// // Created by Bradley Austin Davis on 2018/06/21 // Copyright 2013-2018 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_ShaderTests_h #define hifi_ShaderTests_h #include #include #include #include class ShaderTests : public QObject { Q_OBJECT private slots: void initTestCase(); void cleanupTestCase(); void testShaderLoad(); private: QWindow* _window{ nullptr }; gl::Context* _context{ nullptr }; gpu::ContextPointer _gpuContext; }; #endif // hifi_ViewFruxtumTests_h