This PR demonstrates one way in-world editing of objects might work. Running this script will show light overlay icons in-world. Enter edit mode by running your distance beam through a light overlay. Exit using the red X. When you distant grab the sliders, you can move them along their axis to change their values. You may also rotate / move the block to which the spotlight is attached. To test: https://rawgit.com/imgntn/hifi/light_mod/examples/lights/lightLoader.js To reset, I recommend stopping all scripts then re-loading lightLoader.js When you run the lightLoader.js script, several scripts will be loaded: - handControllerGrab.js (will not impart velocity when you move the parent or a slider, will not move sliders with head movement,will constrain movement for a slider to a given axis start and end, will support blacklisting of entities for raypicking during search for objects) - lightModifier.js (listens for message to create sliders for a given light. will start with slider set to the light's initial properties) - lightModifierTestScene.js (creates a light) - slider.js (attached to each slider entity) - lightParent.js (attached to a 3d model of a light, to which a light is parented, so you can move it around. or keep the current parent if a light already has a parent) - visiblePanel.js (the transparent panel) - closeButton.js (for closing the ui) - ../libraries/lightOverlayManager.js (shows 2d overlays for lights in the world) - ../libraries/entitySelectionTool.js (visualizes volume of the lights) Current sliders are (top to bottom): red green blue intensity cutoff exponent ![capture](https://cloud.githubusercontent.com/assets/843228/11910139/afaaf1ae-a5a5-11e5-8b66-0eb3fc6976df.PNG)