// // Text3DOverlay.cpp // interface/src/ui/overlays // // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "Text3DOverlay.h" #include #include #include #include #include const int FIXED_FONT_POINT_SIZE = 40; const int FIXED_FONT_SCALING_RATIO = FIXED_FONT_POINT_SIZE * 80.0f; // this is a ratio determined through experimentation const float LINE_SCALE_RATIO = 1.2f; QString const Text3DOverlay::TYPE = "text3d"; Text3DOverlay::Text3DOverlay() { _textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE); } Text3DOverlay::Text3DOverlay(const Text3DOverlay* text3DOverlay) : Billboard3DOverlay(text3DOverlay), _text(text3DOverlay->_text), _backgroundColor(text3DOverlay->_backgroundColor), _textAlpha(text3DOverlay->_textAlpha), _lineHeight(text3DOverlay->_lineHeight), _leftMargin(text3DOverlay->_leftMargin), _topMargin(text3DOverlay->_topMargin), _rightMargin(text3DOverlay->_rightMargin), _bottomMargin(text3DOverlay->_bottomMargin) { _textRenderer = TextRenderer3D::getInstance(SANS_FONT_FAMILY, FIXED_FONT_POINT_SIZE); } Text3DOverlay::~Text3DOverlay() { delete _textRenderer; } xColor Text3DOverlay::getBackgroundColor() { if (_colorPulse == 0.0f) { return _backgroundColor; } float pulseLevel = updatePulse(); xColor result = _backgroundColor; if (_colorPulse < 0.0f) { result.red *= (1.0f - pulseLevel); result.green *= (1.0f - pulseLevel); result.blue *= (1.0f - pulseLevel); } else { result.red *= pulseLevel; result.green *= pulseLevel; result.blue *= pulseLevel; } return result; } void Text3DOverlay::update(float deltatime) { Transform transform = getTransform(); applyTransformTo(transform); setTransform(transform); } void Text3DOverlay::render(RenderArgs* args) { if (!_visible || !getParentVisible()) { return; // do nothing if we're not visible } Q_ASSERT(args->_batch); auto& batch = *args->_batch; Transform transform = getTransform(); applyTransformTo(transform, true); setTransform(transform); batch.setModelTransform(transform); const float MAX_COLOR = 255.0f; xColor backgroundColor = getBackgroundColor(); glm::vec4 quadColor(backgroundColor.red / MAX_COLOR, backgroundColor.green / MAX_COLOR, backgroundColor.blue / MAX_COLOR, getBackgroundAlpha()); glm::vec2 dimensions = getDimensions(); glm::vec2 halfDimensions = dimensions * 0.5f; const float SLIGHTLY_BEHIND = -0.001f; glm::vec3 topLeft(-halfDimensions.x, -halfDimensions.y, SLIGHTLY_BEHIND); glm::vec3 bottomRight(halfDimensions.x, halfDimensions.y, SLIGHTLY_BEHIND); DependencyManager::get()->renderQuad(batch, topLeft, bottomRight, quadColor); // Same font properties as textSize() float maxHeight = (float)_textRenderer->computeExtent("Xy").y * LINE_SCALE_RATIO; float scaleFactor = (maxHeight / FIXED_FONT_SCALING_RATIO) * _lineHeight; glm::vec2 clipMinimum(0.0f, 0.0f); glm::vec2 clipDimensions((dimensions.x - (_leftMargin + _rightMargin)) / scaleFactor, (dimensions.y - (_topMargin + _bottomMargin)) / scaleFactor); transform.postTranslate(glm::vec3(-(halfDimensions.x - _leftMargin), halfDimensions.y - _topMargin, 0.001f)); transform.setScale(scaleFactor); batch.setModelTransform(transform); glm::vec4 textColor = { _color.red / MAX_COLOR, _color.green / MAX_COLOR, _color.blue / MAX_COLOR, getTextAlpha() }; // FIXME: Factor out textRenderer so that Text3DOverlay overlay parts can be grouped by pipeline // for a gpu performance increase. Currently, // Text renderer sets its own pipeline, _textRenderer->draw(batch, 0, 0, _text, textColor, glm::vec2(-1.0f), getDrawInFront()); // so before we continue, we must reset the pipeline batch.setPipeline(args->_pipeline->pipeline); args->_pipeline->prepare(batch); } const render::ShapeKey Text3DOverlay::getShapeKey() { auto builder = render::ShapeKey::Builder(); if (getAlpha() != 1.0f) { builder.withTranslucent(); } return builder.build(); } void Text3DOverlay::setProperties(const QVariantMap& properties) { Billboard3DOverlay::setProperties(properties); auto text = properties["text"]; if (text.isValid()) { setText(text.toString()); } auto textAlpha = properties["textAlpha"]; if (textAlpha.isValid()) { setTextAlpha(textAlpha.toFloat()); } bool valid; auto backgroundColor = properties["backgroundColor"]; if (backgroundColor.isValid()) { auto color = xColorFromVariant(backgroundColor, valid); if (valid) { _backgroundColor = color; } } if (properties["backgroundAlpha"].isValid()) { setAlpha(properties["backgroundAlpha"].toFloat()); } if (properties["lineHeight"].isValid()) { setLineHeight(properties["lineHeight"].toFloat()); } if (properties["leftMargin"].isValid()) { setLeftMargin(properties["leftMargin"].toFloat()); } if (properties["topMargin"].isValid()) { setTopMargin(properties["topMargin"].toFloat()); } if (properties["rightMargin"].isValid()) { setRightMargin(properties["rightMargin"].toFloat()); } if (properties["bottomMargin"].isValid()) { setBottomMargin(properties["bottomMargin"].toFloat()); } } QVariant Text3DOverlay::getProperty(const QString& property) { if (property == "text") { return _text; } if (property == "textAlpha") { return _textAlpha; } if (property == "backgroundColor") { return xColorToVariant(_backgroundColor); } if (property == "backgroundAlpha") { return Billboard3DOverlay::getProperty("alpha"); } if (property == "lineHeight") { return _lineHeight; } if (property == "leftMargin") { return _leftMargin; } if (property == "topMargin") { return _topMargin; } if (property == "rightMargin") { return _rightMargin; } if (property == "bottomMargin") { return _bottomMargin; } return Billboard3DOverlay::getProperty(property); } Text3DOverlay* Text3DOverlay::createClone() const { return new Text3DOverlay(this);; } QSizeF Text3DOverlay::textSize(const QString& text) const { auto extents = _textRenderer->computeExtent(text); float maxHeight = (float)_textRenderer->computeExtent("Xy").y * LINE_SCALE_RATIO; float pointToWorldScale = (maxHeight / FIXED_FONT_SCALING_RATIO) * _lineHeight; return QSizeF(extents.x, extents.y) * pointToWorldScale; } bool Text3DOverlay::findRayIntersection(const glm::vec3 &origin, const glm::vec3 &direction, float &distance, BoxFace &face, glm::vec3& surfaceNormal) { Transform transform = getTransform(); applyTransformTo(transform, true); setTransform(transform); return Billboard3DOverlay::findRayIntersection(origin, direction, distance, face, surfaceNormal); }