// // Sound.h // libraries/audio/src // // Created by Stephen Birarda on 1/2/2014. // Copyright 2014 High Fidelity, Inc. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // #ifndef hifi_Sound_h #define hifi_Sound_h #include #include class Sound : public QObject { Q_OBJECT Q_PROPERTY(bool downloaded READ hasDownloaded) public: Sound(const QUrl& sampleURL, QObject* parent = NULL); Sound(float volume, float frequency, float duration, float decay, QObject* parent = NULL); Sound(const QByteArray byteArray, QObject* parent = NULL); void append(const QByteArray byteArray); bool hasDownloaded() const { return _hasDownloaded; } const QByteArray& getByteArray() { return _byteArray; } private: QByteArray _byteArray; bool _hasDownloaded; void trimFrames(); void downSample(const QByteArray& rawAudioByteArray); void interpretAsWav(const QByteArray& inputAudioByteArray, QByteArray& outputAudioByteArray); private slots: void replyFinished(); void replyError(QNetworkReply::NetworkError code); }; #endif // hifi_Sound_h