#version 120 // // model_shadow.frag // fragment shader // // Created by Andrzej Kapolka on 3/24/14. // Copyright (c) 2014 High Fidelity, Inc. All rights reserved. // void main(void) { // fixed color for now (we may eventually want to use texture alpha) gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0); }