'use strict' var electron = require('electron'); var app = electron.app; // Module to control application life. var BrowserWindow = require('browser-window'); // Module to create native browser window. var Menu = require('menu'); var Tray = require('tray'); var hfprocess = require('./modules/hf-process.js'); var Process = hfprocess.Process; var ProcessGroup = hfprocess.ProcessGroup; const ipcMain = electron.ipcMain; // Report crashes to our server. require('crash-reporter').start(); // Keep a global reference of the window object, if you don't, the window will // be closed automatically when the JavaScript object is garbage collected. var mainWindow = null; var appIcon = null; var TRAY_ICON = 'resources/tray-icon.png'; var APP_ICON = 'resources/tray-icon.png'; // Quit when all windows are closed. app.on('window-all-closed', function() { // On OS X it is common for applications and their menu bar // to stay active until the user quits explicitly with Cmd + Q if (process.platform != 'darwin') { app.quit(); } }); // Check command line arguments to see how to find binaries var argv = require('yargs').argv; var pathFinder = require('./modules/path-finder.js'); var interfacePath = null; var dsPath = null; var acPath = null; if (argv.localDebugBuilds || argv.localReleaseBuilds) { interfacePath = pathFinder.discoveredPath("Interface", argv.localReleaseBuilds); dsPath = pathFinder.discoveredPath("domain-server", argv.localReleaseBuilds); acPath = pathFinder.discoveredPath("assignment-client", argv.localReleaseBuilds); } // if at this point any of the paths are null, we're missing something we wanted to find // TODO: show an error for the binaries that couldn't be found // This method will be called when Electron has finished // initialization and is ready to create browser windows. app.on('ready', function() { // Create tray icon appIcon = new Tray(TRAY_ICON); appIcon.setToolTip('High Fidelity Console'); var contextMenu = Menu.buildFromTemplate([{ label: 'Quit', accelerator: 'Command+Q', click: function() { app.quit(); } }]); appIcon.setContextMenu(contextMenu); // Create the browser window. mainWindow = new BrowserWindow({width: 800, height: 600, icon: APP_ICON}); // and load the index.html of the app. mainWindow.loadURL('file://' + __dirname + '/index.html'); // Open the DevTools. mainWindow.webContents.openDevTools(); // Emitted when the window is closed. mainWindow.on('closed', function() { // Dereference the window object, usually you would store windows // in an array if your app supports multi windows, this is the time // when you should delete the corresponding element. mainWindow = null; }); if (interfacePath && dsPath && acPath) { var pInterface = new Process('interface', interfacePath); var homeServer = new ProcessGroup('home', [ new Process('Domain Server', dsPath), new Process('AC - Audio', acPath, ['-t0']), new Process('AC - Avatar', acPath, ['-t1']), new Process('AC - Asset', acPath, ['-t3']), new Process('AC - Messages', acPath, ['-t4']), new Process('AC - Entity', acPath, ['-t6']) ]); homeServer.start(); // make sure we stop child processes on app quit app.on('quit', function(){ pInterface.stop(); homeServer.stop(); }) var processes = { interface: pInterface, home: homeServer }; function sendProcessUpdate() { console.log("Sending process update to web view"); mainWindow.webContents.send('process-update', processes); }; pInterface.on('state-update', sendProcessUpdate); ipcMain.on('start-process', function(event, arg) { pInterface.start(); sendProcessUpdate(); }); ipcMain.on('stop-process', function(event, arg) { pInterface.stop(); sendProcessUpdate(); }); ipcMain.on('update', function(event, arg) { sendProcessUpdate(); }); sendProcessUpdate(); } });