// // junkyardResetEntitySpawner.js // examples/junkyard // // Created by Eric Levin on 1/20/16. // Copyright 2016 High Fidelity, Inc. // // This script spawns an entity which, when triggered, will reset the junkyard // // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // var orientation = Camera.getOrientation(); orientation = Quat.safeEulerAngles(orientation); orientation.x = 0; orientation = Quat.fromVec3Degrees(orientation); var center = Vec3.sum(MyAvatar.position, Vec3.multiply(3, Quat.getFront(orientation))); var SCRIPT_URL = Script.resolvePath("junkyardResetEntityScript.js"); var MODEL_URL = "http://hifi-content.s3.amazonaws.com/caitlyn/dev/Blueprint%20Objects/Asylum/Asylum_Table/Asylum_Table.fbx"; var resetEntity = Entities.addEntity({ type: "Model", modelURL: MODEL_URL, position: center, script: SCRIPT_URL, dimensions: { x: 2.8, y: 1.76, z: 1.32 }, color: { red: 200, green: 10, blue: 200 } }); function cleanup() { Entities.deleteEntity(resetEntity); } Script.scriptEnding.connect(cleanup);