#version 120 // // metavoxel_heightfield_base.frag // fragment shader // // Created by Andrzej Kapolka on 8/20/14. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // // the diffuse texture uniform sampler2D diffuseMap; // the interpolated normal varying vec4 normal; void main(void) { // compute the base color based on OpenGL lighting model gl_FragData[0] = gl_Color * texture2D(diffuseMap, gl_TexCoord[0].st); gl_FragData[1] = normalize(normal) * 0.5 + vec4(0.5, 0.5, 0.5, 1.0); }