cmake_minimum_required(VERSION 2.8.12.2) if (USE_ANDROID_TOOLCHAIN) set(CMAKE_TOOLCHAIN_FILE "${CMAKE_CURRENT_SOURCE_DIR}/cmake/android/android.toolchain.cmake") set(ANDROID_NATIVE_API_LEVEL 19) endif () if (WIN32) cmake_policy(SET CMP0020 NEW) endif (WIN32) if (POLICY CMP0028) cmake_policy(SET CMP0028 OLD) endif () if (POLICY CMP0043) cmake_policy(SET CMP0043 OLD) endif () if (POLICY CMP0042) cmake_policy(SET CMP0042 OLD) endif () project(hifi) add_definitions(-DGLM_FORCE_RADIANS) if (WIN32) add_definitions(-DNOMINMAX -D_CRT_SECURE_NO_WARNINGS) # set path for Microsoft SDKs # if get build error about missing 'glu32' this path is likely wrong # Uncomment the line with 8.1 if running Windows 8.1 if (MSVC10) set(WINDOW_SDK_PATH "C:\\Program Files\\Microsoft SDKs\\Windows\\v7.1 ") elseif (MSVC12) set(WINDOW_SDK_PATH "C:\\Program Files (x86)\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\x86 ") endif () message (WINDOW_SDK_PATH= ${WINDOW_SDK_PATH}) set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${WINDOW_SDK_PATH}) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /MP") elseif (CMAKE_COMPILER_IS_GNUCC OR CMAKE_COMPILER_IS_GNUCXX) #SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-long-long -pedantic") #SET(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -Wno-unknown-pragmas") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wall -fno-strict-aliasing -ggdb") endif(WIN32) if (NOT MSVC12) include(CheckCXXCompilerFlag) CHECK_CXX_COMPILER_FLAG("-std=c++11" COMPILER_SUPPORTS_CXX11) CHECK_CXX_COMPILER_FLAG("-std=c++0x" COMPILER_SUPPORTS_CXX0X) if (COMPILER_SUPPORTS_CXX11) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11") elseif(COMPILER_SUPPORTS_CXX0X) set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++0x") else() message(STATUS "The compiler ${CMAKE_CXX_COMPILER} has no C++11 support. Please use a different C++ compiler.") endif() endif () if (APPLE) set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LANGUAGE_STANDARD "c++0x") set(CMAKE_XCODE_ATTRIBUTE_CLANG_CXX_LIBRARY "libc++") set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} --stdlib=libc++") endif () if (NOT ANDROID_LIB_DIR) set(ANDROID_LIB_DIR $ENV{ANDROID_LIB_DIR}) endif () if (ANDROID) if (NOT ANDROID_QT_CMAKE_PREFIX_PATH) set(QT_CMAKE_PREFIX_PATH ${ANDROID_LIB_DIR}/Qt/5.4/android_armv7/lib/cmake) else () set(QT_CMAKE_PREFIX_PATH ${ANDROID_QT_CMAKE_PREFIX_PATH}) endif () set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/lib) if (ANDROID_LIB_DIR) list(APPEND CMAKE_FIND_ROOT_PATH ${ANDROID_LIB_DIR}) endif () else () if (NOT QT_CMAKE_PREFIX_PATH) set(QT_CMAKE_PREFIX_PATH $ENV{QT_CMAKE_PREFIX_PATH}) endif () endif () # figure out where the qt dir is get_filename_component(QT_DIR "${QT_CMAKE_PREFIX_PATH}/../../" ABSOLUTE) set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${QT_CMAKE_PREFIX_PATH}) if (APPLE) # set our OS X deployment target set(CMAKE_OSX_DEPLOYMENT_TARGET 10.8) # find the 10.9 SDK path find_path( _OSX_DESIRED_SDK_PATH NAME MacOSX10.9.sdk HINTS ${OSX_SDK_PATH} PATHS /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/ /Applications/Xcode-beta.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/ ) if (NOT _OSX_DESIRED_SDK_PATH) message(FATAL_ERROR "Could not find OS X 10.9 SDK. Please pass OSX_SDK_PATH to CMake to point us to your SDKs directory.") else () message(STATUS "Found OS X 10.9 SDK at ${_OSX_DESIRED_SDK_PATH}/MacOSX10.9.sdk") endif () # set that as the SDK to use set(CMAKE_OSX_SYSROOT ${_OSX_DESIRED_SDK_PATH}/MacOSX10.9.sdk) endif () # Find includes in corresponding build directories set(CMAKE_INCLUDE_CURRENT_DIR ON) # Instruct CMake to run moc automatically when needed. set(CMAKE_AUTOMOC ON) # Instruct CMake to run rcc automatically when needed set(CMAKE_AUTORCC ON) set(HIFI_LIBRARY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/libraries") # setup for find modules set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules/") if (CMAKE_BUILD_TYPE) string(TOUPPER ${CMAKE_BUILD_TYPE} UPPER_CMAKE_BUILD_TYPE) else () set(UPPER_CMAKE_BUILD_TYPE DEBUG) endif () set(HIFI_CMAKE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/cmake") set(MACRO_DIR "${HIFI_CMAKE_DIR}/macros") set(EXTERNAL_PROJECT_DIR "${HIFI_CMAKE_DIR}/externals") file(GLOB HIFI_CUSTOM_MACROS "cmake/macros/*.cmake") foreach(CUSTOM_MACRO ${HIFI_CUSTOM_MACROS}) include(${CUSTOM_MACRO}) endforeach() if (ANDROID) file(GLOB ANDROID_CUSTOM_MACROS "cmake/android/*.cmake") foreach(CUSTOM_MACRO ${ANDROID_CUSTOM_MACROS}) include(${CUSTOM_MACRO}) endforeach() endif () set(EXTERNAL_PROJECT_PREFIX "project") set_property(DIRECTORY PROPERTY EP_PREFIX ${EXTERNAL_PROJECT_PREFIX}) setup_externals_binary_dir() # setup options to grab external project dependencies option(GET_BULLET "Get Bullet library automatically as external project" 1) option(GET_GLM "Get GLM library automatically as external project" 1) option(GET_GVERB "Get Gverb library automatically as external project" 1) option(GET_SOXR "Get Soxr library automatically as external project" 1) option(GET_TBB "Get Threading Building Blocks library automatically as external project" 1) if (WIN32) option(GET_GLEW "Get GLEW library automatically as external project" 1) endif () option(GET_SDL2 "Get SDL2 library automatically as external project" 0) if (WIN32) add_paths_to_fixup_libs("${QT_DIR}/bin") endif () # add subdirectories for all targets if (NOT ANDROID) add_subdirectory(assignment-client) add_subdirectory(domain-server) add_subdirectory(ice-server) add_subdirectory(interface) add_subdirectory(tests) add_subdirectory(tools) endif () if (ANDROID OR DESKTOP_GVR) add_subdirectory(gvr-interface) endif ()