# # SetupHifiLibrary.cmake # # Copyright 2013 High Fidelity, Inc. # # Distributed under the Apache License, Version 2.0. # See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html # macro(SETUP_HIFI_LIBRARY) project(${TARGET_NAME}) # grab the implemenation and header files file(GLOB_RECURSE LIB_SRCS "src/*.h" "src/*.cpp" "src/*.c") list(APPEND ${TARGET_NAME}_SRCS ${LIB_SRCS}) setup_memory_debugger() # create a library and set the property so it can be referenced later if (${${TARGET_NAME}_SHARED}) add_library(${TARGET_NAME} SHARED ${LIB_SRCS} ${AUTOMTC_SRC} ${AUTOSCRIBE_SHADER_LIB_SRC} ${QT_RESOURCES_FILE}) else () add_library(${TARGET_NAME} ${LIB_SRCS} ${AUTOMTC_SRC} ${AUTOSCRIBE_SHADER_LIB_SRC} ${QT_RESOURCES_FILE}) endif () set(${TARGET_NAME}_DEPENDENCY_QT_MODULES ${ARGN}) list(APPEND ${TARGET_NAME}_DEPENDENCY_QT_MODULES Core) # find these Qt modules and link them to our own target find_package(Qt5 COMPONENTS ${${TARGET_NAME}_DEPENDENCY_QT_MODULES} REQUIRED) foreach(QT_MODULE ${${TARGET_NAME}_DEPENDENCY_QT_MODULES}) target_link_libraries(${TARGET_NAME} Qt5::${QT_MODULE}) endforeach() # Don't make scribed shaders cumulative set(AUTOSCRIBE_SHADER_LIB_SRC "") target_glm() set_target_properties(${TARGET_NAME} PROPERTIES FOLDER "Libraries") endmacro(SETUP_HIFI_LIBRARY)