<@include gpu/Config.slh@> <$VERSION_HEADER$> // <$_SCRIBE_FILENAME$> // Generated on <$_SCRIBE_DATE$> // // Created by HifiExperiments on 7/24/2020 // Copyright 2024 Overte e.V. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // <@include gpu/Inputs.slh@> <@include gpu/Color.slh@> <@include render-utils/ShaderConstants.h@> <@include gpu/Transform.slh@> <$declareStandardTransform()$> layout(location=GPU_ATTR_POSITION) out vec3 varPosition; layout(location=RENDER_UTILS_ATTR_PREV_POSITION_CS) out vec4 _prevPositionCS; layout(location=GPU_ATTR_NORMAL) out vec3 varNormal; layout(location=GPU_ATTR_TEXCOORD0) out vec2 varTexCoord0; layout(location=GPU_ATTR_COLOR) out vec4 varColor; void main(void) { varTexCoord0 = inTexCoord0.st; varColor = color_sRGBAToLinear(inColor); // standard transform TransformCamera cam = getTransformCamera(); TransformObject obj = getTransformObject(); <$transformModelToClipPosAndPrevClipPos(cam, obj, inPosition, gl_Position, _prevPositionCS)$> <$transformModelToWorldDir(obj, inNormal.xyz, varNormal)$> varPosition = inPosition.xyz; }