// // ReceivedPacketProcessor.cpp // shared // // Created by Brad Hefta-Gaub on 8/12/13. // Copyright (c) 2013 High Fidelity, Inc. All rights reserved. // // Threaded or non-threaded packet receiver. // #include "NodeList.h" #include "ReceivedPacketProcessor.h" #include "SharedUtil.h" ReceivedPacketProcessor::ReceivedPacketProcessor() { _dontSleep = false; } void ReceivedPacketProcessor::queueReceivedPacket(const SharedNodePointer& destinationNode, const QByteArray& packet) { // Make sure our Node and NodeList knows we've heard from this node. destinationNode->setLastHeardMicrostamp(usecTimestampNow()); NetworkPacket networkPacket(destinationNode, packet); lock(); _packets.push_back(networkPacket); unlock(); } bool ReceivedPacketProcessor::process() { // If a derived class handles process sleeping, like the JurisdiciontListener, then it can set // this _dontSleep member and we will honor that request. if (_packets.size() == 0 && !_dontSleep) { const quint64 RECEIVED_THREAD_SLEEP_INTERVAL = (1000 * 1000)/60; // check at 60fps usleep(RECEIVED_THREAD_SLEEP_INTERVAL); } while (_packets.size() > 0) { lock(); // lock to make sure nothing changes on us NetworkPacket& packet = _packets.front(); // get the oldest packet NetworkPacket temporary = packet; // make a copy of the packet in case the vector is resized on us _packets.erase(_packets.begin()); // remove the oldest packet unlock(); // let others add to the packets processPacket(temporary.getDestinationNode(), temporary.getByteArray()); // process our temporary copy } return isStillRunning(); // keep running till they terminate us }