// // AnimContext.cpp // // Created by Anthony J. Thibault on 9/19/16. // Copyright (c) 2016 High Fidelity, Inc. All rights reserved. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "AnimContext.h" AnimContext::AnimContext(bool enableDebugDrawIKTargets, bool enableDebugDrawIKConstraints, bool enableDebugDrawIKChains, const glm::mat4& geometryToRigMatrix, const glm::mat4& rigToWorldMatrix) : _enableDebugDrawIKTargets(enableDebugDrawIKTargets), _enableDebugDrawIKConstraints(enableDebugDrawIKConstraints), _enableDebugDrawIKChains(enableDebugDrawIKChains), _geometryToRigMatrix(geometryToRigMatrix), _rigToWorldMatrix(rigToWorldMatrix) { }