<@include gpu/Config.slh@> <$VERSION_HEADER$> // Generated on <$_SCRIBE_DATE$> // fragment shader // // Copyright 2015 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // uniform sampler2D colorMap; in vec4 _color; in vec2 _texCoord0; out vec4 outFragColor; void main(void) { vec4 color = texture(colorMap, _texCoord0); outFragColor = color * _color; }