// // DistanceConstraint.cpp // libraries/shared/src // // Created by Andrew Meadows 2014.07.24 // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "DistanceConstraint.h" #include "SharedUtil.h" // for EPSILON #include "VerletPoint.h" DistanceConstraint::DistanceConstraint(VerletPoint* startPoint, VerletPoint* endPoint) : _distance(-1.0f) { _points[0] = startPoint; _points[1] = endPoint; _distance = glm::distance(_points[0]->_position, _points[1]->_position); } DistanceConstraint::DistanceConstraint(const DistanceConstraint& other) { _distance = other._distance; _points[0] = other._points[0]; _points[1] = other._points[1]; } void DistanceConstraint::setDistance(float distance) { _distance = fabsf(distance); } float DistanceConstraint::enforce() { // TODO: use a fast distance approximation float newDistance = glm::distance(_points[0]->_position, _points[1]->_position); glm::vec3 direction(0.0f, 1.0f, 0.0f); if (newDistance > EPSILON) { direction = (_points[0]->_position - _points[1]->_position) / newDistance; } glm::vec3 center = 0.5f * (_points[0]->_position + _points[1]->_position); _points[0]->_position = center + (0.5f * _distance) * direction; _points[1]->_position = center - (0.5f * _distance) * direction; return glm::abs(newDistance - _distance); }