEX deferred_light) AUTOSCRIBE_PROGRAM(NAME directional_ambient_light_shadow VERTEX deferred_light) AUTOSCRIBE_PROGRAM(NAME directional_skybox_light VERTEX deferred_light) AUTOSCRIBE_PROGRAM(NAME directional_skybox_light_shadow VERTEX deferred_light) AUTOSCRIBE_PROGRAM(NAME local_lights_shading VERTEX deferred_light) AUTOSCRIBE_PROGRAM(NAME local_lights_drawOutline VERTEX deferred_light) AUTOSCRIBE_PROGRAM(NAME forward_simple_textured VERTEX simple) AUTOSCRIBE_PROGRAM(NAME forward_simple_textured_unlit VERTEX simple) AUTOSCRIBE_PROGRAM(NAME forward_simple_textured_transparent VERTEX simple) AUTOSCRIBE_PROGRAM(NAME fxaa_blend VERTEX gpu::vertex::DrawUnitQuadTexcoord) AUTOSCRIBE_PROGRAM(NAME glowLine) AUTOSCRIBE_PROGRAM(NAME grid VERTEX standardTransformPNTC) AUTOSCRIBE_PROGRAM(NAME hmd_ui) AUTOSCRIBE_PROGRAM(NAME drawWorkloadProxy) AUTOSCRIBE_PROGRAM(NAME drawWorkloadView) AUTOSCRIBE_PROGRAM(NAME haze VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord FRAGMENT Haze) AUTOSCRIBE_PROGRAM(NAME highlight_aabox VERTEX Highlight_aabox FRAGMENT nop) AUTOSCRIBE_PROGRAM(NAME highlight VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord FRAGMENT Highlight) AUTOSCRIBE_PROGRAM(NAME highlight_filled VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord FRAGMENT Highlight_filled) AUTOSCRIBE_PROGRAM(NAME lightClusters_drawGrid) AUTOSCRIBE_PROGRAM(NAME lightClusters_drawClusterFromDepth VERTEX gpu::vertex::DrawUnitQuadTexcoord) AUTOSCRIBE_PROGRAM(NAME lightClusters_drawClusterContent VERTEX gpu::vertex::DrawUnitQuadTexcoord) AUTOSCRIBE_PROGRAM(NAME simple_opaque_web_browser VERTEX simple) AUTOSCRIBE_PROGRAM(NAME simple_transparent_web_browser VERTEX simple) AUTOSCRIBE_PROGRAM(NAME simple_textured VERTEX simple) AUTOSCRIBE_PROGRAM(NAME simple_textured_unlit VERTEX simple) AUTOSCRIBE_PROGRAM(NAME simple_transparent_textured VERTEX simple) AUTOSCRIBE_PROGRAM(NAME simple_transparent_textured_unlit VERTEX simple) AUTOSCRIBE_PROGRAM(NAME simple_textured_fade VERTEX simple_fade) AUTOSCRIBE_PROGRAM(NAME simple_textured_unlit_fade VERTEX simple_fade) AUTOSCRIBE_PROGRAM(NAME simple_transparent_textured_fade VERTEX simple_fade) AUTOSCRIBE_PROGRAM(NAME simple_transparent_textured_unlit_fade VERTEX simple_fade) AUTOSCRIBE_PROGRAM(NAME parabola) AUTOSCRIBE_PROGRAM(NAME sdf_text3D) AUTOSCRIBE_PROGRAM(NAME sdf_text3D_transparent VERTEX sdf_text3D) AUTOSCRIBE_PROGRAM(NAME ssao_makeOcclusion VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) AUTOSCRIBE_PROGRAM(NAME ssao_makeHorizontalBlur VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) AUTOSCRIBE_PROGRAM(NAME ssao_makeVerticalBlur VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) AUTOSCRIBE_PROGRAM(NAME ssao_debugOcclusion VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) AUTOSCRIBE_PROGRAM(NAME stencil_drawMask VERTEX gpu::vertex::DrawUnitQuadTexcoord) AUTOSCRIBE_PROGRAM(NAME standardDrawTexture VERTEX standardTransformPNTC) AUTOSCRIBE_PROGRAM(NAME standardDrawTextureNoBlend VERTEX standardTransformPNTC) AUTOSCRIBE_PROGRAM(NAME subsurfaceScattering_makeProfile VERTEX gpu::vertex::DrawUnitQuadTexcoord) AUTOSCRIBE_PROGRAM(NAME subsurfaceScattering_makeLUT VERTEX gpu::vertex::DrawUnitQuadTexcoord) AUTOSCRIBE_PROGRAM(NAME subsurfaceScattering_makeSpecularBeckmann VERTEX gpu::vertex::DrawUnitQuadTexcoord) AUTOSCRIBE_PROGRAM(NAME subsurfaceScattering_drawScattering VERTEX gpu::vertex::DrawUnitQuadTexcoord) AUTOSCRIBE_PROGRAM(NAME surfaceGeometry_makeLinearDepth VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) AUTOSCRIBE_PROGRAM(NAME surfaceGeometry_downsampleDepthNormal VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) AUTOSCRIBE_PROGRAM(NAME surfaceGeometry_makeCurvature VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) AUTOSCRIBE_PROGRAM(NAME taa VERTEX gpu::vertex::DrawUnitQuadTexcoord) AUTOSCRIBE_PROGRAM(NAME taa_blend VERTEX gpu::vertex::DrawUnitQuadTexcoord) AUTOSCRIBE_PROGRAM(NAME simple FRAGMENT forward_simple_textured) AUTOSCRIBE_PROGRAM(NAME simpleUnlit VERTEX simple FRAGMENT forward_simple_textured_unlit) AUTOSCRIBE_PROGRAM(NAME simpleTranslucent VERTEX simple FRAGMENT forward_simple_textured_transparent) AUTOSCRIBE_PROGRAM(NAME simpleTranslucentUnlit VERTEX simple FRAGMENT simple_transparent_textured_unlit) AUTOSCRIBE_PROGRAM(NAME forward_model VERTEX model) AUTOSCRIBE_PROGRAM(NAME forward_model_translucent VERTEX model) AUTOSCRIBE_PROGRAM(NAME forward_model_unlit VERTEX model) AUTOSCRIBE_PROGRAM(NAME forward_model_normal_map VERTEX model_normal_map) AUTOSCRIBE_PROGRAM(NAME forward_model_normal_map_translucent VERTEX model_normal_map FRAGMENT forward_model_translucent) AUTOSCRIBE_PROGRAM(NAME forward_skin_model VERTEX skin_model FRAGMENT forward_model) AUTOSCRIBE_PROGRAM(NAME forward_skin_model_normal_map VERTEX skin_model_normal_map FRAGMENT forward_model_normal_map) AUTOSCRIBE_PROGRAM(NAME forward_skin_model_dq VERTEX skin_model_dq FRAGMENT forward_model) AUTOSCRIBE_PROGRAM(NAME forward_skin_model_normal_map_dq VERTEX skin_model_normal_map_dq FRAGMENT forward_model_normal_map) AUTOSCRIBE_PROGRAM(NAME forward_skin_translucent VERTEX skin_model FRAGMENT forward_model_translucent) AUTOSCRIBE_PROGRAM(NAME forward_skin_translucent_normal_map VERTEX skin_model_normal_map FRAGMENT forward_model_translucent) AUTOSCRIBE_PROGRAM(NAME forward_skin_translucent_dq VERTEX skin_model_dq FRAGMENT forward_model_translucent) AUTOSCRIBE_PROGRAM(NAME forward_skin_translucent_normal_map_dq VERTEX skin_model_normal_map_dq FRAGMENT forward_model_translucent) AUTOSCRIBE_PROGRAM(NAME model) AUTOSCRIBE_PROGRAM(NAME model_unlit VERTEX model) AUTOSCRIBE_PROGRAM(NAME model_normal_map) AUTOSCRIBE_PROGRAM(NAME model_translucent) AUTOSCRIBE_PROGRAM(NAME model_translucent_normal_map) AUTOSCRIBE_PROGRAM(NAME model_translucent_unlit VERTEX model) AUTOSCRIBE_PROGRAM(NAME model_lightmap) AUTOSCRIBE_PROGRAM(NAME model_lightmap_normal_map) AUTOSCRIBE_PROGRAM(NAME model_shadow) AUTOSCRIBE_PROGRAM(NAME model_shadow_fade) AUTOSCRIBE_PROGRAM(NAME skin_model FRAGMENT model) AUTOSCRIBE_PROGRAM(NAME skin_model_normal_map FRAGMENT model_normal_map) AUTOSCRIBE_PROGRAM(NAME skin_model_normal_map_fade FRAGMENT model_normal_map_fade) AUTOSCRIBE_PROGRAM(NAME skin_model_translucent VERTEX skin_model_fade FRAGMENT model_translucent) AUTOSCRIBE_PROGRAM(NAME skin_model_translucent_fade VERTEX skin_model_fade FRAGMENT model_translucent_fade) AUTOSCRIBE_PROGRAM(NAME skin_model_normal_map_translucent VERTEX skin_model_normal_map_fade FRAGMENT model_translucent_normal_map) AUTOSCRIBE_PROGRAM(NAME skin_model_normal_map_translucent_fade VERTEX skin_model_normal_map_fade FRAGMENT model_translucent_normal_map_fade) AUTOSCRIBE_PROGRAM(NAME skin_model_fade FRAGMENT model_fade) AUTOSCRIBE_PROGRAM(NAME skin_model_shadow FRAGMENT model_shadow) AUTOSCRIBE_PROGRAM(NAME skin_model_shadow_fade FRAGMENT model_shadow) AUTOSCRIBE_PROGRAM(NAME skin_model_dq FRAGMENT model) AUTOSCRIBE_PROGRAM(NAME skin_model_fade_dq FRAGMENT model_fade) AUTOSCRIBE_PROGRAM(NAME skin_model_normal_map_dq FRAGMENT model_normal_map) AUTOSCRIBE_PROGRAM(NAME skin_model_normal_map_fade_dq FRAGMENT model_normal_map_fade) AUTOSCRIBE_PROGRAM(NAME skin_model_translucent_dq VERTEX skin_model_fade_dq FRAGMENT model_translucent) AUTOSCRIBE_PROGRAM(NAME skin_model_translucent_fade_dq VERTEX skin_model_fade_dq FRAGMENT model_translucent_fade) AUTOSCRIBE_PROGRAM(NAME skin_model_normal_map_translucent_dq VERTEX skin_model_normal_map_fade_dq FRAGMENT model_translucent_normal_map) AUTOSCRIBE_PROGRAM(NAME skin_model_normal_map_translucent_fade_dq VERTEX skin_model_normal_map_fade_dq FRAGMENT model_translucent_normal_map_fade) AUTOSCRIBE_PROGRAM(NAME skin_model_shadow_dq FRAGMENT model_shadow) AUTOSCRIBE_PROGRAM(NAME skin_model_shadow_fade_dq FRAGMENT model_shadow_fade) AUTOSCRIBE_PROGRAM(NAME model_fade) AUTOSCRIBE_PROGRAM(NAME model_unlit_fade VERTEX model_fade) AUTOSCRIBE_PROGRAM(NAME model_translucent_unlit_fade VERTEX model_fade) AUTOSCRIBE_PROGRAM(NAME model_normal_map_fade) AUTOSCRIBE_PROGRAM(NAME model_translucent_normal_map_fade VERTEX model_translucent_normal_map) AUTOSCRIBE_PROGRAM(NAME model_translucent_fade VERTEX model_fade) AUTOSCRIBE_PROGRAM(NAME model_lightmap_fade) AUTOSCRIBE_PROGRAM(NAME model_lightmap_normal_map_fade) AUTOSCRIBE_PROGRAM(NAME zone_drawKeyLight VERTEX gpu::vertex::DrawTransformUnitQuad) AUTOSCRIBE_PROGRAM(NAME zone_drawSkybox VERTEX gpu::vertex::DrawTransformUnitQuad) AUTOSCRIBE_PROGRAM(NAME zone_drawAmbient VERTEX gpu::vertex::DrawTransformUnitQuad) AUTOSCRIBE_PROGRAM(NAME toneMapping VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) AUTOSCRIBE_PROGRAM(NAME velocityBuffer_cameraMotion VERTEX gpu::vertex::DrawViewportQuadTransformTexcoord) set(TARGET_NAME entities-renderer) AUTOSCRIBE_SHADER_LIB(gpu graphics procedural render render-utils) AUTOSCRIBE_PROGRAM(NAME polyvox) AUTOSCRIBE_PROGRAM(NAME polyvox_fade) AUTOSCRIBE_PROGRAM(NAME paintStroke) AUTOSCRIBE_PROGRAM(NAME textured_particle) set(TARGET_NAME shaders) autoscribe_shader_finish() setup_hifi_library(Gui) add_dependencies(${TARGET_NAME} compiled_shaders reflected_shaders) # Despite the dependency above, the autogen logic will attempt to compile the QRC before # the compiled_shaders project is built causing an error on a clean workspace because the # QRC references files generated by the compiled_shaders target # To fix that we need to explicitly add every shader as a dependnecy of the autogen process foreach(COMPILED_SHADER ${COMPILED_SHADERS}) set_property(TARGET ${TARGET_NAME} APPEND PROPERTY AUTOGEN_TARGET_DEPENDS "${COMPILED_SHADER}") endforeach() link_hifi_libraries(shared gl)