// // entitySelectionToolClass.js // examples // // Created by Brad hefta-Gaub on 10/1/14. // Copyright 2014 High Fidelity, Inc. // // This script implements a class useful for building tools for editing entities. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/"; SPACE_LOCAL = "local"; SPACE_WORLD = "world"; function objectTranslationPlanePoint(position, dimensions) { var newPosition = { x: position.x, y: position.y, z: position.z }; newPosition.y -= dimensions.y / 2.0; return newPosition; } SelectionManager = (function() { var that = {}; function subscribeToUpdateMessages() { Messages.subscribe('entityToolUpdates'); Messages.messageReceived.connect(handleEntitySelectionToolUpdates); } function handleEntitySelectionToolUpdates(channel, message, sender) { if (channel !== 'entityToolUpdates') { return; } if (sender !== MyAvatar.sessionUUID) { return; } if (message === 'callUpdate') { that._update(); } } subscribeToUpdateMessages(); that.savedProperties = {}; that.selections = []; var listeners = []; that.localRotation = Quat.fromPitchYawRollDegrees(0, 0, 0); that.localPosition = { x: 0, y: 0, z: 0 }; that.localDimensions = { x: 0, y: 0, z: 0 }; that.localRegistrationPoint = { x: 0.5, y: 0.5, z: 0.5 }; that.worldRotation = Quat.fromPitchYawRollDegrees(0, 0, 0); that.worldPosition = { x: 0, y: 0, z: 0 }; that.worldDimensions = { x: 0, y: 0, z: 0 }; that.worldRegistrationPoint = { x: 0.5, y: 0.5, z: 0.5 }; that.centerPosition = { x: 0, y: 0, z: 0 }; that.saveProperties = function() { that.savedProperties = {}; for (var i = 0; i < that.selections.length; i++) { var entityID = that.selections[i]; that.savedProperties[entityID] = Entities.getEntityProperties(entityID); } }; that.addEventListener = function(func) { listeners.push(func); }; that.hasSelection = function() { return that.selections.length > 0; }; that.setSelections = function(entityIDs) { that.selections = []; for (var i = 0; i < entityIDs.length; i++) { var entityID = entityIDs[i]; that.selections.push(entityID); } that._update(); }; that.addEntity = function(entityID, toggleSelection) { if (entityID) { var idx = -1; for (var i = 0; i < that.selections.length; i++) { if (entityID == that.selections[i]) { idx = i; break; } } if (idx == -1) { that.selections.push(entityID); } else if (toggleSelection) { that.selections.splice(idx, 1); } } that._update(); }; that.removeEntity = function(entityID) { var idx = that.selections.indexOf(entityID); if (idx >= 0) { that.selections.splice(idx, 1); } that._update(); }; that.clearSelections = function() { that.selections = []; that._update(); }; that._update = function() { if (that.selections.length == 0) { that.localDimensions = null; that.localPosition = null; that.worldDimensions = null; that.worldPosition = null; } else if (that.selections.length == 1) { var properties = Entities.getEntityProperties(that.selections[0]); that.localDimensions = properties.dimensions; that.localPosition = properties.position; that.localRotation = properties.rotation; that.localRegistrationPoint = properties.registrationPoint; that.worldDimensions = properties.boundingBox.dimensions; that.worldPosition = properties.boundingBox.center; SelectionDisplay.setSpaceMode(SPACE_LOCAL); } else { that.localRotation = null; that.localDimensions = null; that.localPosition = null; var properties = Entities.getEntityProperties(that.selections[0]); var brn = properties.boundingBox.brn; var tfl = properties.boundingBox.tfl; for (var i = 1; i < that.selections.length; i++) { properties = Entities.getEntityProperties(that.selections[i]); var bb = properties.boundingBox; brn.x = Math.min(bb.brn.x, brn.x); brn.y = Math.min(bb.brn.y, brn.y); brn.z = Math.min(bb.brn.z, brn.z); tfl.x = Math.max(bb.tfl.x, tfl.x); tfl.y = Math.max(bb.tfl.y, tfl.y); tfl.z = Math.max(bb.tfl.z, tfl.z); } that.localDimensions = null; that.localPosition = null; that.worldDimensions = { x: tfl.x - brn.x, y: tfl.y - brn.y, z: tfl.z - brn.z }; that.worldPosition = { x: brn.x + (that.worldDimensions.x / 2), y: brn.y + (that.worldDimensions.y / 2), z: brn.z + (that.worldDimensions.z / 2), }; // For 1+ selections we can only modify selections in world space SelectionDisplay.setSpaceMode(SPACE_WORLD); } for (var i = 0; i < listeners.length; i++) { try { listeners[i](); } catch (e) { print("EntitySelectionTool got exception: " + JSON.stringify(e)); } } }; return that; })(); // Normalize degrees to be in the range (-180, 180] function normalizeDegrees(degrees) { while (degrees > 180) degrees -= 360; while (degrees <= -180) degrees += 360; return degrees; } // Return the enter position of an entity relative to it's registrationPoint // A registration point of (0.5, 0.5, 0.5) will have an offset of (0, 0, 0) // A registration point of (1.0, 1.0, 1.0) will have an offset of (-dimensions.x / 2, -dimensions.y / 2, -dimensions.z / 2) function getRelativeCenterPosition(dimensions, registrationPoint) { return { x: -dimensions.x * (registrationPoint.x - 0.5), y: -dimensions.y * (registrationPoint.y - 0.5), z: -dimensions.z * (registrationPoint.z - 0.5), } } SelectionDisplay = (function() { var that = {}; var MINIMUM_DIMENSION = 0.001; var GRABBER_DISTANCE_TO_SIZE_RATIO = 0.0075; // These are multipliers for sizing the rotation degrees display while rotating an entity var ROTATION_DISPLAY_DISTANCE_MULTIPLIER = 1.2; var ROTATION_DISPLAY_SIZE_X_MULTIPLIER = 0.6; var ROTATION_DISPLAY_SIZE_Y_MULTIPLIER = 0.18; var ROTATION_DISPLAY_LINE_HEIGHT_MULTIPLIER = 0.14; var ROTATE_ARROW_WEST_NORTH_URL = HIFI_PUBLIC_BUCKET + "images/rotate-arrow-west-north.svg"; var ROTATE_ARROW_WEST_SOUTH_URL = HIFI_PUBLIC_BUCKET + "images/rotate-arrow-west-south.svg"; var showExtendedStretchHandles = false; var spaceMode = SPACE_LOCAL; var mode = "UNKNOWN"; var overlayNames = new Array(); var lastCameraPosition = Camera.getPosition(); var lastCameraOrientation = Camera.getOrientation(); var handleHoverColor = { red: 224, green: 67, blue: 36 }; var handleHoverAlpha = 1.0; var rotateOverlayTargetSize = 10000; // really big target var innerSnapAngle = 22.5; // the angle which we snap to on the inner rotation tool var innerRadius; var outerRadius; var yawHandleRotation; var pitchHandleRotation; var rollHandleRotation; var yawCenter; var pitchCenter; var rollCenter; var yawZero; var pitchZero; var rollZero; var yawNormal; var pitchNormal; var rollNormal; var rotationNormal; var originalRotation; var originalPitch; var originalYaw; var originalRoll; var handleColor = { red: 255, green: 255, blue: 255 }; var handleAlpha = 0.7; var highlightedHandleColor = { red: 183, green: 64, blue: 44 }; var highlightedHandleAlpha = 0.9; var previousHandle = false; var previousHandleColor; var previousHandleAlpha; var grabberSizeCorner = 0.025; // These get resized by updateHandleSizes(). var grabberSizeEdge = 0.015; var grabberSizeFace = 0.025; var grabberAlpha = 1; var grabberColorCorner = { red: 120, green: 120, blue: 120 }; var grabberColorEdge = { red: 0, green: 0, blue: 0 }; var grabberColorFace = { red: 120, green: 120, blue: 120 }; var grabberLineWidth = 0.5; var grabberSolid = true; var grabberMoveUpPosition = { x: 0, y: 0, z: 0 }; var lightOverlayColor = { red: 255, green: 153, blue: 0 }; var grabberPropertiesCorner = { position: { x: 0, y: 0, z: 0 }, size: grabberSizeCorner, color: grabberColorCorner, alpha: 1, solid: grabberSolid, visible: false, dashed: false, lineWidth: grabberLineWidth, drawInFront: true, borderSize: 1.4, }; var grabberPropertiesEdge = { position: { x: 0, y: 0, z: 0 }, size: grabberSizeEdge, color: grabberColorEdge, alpha: 1, solid: grabberSolid, visible: false, dashed: false, lineWidth: grabberLineWidth, drawInFront: true, borderSize: 1.4, }; var grabberPropertiesFace = { position: { x: 0, y: 0, z: 0 }, size: grabberSizeFace, color: grabberColorFace, alpha: 1, solid: grabberSolid, visible: false, dashed: false, lineWidth: grabberLineWidth, drawInFront: true, borderSize: 1.4, }; var spotLightLineProperties = { color: lightOverlayColor, lineWidth: 1.5, }; var highlightBox = Overlays.addOverlay("cube", { position: { x: 0, y: 0, z: 0 }, size: 1, color: { red: 90, green: 90, blue: 90 }, alpha: 1, solid: false, visible: false, dashed: true, lineWidth: 2.0, ignoreRayIntersection: true, // this never ray intersects drawInFront: true }); var selectionBox = Overlays.addOverlay("cube", { position: { x: 0, y: 0, z: 0 }, size: 1, color: { red: 255, green: 0, blue: 0 }, alpha: 1, solid: false, visible: false, dashed: false, lineWidth: 1.0, }); var selectionBoxes = []; var rotationDegreesDisplay = Overlays.addOverlay("text3d", { position: { x: 0, y: 0, z: 0 }, text: "", color: { red: 0, green: 0, blue: 0 }, backgroundColor: { red: 255, green: 255, blue: 255 }, alpha: 0.7, backgroundAlpha: 0.7, visible: false, isFacingAvatar: true, drawInFront: true, ignoreRayIntersection: true, dimensions: { x: 0, y: 0 }, lineHeight: 0.0, topMargin: 0, rightMargin: 0, bottomMargin: 0, leftMargin: 0, }); var grabberMoveUp = Overlays.addOverlay("image3d", { url: HIFI_PUBLIC_BUCKET + "images/up-arrow.svg", position: { x: 0, y: 0, z: 0 }, color: handleColor, alpha: handleAlpha, visible: false, size: 0.1, scale: 0.1, isFacingAvatar: true, drawInFront: true, }); // var normalLine = Overlays.addOverlay("line3d", { // visible: true, // lineWidth: 2.0, // start: { x: 0, y: 0, z: 0 }, // end: { x: 0, y: 0, z: 0 }, // color: { red: 255, green: 255, blue: 0 }, // ignoreRayIntersection: true, // }); var grabberLBN = Overlays.addOverlay("cube", grabberPropertiesCorner); var grabberRBN = Overlays.addOverlay("cube", grabberPropertiesCorner); var grabberLBF = Overlays.addOverlay("cube", grabberPropertiesCorner); var grabberRBF = Overlays.addOverlay("cube", grabberPropertiesCorner); var grabberLTN = Overlays.addOverlay("cube", grabberPropertiesCorner); var grabberRTN = Overlays.addOverlay("cube", grabberPropertiesCorner); var grabberLTF = Overlays.addOverlay("cube", grabberPropertiesCorner); var grabberRTF = Overlays.addOverlay("cube", grabberPropertiesCorner); var grabberTOP = Overlays.addOverlay("cube", grabberPropertiesFace); var grabberBOTTOM = Overlays.addOverlay("cube", grabberPropertiesFace); var grabberLEFT = Overlays.addOverlay("cube", grabberPropertiesFace); var grabberRIGHT = Overlays.addOverlay("cube", grabberPropertiesFace); var grabberNEAR = Overlays.addOverlay("cube", grabberPropertiesFace); var grabberFAR = Overlays.addOverlay("cube", grabberPropertiesFace); var grabberEdgeTR = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberEdgeTL = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberEdgeTF = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberEdgeTN = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberEdgeBR = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberEdgeBL = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberEdgeBF = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberEdgeBN = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberEdgeNR = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberEdgeNL = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberEdgeFR = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberEdgeFL = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberSpotLightCircle = Overlays.addOverlay("circle3d", { color: lightOverlayColor, isSolid: false, visible: false }); var grabberSpotLightLineT = Overlays.addOverlay("line3d", spotLightLineProperties); var grabberSpotLightLineB = Overlays.addOverlay("line3d", spotLightLineProperties); var grabberSpotLightLineL = Overlays.addOverlay("line3d", spotLightLineProperties); var grabberSpotLightLineR = Overlays.addOverlay("line3d", spotLightLineProperties); var grabberSpotLightCenter = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberSpotLightRadius = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberSpotLightL = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberSpotLightR = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberSpotLightT = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberSpotLightB = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberPointLightCircleX = Overlays.addOverlay("circle3d", { rotation: Quat.fromPitchYawRollDegrees(0, 90, 0), color: lightOverlayColor, isSolid: false, visible: false }); var grabberPointLightCircleY = Overlays.addOverlay("circle3d", { rotation: Quat.fromPitchYawRollDegrees(90, 0, 0), color: lightOverlayColor, isSolid: false, visible: false }); var grabberPointLightCircleZ = Overlays.addOverlay("circle3d", { rotation: Quat.fromPitchYawRollDegrees(0, 0, 0), color: lightOverlayColor, isSolid: false, visible: false }); var grabberPointLightT = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberPointLightB = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberPointLightL = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberPointLightR = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberPointLightF = Overlays.addOverlay("cube", grabberPropertiesEdge); var grabberPointLightN = Overlays.addOverlay("cube", grabberPropertiesEdge); var stretchHandles = [ grabberLBN, grabberRBN, grabberLBF, grabberRBF, grabberLTN, grabberRTN, grabberLTF, grabberRTF, grabberTOP, grabberBOTTOM, grabberLEFT, grabberRIGHT, grabberNEAR, grabberFAR, grabberEdgeTR, grabberEdgeTL, grabberEdgeTF, grabberEdgeTN, grabberEdgeBR, grabberEdgeBL, grabberEdgeBF, grabberEdgeBN, grabberEdgeNR, grabberEdgeNL, grabberEdgeFR, grabberEdgeFL, grabberSpotLightLineT, grabberSpotLightLineB, grabberSpotLightLineL, grabberSpotLightLineR, grabberSpotLightCenter, grabberSpotLightRadius, grabberSpotLightL, grabberSpotLightR, grabberSpotLightT, grabberSpotLightB, grabberPointLightT, grabberPointLightB, grabberPointLightL, grabberPointLightR, grabberPointLightF, grabberPointLightN, ]; var baseOverlayAngles = { x: 0, y: 0, z: 0 }; var baseOverlayRotation = Quat.fromVec3Degrees(baseOverlayAngles); var baseOfEntityProjectionOverlay = Overlays.addOverlay("rectangle3d", { position: { x: 1, y: 0, z: 0 }, color: { red: 51, green: 152, blue: 203 }, alpha: 0.5, solid: true, visible: false, width: 300, height: 200, rotation: baseOverlayRotation, ignoreRayIntersection: true, // always ignore this }); var yawOverlayAngles = { x: 90, y: 0, z: 0 }; var yawOverlayRotation = Quat.fromVec3Degrees(yawOverlayAngles); var pitchOverlayAngles = { x: 0, y: 90, z: 0 }; var pitchOverlayRotation = Quat.fromVec3Degrees(pitchOverlayAngles); var rollOverlayAngles = { x: 0, y: 180, z: 0 }; var rollOverlayRotation = Quat.fromVec3Degrees(rollOverlayAngles); var xRailOverlay = Overlays.addOverlay("line3d", { visible: false, lineWidth: 1.0, start: { x: 0, y: 0, z: 0 }, end: { x: 0, y: 0, z: 0 }, color: { red: 255, green: 0, blue: 0 }, ignoreRayIntersection: true, // always ignore this visible: false, }); var yRailOverlay = Overlays.addOverlay("line3d", { visible: false, lineWidth: 1.0, start: { x: 0, y: 0, z: 0 }, end: { x: 0, y: 0, z: 0 }, color: { red: 0, green: 255, blue: 0 }, ignoreRayIntersection: true, // always ignore this visible: false, }); var zRailOverlay = Overlays.addOverlay("line3d", { visible: false, lineWidth: 1.0, start: { x: 0, y: 0, z: 0 }, end: { x: 0, y: 0, z: 0 }, color: { red: 0, green: 0, blue: 255 }, ignoreRayIntersection: true, // always ignore this visible: false, }); var rotateZeroOverlay = Overlays.addOverlay("line3d", { visible: false, lineWidth: 2.0, start: { x: 0, y: 0, z: 0 }, end: { x: 0, y: 0, z: 0 }, color: { red: 255, green: 0, blue: 0 }, ignoreRayIntersection: true, // always ignore this }); var rotateCurrentOverlay = Overlays.addOverlay("line3d", { visible: false, lineWidth: 2.0, start: { x: 0, y: 0, z: 0 }, end: { x: 0, y: 0, z: 0 }, color: { red: 0, green: 0, blue: 255 }, ignoreRayIntersection: true, // always ignore this }); var rotateOverlayTarget = Overlays.addOverlay("circle3d", { position: { x: 0, y: 0, z: 0 }, size: rotateOverlayTargetSize, color: { red: 0, green: 0, blue: 0 }, alpha: 0.0, solid: true, visible: false, rotation: yawOverlayRotation, }); var rotateOverlayInner = Overlays.addOverlay("circle3d", { position: { x: 0, y: 0, z: 0 }, size: 1, color: { red: 51, green: 152, blue: 203 }, alpha: 0.2, solid: true, visible: false, rotation: yawOverlayRotation, hasTickMarks: true, majorTickMarksAngle: innerSnapAngle, minorTickMarksAngle: 0, majorTickMarksLength: -0.25, minorTickMarksLength: 0, majorTickMarksColor: { red: 0, green: 0, blue: 0 }, minorTickMarksColor: { red: 0, green: 0, blue: 0 }, ignoreRayIntersection: true, // always ignore this }); var rotateOverlayOuter = Overlays.addOverlay("circle3d", { position: { x: 0, y: 0, z: 0 }, size: 1, color: { red: 51, green: 152, blue: 203 }, alpha: 0.2, solid: true, visible: false, rotation: yawOverlayRotation, hasTickMarks: true, majorTickMarksAngle: 45.0, minorTickMarksAngle: 5, majorTickMarksLength: 0.25, minorTickMarksLength: 0.1, majorTickMarksColor: { red: 0, green: 0, blue: 0 }, minorTickMarksColor: { red: 0, green: 0, blue: 0 }, ignoreRayIntersection: true, // always ignore this }); var rotateOverlayCurrent = Overlays.addOverlay("circle3d", { position: { x: 0, y: 0, z: 0 }, size: 1, color: { red: 224, green: 67, blue: 36 }, alpha: 0.8, solid: true, visible: false, rotation: yawOverlayRotation, ignoreRayIntersection: true, // always ignore this hasTickMarks: true, majorTickMarksColor: { red: 0, green: 0, blue: 0 }, minorTickMarksColor: { red: 0, green: 0, blue: 0 }, }); var yawHandle = Overlays.addOverlay("image3d", { url: ROTATE_ARROW_WEST_NORTH_URL, position: { x: 0, y: 0, z: 0 }, color: handleColor, alpha: handleAlpha, visible: false, size: 0.1, scale: 0.1, isFacingAvatar: false, drawInFront: true, }); var pitchHandle = Overlays.addOverlay("image3d", { url: ROTATE_ARROW_WEST_NORTH_URL, position: { x: 0, y: 0, z: 0 }, color: handleColor, alpha: handleAlpha, visible: false, size: 0.1, scale: 0.1, isFacingAvatar: false, drawInFront: true, }); var rollHandle = Overlays.addOverlay("image3d", { url: ROTATE_ARROW_WEST_NORTH_URL, position: { x: 0, y: 0, z: 0 }, color: handleColor, alpha: handleAlpha, visible: false, size: 0.1, scale: 0.1, isFacingAvatar: false, drawInFront: true, }); var allOverlays = [ highlightBox, selectionBox, grabberMoveUp, yawHandle, pitchHandle, rollHandle, rotateOverlayTarget, rotateOverlayInner, rotateOverlayOuter, rotateOverlayCurrent, rotateZeroOverlay, rotateCurrentOverlay, rotationDegreesDisplay, xRailOverlay, yRailOverlay, zRailOverlay, baseOfEntityProjectionOverlay, grabberSpotLightCircle, grabberPointLightCircleX, grabberPointLightCircleY, grabberPointLightCircleZ, ].concat(stretchHandles); overlayNames[highlightBox] = "highlightBox"; overlayNames[selectionBox] = "selectionBox"; overlayNames[baseOfEntityProjectionOverlay] = "baseOfEntityProjectionOverlay"; overlayNames[grabberMoveUp] = "grabberMoveUp"; overlayNames[grabberLBN] = "grabberLBN"; overlayNames[grabberLBF] = "grabberLBF"; overlayNames[grabberRBN] = "grabberRBN"; overlayNames[grabberRBF] = "grabberRBF"; overlayNames[grabberLTN] = "grabberLTN"; overlayNames[grabberLTF] = "grabberLTF"; overlayNames[grabberRTN] = "grabberRTN"; overlayNames[grabberRTF] = "grabberRTF"; overlayNames[grabberTOP] = "grabberTOP"; overlayNames[grabberBOTTOM] = "grabberBOTTOM"; overlayNames[grabberLEFT] = "grabberLEFT"; overlayNames[grabberRIGHT] = "grabberRIGHT"; overlayNames[grabberNEAR] = "grabberNEAR"; overlayNames[grabberFAR] = "grabberFAR"; overlayNames[grabberEdgeTR] = "grabberEdgeTR"; overlayNames[grabberEdgeTL] = "grabberEdgeTL"; overlayNames[grabberEdgeTF] = "grabberEdgeTF"; overlayNames[grabberEdgeTN] = "grabberEdgeTN"; overlayNames[grabberEdgeBR] = "grabberEdgeBR"; overlayNames[grabberEdgeBL] = "grabberEdgeBL"; overlayNames[grabberEdgeBF] = "grabberEdgeBF"; overlayNames[grabberEdgeBN] = "grabberEdgeBN"; overlayNames[grabberEdgeNR] = "grabberEdgeNR"; overlayNames[grabberEdgeNL] = "grabberEdgeNL"; overlayNames[grabberEdgeFR] = "grabberEdgeFR"; overlayNames[grabberEdgeFL] = "grabberEdgeFL"; overlayNames[yawHandle] = "yawHandle"; overlayNames[pitchHandle] = "pitchHandle"; overlayNames[rollHandle] = "rollHandle"; overlayNames[rotateOverlayTarget] = "rotateOverlayTarget"; overlayNames[rotateOverlayInner] = "rotateOverlayInner"; overlayNames[rotateOverlayOuter] = "rotateOverlayOuter"; overlayNames[rotateOverlayCurrent] = "rotateOverlayCurrent"; overlayNames[rotateZeroOverlay] = "rotateZeroOverlay"; overlayNames[rotateCurrentOverlay] = "rotateCurrentOverlay"; var activeTool = null; var grabberTools = {}; // We get mouseMoveEvents from the handControllers, via handControllerPointer. // But we dont' get mousePressEvents. that.triggerMapping = Controller.newMapping(Script.resolvePath('') + '-click'); Script.scriptEnding.connect(that.triggerMapping.disable); that.TRIGGER_GRAB_VALUE = 0.85; // From handControllerGrab/Pointer.js. Should refactor. that.TRIGGER_ON_VALUE = 0.4; that.TRIGGER_OFF_VALUE = 0.15; that.triggered = false; var activeHand = Controller.Standard.RightHand; function makeTriggerHandler(hand) { return function (value) { if (!that.triggered && (value > that.TRIGGER_GRAB_VALUE)) { // should we smooth? that.triggered = true; if (activeHand !== hand) { // No switching while the other is already triggered, so no need to release. activeHand = (activeHand === Controller.Standard.RightHand) ? Controller.Standard.LeftHand : Controller.Standard.RightHand; } if (Reticle.pointingAtSystemOverlay || Overlays.getOverlayAtPoint(Reticle.position)) { return; } var eventResult = that.mousePressEvent({}); if (!eventResult || (eventResult === 'selectionBox')) { var pickRay = controllerComputePickRay(); if (pickRay) { var entityIntersection = Entities.findRayIntersection(pickRay, true); var overlayIntersection = Overlays.findRayIntersection(pickRay); if (entityIntersection.intersects && (!overlayIntersection.intersects || (entityIntersection.distance < overlayIntersection.distance))) { selectionManager.setSelections([entityIntersection.entityID]); } } } } else if (that.triggered && (value < that.TRIGGER_OFF_VALUE)) { that.triggered = false; that.mouseReleaseEvent({}); } }; } that.triggerMapping.from(Controller.Standard.RT).peek().to(makeTriggerHandler(Controller.Standard.RightHand)); that.triggerMapping.from(Controller.Standard.LT).peek().to(makeTriggerHandler(Controller.Standard.LeftHand)); function controllerComputePickRay() { var controllerPose = Controller.getPoseValue(activeHand); if (controllerPose.valid && that.triggered) { var controllerPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, controllerPose.translation), MyAvatar.position); // This gets point direction right, but if you want general quaternion it would be more complicated: var controllerDirection = Quat.getUp(Quat.multiply(MyAvatar.orientation, controllerPose.rotation)); return {origin: controllerPosition, direction: controllerDirection}; } } function generalComputePickRay(x, y) { return controllerComputePickRay() || Camera.computePickRay(x, y); } function addGrabberTool(overlay, tool) { grabberTools[overlay] = { mode: tool.mode, onBegin: tool.onBegin, onMove: tool.onMove, onEnd: tool.onEnd, } } that.cleanup = function() { for (var i = 0; i < allOverlays.length; i++) { Overlays.deleteOverlay(allOverlays[i]); } for (var i = 0; i < selectionBoxes.length; i++) { Overlays.deleteOverlay(selectionBoxes[i]); } }; that.highlightSelectable = function(entityID) { var properties = Entities.getEntityProperties(entityID); Overlays.editOverlay(highlightBox, { visible: true, position: properties.boundingBox.center, dimensions: properties.dimensions, rotation: properties.rotation }); }; that.unhighlightSelectable = function(entityID) { Overlays.editOverlay(highlightBox, { visible: false }); }; that.select = function(entityID, event) { var properties = Entities.getEntityProperties(SelectionManager.selections[0]); lastCameraPosition = Camera.getPosition(); lastCameraOrientation = Camera.getOrientation(); if (event !== false) { pickRay = generalComputePickRay(event.x, event.y); var wantDebug = false; if (wantDebug) { print("select() with EVENT...... "); print(" event.y:" + event.y); Vec3.print(" current position:", properties.position); } } Overlays.editOverlay(highlightBox, { visible: false }); that.updateHandles(); } that.updateRotationHandles = function() { var diagonal = (Vec3.length(selectionManager.worldDimensions) / 2) * 1.1; var halfDimensions = Vec3.multiply(selectionManager.worldDimensions, 0.5); var innerActive = false; var innerAlpha = 0.2; var outerAlpha = 0.2; if (innerActive) { innerAlpha = 0.5; } else { outerAlpha = 0.5; } var rotateHandleOffset = 0.05; var top, far, left, bottom, near, right, boundsCenter, objectCenter, BLN, BRN, BLF, TLN, TRN, TLF, TRF; var dimensions, rotation; if (spaceMode == SPACE_LOCAL) { rotation = SelectionManager.localRotation; } else { rotation = SelectionManager.worldRotation; } objectCenter = SelectionManager.worldPosition; dimensions = SelectionManager.worldDimensions; var position = objectCenter; top = objectCenter.y + (dimensions.y / 2); far = objectCenter.z + (dimensions.z / 2); left = objectCenter.x + (dimensions.x / 2); bottom = objectCenter.y - (dimensions.y / 2); near = objectCenter.z - (dimensions.z / 2); right = objectCenter.x - (dimensions.x / 2); boundsCenter = objectCenter; var yawCorner; var pitchCorner; var rollCorner; // determine which bottom corner we are closest to /*------------------------------ example: BRF +--------+ BLF | | | | BRN +--------+ BLN * ------------------------------*/ var cameraPosition = Camera.getPosition(); if (cameraPosition.x > objectCenter.x) { // must be BRF or BRN if (cameraPosition.z < objectCenter.z) { yawHandleRotation = Quat.fromVec3Degrees({ x: 270, y: 90, z: 0 }); pitchHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 90, z: 0 }); rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 0 }); yawNormal = { x: 0, y: 1, z: 0 }; pitchNormal = { x: 1, y: 0, z: 0 }; rollNormal = { x: 0, y: 0, z: 1 }; yawCorner = { x: left + rotateHandleOffset, y: bottom - rotateHandleOffset, z: near - rotateHandleOffset }; pitchCorner = { x: right - rotateHandleOffset, y: top + rotateHandleOffset, z: near - rotateHandleOffset }; rollCorner = { x: left + rotateHandleOffset, y: top + rotateHandleOffset, z: far + rotateHandleOffset }; yawCenter = { x: boundsCenter.x, y: bottom, z: boundsCenter.z }; pitchCenter = { x: right, y: boundsCenter.y, z: boundsCenter.z }; rollCenter = { x: boundsCenter.x, y: boundsCenter.y, z: far }; Overlays.editOverlay(pitchHandle, { url: ROTATE_ARROW_WEST_SOUTH_URL }); Overlays.editOverlay(rollHandle, { url: ROTATE_ARROW_WEST_SOUTH_URL }); } else { yawHandleRotation = Quat.fromVec3Degrees({ x: 270, y: 0, z: 0 }); pitchHandleRotation = Quat.fromVec3Degrees({ x: 180, y: 270, z: 0 }); rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 90 }); yawNormal = { x: 0, y: 1, z: 0 }; pitchNormal = { x: 1, y: 0, z: 0 }; rollNormal = { x: 0, y: 0, z: 1 }; yawCorner = { x: left + rotateHandleOffset, y: bottom - rotateHandleOffset, z: far + rotateHandleOffset }; pitchCorner = { x: right - rotateHandleOffset, y: top + rotateHandleOffset, z: far + rotateHandleOffset }; rollCorner = { x: left + rotateHandleOffset, y: top + rotateHandleOffset, z: near - rotateHandleOffset }; yawCenter = { x: boundsCenter.x, y: bottom, z: boundsCenter.z }; pitchCenter = { x: right, y: boundsCenter.y, z: boundsCenter.z }; rollCenter = { x: boundsCenter.x, y: boundsCenter.y, z: near }; Overlays.editOverlay(pitchHandle, { url: ROTATE_ARROW_WEST_NORTH_URL }); Overlays.editOverlay(rollHandle, { url: ROTATE_ARROW_WEST_NORTH_URL }); } } else { // must be BLF or BLN if (cameraPosition.z < objectCenter.z) { yawHandleRotation = Quat.fromVec3Degrees({ x: 270, y: 180, z: 0 }); pitchHandleRotation = Quat.fromVec3Degrees({ x: 90, y: 0, z: 90 }); rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 180 }); yawNormal = { x: 0, y: 1, z: 0 }; pitchNormal = { x: 1, y: 0, z: 0 }; rollNormal = { x: 0, y: 0, z: 1 }; yawCorner = { x: right - rotateHandleOffset, y: bottom - rotateHandleOffset, z: near - rotateHandleOffset }; pitchCorner = { x: left + rotateHandleOffset, y: top + rotateHandleOffset, z: near - rotateHandleOffset }; rollCorner = { x: right - rotateHandleOffset, y: top + rotateHandleOffset, z: far + rotateHandleOffset }; yawCenter = { x: boundsCenter.x, y: bottom, z: boundsCenter.z }; pitchCenter = { x: left, y: boundsCenter.y, z: boundsCenter.z }; rollCenter = { x: boundsCenter.x, y: boundsCenter.y, z: far }; Overlays.editOverlay(pitchHandle, { url: ROTATE_ARROW_WEST_NORTH_URL }); Overlays.editOverlay(rollHandle, { url: ROTATE_ARROW_WEST_NORTH_URL }); } else { yawHandleRotation = Quat.fromVec3Degrees({ x: 270, y: 270, z: 0 }); pitchHandleRotation = Quat.fromVec3Degrees({ x: 180, y: 270, z: 0 }); rollHandleRotation = Quat.fromVec3Degrees({ x: 0, y: 0, z: 180 }); yawNormal = { x: 0, y: 1, z: 0 }; rollNormal = { x: 0, y: 0, z: 1 }; pitchNormal = { x: 1, y: 0, z: 0 }; yawCorner = { x: right - rotateHandleOffset, y: bottom - rotateHandleOffset, z: far + rotateHandleOffset }; rollCorner = { x: right - rotateHandleOffset, y: top + rotateHandleOffset, z: near - rotateHandleOffset }; pitchCorner = { x: left + rotateHandleOffset, y: top + rotateHandleOffset, z: far + rotateHandleOffset }; yawCenter = { x: boundsCenter.x, y: bottom, z: boundsCenter.z }; rollCenter = { x: boundsCenter.x, y: boundsCenter.y, z: near }; pitchCenter = { x: left, y: boundsCenter.y, z: boundsCenter.z }; Overlays.editOverlay(pitchHandle, { url: ROTATE_ARROW_WEST_NORTH_URL }); Overlays.editOverlay(rollHandle, { url: ROTATE_ARROW_WEST_NORTH_URL }); } } var rotateHandlesVisible = true; var rotationOverlaysVisible = false; var translateHandlesVisible = true; var stretchHandlesVisible = true; var selectionBoxVisible = true; var isPointLight = false; if (selectionManager.selections.length == 1) { var properties = Entities.getEntityProperties(selectionManager.selections[0]); isPointLight = properties.type == "Light" && !properties.isSpotlight; } if (mode == "ROTATE_YAW" || mode == "ROTATE_PITCH" || mode == "ROTATE_ROLL" || mode == "TRANSLATE_X in case they Z") { rotationOverlaysVisible = true; rotateHandlesVisible = false; translateHandlesVisible = false; stretchHandlesVisible = false; selectionBoxVisible = false; } else if (mode == "TRANSLATE_UP_DOWN" || isPointLight) { rotateHandlesVisible = false; stretchHandlesVisible = false; } else if (mode != "UNKNOWN") { // every other mode is a stretch mode... rotateHandlesVisible = false; translateHandlesVisible = false; } var rotation = selectionManager.worldRotation; var dimensions = selectionManager.worldDimensions; var position = selectionManager.worldPosition; Overlays.editOverlay(rotateOverlayTarget, { visible: rotationOverlaysVisible }); Overlays.editOverlay(rotateZeroOverlay, { visible: rotationOverlaysVisible }); Overlays.editOverlay(rotateCurrentOverlay, { visible: rotationOverlaysVisible }); // TODO: we have not implemented the rotating handle/controls yet... so for now, these handles are hidden Overlays.editOverlay(yawHandle, { visible: rotateHandlesVisible, position: yawCorner, rotation: yawHandleRotation }); Overlays.editOverlay(pitchHandle, { visible: rotateHandlesVisible, position: pitchCorner, rotation: pitchHandleRotation }); Overlays.editOverlay(rollHandle, { visible: rotateHandlesVisible, position: rollCorner, rotation: rollHandleRotation }); }; that.setSpaceMode = function(newSpaceMode) { if (spaceMode != newSpaceMode) { spaceMode = newSpaceMode; that.updateHandles(); } }; that.toggleSpaceMode = function() { if (spaceMode == SPACE_WORLD && SelectionManager.selections.length > 1) { print("Local space editing is not available with multiple selections"); return; } spaceMode = spaceMode == SPACE_LOCAL ? SPACE_WORLD : SPACE_LOCAL; that.updateHandles(); }; that.unselectAll = function() {}; that.updateHandles = function() { if (SelectionManager.selections.length == 0) { that.setOverlaysVisible(false); return; } that.updateRotationHandles(); var rotation, dimensions, position, registrationPoint; if (spaceMode == SPACE_LOCAL) { rotation = SelectionManager.localRotation; dimensions = SelectionManager.localDimensions; position = SelectionManager.localPosition; registrationPoint = SelectionManager.localRegistrationPoint; } else { rotation = Quat.fromPitchYawRollDegrees(0, 0, 0); dimensions = SelectionManager.worldDimensions; position = SelectionManager.worldPosition; registrationPoint = SelectionManager.worldRegistrationPoint; } var registrationPointDimensions = { x: dimensions.x * registrationPoint.x, y: dimensions.y * registrationPoint.y, z: dimensions.z * registrationPoint.z, }; // Center of entity, relative to registration point center = getRelativeCenterPosition(dimensions, registrationPoint); // Distances in world coordinates relative to the registration point var left = -registrationPointDimensions.x; var right = dimensions.x - registrationPointDimensions.x; var bottom = -registrationPointDimensions.y; var top = dimensions.y - registrationPointDimensions.y; var near = -registrationPointDimensions.z; var front = far = dimensions.z - registrationPointDimensions.z; var worldTop = SelectionManager.worldDimensions.y / 2; var LBN = { x: left, y: bottom, z: near }; var RBN = { x: right, y: bottom, z: near }; var LBF = { x: left, y: bottom, z: far }; var RBF = { x: right, y: bottom, z: far }; var LTN = { x: left, y: top, z: near }; var RTN = { x: right, y: top, z: near }; var LTF = { x: left, y: top, z: far }; var RTF = { x: right, y: top, z: far }; var TOP = { x: center.x, y: top, z: center.z }; var BOTTOM = { x: center.x, y: bottom, z: center.z }; var LEFT = { x: left, y: center.y, z: center.z }; var RIGHT = { x: right, y: center.y, z: center.z }; var NEAR = { x: center.x, y: center.y, z: near }; var FAR = { x: center.x, y: center.y, z: far }; var EdgeTR = { x: right, y: top, z: center.z }; var EdgeTL = { x: left, y: top, z: center.z }; var EdgeTF = { x: center.x, y: top, z: front }; var EdgeTN = { x: center.x, y: top, z: near }; var EdgeBR = { x: right, y: bottom, z: center.z }; var EdgeBL = { x: left, y: bottom, z: center.z }; var EdgeBF = { x: center.x, y: bottom, z: front }; var EdgeBN = { x: center.x, y: bottom, z: near }; var EdgeNR = { x: right, y: center.y, z: near }; var EdgeNL = { x: left, y: center.y, z: near }; var EdgeFR = { x: right, y: center.y, z: front }; var EdgeFL = { x: left, y: center.y, z: front }; LBN = Vec3.multiplyQbyV(rotation, LBN); RBN = Vec3.multiplyQbyV(rotation, RBN); LBF = Vec3.multiplyQbyV(rotation, LBF); RBF = Vec3.multiplyQbyV(rotation, RBF); LTN = Vec3.multiplyQbyV(rotation, LTN); RTN = Vec3.multiplyQbyV(rotation, RTN); LTF = Vec3.multiplyQbyV(rotation, LTF); RTF = Vec3.multiplyQbyV(rotation, RTF); TOP = Vec3.multiplyQbyV(rotation, TOP); BOTTOM = Vec3.multiplyQbyV(rotation, BOTTOM); LEFT = Vec3.multiplyQbyV(rotation, LEFT); RIGHT = Vec3.multiplyQbyV(rotation, RIGHT); NEAR = Vec3.multiplyQbyV(rotation, NEAR); FAR = Vec3.multiplyQbyV(rotation, FAR); EdgeTR = Vec3.multiplyQbyV(rotation, EdgeTR); EdgeTL = Vec3.multiplyQbyV(rotation, EdgeTL); EdgeTF = Vec3.multiplyQbyV(rotation, EdgeTF); EdgeTN = Vec3.multiplyQbyV(rotation, EdgeTN); EdgeBR = Vec3.multiplyQbyV(rotation, EdgeBR); EdgeBL = Vec3.multiplyQbyV(rotation, EdgeBL); EdgeBF = Vec3.multiplyQbyV(rotation, EdgeBF); EdgeBN = Vec3.multiplyQbyV(rotation, EdgeBN); EdgeNR = Vec3.multiplyQbyV(rotation, EdgeNR); EdgeNL = Vec3.multiplyQbyV(rotation, EdgeNL); EdgeFR = Vec3.multiplyQbyV(rotation, EdgeFR); EdgeFL = Vec3.multiplyQbyV(rotation, EdgeFL); LBN = Vec3.sum(position, LBN); RBN = Vec3.sum(position, RBN); LBF = Vec3.sum(position, LBF); RBF = Vec3.sum(position, RBF); LTN = Vec3.sum(position, LTN); RTN = Vec3.sum(position, RTN); LTF = Vec3.sum(position, LTF); RTF = Vec3.sum(position, RTF); TOP = Vec3.sum(position, TOP); BOTTOM = Vec3.sum(position, BOTTOM); LEFT = Vec3.sum(position, LEFT); RIGHT = Vec3.sum(position, RIGHT); NEAR = Vec3.sum(position, NEAR); FAR = Vec3.sum(position, FAR); EdgeTR = Vec3.sum(position, EdgeTR); EdgeTL = Vec3.sum(position, EdgeTL); EdgeTF = Vec3.sum(position, EdgeTF); EdgeTN = Vec3.sum(position, EdgeTN); EdgeBR = Vec3.sum(position, EdgeBR); EdgeBL = Vec3.sum(position, EdgeBL); EdgeBF = Vec3.sum(position, EdgeBF); EdgeBN = Vec3.sum(position, EdgeBN); EdgeNR = Vec3.sum(position, EdgeNR); EdgeNL = Vec3.sum(position, EdgeNL); EdgeFR = Vec3.sum(position, EdgeFR); EdgeFL = Vec3.sum(position, EdgeFL); var stretchHandlesVisible = spaceMode == SPACE_LOCAL; var extendedStretchHandlesVisible = stretchHandlesVisible && showExtendedStretchHandles; if (selectionManager.selections.length == 1) { var properties = Entities.getEntityProperties(selectionManager.selections[0]); if (properties.type == "Light" && properties.isSpotlight == true) { var stretchHandlesVisible = false; var extendedStretchHandlesVisible = false; Overlays.editOverlay(grabberSpotLightCenter, { position: position, visible: false, }); Overlays.editOverlay(grabberSpotLightRadius, { position: NEAR, rotation: rotation, visible: true, }); var distance = (properties.dimensions.z / 2) * Math.sin(properties.cutoff * (Math.PI / 180)); Overlays.editOverlay(grabberSpotLightL, { position: EdgeNL, rotation: rotation, visible: true, }); Overlays.editOverlay(grabberSpotLightR, { position: EdgeNR, rotation: rotation, visible: true, }); Overlays.editOverlay(grabberSpotLightT, { position: EdgeTN, rotation: rotation, visible: true, }); Overlays.editOverlay(grabberSpotLightB, { position: EdgeBN, rotation: rotation, visible: true, }); Overlays.editOverlay(grabberSpotLightCircle, { position: NEAR, dimensions: { x: distance, y: distance, z: 1 }, lineWidth: 1.5, rotation: rotation, visible: true, }); Overlays.editOverlay(grabberSpotLightLineT, { start: position, end: EdgeTN, visible: true, }); Overlays.editOverlay(grabberSpotLightLineB, { start: position, end: EdgeBN, visible: true, }); Overlays.editOverlay(grabberSpotLightLineR, { start: position, end: EdgeNR, visible: true, }); Overlays.editOverlay(grabberSpotLightLineL, { start: position, end: EdgeNL, visible: true, }); Overlays.editOverlay(grabberPointLightCircleX, { visible: false }); Overlays.editOverlay(grabberPointLightCircleY, { visible: false }); Overlays.editOverlay(grabberPointLightCircleZ, { visible: false }); Overlays.editOverlay(grabberPointLightT, { visible: false }); Overlays.editOverlay(grabberPointLightB, { visible: false }); Overlays.editOverlay(grabberPointLightL, { visible: false }); Overlays.editOverlay(grabberPointLightR, { visible: false }); Overlays.editOverlay(grabberPointLightF, { visible: false }); Overlays.editOverlay(grabberPointLightN, { visible: false }); } else if (properties.type == "Light" && properties.isSpotlight == false) { var stretchHandlesVisible = false; var extendedStretchHandlesVisible = false; Overlays.editOverlay(grabberPointLightT, { position: TOP, rotation: rotation, visible: true, }); Overlays.editOverlay(grabberPointLightB, { position: BOTTOM, rotation: rotation, visible: true, }); Overlays.editOverlay(grabberPointLightL, { position: LEFT, rotation: rotation, visible: true, }); Overlays.editOverlay(grabberPointLightR, { position: RIGHT, rotation: rotation, visible: true, }); Overlays.editOverlay(grabberPointLightF, { position: FAR, rotation: rotation, visible: true, }); Overlays.editOverlay(grabberPointLightN, { position: NEAR, rotation: rotation, visible: true, }); Overlays.editOverlay(grabberPointLightCircleX, { position: position, rotation: Quat.multiply(rotation, Quat.fromPitchYawRollDegrees(0, 90, 0)), dimensions: { x: properties.dimensions.z / 2.0, y: properties.dimensions.z / 2.0, z: 1 }, visible: true, }); Overlays.editOverlay(grabberPointLightCircleY, { position: position, rotation: Quat.multiply(rotation, Quat.fromPitchYawRollDegrees(90, 0, 0)), dimensions: { x: properties.dimensions.z / 2.0, y: properties.dimensions.z / 2.0, z: 1 }, visible: true, }); Overlays.editOverlay(grabberPointLightCircleZ, { position: position, rotation: rotation, dimensions: { x: properties.dimensions.z / 2.0, y: properties.dimensions.z / 2.0, z: 1 }, visible: true, }); Overlays.editOverlay(grabberSpotLightRadius, { visible: false }); Overlays.editOverlay(grabberSpotLightL, { visible: false }); Overlays.editOverlay(grabberSpotLightR, { visible: false }); Overlays.editOverlay(grabberSpotLightT, { visible: false }); Overlays.editOverlay(grabberSpotLightB, { visible: false }); Overlays.editOverlay(grabberSpotLightCircle, { visible: false }); Overlays.editOverlay(grabberSpotLightLineL, { visible: false }); Overlays.editOverlay(grabberSpotLightLineR, { visible: false }); Overlays.editOverlay(grabberSpotLightLineT, { visible: false }); Overlays.editOverlay(grabberSpotLightLineB, { visible: false }); } else { Overlays.editOverlay(grabberSpotLightCenter, { visible: false }); Overlays.editOverlay(grabberSpotLightRadius, { visible: false }); Overlays.editOverlay(grabberSpotLightL, { visible: false }); Overlays.editOverlay(grabberSpotLightR, { visible: false }); Overlays.editOverlay(grabberSpotLightT, { visible: false }); Overlays.editOverlay(grabberSpotLightB, { visible: false }); Overlays.editOverlay(grabberSpotLightCircle, { visible: false }); Overlays.editOverlay(grabberSpotLightLineL, { visible: false }); Overlays.editOverlay(grabberSpotLightLineR, { visible: false }); Overlays.editOverlay(grabberSpotLightLineT, { visible: false }); Overlays.editOverlay(grabberSpotLightLineB, { visible: false }); Overlays.editOverlay(grabberPointLightCircleX, { visible: false }); Overlays.editOverlay(grabberPointLightCircleY, { visible: false }); Overlays.editOverlay(grabberPointLightCircleZ, { visible: false }); Overlays.editOverlay(grabberPointLightT, { visible: false }); Overlays.editOverlay(grabberPointLightB, { visible: false }); Overlays.editOverlay(grabberPointLightL, { visible: false }); Overlays.editOverlay(grabberPointLightR, { visible: false }); Overlays.editOverlay(grabberPointLightF, { visible: false }); Overlays.editOverlay(grabberPointLightN, { visible: false }); } } Overlays.editOverlay(grabberLBN, { visible: stretchHandlesVisible, rotation: rotation, position: LBN }); Overlays.editOverlay(grabberRBN, { visible: stretchHandlesVisible, rotation: rotation, position: RBN }); Overlays.editOverlay(grabberLBF, { visible: stretchHandlesVisible, rotation: rotation, position: LBF }); Overlays.editOverlay(grabberRBF, { visible: stretchHandlesVisible, rotation: rotation, position: RBF }); Overlays.editOverlay(grabberLTN, { visible: extendedStretchHandlesVisible, rotation: rotation, position: LTN }); Overlays.editOverlay(grabberRTN, { visible: extendedStretchHandlesVisible, rotation: rotation, position: RTN }); Overlays.editOverlay(grabberLTF, { visible: extendedStretchHandlesVisible, rotation: rotation, position: LTF }); Overlays.editOverlay(grabberRTF, { visible: extendedStretchHandlesVisible, rotation: rotation, position: RTF }); Overlays.editOverlay(grabberTOP, { visible: stretchHandlesVisible, rotation: rotation, position: TOP }); Overlays.editOverlay(grabberBOTTOM, { visible: stretchHandlesVisible, rotation: rotation, position: BOTTOM }); Overlays.editOverlay(grabberLEFT, { visible: extendedStretchHandlesVisible, rotation: rotation, position: LEFT }); Overlays.editOverlay(grabberRIGHT, { visible: extendedStretchHandlesVisible, rotation: rotation, position: RIGHT }); Overlays.editOverlay(grabberNEAR, { visible: extendedStretchHandlesVisible, rotation: rotation, position: NEAR }); Overlays.editOverlay(grabberFAR, { visible: extendedStretchHandlesVisible, rotation: rotation, position: FAR }); var boxPosition = Vec3.multiplyQbyV(rotation, center); boxPosition = Vec3.sum(position, boxPosition); Overlays.editOverlay(selectionBox, { position: boxPosition, dimensions: dimensions, rotation: rotation, visible: !(mode == "ROTATE_YAW" || mode == "ROTATE_PITCH" || mode == "ROTATE_ROLL"), }); // Create more selection box overlays if we don't have enough var overlaysNeeded = selectionManager.selections.length - selectionBoxes.length; for (var i = 0; i < overlaysNeeded; i++) { selectionBoxes.push( Overlays.addOverlay("cube", { position: { x: 0, y: 0, z: 0 }, size: 1, color: { red: 255, green: 153, blue: 0 }, alpha: 1, solid: false, visible: false, dashed: false, lineWidth: 1.0, ignoreRayIntersection: true, })); } var i = 0; // Only show individual selections boxes if there is more than 1 selection if (selectionManager.selections.length > 1) { for (; i < selectionManager.selections.length; i++) { var properties = Entities.getEntityProperties(selectionManager.selections[i]); // Adjust overlay position to take registrationPoint into account // centeredRP = registrationPoint with range [-0.5, 0.5] var centeredRP = Vec3.subtract(properties.registrationPoint, { x: 0.5, y: 0.5, z: 0.5 }); var offset = vec3Mult(properties.dimensions, centeredRP); offset = Vec3.multiply(-1, offset); offset = Vec3.multiplyQbyV(properties.rotation, offset); var boxPosition = Vec3.sum(properties.position, offset); Overlays.editOverlay(selectionBoxes[i], { position: boxPosition, rotation: properties.rotation, dimensions: properties.dimensions, visible: true, }); } } // Hide any remaining selection boxes for (; i < selectionBoxes.length; i++) { Overlays.editOverlay(selectionBoxes[i], { visible: false }); } Overlays.editOverlay(grabberEdgeTR, { visible: extendedStretchHandlesVisible, rotation: rotation, position: EdgeTR }); Overlays.editOverlay(grabberEdgeTL, { visible: extendedStretchHandlesVisible, rotation: rotation, position: EdgeTL }); Overlays.editOverlay(grabberEdgeTF, { visible: extendedStretchHandlesVisible, rotation: rotation, position: EdgeTF }); Overlays.editOverlay(grabberEdgeTN, { visible: extendedStretchHandlesVisible, rotation: rotation, position: EdgeTN }); Overlays.editOverlay(grabberEdgeBR, { visible: stretchHandlesVisible, rotation: rotation, position: EdgeBR }); Overlays.editOverlay(grabberEdgeBL, { visible: stretchHandlesVisible, rotation: rotation, position: EdgeBL }); Overlays.editOverlay(grabberEdgeBF, { visible: stretchHandlesVisible, rotation: rotation, position: EdgeBF }); Overlays.editOverlay(grabberEdgeBN, { visible: stretchHandlesVisible, rotation: rotation, position: EdgeBN }); Overlays.editOverlay(grabberEdgeNR, { visible: extendedStretchHandlesVisible, rotation: rotation, position: EdgeNR }); Overlays.editOverlay(grabberEdgeNL, { visible: extendedStretchHandlesVisible, rotation: rotation, position: EdgeNL }); Overlays.editOverlay(grabberEdgeFR, { visible: extendedStretchHandlesVisible, rotation: rotation, position: EdgeFR }); Overlays.editOverlay(grabberEdgeFL, { visible: extendedStretchHandlesVisible, rotation: rotation, position: EdgeFL }); var grabberMoveUpOffset = 0.1; grabberMoveUpPosition = { x: position.x, y: position.y + worldTop + grabberMoveUpOffset, z: position.z } Overlays.editOverlay(grabberMoveUp, { visible: activeTool == null || mode == "TRANSLATE_UP_DOWN" }); Overlays.editOverlay(baseOfEntityProjectionOverlay, { visible: mode != "ROTATE_YAW" && mode != "ROTATE_PITCH" && mode != "ROTATE_ROLL", solid: true, position: { x: selectionManager.worldPosition.x, y: grid.getOrigin().y, z: selectionManager.worldPosition.z }, dimensions: { x: selectionManager.worldDimensions.x, y: selectionManager.worldDimensions.z }, rotation: Quat.fromPitchYawRollDegrees(90, 0, 0), }); }; that.setOverlaysVisible = function(isVisible) { var length = allOverlays.length; for (var i = 0; i < length; i++) { Overlays.editOverlay(allOverlays[i], { visible: isVisible }); } length = selectionBoxes.length; for (var i = 0; i < length; i++) { Overlays.editOverlay(selectionBoxes[i], { visible: isVisible }); } }; that.unselect = function(entityID) {}; var initialXZPick = null; var isConstrained = false; var constrainMajorOnly = false; var startPosition = null; var duplicatedEntityIDs = null; var translateXZTool = { mode: 'TRANSLATE_XZ', pickPlanePosition: { x: 0, y: 0, z: 0 }, greatestDimension: 0.0, startingDistance: 0.0, startingElevation: 0.0, onBegin: function(event) { SelectionManager.saveProperties(); startPosition = SelectionManager.worldPosition; var dimensions = SelectionManager.worldDimensions; var pickRay = generalComputePickRay(event.x, event.y); initialXZPick = rayPlaneIntersection(pickRay, translateXZTool.pickPlanePosition, { x: 0, y: 1, z: 0 }); // Duplicate entities if alt is pressed. This will make a // copy of the selected entities and move the _original_ entities, not // the new ones. if (event.isAlt) { duplicatedEntityIDs = []; for (var otherEntityID in SelectionManager.savedProperties) { var properties = SelectionManager.savedProperties[otherEntityID]; if (!properties.locked) { var entityID = Entities.addEntity(properties); duplicatedEntityIDs.push({ entityID: entityID, properties: properties, }); } } } else { duplicatedEntityIDs = null; } isConstrained = false; }, onEnd: function(event, reason) { pushCommandForSelections(duplicatedEntityIDs); Overlays.editOverlay(xRailOverlay, { visible: false }); Overlays.editOverlay(zRailOverlay, { visible: false }); }, elevation: function(origin, intersection) { return (origin.y - intersection.y) / Vec3.distance(origin, intersection); }, onMove: function(event) { var wantDebug = false; pickRay = generalComputePickRay(event.x, event.y); var pick = rayPlaneIntersection2(pickRay, translateXZTool.pickPlanePosition, { x: 0, y: 1, z: 0 }); // If the pick ray doesn't hit the pick plane in this direction, do nothing. // this will happen when someone drags across the horizon from the side they started on. if (!pick) { if (wantDebug) { print("Pick ray does not intersect XZ plane."); } return; } var vector = Vec3.subtract(pick, initialXZPick); // If the mouse is too close to the horizon of the pick plane, stop moving var MIN_ELEVATION = 0.02; // largest dimension of object divided by distance to it var elevation = translateXZTool.elevation(pickRay.origin, pick); if (wantDebug) { print("Start Elevation: " + translateXZTool.startingElevation + ", elevation: " + elevation); } if ((translateXZTool.startingElevation > 0.0 && elevation < MIN_ELEVATION) || (translateXZTool.startingElevation < 0.0 && elevation > -MIN_ELEVATION)) { if (wantDebug) { print("too close to horizon!"); } return; } // If the angular size of the object is too small, stop moving var MIN_ANGULAR_SIZE = 0.01; // Radians if (translateXZTool.greatestDimension > 0) { var angularSize = Math.atan(translateXZTool.greatestDimension / Vec3.distance(pickRay.origin, pick)); if (wantDebug) { print("Angular size = " + angularSize); } if (angularSize < MIN_ANGULAR_SIZE) { return; } } // If shifted, constrain to one axis if (event.isShifted) { if (Math.abs(vector.x) > Math.abs(vector.z)) { vector.z = 0; } else { vector.x = 0; } if (!isConstrained) { Overlays.editOverlay(xRailOverlay, { visible: true }); var xStart = Vec3.sum(startPosition, { x: -10000, y: 0, z: 0 }); var xEnd = Vec3.sum(startPosition, { x: 10000, y: 0, z: 0 }); var zStart = Vec3.sum(startPosition, { x: 0, y: 0, z: -10000 }); var zEnd = Vec3.sum(startPosition, { x: 0, y: 0, z: 10000 }); Overlays.editOverlay(xRailOverlay, { start: xStart, end: xEnd, visible: true }); Overlays.editOverlay(zRailOverlay, { start: zStart, end: zEnd, visible: true }); isConstrained = true; } } else { if (isConstrained) { Overlays.editOverlay(xRailOverlay, { visible: false }); Overlays.editOverlay(zRailOverlay, { visible: false }); isConstrained = false; } } constrainMajorOnly = event.isControl; var cornerPosition = Vec3.sum(startPosition, Vec3.multiply(-0.5, selectionManager.worldDimensions)); vector = Vec3.subtract( grid.snapToGrid(Vec3.sum(cornerPosition, vector), constrainMajorOnly), cornerPosition); for (var i = 0; i < SelectionManager.selections.length; i++) { var properties = SelectionManager.savedProperties[SelectionManager.selections[i]]; if (!properties) { continue; } var newPosition = Vec3.sum(properties.position, { x: vector.x, y: 0, z: vector.z }); Entities.editEntity(SelectionManager.selections[i], { position: newPosition, }); if (wantDebug) { print("translateXZ... "); Vec3.print(" vector:", vector); Vec3.print(" newPosition:", properties.position); Vec3.print(" newPosition:", newPosition); } } SelectionManager._update(); } }; var lastXYPick = null var upDownPickNormal = null; addGrabberTool(grabberMoveUp, { mode: "TRANSLATE_UP_DOWN", onBegin: function(event) { pickRay = generalComputePickRay(event.x, event.y); upDownPickNormal = Quat.getFront(lastCameraOrientation); // Remove y component so the y-axis lies along the plane we picking on - this will // give movements that follow the mouse. upDownPickNormal.y = 0; lastXYPick = rayPlaneIntersection(pickRay, SelectionManager.worldPosition, upDownPickNormal); SelectionManager.saveProperties(); // Duplicate entities if alt is pressed. This will make a // copy of the selected entities and move the _original_ entities, not // the new ones. if (event.isAlt) { duplicatedEntityIDs = []; for (var otherEntityID in SelectionManager.savedProperties) { var properties = SelectionManager.savedProperties[otherEntityID]; if (!properties.locked) { var entityID = Entities.addEntity(properties); duplicatedEntityIDs.push({ entityID: entityID, properties: properties, }); } } } else { duplicatedEntityIDs = null; } }, onEnd: function(event, reason) { pushCommandForSelections(duplicatedEntityIDs); }, onMove: function(event) { pickRay = generalComputePickRay(event.x, event.y); // translate mode left/right based on view toward entity var newIntersection = rayPlaneIntersection(pickRay, SelectionManager.worldPosition, upDownPickNormal); var vector = Vec3.subtract(newIntersection, lastXYPick); vector = grid.snapToGrid(vector); // we only care about the Y axis vector.x = 0; vector.z = 0; var wantDebug = false; if (wantDebug) { print("translateUpDown... "); print(" event.y:" + event.y); Vec3.print(" newIntersection:", newIntersection); Vec3.print(" vector:", vector); Vec3.print(" newPosition:", newPosition); } for (var i = 0; i < SelectionManager.selections.length; i++) { var id = SelectionManager.selections[i]; var properties = selectionManager.savedProperties[id]; var original = properties.position; var newPosition = Vec3.sum(properties.position, vector); Entities.editEntity(id, { position: newPosition, }); } SelectionManager._update(); }, }); var vec3Mult = function(v1, v2) { return { x: v1.x * v2.x, y: v1.y * v2.y, z: v1.z * v2.z }; } // stretchMode - name of mode // direction - direction to stretch in // pivot - point to use as a pivot // offset - the position of the overlay tool relative to the selections center position var makeStretchTool = function(stretchMode, direction, pivot, offset, customOnMove) { var signs = { x: direction.x < 0 ? -1 : (direction.x > 0 ? 1 : 0), y: direction.y < 0 ? -1 : (direction.y > 0 ? 1 : 0), z: direction.z < 0 ? -1 : (direction.z > 0 ? 1 : 0), }; var mask = { x: Math.abs(direction.x) > 0 ? 1 : 0, y: Math.abs(direction.y) > 0 ? 1 : 0, z: Math.abs(direction.z) > 0 ? 1 : 0, }; var numDimensions = mask.x + mask.y + mask.z; var planeNormal = null; var lastPick = null; var initialPosition = null; var initialDimensions = null; var initialIntersection = null; var initialProperties = null; var registrationPoint = null; var deltaPivot = null; var pickRayPosition = null; var rotation = null; var onBegin = function(event) { var properties = Entities.getEntityProperties(SelectionManager.selections[0]); initialProperties = properties; rotation = spaceMode == SPACE_LOCAL ? properties.rotation : Quat.fromPitchYawRollDegrees(0, 0, 0); if (spaceMode == SPACE_LOCAL) { rotation = SelectionManager.localRotation; initialPosition = SelectionManager.localPosition; initialDimensions = SelectionManager.localDimensions; registrationPoint = SelectionManager.localRegistrationPoint; } else { rotation = SelectionManager.worldRotation; initialPosition = SelectionManager.worldPosition; initialDimensions = SelectionManager.worldDimensions; registrationPoint = SelectionManager.worldRegistrationPoint; } // Modify range of registrationPoint to be [-0.5, 0.5] var centeredRP = Vec3.subtract(registrationPoint, { x: 0.5, y: 0.5, z: 0.5 }); // Scale pivot to be in the same range as registrationPoint var scaledPivot = Vec3.multiply(0.5, pivot) deltaPivot = Vec3.subtract(centeredRP, scaledPivot); var scaledOffset = Vec3.multiply(0.5, offset); // Offset from the registration point offsetRP = Vec3.subtract(scaledOffset, centeredRP); // Scaled offset in world coordinates var scaledOffsetWorld = vec3Mult(initialDimensions, offsetRP); pickRayPosition = Vec3.sum(initialPosition, Vec3.multiplyQbyV(rotation, scaledOffsetWorld)); if (numDimensions == 1 && mask.x) { var start = Vec3.multiplyQbyV(rotation, { x: -10000, y: 0, z: 0 }); start = Vec3.sum(start, properties.position); var end = Vec3.multiplyQbyV(rotation, { x: 10000, y: 0, z: 0 }); end = Vec3.sum(end, properties.position); Overlays.editOverlay(xRailOverlay, { start: start, end: end, visible: true, }); } if (numDimensions == 1 && mask.y) { var start = Vec3.multiplyQbyV(rotation, { x: 0, y: -10000, z: 0 }); start = Vec3.sum(start, properties.position); var end = Vec3.multiplyQbyV(rotation, { x: 0, y: 10000, z: 0 }); end = Vec3.sum(end, properties.position); Overlays.editOverlay(yRailOverlay, { start: start, end: end, visible: true, }); } if (numDimensions == 1 && mask.z) { var start = Vec3.multiplyQbyV(rotation, { x: 0, y: 0, z: -10000 }); start = Vec3.sum(start, properties.position); var end = Vec3.multiplyQbyV(rotation, { x: 0, y: 0, z: 10000 }); end = Vec3.sum(end, properties.position); Overlays.editOverlay(zRailOverlay, { start: start, end: end, visible: true, }); } if (numDimensions == 1) { if (mask.x == 1) { planeNormal = { x: 0, y: 1, z: 0 }; } else if (mask.y == 1) { planeNormal = { x: 1, y: 0, z: 0 }; } else { planeNormal = { x: 0, y: 1, z: 0 }; } } else if (numDimensions == 2) { if (mask.x == 0) { planeNormal = { x: 1, y: 0, z: 0 }; } else if (mask.y == 0) { planeNormal = { x: 0, y: 1, z: 0 }; } else { planeNormal = { x: 0, y: 0, z: z }; } } planeNormal = Vec3.multiplyQbyV(rotation, planeNormal); var pickRay = generalComputePickRay(event.x, event.y); lastPick = rayPlaneIntersection(pickRay, pickRayPosition, planeNormal); SelectionManager.saveProperties(); }; var onEnd = function(event, reason) { Overlays.editOverlay(xRailOverlay, { visible: false }); Overlays.editOverlay(yRailOverlay, { visible: false }); Overlays.editOverlay(zRailOverlay, { visible: false }); pushCommandForSelections(); }; var onMove = function(event) { var proportional = spaceMode == SPACE_WORLD || event.isShifted || activeTool.mode == "STRETCH_RADIUS"; var position, dimensions, rotation; if (spaceMode == SPACE_LOCAL) { position = SelectionManager.localPosition; dimensions = SelectionManager.localDimensions; rotation = SelectionManager.localRotation; } else { position = SelectionManager.worldPosition; dimensions = SelectionManager.worldDimensions; rotation = SelectionManager.worldRotation; } var pickRay = generalComputePickRay(event.x, event.y); newPick = rayPlaneIntersection(pickRay, pickRayPosition, planeNormal); var vector = Vec3.subtract(newPick, lastPick); vector = Vec3.multiplyQbyV(Quat.inverse(rotation), vector); vector = vec3Mult(mask, vector); if (customOnMove) { var change = Vec3.multiply(-1, vec3Mult(signs, vector)); customOnMove(vector, change); } else { vector = grid.snapToSpacing(vector); var changeInDimensions = Vec3.multiply(-1, vec3Mult(signs, vector)); var newDimensions; if (proportional) { var absX = Math.abs(changeInDimensions.x); var absY = Math.abs(changeInDimensions.y); var absZ = Math.abs(changeInDimensions.z); var pctChange = 0; if (absX > absY && absX > absZ) { pctChange = changeInDimensions.x / initialProperties.dimensions.x; pctChange = changeInDimensions.x / initialDimensions.x; } else if (absY > absZ) { pctChange = changeInDimensions.y / initialProperties.dimensions.y; pctChange = changeInDimensions.y / initialDimensions.y; } else { pctChange = changeInDimensions.z / initialProperties.dimensions.z; pctChange = changeInDimensions.z / initialDimensions.z; } pctChange += 1.0; newDimensions = Vec3.multiply(pctChange, initialDimensions); } else { newDimensions = Vec3.sum(initialDimensions, changeInDimensions); } newDimensions.x = Math.max(newDimensions.x, MINIMUM_DIMENSION); newDimensions.y = Math.max(newDimensions.y, MINIMUM_DIMENSION); newDimensions.z = Math.max(newDimensions.z, MINIMUM_DIMENSION); var changeInPosition = Vec3.multiplyQbyV(rotation, vec3Mult(deltaPivot, changeInDimensions)); var newPosition = Vec3.sum(initialPosition, changeInPosition); for (var i = 0; i < SelectionManager.selections.length; i++) { Entities.editEntity(SelectionManager.selections[i], { position: newPosition, dimensions: newDimensions, }); } var wantDebug = false; if (wantDebug) { print(stretchMode); //Vec3.print(" newIntersection:", newIntersection); Vec3.print(" vector:", vector); //Vec3.print(" oldPOS:", oldPOS); //Vec3.print(" newPOS:", newPOS); Vec3.print(" changeInDimensions:", changeInDimensions); Vec3.print(" newDimensions:", newDimensions); Vec3.print(" changeInPosition:", changeInPosition); Vec3.print(" newPosition:", newPosition); } SelectionManager._update(); } }; return { mode: stretchMode, onBegin: onBegin, onMove: onMove, onEnd: onEnd }; }; function addStretchTool(overlay, mode, pivot, direction, offset, handleMove) { if (!pivot) { pivot = direction; } var tool = makeStretchTool(mode, direction, pivot, offset, handleMove); addGrabberTool(overlay, tool); } function cutoffStretchFunc(vector, change) { vector = change; Vec3.print("Radius stretch: ", vector); var length = vector.x + vector.y + vector.z; var props = selectionManager.savedProperties[selectionManager.selections[0]]; var radius = props.dimensions.z / 2; var originalCutoff = props.cutoff; var originalSize = radius * Math.tan(originalCutoff * (Math.PI / 180)); var newSize = originalSize + length; var cutoff = Math.atan2(newSize, radius) * 180 / Math.PI; Entities.editEntity(selectionManager.selections[0], { cutoff: cutoff, }); SelectionManager._update(); }; function radiusStretchFunc(vector, change) { var props = selectionManager.savedProperties[selectionManager.selections[0]]; // Find the axis being adjusted var size; if (Math.abs(change.x) > 0) { size = props.dimensions.x + change.x; } else if (Math.abs(change.y) > 0) { size = props.dimensions.y + change.y; } else if (Math.abs(change.z) > 0) { size = props.dimensions.z + change.z; } var newDimensions = { x: size, y: size, z: size }; Entities.editEntity(selectionManager.selections[0], { dimensions: newDimensions, }); SelectionManager._update(); } addStretchTool(grabberNEAR, "STRETCH_NEAR", { x: 0, y: 0, z: 1 }, { x: 0, y: 0, z: 1 }, { x: 0, y: 0, z: -1 }); addStretchTool(grabberFAR, "STRETCH_FAR", { x: 0, y: 0, z: -1 }, { x: 0, y: 0, z: -1 }, { x: 0, y: 0, z: 1 }); addStretchTool(grabberTOP, "STRETCH_TOP", { x: 0, y: -1, z: 0 }, { x: 0, y: -1, z: 0 }, { x: 0, y: 1, z: 0 }); addStretchTool(grabberBOTTOM, "STRETCH_BOTTOM", { x: 0, y: 1, z: 0 }, { x: 0, y: 1, z: 0 }, { x: 0, y: -1, z: 0 }); addStretchTool(grabberRIGHT, "STRETCH_RIGHT", { x: -1, y: 0, z: 0 }, { x: -1, y: 0, z: 0 }, { x: 1, y: 0, z: 0 }); addStretchTool(grabberLEFT, "STRETCH_LEFT", { x: 1, y: 0, z: 0 }, { x: 1, y: 0, z: 0 }, { x: -1, y: 0, z: 0 }); addStretchTool(grabberSpotLightRadius, "STRETCH_RADIUS", { x: 0, y: 0, z: 0 }, { x: 0, y: 0, z: 1 }, { x: 0, y: 0, z: -1 }); addStretchTool(grabberSpotLightT, "STRETCH_CUTOFF_T", { x: 0, y: 0, z: 0 }, { x: 0, y: -1, z: 0 }, { x: 0, y: 1, z: 0 }, cutoffStretchFunc); addStretchTool(grabberSpotLightB, "STRETCH_CUTOFF_B", { x: 0, y: 0, z: 0 }, { x: 0, y: 1, z: 0 }, { x: 0, y: -1, z: 0 }, cutoffStretchFunc); addStretchTool(grabberSpotLightL, "STRETCH_CUTOFF_L", { x: 0, y: 0, z: 0 }, { x: 1, y: 0, z: 0 }, { x: -1, y: 0, z: 0 }, cutoffStretchFunc); addStretchTool(grabberSpotLightR, "STRETCH_CUTOFF_R", { x: 0, y: 0, z: 0 }, { x: -1, y: 0, z: 0 }, { x: 1, y: 0, z: 0 }, cutoffStretchFunc); addStretchTool(grabberPointLightT, "STRETCH_RADIUS_T", { x: 0, y: 0, z: 0 }, { x: 0, y: -1, z: 0 }, { x: 0, y: 0, z: 1 }, radiusStretchFunc); addStretchTool(grabberPointLightB, "STRETCH_RADIUS_B", { x: 0, y: 0, z: 0 }, { x: 0, y: 1, z: 0 }, { x: 0, y: 0, z: 1 }, radiusStretchFunc); addStretchTool(grabberPointLightL, "STRETCH_RADIUS_L", { x: 0, y: 0, z: 0 }, { x: 1, y: 0, z: 0 }, { x: 0, y: 0, z: 1 }, radiusStretchFunc); addStretchTool(grabberPointLightR, "STRETCH_RADIUS_R", { x: 0, y: 0, z: 0 }, { x: -1, y: 0, z: 0 }, { x: 0, y: 0, z: 1 }, radiusStretchFunc); addStretchTool(grabberPointLightF, "STRETCH_RADIUS_F", { x: 0, y: 0, z: 0 }, { x: 0, y: 0, z: -1 }, { x: 0, y: 0, z: 1 }, radiusStretchFunc); addStretchTool(grabberPointLightN, "STRETCH_RADIUS_N", { x: 0, y: 0, z: 0 }, { x: 0, y: 0, z: 1 }, { x: 0, y: 0, z: -1 }, radiusStretchFunc); addStretchTool(grabberLBN, "STRETCH_LBN", null, { x: 1, y: 0, z: 1 }, { x: -1, y: -1, z: -1 }); addStretchTool(grabberRBN, "STRETCH_RBN", null, { x: -1, y: 0, z: 1 }, { x: 1, y: -1, z: -1 }); addStretchTool(grabberLBF, "STRETCH_LBF", null, { x: 1, y: 0, z: -1 }, { x: -1, y: -1, z: 1 }); addStretchTool(grabberRBF, "STRETCH_RBF", null, { x: -1, y: 0, z: -1 }, { x: 1, y: -1, z: 1 }); addStretchTool(grabberLTN, "STRETCH_LTN", null, { x: 1, y: 0, z: 1 }, { x: -1, y: 1, z: -1 }); addStretchTool(grabberRTN, "STRETCH_RTN", null, { x: -1, y: 0, z: 1 }, { x: 1, y: 1, z: -1 }); addStretchTool(grabberLTF, "STRETCH_LTF", null, { x: 1, y: 0, z: -1 }, { x: -1, y: 1, z: 1 }); addStretchTool(grabberRTF, "STRETCH_RTF", null, { x: -1, y: 0, z: -1 }, { x: 1, y: 1, z: 1 }); addStretchTool(grabberEdgeTR, "STRETCH_EdgeTR", null, { x: 1, y: 1, z: 0 }, { x: 1, y: 1, z: 0 }); addStretchTool(grabberEdgeTL, "STRETCH_EdgeTL", null, { x: -1, y: 1, z: 0 }, { x: -1, y: 1, z: 0 }); addStretchTool(grabberEdgeTF, "STRETCH_EdgeTF", null, { x: 0, y: 1, z: -1 }, { x: 0, y: 1, z: -1 }); addStretchTool(grabberEdgeTN, "STRETCH_EdgeTN", null, { x: 0, y: 1, z: 1 }, { x: 0, y: 1, z: 1 }); addStretchTool(grabberEdgeBR, "STRETCH_EdgeBR", null, { x: -1, y: 0, z: 0 }, { x: 1, y: -1, z: 0 }); addStretchTool(grabberEdgeBL, "STRETCH_EdgeBL", null, { x: 1, y: 0, z: 0 }, { x: -1, y: -1, z: 0 }); addStretchTool(grabberEdgeBF, "STRETCH_EdgeBF", null, { x: 0, y: 0, z: -1 }, { x: 0, y: -1, z: -1 }); addStretchTool(grabberEdgeBN, "STRETCH_EdgeBN", null, { x: 0, y: 0, z: 1 }, { x: 0, y: -1, z: 1 }); addStretchTool(grabberEdgeNR, "STRETCH_EdgeNR", null, { x: -1, y: 0, z: 1 }, { x: 1, y: 0, z: -1 }); addStretchTool(grabberEdgeNL, "STRETCH_EdgeNL", null, { x: 1, y: 0, z: 1 }, { x: -1, y: 0, z: -1 }); addStretchTool(grabberEdgeFR, "STRETCH_EdgeFR", null, { x: -1, y: 0, z: -1 }, { x: 1, y: 0, z: 1 }); addStretchTool(grabberEdgeFL, "STRETCH_EdgeFL", null, { x: 1, y: 0, z: -1 }, { x: -1, y: 0, z: 1 }); function updateRotationDegreesOverlay(angleFromZero, handleRotation, centerPosition) { var angle = angleFromZero * (Math.PI / 180); var position = { x: Math.cos(angle) * outerRadius * ROTATION_DISPLAY_DISTANCE_MULTIPLIER, y: Math.sin(angle) * outerRadius * ROTATION_DISPLAY_DISTANCE_MULTIPLIER, z: 0, }; position = Vec3.multiplyQbyV(handleRotation, position); position = Vec3.sum(centerPosition, position); Overlays.editOverlay(rotationDegreesDisplay, { position: position, dimensions: { x: innerRadius * ROTATION_DISPLAY_SIZE_X_MULTIPLIER, y: innerRadius * ROTATION_DISPLAY_SIZE_Y_MULTIPLIER }, lineHeight: innerRadius * ROTATION_DISPLAY_LINE_HEIGHT_MULTIPLIER, text: normalizeDegrees(angleFromZero) + "°", }); } var initialPosition = SelectionManager.worldPosition; addGrabberTool(yawHandle, { mode: "ROTATE_YAW", onBegin: function(event) { SelectionManager.saveProperties(); initialPosition = SelectionManager.worldPosition; // Size the overlays to the current selection size var diagonal = (Vec3.length(selectionManager.worldDimensions) / 2) * 1.1; var halfDimensions = Vec3.multiply(selectionManager.worldDimensions, 0.5); innerRadius = diagonal; outerRadius = diagonal * 1.15; var innerAlpha = 0.2; var outerAlpha = 0.2; Overlays.editOverlay(rotateOverlayInner, { visible: true, size: innerRadius, innerRadius: 0.9, startAt: 0, endAt: 360, alpha: innerAlpha }); Overlays.editOverlay(rotateOverlayOuter, { visible: true, size: outerRadius, innerRadius: 0.9, startAt: 0, endAt: 360, alpha: outerAlpha, }); Overlays.editOverlay(rotateOverlayCurrent, { visible: true, size: outerRadius, startAt: 0, endAt: 0, innerRadius: 0.9, }); Overlays.editOverlay(rotationDegreesDisplay, { visible: true, }); updateRotationDegreesOverlay(0, yawHandleRotation, yawCenter); }, onEnd: function(event, reason) { Overlays.editOverlay(rotateOverlayInner, { visible: false }); Overlays.editOverlay(rotateOverlayOuter, { visible: false }); Overlays.editOverlay(rotateOverlayCurrent, { visible: false }); Overlays.editOverlay(rotationDegreesDisplay, { visible: false }); pushCommandForSelections(); }, onMove: function(event) { var pickRay = generalComputePickRay(event.x, event.y); Overlays.editOverlay(selectionBox, { ignoreRayIntersection: true, visible: false }); Overlays.editOverlay(baseOfEntityProjectionOverlay, { ignoreRayIntersection: true, visible: false }); Overlays.editOverlay(rotateOverlayTarget, { ignoreRayIntersection: false }); var result = Overlays.findRayIntersection(pickRay); if (result.intersects) { var center = yawCenter; var zero = yawZero; var centerToZero = Vec3.subtract(center, zero); var centerToIntersect = Vec3.subtract(center, result.intersection); var angleFromZero = Vec3.orientedAngle(centerToZero, centerToIntersect, rotationNormal); var distanceFromCenter = Vec3.distance(center, result.intersection); var snapToInner = distanceFromCenter < innerRadius; var snapAngle = snapToInner ? innerSnapAngle : 1.0; angleFromZero = Math.floor(angleFromZero / snapAngle) * snapAngle; var yawChange = Quat.fromVec3Degrees({ x: 0, y: angleFromZero, z: 0 }); // Entities should only reposition if we are rotating multiple selections around // the selections center point. Otherwise, the rotation will be around the entities // registration point which does not need repositioning. var reposition = SelectionManager.selections.length > 1; for (var i = 0; i < SelectionManager.selections.length; i++) { var entityID = SelectionManager.selections[i]; var properties = Entities.getEntityProperties(entityID); var initialProperties = SelectionManager.savedProperties[entityID]; var newProperties = { rotation: Quat.multiply(yawChange, initialProperties.rotation), }; if (reposition) { var dPos = Vec3.subtract(initialProperties.position, initialPosition); dPos = Vec3.multiplyQbyV(yawChange, dPos); newProperties.position = Vec3.sum(initialPosition, dPos); } Entities.editEntity(entityID, newProperties); } updateRotationDegreesOverlay(angleFromZero, yawHandleRotation, yawCenter); // update the rotation display accordingly... var startAtCurrent = 0; var endAtCurrent = angleFromZero; var startAtRemainder = angleFromZero; var endAtRemainder = 360; if (angleFromZero < 0) { startAtCurrent = 360 + angleFromZero; endAtCurrent = 360; startAtRemainder = 0; endAtRemainder = startAtCurrent; } if (snapToInner) { Overlays.editOverlay(rotateOverlayOuter, { startAt: 0, endAt: 360 }); Overlays.editOverlay(rotateOverlayInner, { startAt: startAtRemainder, endAt: endAtRemainder }); Overlays.editOverlay(rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: innerRadius, majorTickMarksAngle: innerSnapAngle, minorTickMarksAngle: 0, majorTickMarksLength: -0.25, minorTickMarksLength: 0, }); } else { Overlays.editOverlay(rotateOverlayInner, { startAt: 0, endAt: 360 }); Overlays.editOverlay(rotateOverlayOuter, { startAt: startAtRemainder, endAt: endAtRemainder }); Overlays.editOverlay(rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: outerRadius, majorTickMarksAngle: 45.0, minorTickMarksAngle: 5, majorTickMarksLength: 0.25, minorTickMarksLength: 0.1, }); } } } }); addGrabberTool(pitchHandle, { mode: "ROTATE_PITCH", onBegin: function(event) { SelectionManager.saveProperties(); initialPosition = SelectionManager.worldPosition; // Size the overlays to the current selection size var diagonal = (Vec3.length(selectionManager.worldDimensions) / 2) * 1.1; var halfDimensions = Vec3.multiply(selectionManager.worldDimensions, 0.5); innerRadius = diagonal; outerRadius = diagonal * 1.15; var innerAlpha = 0.2; var outerAlpha = 0.2; Overlays.editOverlay(rotateOverlayInner, { visible: true, size: innerRadius, innerRadius: 0.9, startAt: 0, endAt: 360, alpha: innerAlpha }); Overlays.editOverlay(rotateOverlayOuter, { visible: true, size: outerRadius, innerRadius: 0.9, startAt: 0, endAt: 360, alpha: outerAlpha, }); Overlays.editOverlay(rotateOverlayCurrent, { visible: true, size: outerRadius, startAt: 0, endAt: 0, innerRadius: 0.9, }); Overlays.editOverlay(rotationDegreesDisplay, { visible: true, }); updateRotationDegreesOverlay(0, pitchHandleRotation, pitchCenter); }, onEnd: function(event, reason) { Overlays.editOverlay(rotateOverlayInner, { visible: false }); Overlays.editOverlay(rotateOverlayOuter, { visible: false }); Overlays.editOverlay(rotateOverlayCurrent, { visible: false }); Overlays.editOverlay(rotationDegreesDisplay, { visible: false }); pushCommandForSelections(); }, onMove: function(event) { var pickRay = generalComputePickRay(event.x, event.y); Overlays.editOverlay(selectionBox, { ignoreRayIntersection: true, visible: false }); Overlays.editOverlay(baseOfEntityProjectionOverlay, { ignoreRayIntersection: true, visible: false }); Overlays.editOverlay(rotateOverlayTarget, { ignoreRayIntersection: false }); var result = Overlays.findRayIntersection(pickRay); if (result.intersects) { var properties = Entities.getEntityProperties(selectionManager.selections[0]); var center = pitchCenter; var zero = pitchZero; var centerToZero = Vec3.subtract(center, zero); var centerToIntersect = Vec3.subtract(center, result.intersection); var angleFromZero = Vec3.orientedAngle(centerToZero, centerToIntersect, rotationNormal); var distanceFromCenter = Vec3.distance(center, result.intersection); var snapToInner = distanceFromCenter < innerRadius; var snapAngle = snapToInner ? innerSnapAngle : 1.0; angleFromZero = Math.floor(angleFromZero / snapAngle) * snapAngle; var pitchChange = Quat.fromVec3Degrees({ x: angleFromZero, y: 0, z: 0 }); for (var i = 0; i < SelectionManager.selections.length; i++) { var entityID = SelectionManager.selections[i]; var properties = Entities.getEntityProperties(entityID); var initialProperties = SelectionManager.savedProperties[entityID]; var dPos = Vec3.subtract(initialProperties.position, initialPosition); dPos = Vec3.multiplyQbyV(pitchChange, dPos); Entities.editEntity(entityID, { position: Vec3.sum(initialPosition, dPos), rotation: Quat.multiply(pitchChange, initialProperties.rotation), }); } updateRotationDegreesOverlay(angleFromZero, pitchHandleRotation, pitchCenter); // update the rotation display accordingly... var startAtCurrent = 0; var endAtCurrent = angleFromZero; var startAtRemainder = angleFromZero; var endAtRemainder = 360; if (angleFromZero < 0) { startAtCurrent = 360 + angleFromZero; endAtCurrent = 360; startAtRemainder = 0; endAtRemainder = startAtCurrent; } if (snapToInner) { Overlays.editOverlay(rotateOverlayOuter, { startAt: 0, endAt: 360 }); Overlays.editOverlay(rotateOverlayInner, { startAt: startAtRemainder, endAt: endAtRemainder }); Overlays.editOverlay(rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: innerRadius, majorTickMarksAngle: innerSnapAngle, minorTickMarksAngle: 0, majorTickMarksLength: -0.25, minorTickMarksLength: 0, }); } else { Overlays.editOverlay(rotateOverlayInner, { startAt: 0, endAt: 360 }); Overlays.editOverlay(rotateOverlayOuter, { startAt: startAtRemainder, endAt: endAtRemainder }); Overlays.editOverlay(rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: outerRadius, majorTickMarksAngle: 45.0, minorTickMarksAngle: 5, majorTickMarksLength: 0.25, minorTickMarksLength: 0.1, }); } } } }); addGrabberTool(rollHandle, { mode: "ROTATE_ROLL", onBegin: function(event) { SelectionManager.saveProperties(); initialPosition = SelectionManager.worldPosition; // Size the overlays to the current selection size var diagonal = (Vec3.length(selectionManager.worldDimensions) / 2) * 1.1; var halfDimensions = Vec3.multiply(selectionManager.worldDimensions, 0.5); innerRadius = diagonal; outerRadius = diagonal * 1.15; var innerAlpha = 0.2; var outerAlpha = 0.2; Overlays.editOverlay(rotateOverlayInner, { visible: true, size: innerRadius, innerRadius: 0.9, startAt: 0, endAt: 360, alpha: innerAlpha }); Overlays.editOverlay(rotateOverlayOuter, { visible: true, size: outerRadius, innerRadius: 0.9, startAt: 0, endAt: 360, alpha: outerAlpha, }); Overlays.editOverlay(rotateOverlayCurrent, { visible: true, size: outerRadius, startAt: 0, endAt: 0, innerRadius: 0.9, }); Overlays.editOverlay(rotationDegreesDisplay, { visible: true, }); updateRotationDegreesOverlay(0, rollHandleRotation, rollCenter); }, onEnd: function(event, reason) { Overlays.editOverlay(rotateOverlayInner, { visible: false }); Overlays.editOverlay(rotateOverlayOuter, { visible: false }); Overlays.editOverlay(rotateOverlayCurrent, { visible: false }); Overlays.editOverlay(rotationDegreesDisplay, { visible: false }); pushCommandForSelections(); }, onMove: function(event) { var pickRay = generalComputePickRay(event.x, event.y); Overlays.editOverlay(selectionBox, { ignoreRayIntersection: true, visible: false }); Overlays.editOverlay(baseOfEntityProjectionOverlay, { ignoreRayIntersection: true, visible: false }); Overlays.editOverlay(rotateOverlayTarget, { ignoreRayIntersection: false }); var result = Overlays.findRayIntersection(pickRay); if (result.intersects) { var properties = Entities.getEntityProperties(selectionManager.selections[0]); var center = rollCenter; var zero = rollZero; var centerToZero = Vec3.subtract(center, zero); var centerToIntersect = Vec3.subtract(center, result.intersection); var angleFromZero = Vec3.orientedAngle(centerToZero, centerToIntersect, rotationNormal); var distanceFromCenter = Vec3.distance(center, result.intersection); var snapToInner = distanceFromCenter < innerRadius; var snapAngle = snapToInner ? innerSnapAngle : 1.0; angleFromZero = Math.floor(angleFromZero / snapAngle) * snapAngle; var rollChange = Quat.fromVec3Degrees({ x: 0, y: 0, z: angleFromZero }); for (var i = 0; i < SelectionManager.selections.length; i++) { var entityID = SelectionManager.selections[i]; var properties = Entities.getEntityProperties(entityID); var initialProperties = SelectionManager.savedProperties[entityID]; var dPos = Vec3.subtract(initialProperties.position, initialPosition); dPos = Vec3.multiplyQbyV(rollChange, dPos); Entities.editEntity(entityID, { position: Vec3.sum(initialPosition, dPos), rotation: Quat.multiply(rollChange, initialProperties.rotation), }); } updateRotationDegreesOverlay(angleFromZero, rollHandleRotation, rollCenter); // update the rotation display accordingly... var startAtCurrent = 0; var endAtCurrent = angleFromZero; var startAtRemainder = angleFromZero; var endAtRemainder = 360; if (angleFromZero < 0) { startAtCurrent = 360 + angleFromZero; endAtCurrent = 360; startAtRemainder = 0; endAtRemainder = startAtCurrent; } if (snapToInner) { Overlays.editOverlay(rotateOverlayOuter, { startAt: 0, endAt: 360 }); Overlays.editOverlay(rotateOverlayInner, { startAt: startAtRemainder, endAt: endAtRemainder }); Overlays.editOverlay(rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: innerRadius, majorTickMarksAngle: innerSnapAngle, minorTickMarksAngle: 0, majorTickMarksLength: -0.25, minorTickMarksLength: 0, }); } else { Overlays.editOverlay(rotateOverlayInner, { startAt: 0, endAt: 360 }); Overlays.editOverlay(rotateOverlayOuter, { startAt: startAtRemainder, endAt: endAtRemainder }); Overlays.editOverlay(rotateOverlayCurrent, { startAt: startAtCurrent, endAt: endAtCurrent, size: outerRadius, majorTickMarksAngle: 45.0, minorTickMarksAngle: 5, majorTickMarksLength: 0.25, minorTickMarksLength: 0.1, }); } } } }); that.checkMove = function() { if (SelectionManager.hasSelection()) { // FIXME - this cause problems with editing in the entity properties window //SelectionManager._update(); if (!Vec3.equal(Camera.getPosition(), lastCameraPosition) || !Quat.equal(Camera.getOrientation(), lastCameraOrientation)) { that.updateRotationHandles(); } } }; that.mousePressEvent = function(event) { var wantDebug = false; if (!event.isLeftButton && !that.triggered) { // if another mouse button than left is pressed ignore it return false; } var somethingClicked = false; var pickRay = generalComputePickRay(event.x, event.y); // before we do a ray test for grabbers, disable the ray intersection for our selection box Overlays.editOverlay(selectionBox, { ignoreRayIntersection: true }); Overlays.editOverlay(yawHandle, { ignoreRayIntersection: true }); Overlays.editOverlay(pitchHandle, { ignoreRayIntersection: true }); Overlays.editOverlay(rollHandle, { ignoreRayIntersection: true }); var result = Overlays.findRayIntersection(pickRay); if (result.intersects) { if (wantDebug) { print("something intersects... "); print(" result.overlayID:" + result.overlayID + "[" + overlayNames[result.overlayID] + "]"); print(" result.intersects:" + result.intersects); print(" result.overlayID:" + result.overlayID); print(" result.distance:" + result.distance); print(" result.face:" + result.face); Vec3.print(" result.intersection:", result.intersection); } var tool = grabberTools[result.overlayID]; if (tool) { activeTool = tool; mode = tool.mode; somethingClicked = 'tool'; if (activeTool && activeTool.onBegin) { activeTool.onBegin(event); } } else { switch (result.overlayID) { case grabberMoveUp: mode = "TRANSLATE_UP_DOWN"; somethingClicked = mode; // in translate mode, we hide our stretch handles... for (var i = 0; i < stretchHandles.length; i++) { Overlays.editOverlay(stretchHandles[i], { visible: false }); } break; case grabberNEAR: case grabberEdgeTN: // TODO: maybe this should be TOP+NEAR stretching? case grabberEdgeBN: // TODO: maybe this should be BOTTOM+FAR stretching? mode = "STRETCH_NEAR"; somethingClicked = mode; break; case grabberFAR: case grabberEdgeTF: // TODO: maybe this should be TOP+FAR stretching? case grabberEdgeBF: // TODO: maybe this should be BOTTOM+FAR stretching? mode = "STRETCH_FAR"; somethingClicked = mode; break; case grabberTOP: mode = "STRETCH_TOP"; somethingClicked = mode; break; case grabberBOTTOM: mode = "STRETCH_BOTTOM"; somethingClicked = mode; break; case grabberRIGHT: case grabberEdgeTR: // TODO: maybe this should be TOP+RIGHT stretching? case grabberEdgeBR: // TODO: maybe this should be BOTTOM+RIGHT stretching? mode = "STRETCH_RIGHT"; somethingClicked = mode; break; case grabberLEFT: case grabberEdgeTL: // TODO: maybe this should be TOP+LEFT stretching? case grabberEdgeBL: // TODO: maybe this should be BOTTOM+LEFT stretching? mode = "STRETCH_LEFT"; somethingClicked = mode; break; default: mode = "UNKNOWN"; break; } } } // if one of the items above was clicked, then we know we are in translate or stretch mode, and we // should hide our rotate handles... if (somethingClicked) { Overlays.editOverlay(yawHandle, { visible: false }); Overlays.editOverlay(pitchHandle, { visible: false }); Overlays.editOverlay(rollHandle, { visible: false }); if (mode != "TRANSLATE_UP_DOWN") { Overlays.editOverlay(grabberMoveUp, { visible: false }); } } if (!somethingClicked) { if (wantDebug) { print("rotate handle case..."); } // After testing our stretch handles, then check out rotate handles Overlays.editOverlay(yawHandle, { ignoreRayIntersection: false }); Overlays.editOverlay(pitchHandle, { ignoreRayIntersection: false }); Overlays.editOverlay(rollHandle, { ignoreRayIntersection: false }); var result = Overlays.findRayIntersection(pickRay); var overlayOrientation; var overlayCenter; var properties = Entities.getEntityProperties(selectionManager.selections[0]); var angles = Quat.safeEulerAngles(properties.rotation); var pitch = angles.x; var yaw = angles.y; var roll = angles.z; originalRotation = properties.rotation; originalPitch = pitch; originalYaw = yaw; originalRoll = roll; if (result.intersects) { var tool = grabberTools[result.overlayID]; if (tool) { activeTool = tool; mode = tool.mode; somethingClicked = 'tool'; if (activeTool && activeTool.onBegin) { activeTool.onBegin(event); } } switch (result.overlayID) { case yawHandle: mode = "ROTATE_YAW"; somethingClicked = mode; overlayOrientation = yawHandleRotation; overlayCenter = yawCenter; yawZero = result.intersection; rotationNormal = yawNormal; break; case pitchHandle: mode = "ROTATE_PITCH"; initialPosition = SelectionManager.worldPosition; somethingClicked = mode; overlayOrientation = pitchHandleRotation; overlayCenter = pitchCenter; pitchZero = result.intersection; rotationNormal = pitchNormal; break; case rollHandle: mode = "ROTATE_ROLL"; somethingClicked = mode; overlayOrientation = rollHandleRotation; overlayCenter = rollCenter; rollZero = result.intersection; rotationNormal = rollNormal; break; default: if (wantDebug) { print("mousePressEvent()...... " + overlayNames[result.overlayID]); } mode = "UNKNOWN"; break; } } if (wantDebug) { print(" somethingClicked:" + somethingClicked); print(" mode:" + mode); } if (somethingClicked) { Overlays.editOverlay(rotateOverlayTarget, { visible: true, rotation: overlayOrientation, position: overlayCenter }); Overlays.editOverlay(rotateOverlayInner, { visible: true, rotation: overlayOrientation, position: overlayCenter }); Overlays.editOverlay(rotateOverlayOuter, { visible: true, rotation: overlayOrientation, position: overlayCenter, startAt: 0, endAt: 360 }); Overlays.editOverlay(rotateOverlayCurrent, { visible: true, rotation: overlayOrientation, position: overlayCenter, startAt: 0, endAt: 0 }); Overlays.editOverlay(yawHandle, { visible: false }); Overlays.editOverlay(pitchHandle, { visible: false }); Overlays.editOverlay(rollHandle, { visible: false }); Overlays.editOverlay(yawHandle, { visible: false }); Overlays.editOverlay(pitchHandle, { visible: false }); Overlays.editOverlay(rollHandle, { visible: false }); Overlays.editOverlay(grabberMoveUp, { visible: false }); Overlays.editOverlay(grabberLBN, { visible: false }); Overlays.editOverlay(grabberLBF, { visible: false }); Overlays.editOverlay(grabberRBN, { visible: false }); Overlays.editOverlay(grabberRBF, { visible: false }); Overlays.editOverlay(grabberLTN, { visible: false }); Overlays.editOverlay(grabberLTF, { visible: false }); Overlays.editOverlay(grabberRTN, { visible: false }); Overlays.editOverlay(grabberRTF, { visible: false }); Overlays.editOverlay(grabberTOP, { visible: false }); Overlays.editOverlay(grabberBOTTOM, { visible: false }); Overlays.editOverlay(grabberLEFT, { visible: false }); Overlays.editOverlay(grabberRIGHT, { visible: false }); Overlays.editOverlay(grabberNEAR, { visible: false }); Overlays.editOverlay(grabberFAR, { visible: false }); Overlays.editOverlay(grabberEdgeTR, { visible: false }); Overlays.editOverlay(grabberEdgeTL, { visible: false }); Overlays.editOverlay(grabberEdgeTF, { visible: false }); Overlays.editOverlay(grabberEdgeTN, { visible: false }); Overlays.editOverlay(grabberEdgeBR, { visible: false }); Overlays.editOverlay(grabberEdgeBL, { visible: false }); Overlays.editOverlay(grabberEdgeBF, { visible: false }); Overlays.editOverlay(grabberEdgeBN, { visible: false }); Overlays.editOverlay(grabberEdgeNR, { visible: false }); Overlays.editOverlay(grabberEdgeNL, { visible: false }); Overlays.editOverlay(grabberEdgeFR, { visible: false }); Overlays.editOverlay(grabberEdgeFL, { visible: false }); } } if (!somethingClicked) { Overlays.editOverlay(selectionBox, { ignoreRayIntersection: false }); var result = Overlays.findRayIntersection(pickRay); if (result.intersects) { switch (result.overlayID) { case selectionBox: activeTool = translateXZTool; translateXZTool.pickPlanePosition = result.intersection; translateXZTool.greatestDimension = Math.max(Math.max(SelectionManager.worldDimensions.x, SelectionManager.worldDimensions.y), SelectionManager.worldDimensions.z); if (wantDebug) { print("longest dimension: " + translateXZTool.greatestDimension); translateXZTool.startingDistance = Vec3.distance(pickRay.origin, SelectionManager.position); print("starting distance: " + translateXZTool.startingDistance); translateXZTool.startingElevation = translateXZTool.elevation(pickRay.origin, translateXZTool.pickPlanePosition); print(" starting elevation: " + translateXZTool.startingElevation); } mode = translateXZTool.mode; activeTool.onBegin(event); somethingClicked = 'selectionBox'; break; default: if (wantDebug) { print("mousePressEvent()...... " + overlayNames[result.overlayID]); } mode = "UNKNOWN"; break; } } } if (somethingClicked) { pickRay = generalComputePickRay(event.x, event.y); if (wantDebug) { print("mousePressEvent()...... " + overlayNames[result.overlayID]); } } // reset everything as intersectable... // TODO: we could optimize this since some of these were already flipped back Overlays.editOverlay(selectionBox, { ignoreRayIntersection: false }); Overlays.editOverlay(yawHandle, { ignoreRayIntersection: false }); Overlays.editOverlay(pitchHandle, { ignoreRayIntersection: false }); Overlays.editOverlay(rollHandle, { ignoreRayIntersection: false }); return somethingClicked; }; that.mouseMoveEvent = function(event) { if (activeTool) { activeTool.onMove(event); SelectionManager._update(); return true; } // if no tool is active, then just look for handles to highlight... var pickRay = generalComputePickRay(event.x, event.y); var result = Overlays.findRayIntersection(pickRay); var pickedColor; var pickedAlpha; var highlightNeeded = false; if (result.intersects) { switch (result.overlayID) { case yawHandle: case pitchHandle: case rollHandle: pickedColor = handleColor; pickedAlpha = handleAlpha; highlightNeeded = true; break; case grabberMoveUp: pickedColor = handleColor; pickedAlpha = handleAlpha; highlightNeeded = true; break; case grabberLBN: case grabberLBF: case grabberRBN: case grabberRBF: case grabberLTN: case grabberLTF: case grabberRTN: case grabberRTF: pickedColor = grabberColorCorner; pickedAlpha = grabberAlpha; highlightNeeded = true; break; case grabberTOP: case grabberBOTTOM: case grabberLEFT: case grabberRIGHT: case grabberNEAR: case grabberFAR: pickedColor = grabberColorFace; pickedAlpha = grabberAlpha; highlightNeeded = true; break; case grabberEdgeTR: case grabberEdgeTL: case grabberEdgeTF: case grabberEdgeTN: case grabberEdgeBR: case grabberEdgeBL: case grabberEdgeBF: case grabberEdgeBN: case grabberEdgeNR: case grabberEdgeNL: case grabberEdgeFR: case grabberEdgeFL: case grabberSpotLightRadius: case grabberSpotLightT: case grabberSpotLightB: case grabberSpotLightL: case grabberSpotLightR: case grabberPointLightT: case grabberPointLightB: case grabberPointLightR: case grabberPointLightL: case grabberPointLightN: case grabberPointLightF: pickedColor = grabberColorEdge; pickedAlpha = grabberAlpha; highlightNeeded = true; break; default: if (previousHandle) { Overlays.editOverlay(previousHandle, { color: previousHandleColor, alpha: previousHandleAlpha }); previousHandle = false; } break; } if (highlightNeeded) { if (previousHandle) { Overlays.editOverlay(previousHandle, { color: previousHandleColor, alpha: previousHandleAlpha }); previousHandle = false; } Overlays.editOverlay(result.overlayID, { color: highlightedHandleColor, alpha: highlightedHandleAlpha }); previousHandle = result.overlayID; previousHandleColor = pickedColor; previousHandleAlpha = pickedAlpha; } } else { if (previousHandle) { Overlays.editOverlay(previousHandle, { color: previousHandleColor, alpha: previousHandleAlpha }); previousHandle = false; } } return false; }; that.updateHandleSizes = function() { if (selectionManager.hasSelection()) { var diff = Vec3.subtract(selectionManager.worldPosition, Camera.getPosition()); var grabberSize = Vec3.length(diff) * GRABBER_DISTANCE_TO_SIZE_RATIO * 5; var dimensions = SelectionManager.worldDimensions; var avgDimension = (dimensions.x + dimensions.y + dimensions.z) / 3; grabberSize = Math.min(grabberSize, avgDimension / 10); for (var i = 0; i < stretchHandles.length; i++) { Overlays.editOverlay(stretchHandles[i], { size: grabberSize, }); } var handleSize = Vec3.length(diff) * GRABBER_DISTANCE_TO_SIZE_RATIO * 7; handleSize = Math.min(handleSize, avgDimension / 3); Overlays.editOverlay(yawHandle, { scale: handleSize, }); Overlays.editOverlay(pitchHandle, { scale: handleSize, }); Overlays.editOverlay(rollHandle, { scale: handleSize, }); var pos = Vec3.sum(grabberMoveUpPosition, { x: 0, y: Vec3.length(diff) * GRABBER_DISTANCE_TO_SIZE_RATIO * 3, z: 0 }); Overlays.editOverlay(grabberMoveUp, { position: pos, scale: handleSize / 1.25, }); } } Script.update.connect(that.updateHandleSizes); that.mouseReleaseEvent = function(event) { var showHandles = false; if (activeTool && activeTool.onEnd) { activeTool.onEnd(event); } activeTool = null; // hide our rotation overlays..., and show our handles if (mode == "ROTATE_YAW" || mode == "ROTATE_PITCH" || mode == "ROTATE_ROLL") { Overlays.editOverlay(rotateOverlayTarget, { visible: false }); Overlays.editOverlay(rotateOverlayInner, { visible: false }); Overlays.editOverlay(rotateOverlayOuter, { visible: false }); Overlays.editOverlay(rotateOverlayCurrent, { visible: false }); showHandles = true; } if (mode != "UNKNOWN") { showHandles = true; } mode = "UNKNOWN"; // if something is selected, then reset the "original" properties for any potential next click+move operation if (SelectionManager.hasSelection()) { if (showHandles) { that.select(SelectionManager.selections[0], event); } } }; // NOTE: mousePressEvent and mouseMoveEvent from the main script should call us., so we don't hook these: // Controller.mousePressEvent.connect(that.mousePressEvent); // Controller.mouseMoveEvent.connect(that.mouseMoveEvent); Controller.mouseReleaseEvent.connect(that.mouseReleaseEvent); return that; }());