// // GL45BackendTransform.cpp // libraries/gpu/src/gpu // // Created by Sam Gateau on 3/8/2015. // Copyright 2014 High Fidelity, Inc. // Copyright 2024 Overte e.V. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #include "GL45Backend.h" #include "gpu/gl/GLBuffer.h" using namespace gpu; using namespace gpu::gl45; void GL45Backend::initTransform() { GLuint transformBuffers[3]; glCreateBuffers(3, transformBuffers); _transform._objectBuffer = transformBuffers[0]; _transform._cameraBuffer = transformBuffers[1]; _transform._drawCallInfoBuffer = transformBuffers[2]; #ifdef GPU_SSBO_TRANSFORM_OBJECT #else glCreateTextures(GL_TEXTURE_BUFFER, 1, &_transform._objectBufferTexture); #endif size_t cameraSize = sizeof(TransformStageState::CameraBufferElement); while (_transform._cameraUboSize < cameraSize) { _transform._cameraUboSize += UNIFORM_BUFFER_OFFSET_ALIGNMENT; } } void GL45Backend::transferTransformState(const Batch& batch) const { // FIXME not thread safe static std::vector bufferData; if (!_transform._cameras.empty()) { bufferData.resize(_transform._cameraUboSize * _transform._cameras.size()); for (size_t i = 0; i < _transform._cameras.size(); ++i) { memcpy(bufferData.data() + (_transform._cameraUboSize * i), &_transform._cameras[i], sizeof(TransformStageState::CameraBufferElement)); } glNamedBufferData(_transform._cameraBuffer, bufferData.size(), bufferData.data(), GL_STREAM_DRAW); } if (!batch._objects.empty()) { glNamedBufferData(_transform._objectBuffer, batch._objects.size() * sizeof(Batch::TransformObject), batch._objects.data(), GL_STREAM_DRAW); } if (!batch._namedData.empty()) { bufferData.clear(); for (auto& data : batch._namedData) { auto currentSize = bufferData.size(); auto bytesToCopy = data.second.drawCallInfos.size() * sizeof(Batch::DrawCallInfo); bufferData.resize(currentSize + bytesToCopy); memcpy(bufferData.data() + currentSize, data.second.drawCallInfos.data(), bytesToCopy); _transform._drawCallInfoOffsets[data.first] = (GLvoid*)currentSize; } glNamedBufferData(_transform._drawCallInfoBuffer, bufferData.size(), bufferData.data(), GL_STREAM_DRAW); } #ifdef GPU_SSBO_TRANSFORM_OBJECT glBindBufferBase(GL_SHADER_STORAGE_BUFFER, slot::storage::ObjectTransforms, _transform._objectBuffer); #else glActiveTexture(GL_TEXTURE0 + slot::texture::ObjectTransforms); glBindTexture(GL_TEXTURE_BUFFER, _transform._objectBufferTexture); glTextureBuffer(_transform._objectBufferTexture, GL_RGBA32F, _transform._objectBuffer); #endif CHECK_GL_ERROR(); // Make sure the current Camera offset is unknown before render Draw _transform._currentCameraOffset = INVALID_OFFSET; } void GL45Backend::updateTransform(const Batch& batch) { _transform.update(_commandIndex, _stereo); auto& drawCallInfoBuffer = batch.getDrawCallInfoBuffer(); if (batch._currentNamedCall.empty()) { auto& drawCallInfo = drawCallInfoBuffer[_currentDraw]; if (_transform._enabledDrawcallInfoBuffer) { glDisableVertexAttribArray(gpu::Stream::DRAW_CALL_INFO); // Make sure attrib array is disabled _transform._enabledDrawcallInfoBuffer = false; } glVertexAttribI2i(gpu::Stream::DRAW_CALL_INFO, drawCallInfo.index, drawCallInfo.unused); } else { if (!_transform._enabledDrawcallInfoBuffer) { glEnableVertexAttribArray(gpu::Stream::DRAW_CALL_INFO); // Make sure attrib array is enabled glVertexAttribIFormat(gpu::Stream::DRAW_CALL_INFO, 2, GL_UNSIGNED_SHORT, 0); glVertexAttribBinding(gpu::Stream::DRAW_CALL_INFO, gpu::Stream::DRAW_CALL_INFO); #ifdef GPU_STEREO_DRAWCALL_INSTANCED glVertexBindingDivisor(gpu::Stream::DRAW_CALL_INFO, (isStereo() ? 2 : 1)); #else glVertexBindingDivisor(gpu::Stream::DRAW_CALL_INFO, 1); #endif _transform._enabledDrawcallInfoBuffer = true; } // NOTE: A stride of zero in BindVertexBuffer signifies that all elements are sourced from the same location, // so we must provide a stride. // This is in contrast to VertexAttrib*Pointer, where a zero signifies tightly-packed elements. glBindVertexBuffer(gpu::Stream::DRAW_CALL_INFO, _transform._drawCallInfoBuffer, (GLintptr)_transform._drawCallInfoOffsets[batch._currentNamedCall], 2 * sizeof(GLushort)); } (void)CHECK_GL_ERROR(); } void GL45Backend::do_copySavedViewProjectionTransformToBuffer(const Batch& batch, size_t paramOffset) { auto slotId = batch._params[paramOffset + 0]._uint; BufferPointer buffer = batch._buffers.get(batch._params[paramOffset + 1]._uint); auto dstOffset = batch._params[paramOffset + 2]._uint; size_t size = _transform._cameraUboSize; slotId = std::min(slotId, gpu::Batch::MAX_TRANSFORM_SAVE_SLOT_COUNT); const auto& savedTransform = _transform._savedTransforms[slotId]; if ((dstOffset + size) > buffer->getBufferCPUMemSize()) { qCWarning(gpugllogging) << "Copying saved TransformCamera data out of bounds of uniform buffer"; size = (size_t)std::max((ptrdiff_t)buffer->getBufferCPUMemSize() - (ptrdiff_t)dstOffset, 0); } if (savedTransform._cameraOffset == INVALID_OFFSET) { qCWarning(gpugllogging) << "Saved TransformCamera data has an invalid transform offset. Copy aborted."; return; } // Sync BufferObject auto* object = syncGPUObject(*buffer); if (object) { glCopyNamedBufferSubData(_transform._cameraBuffer, object->_buffer, savedTransform._cameraOffset, dstOffset, size); (void)CHECK_GL_ERROR(); } }