// // disableAvatarAnimations.js // examples // // Copyright 2016 High Fidelity, Inc. // // When launched, it will replace all of the avatars animations with a single frame idle pose. // full body IK and hand grabbing animations will still continue to function, but all other // animations will be replaced. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html var skeletonModelURL = ""; var jointCount = 0; var excludedRoles = ["rightHandGraspOpen", "rightHandGraspClosed", "leftHandGraspOpen", "leftHandGraspClosed"]; var IDLE_URL = "http://hifi-content.s3.amazonaws.com/ozan/dev/anim/standard_anims_160127/idle.fbx"; function overrideAnims() { var roles = MyAvatar.getAnimationRoles(); var i, l = roles.length; for (i = 0; i < l; i++) { if (excludedRoles.indexOf(roles[i]) == -1) { MyAvatar.overrideRoleAnimation(roles[i], IDLE_URL, 30, false, 1, 1); } } } function restoreAnims() { var roles = MyAvatar.getAnimationRoles(); var i, l = roles.length; for (i = 0; i < l; i++) { if (excludedRoles.indexOf(roles[i]) == -1) { MyAvatar.restoreRoleAnimation(roles[i]); } } } overrideAnims(); MyAvatar.onLoadComplete.connect(function () { overrideAnims(); }); Script.scriptEnding.connect(function () { restoreAnims(); });