// // headMove.js // examples // // Created by Philip Rosedale on September 8, 2014 // Copyright 2014 High Fidelity, Inc. // // Press the spacebar and then use your head to move and turn. Pull back to see your body. // // Distributed under the Apache License, Version 2.0. // See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html // var debug = false; var willMove = false; var warpActive = false; var warpPosition = { x: 0, y: 0, z: 0 }; // Overlays to show target location var WARP_SPHERE_SIZE = 0.15; var warpSphere = Overlays.addOverlay("sphere", { position: { x: 0, y: 0, z: 0 }, size: WARP_SPHERE_SIZE, color: { red: 200, green: 0, blue: 0 }, alpha: 0.5, solid: true, visible: false, }); var WARP_LINE_HEIGHT = 5; var warpLine = Overlays.addOverlay("line3d", { position: { x: 0, y: 0, z:0 }, end: { x: 0, y: 0, z: 0 }, color: { red: 0, green: 255, blue: 255}, alpha: 1, lineWidth: 5, visible: false, }); var movingWithHead = false; var headStartPosition, headStartDeltaPitch, headStartFinalPitch, headStartRoll, headStartYaw; var deltaYaw = 0.0; var keyDownTime = 0.0; var watchAvatar = false; var oldMode; function saveCameraState() { oldMode = Camera.getMode(); Camera.setMode("independent"); } function restoreCameraState() { Camera.setMode(oldMode); } function activateWarp() { if (warpActive) return; warpActive = true; updateWarp(); } var TRIGGER_PULLBACK_DISTANCE = 0.04; var WATCH_AVATAR_DISTANCE = 1.5; var MAX_WARP_YAW = 40.0; var MAX_PULLBACK_YAW = 5.0; var sound = new Sound("http://public.highfidelity.io/sounds/Footsteps/FootstepW2Right-12db.wav"); function playSound() { var options = new AudioInjectionOptions(); var position = MyAvatar.position; options.position = position; options.volume = 0.5; Audio.playSound(sound, options); } var WARP_SMOOTHING = 0.90; var WARP_START_TIME = 0.50; var WARP_START_DISTANCE = 1.0; var WARP_SENSITIVITY = 0.15; function updateWarp() { if (!warpActive) return; var look = Quat.getFront(Camera.getOrientation()); var deltaPosition = Vec3.subtract(MyAvatar.getTrackedHeadPosition(), headStartPosition); var deltaPitch = MyAvatar.getHeadFinalPitch() - headStartFinalPitch; deltaYaw = MyAvatar.getHeadFinalYaw() - headStartYaw; willMove = (!watchAvatar && (Math.abs(deltaYaw) < MAX_WARP_YAW) && (keyDownTime > WARP_START_TIME)); if (willMove) { //var distance = Math.pow((deltaPitch - WARP_PITCH_DEAD_ZONE) * WARP_SENSITIVITY, 2.0); var distance = Math.exp(deltaPitch * WARP_SENSITIVITY) * WARP_START_DISTANCE; var warpDirection = Vec3.normalize({ x: look.x, y: 0, z: look.z }); warpPosition = Vec3.mix(Vec3.sum(MyAvatar.position, Vec3.multiply(warpDirection, distance)), warpPosition, WARP_SMOOTHING); } var height = MyAvatar.getEyePosition().y - MyAvatar.position.y; if (!watchAvatar && (Math.abs(deltaYaw) < MAX_PULLBACK_YAW) && (deltaPosition.z > TRIGGER_PULLBACK_DISTANCE)) { saveCameraState(); var cameraPosition = Vec3.subtract(MyAvatar.position, Vec3.multiplyQbyV(Camera.getOrientation(), { x: 0, y: -height, z: -height * WATCH_AVATAR_DISTANCE })); Camera.setPosition(cameraPosition); watchAvatar = true; } // Adjust overlays to match warp position Overlays.editOverlay(warpSphere, { position: warpPosition, visible: willMove, }); Overlays.editOverlay(warpLine, { position: Vec3.sum(warpPosition, { x: 0, y: -WARP_LINE_HEIGHT / 2.0, z: 0 }), end: Vec3.sum(warpPosition, { x: 0, y: WARP_LINE_HEIGHT / 2.0, z: 0 }), visible: willMove, }); } function finishWarp() { if (!warpActive) return; warpActive = false; Overlays.editOverlay(warpSphere, { visible: false, }); Overlays.editOverlay(warpLine, { visible: false, }); if (willMove) { MyAvatar.position = warpPosition; playSound(); } } function update(deltaTime) { if (movingWithHead) { keyDownTime += deltaTime; updateWarp(); } } Controller.keyPressEvent.connect(function(event) { if (event.text == "SPACE" && !movingWithHead) { keyDownTime = 0.0; movingWithHead = true; headStartPosition = MyAvatar.getTrackedHeadPosition(); headStartDeltaPitch = MyAvatar.getHeadDeltaPitch(); headStartFinalPitch = MyAvatar.getHeadFinalPitch(); headStartRoll = MyAvatar.getHeadFinalRoll(); headStartYaw = MyAvatar.getHeadFinalYaw(); deltaYaw = 0.0; warpPosition = MyAvatar.position; activateWarp(); } }); var TIME_FOR_TURN_AROUND = 0.50; var TIME_FOR_TURN = 0.25; var TURN_AROUND = 180.0; Controller.keyReleaseEvent.connect(function(event) { if (event.text == "SPACE") { movingWithHead = false; if (keyDownTime < TIME_FOR_TURN_AROUND) { if (keyDownTime < TIME_FOR_TURN) { var currentYaw = MyAvatar.getHeadFinalYaw(); MyAvatar.orientation = Quat.multiply(Quat.fromPitchYawRollDegrees(0, currentYaw, 0), MyAvatar.orientation); } else { MyAvatar.orientation = Quat.multiply(Quat.fromPitchYawRollDegrees(0, TURN_AROUND, 0), MyAvatar.orientation); } playSound(); } finishWarp(); if (watchAvatar) { restoreCameraState(); watchAvatar = false; } } }); Script.update.connect(update);