set(TARGET_NAME render-utils) AUTOSCRIBE_SHADER_LIB() # use setup_hifi_library macro to setup our project and link appropriate Qt modules setup_hifi_library(Widgets OpenGL Network Script) include_glm() link_hifi_libraries(animation fbx shared gpu) if (WIN32) # we're using static GLEW, so define GLEW_STATIC add_definitions(-DGLEW_STATIC) endif () # call macro to include our dependency includes and bubble them up via a property on our target include_dependency_includes()